113-1 McGraw-Hill/Irwin © 2003 The McGraw-Hill Companies, Inc., All Rights Reserved. 213-2 PART FOUR DEVELOPMENT 313-3 Development Figure IV.1 413-4 CHAPTER THIRTEEN DESIGN 513-5 What Is Design? • Has been defined as “the synthesis of technology and human needs into manufacturable products.” • In practice, design can mean many things, ranging from styling to ergonomics to setting final product specifications. • Design has been successfully used in a variety of ways to help achieve new product objectives. • One thing it is not: “prettying up” a product that is about to manufactured! 613-6 Contributions of Design to the New Products Process Figure 13.1 713-7 Range of Leading Design Applications Figure 13.2 Purpose of Design Item Being Designed Aesthetics Ergonomics Function Manufacturability Servicing Disassembly Goods Services Architecture Graphic arts Offices Packages 813-8 Product Architecture • The process by which a customer need is developed into a product design. • Solid architecture improves speed to market, and reduces the cost of changing the product once it is in production. • Product components are combined into “chunks,” functional elements are assigned to the chunks, and the chunks are interrelated with each other. 913-9 Product Architecture Illustration Figure 13.3 13-10 10 Product Architecture and Product Platforms • Product architecture development is related to establishing a product platform. • If chunks or modules can be replaced easily within the product architecture, “derivative products” can be made from the same basic platform as technology, market tastes, or manufacturing skills change. • Examples: 200 versions of the Sony Walkman from four platforms. 13-11 11 Assessment Factors for an Industrial Design Figure 13.4 13-12 12 Prototype Development • Comprehensive Prototype: complete, fullyfunctioning, full-size product ready to be examined by customers. • Focused Prototype: not fully functioning or developed, but designed to examine a limited number of performance attributes or features. – Examples: a crude, working prototype of an electric bicycle; a foam or wood bicycle to determine customers’ reactions to the proposed shape and form. 13-13 13 Model of the Product Design Process Figure 13.6 13-14 14 Improving the Interfaces in the Design Process • Co-location • Digital co-location • Global teams • Produceability engineer • Upstream partnering with vendors 13-15 15 Computer-Aided Design (CAD) • Greatly accelerates the design step and allows assessment of multiple possible designs without building expensive prototypes. • Design for Manufacturability (DFM): search for ways to minimize manufacturing costs. • Design for Assembly (DFA): search for ways to ease assembly and manufacture. • Rational for DFM: A seemingly trivial detail in design phase might have huge manufacturing cost consequences later on! 13-16 16 Some of the Uses of CAD in Auto Industry • Determining fit of subassemblies: does the radio/CD player protrude too far into the engine area? • Facilitating “decking” of cars (attaching the powertrain to the upper body): do all the pieces fit together perfectly? • Crashworthiness: can we modify any aspects of the car’s design to improve its ability to protect the passengers in a crash? 13-17 17 New Developments in CAD • Stereolithography (rapid prototyping) • Mechanical computer-aided engineering (MCAE)