From: AAAI Technical Report FS-01-02. Compilation copyright © 2001, AAAI (www.aaai.org). All rights reserved. A Hybrid Symbolic-Connectionist Approach to Modeling Emotions Randolph M. Jones Eric Chown Amy E. Henninger Senior Scientist & Assistant Professor Soar Technology & Colby College 5847 Mayflower Hill Drive Waterville, ME 04901-8858 (207)872-3831 rjones@soartech.com, rjones@colby.edu Assistant Professor of Computer Science Bowdoin College 8650 College Station Brunswick ME 04011 207-725-3084 echown@bowdoin.edu Senior Scientist Soar Technology 317 N. First St. Ann Arbor, MI 321 276 5135 amy@soartech.com Introduction This paper describes a framework for modeling emotions in an interactive, decision-making agent. In tune with modern theories of emotions (e.g., Damasio, 1995; LeDoux, 1992), we regard emotions essentially as subconscious signals and evaluations that inform, modify, and receive feedback from a variety of sources including higher cognitive processes and the sensorimotor system. Thus, our work explicitly distinguishes the subconscious processes (in a connectionist implementation) and the decision making that is subject to emotional influences (in ModSAF Soar Long-term memory Decision making Emotional Appraisal Working memory Soar-ModSAF Interface Clarity Pleasure Confusion Pain Arousal Intensity Soar Emotions Interface Output Commands Perceptual Analysis Environment Behaviors RWA Command Agent PDUs HLA Gateway Figure 1. The hybrid architecture for emotional behavior. a symbolic cognitive architecture). Because our project focuses upon decision making, it emphasizes aspects of emotion that influence higher cognition and not those that affect, for example, the immune system. We are integrating a connectionist model of emotions from Chown (1993) with Rosenbloom, Laird, and Newell’s (1993; Newell, 1990) Soar architecture. Sponsored by the Army, the application area incorporates emotions and individual differences into behavior models of synthetic virtual pilots in a battlefield simulation. Intelligent agents in this application area must exercise a variety of reasoning capabilities, including situation assessment, planning, reacting to goal failures, and interacting with a team of agents. Although we are developing the framework for this model within the military domain, we intend the framework to generalize across interactive agents. Figure 1 provides a sketch of the integrated architecture. In our framework, symbolic assessments of a small set of “emotional attributes” reside in a working memory, which serves as the interface between deliberative cognitive processes and the emotion mechanisms. Working memory elements combine with background knowledge to generate strategies, reasoning, and external behavior, as well as working interpretations of the environment and status of internal goals (situational awareness). Some of these interpretations and assessments feed into the connectionist model, which in turn continuously computes new values for each emotional attribute. This paper presents a work in progress. We have begun implementation of the architecture on top of an existing Soar model, but have not yet begun testing. The Connectionist Component In the current framework, the connectionist model consists of several interacting components, including an arousal level system, a pleasure/pain system (including both physical and cognitive inputs), and clarity and confusion mechanisms. These are the emotional attributes that combine to influence cognition in a variety of ways. We are intentionally avoiding any explicit notion or labels of “emotional state”, assuming instead that such states are post-hoc assessments of trends in behavior that arise from various combinations of arousal, pleasure, pain, etc. Different qualitative levels of attribute values generated by the connectionist model ultimately influence how the cognitive architecture reasons, makes decisions, perceives, and acts. The pleasure/pain system interprets the level to which a stimulus represents a threat or enhancement to survival. This applies both to immediate sensations of physical pain and to more deliberate predictions of situations and outcomes. In turn, pleasure and pain stimulate the arousal system. As indicated in Figure 2, the pleasure/pain continuum is also dependent on the individual’s sense of clarity versus confusion in situational awareness. The figure is a simplification as there are numerous other inputs to each of the units shown (e.g. direct sensation of pain, or naturally arousing stimuli). Our incorporation of the influences of cognitive confusion and clarity are due to a model postulated by Kaplan (1991), which we do not have space to elaborate here. Arousal Pain Pleasure We should stress that we are not developing a full-fledged theory of personality. Rather, because emotion serves as one important part of personality, we are simply ensuring that our model of emotions is consistent with currently accepted frameworks for personality. Additional analysis will relate our framework to more traditional, symbolic assessments of emotion (e.g., Ortony, Clore, & Collins, 1998). Our intention is first to map our emotional attributes to more familiar emotional state labels. We can then vary parameters to explore behavior in the system that could be characterized as, for example, “angry” or “fearful”. Our evaluation will also explore the effects of background knowledge on emotional reasoning. Because arousal serves as a filter on retrieval and applicability of long-term knowledge, we can certainly expect to observe behavior differences based on long-term knowledge differences. It will be a challenge to do a systematic study along these lines, but we will attempt to test agents that include “typical” knowledge differences that might arise from differences in training and background experience. Acknowledgements Confusion Clarity (Low-Threshold Activity) (High-Threshold Activity) This work was sponsored by the U.S. Army Research Institute’s Emotional Synthetics Forces STTR – Ph II, contract number: DASW01-99-C-0037. Figure 2. Sketch of computational arousal mechanism References The Symbolic Component The decision making agent is based on interactive real-time expert systems that are used for training simulations by the US military (Jones et al., 1999; Hill et al., 1997). As a scenario unfolds, a command agent reactively plans and communicates with its subordinates. Our work will parameterize the commander to make it susceptible to the emotional attributes from the connectionist subsystem. In addition, the commander knowledge will incorporate an appraisal system and a response system. The response system accepts behavior moderators from the connectionist model. As the agent monitors its progress (and the progress of its teammates), the appraisal system signals events that feed into the connectionist system. Experimental Plan The experimental plan for our system is still being designed. One empirical investigation will examine our model’s relationship to a variety of “personality types” that vary along emotional lines. The connections in our emotions subsystem are parameters affecting things such as how sensitive an individual is to pain or arousal. Different parameter values will result in different patterns of behavior. 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