Backward Design - Stage I The focus in Stage 1 is "big ideas" - making sure that our learning goals are framed in terms of the important concepts, issues, themes, strategies etc. that are at the heart of learning for understanding. Research on learning has conclusively shown that students need to see the Big Picture if they are to be able to make sense of their lessons and, especially, transfer their learning to new lessons, new issues and problems, and real-world situations. UbD in a Nutshell, Grant Wiggins 2006 Stagttage 1 : Desired Results Stage:age . An "understanding" - A question is essential if it - :1as no simple "right answer" that can be looked up. • is .the "moral of the story" of the unitan important inference the learner is helped to draw 1 is meant to be investigated, argued, loked at from different points of view (not answered with finality) • is transferable to other lessons, subjects, contexts Knowledge and Skill • states what students should know and be able to do as a result of the unit • reflects both the targeted knowledge and skill and the enabling knowledge and skill implied in the understandingrelated goals • is usually not obvious, may be counter-intuitive-and therefore prone to misunderstanding raises other important questions, and f the question itself can be fruitfully questioned • is an insight, not a truism laturally arises in everyday life, and/ or in "doing" the subject • makes sense of otherwise discreet facts - it "connects the dots" constantly and appropriately recurs; can fruitfully be asked and re-asked lver time, and as a result of further learning • is a specific generalization, a full sentence proposition: "The student will understand THAT ... " -- UbD in a Nutshell, Grant Wiggins 2006 Elements of Backward Design: Stage 1 Essential Learnings: Essential Questions: Enduring Understandings: Knowledge and Skills: Elements of Backward Design: Stage 1 Integrating Differentiated Instruction and Understanding by Design, Tomlinson and McT7ghe Essential Learnings: What relevant goals (e.g. content power standards, course or program objechves, learning outcomes) will this design address? Essential Questions: What provocative questions will foster inquiry, understanding, and transfer learning? Enduring Understandings: • What are the big ideas? • What specific understandings about them are desired? .... Y1 • • What specific understandings about them are desired? • What misunderstandings are predictable? Knowledge and Skills: • What key knowledge and skills will students acquire as a result of this unit? • What should they eventually be able to do as a result of such knowledge and skill? Tips for Finding Big Ideas Understanding by Design, Wiggins and McTighe Transferable Concepts abundance/ scarcity adaptation aging/ maturity balance change/ continuity character community conflict connections cooperation correlation courage creativity culture interactions cycles interdependence defense / protection democracy invention discovery justice diversity liberty environment loyalty equilibrium migration evolution mood exploration order fairness patterns harmony perspective honor production proof repetition rhythm survival symbol system technology tyranny variable wealth Questions Why study ... .? So what? What makes the study of ... "universal"? If the unit on .,. is a story, what's the "moral of the story"? What's the "big idea" implied in the skill or process of. .. ? What larger concept, issue, or problem underlies ... ? What couldn't we do if we didn't understand ... ? How is .,. used and applied in the larger world? . What is a "real-world" insight about...? What is the value of studying ... ? Related and Suggestive Pairs absorb & reflect action & reaction capital & labor constant & variable continuity & change factor & result fate & freedom harmony & dissonance idiom & language important & urgent light & shadow literal & figurative matter & energy meaning & syntax nation & people nature & nurture power & governance sign and signified structure & function sum & difference