An ‘Everything But’ Framework for Modeling Emotion Mark Coulson School of Health and Social Sciences Middlesex University Queensway Enfield EN3 4SF United Kingdom m.coulson@mdx.ac.uk Abstract The approach outlined here assumes that modeling and simulating emotion should arise from a specification of the underlying contexts which determine action, and not emotional experiences or the labels we provide for them. This paper is an attempt to outline these contexts, describe the variables which each necessitates, and show how formal models capable of predicting behavior may be produced. As such, the approach borrows heavily from William James’ definition of emotion as the experience of bodily change, although it expands on this by including all those other things whose outputs or representations contribute to emotion. In so doing, it co-opts a range of existing theories and findings from psychology and neuroscience in outlining that which must be specified in order to model an agent’s behavior. While the existence of emotion as phenomenal experience is not questioned, it is argued that the concept of emotion has no role to play in the explanation or simulation of behavior. Outline Acknowledgement of the importance of emotions in human behavior is as widespread within the cognitive sciences as it has ever been, and continuing integration of the affective with the cognitive looks set to continue. Although this is a welcome move away from purely cognitive models of agents, scholars remain split on the issue of what constitutes an emotion, and, more important, the role emotions play in the generation and guidance of behavior. This debate hearkens back to that originally arising between the competing theories of William James/Carl Lange, and Walter Cannon/Phillip Bard. Central to this was the question of whether emotions as experiences preceded (caused) or followed (are caused by) behavioral responses to environmental events. The framework proposed here falls squarely in the latter camp. In tandem with confusions about their causal role, the explanatory significance of emotion words has been questioned from a variety of perspectives. Whether this takes the form of underlying dimensions of affect (Russell, 1999), emotion words as tokens representing frequent but gross patterns of appraisal (Ortony, Clore & Collins, 1988), or as an entirely inappropriate tool for generating theory (Wierzbicka, 1992), it has become increasingly clear that terms such as angry, sad and happy are too coarse and ill-defined to benefit the researcher wishing to specify either the roles emotions have in the causation of behavior, or the emotions which arise as a consequence of behavior. If we wish to theorise about emotion, a good place to start is to reject the utility of the emotional lexicon. Despite these deep controversies, researchers generally agree that the genesis, expression and time course of emotion arises as the result of a multiplicity of factors. As an alternative to debating the role of emotion, the approach outlined here attempts to specify and describe the factors which lead to emotion, and show how these determine those behaviors typically thought of as emotional. The multiplicity of factors is conceptualized as a series of contexts. The interrelatedness of the contexts means that emotion arises from the collective results of a relatively large number of processes. As such it becomes difficult to specify when emotion arises. Indeed, under this formulation is makes no sense to ask the question of whether emotion is present or not. To the extent that emotions are responses to external and internal events of significance to the agent, emotion is always present and all events, no matter how trivial, have some finite degree of significance. Due to there being no role for emotion words in this formulation, it is not necessary to identify which emotion an agent is experiencing while at the same time maintaining that the agent is in an emotional state. There are many steps involved in moving from the specification of descriptive contexts, through the identification of the variables which specify the context, and beyond to a formal statement concerning how behavior arises as a function of these variables. This is very much a work in progress. What is clear is that effective modeling and prediction of behavior, whether it be real or simulated, only arises when the totality of the agent’s situation is specified. What may be less clear is that this totality does not involve the concept of emotion as traditionally used. Context Event Agent Embodied Interpersonal Topographical Historical Domain What has happened To whom it has happened What kind of being is the Agent Who else is involved Where it takes place How things unfold Table 1. Six contexts and their associated domains. Six contexts are proposed (see table 1), each logically independent from the others but interacting to determine behavior. In what follows, each context is outlined in general terms, and its importance for any account of emotional behavior demonstrated. Some indication is then provided of the theoretical apparatus which describes the context, and the descriptive variables required by this. After the six contexts have been outlined, some key behaviors associated with emotion are analysed in the form of relationships between the variables specified by the individual contexts. A concluding section addresses some of the more significant gaps in the framework, and outlines how further research will progress. The Event context – what has happened Emotion experience is experience of change which has significance for the agent. As such, any model of emotion must include a description of the eliciting event or stimulus. Event contexts are most comprehensively defined in the work of appraisal theorists, in particular Scherer (1987; 2001) offers an analysis of emotion as arising from the sequential and recurrent application of a number of simple evaluative processes (stimulus novelty, intrinsic pleasantness, goal relevance, etc.). Scherer’s stimulus evaluation checks are a mixture of appraisals of the stimulus or event, and its relevance and importance to the appraiser, and therefore confound the first two contexts outlined here. The term stimulus is also somewhat misleading, as emotions arise for a variety of reasons not all of which are best characterised as stimuli (for instance, remembering that we are late for an appointment). Here, the term event is preferred over stimulus in order to capture the variety of causes of emotion, which broadly speaking include internal and external events, the actions of other agents, and responses to objects (Ortony, Clore & Collins, 1988). The Event Context is a representation of the event itself as opposed to the event’s relevance for the agent, and many of its variables are correspondingly simple, such as the event’s size, suddenness of onset, and location relative to the agent. This is intended to reflect the very rapid primary evaluations of any occurrence in terms of what and where it is, and whether it is something novel or familiar (i.e. whether the perceptual experience associated with the event involves recognition). Events contexts are therefore produced by rapid, low level perhaps mainly sub-cortical processes (Le Doux, 1995) En Eo Ev Es Ep El (x,y,z) Ef nature of the event (internal, external, another agent, an object…) onset (sudden, slow…) valence size power/force/compellingness event location event familiarity Table 2. Event context variables The list provided in table 2 is not necessarily complete, but captures the important properties of any event. While other properties may need to be added, these are likely to remain as the core definition. Although the process by which an event is appraised is internal to the appraising agent, this is an appraisal of the event/stimulus qualities, and effects associated with personal characteristics or idiosyncracies of the agent are not manifest until after this initial appraisal has been performed. Indeed, there exists some evidence which suggests knowledge of an event, attributions of properties to it, and appraisal of the same event are psychologically distinct processes, with the former only contributing indirectly to emotion via its effects on the latter (Smith et. al., 1993). The Agent context – enduring dispositions and current intentions As discussed above, appraisal theories compound aspects of the event with those of the appraising agent. While there is a certain parsimony to this, it blurs the distinction between the nature of an event and its potential significance for the agent. People react in different ways to the same thing, and unless models are designed to capture this they will fail to capture the idiosyncratic and personal nature of emotional response. It is tempting to reduce the agent to something which has a greater or lesser propensity to experience some emotions over others, or all emotions for longer, more frequently, or more intensely. Such conceptualisations of individual differences as affective style (e.g. Davidson, 2001) are appealing, but ultimately somewhat simplistic in that they reduce individual differences to the tendency to experience emotion. Personality psychology offers a powerful set of tools for describing how intrapersonal variables and goal structures affect behavior. Global theories of personality (e.g. Costa & MacCrae, 1992) allow an agent’s underlying behavioral tendencies to be specified in a small number of variables (for example, Neuroticism, Extraversion, Openness, Conscientiousness, and Agreeableness, see Allbeck & Badler, 2002, for an example of this approach), and suggest ways in which these personality dimensions are manifest. As an indication, individuals reporting high scores on the Neuroticism dimension have been shown to be hypersensitive to threat; those high in Extraversion are likely to be more sensitive to interpersonal signals; Conscientiousness has been shown to relate to the degree to which peripheral feedback (from the musculature of the face and body) affects the experience of emotional states, and may relate to the number of goals which remain active at any one time; Openness may reflect the degree to which novel events are appraised as benign; and Agreeableness indexes the extent to which other people affect the agent’s behavior. While a great deal of research has examined the relationship between experienced affect and personality, this has been largely descriptive and relatively coarse grained. While we know that extraverts are more likely to approach a socially demanding situation, the extent to which extraversion contributes to socially-related approach motivation lies beyond most models’ ability to predict, and a certain degree of guesswork or experimentation is required in order to identify realistic values for the relevant parameters (realism in this approach would be reflected in the generation of responses which, in the contexts that define them appear sensible, proportional, and realistic). Personality represents a highly stable determinant of behavior, but it is also necessary to model more transient agent states. Achievement goal motivation theories (Dweck, 1988) offer frameworks within which the agent’s ongoing concerns can be modeled in hierarchical form, and how these impact on self esteem (Higgins, 1987; 1999). Preferences, dislikes, phobias and philias mediate the nature of the event, and control process theory (Carver & Scheier, 1990; Coulson & Duff, 1998) allows formal specification of the relationships between progress towards goals, affect, and personality dimensions. At an even finer time frame, an agent’s position within the environment and speed of movement need to be known. Emotional experience is experience of things, and as such requires an agent embodied and located in space. The embodiment of the agent is discussed further in section 3 below. In addition to modeling all these aspects of the agent, it might also be deemed appropriate to model the agent’s emotions. There are two reasons why this is not appropriate. First, as outlined above, emotions as labels have no real explanatory power. Second, variables describing personality and goals together provide a propensity for emotional experience to occur. That propensity is exercised through the effects of the other contexts, and as such there is no place for the agent’s actual emotional state. Ap(n,e,o,c,a) Ag(1..n) Al (x,y,z) Av Ao agent’s personality agent’s goals (for n goals) agent’s current location agent’s current velocity agent’s current orientation Table 3. Agent context variables There are important differences in complexity between the variables identified in table 3. Personality, while wide ranging in its effects, is generally thought to be adequately described in terms of scalar values for each of the identified dimensions. Position and velocity are also simple enough to describe. In contrast, goal structures require a far more complex representation, as goals exist in hierarchical and geometric relationships to each other (the latter are required in order to account for situations where progress towards one goal, such as publication of academic papers, may help another indirectly, such as achieving tenure, and interfere with yet others, such as spending time with friends and family and staying fit and healthy). The Embodied context – the agent’s physical instantiation Action is limited by the biomechanics of the agent as well as its current activity and physical state. There are physical limitations to the amount of acceleration or deceleration, or the rate at which any part of the body can be moved. These will change with recovery, fatigue, and acute events. All need to be modeled if convincing behavior is to be simulated. Much is known about the capabilities and limitations of the human musculo-skeletal system under normal, elite, and degenerative conditions, and systems which model joint torques and body segment inertial parameters provide sufficiently detailed information such that realistic movements can be generated. Although such systems are biomechanically sufficient, they still lack a psychological component, and integrating these with more qualitative descriptions remains a significant challenge (Chi et. al., 2000). Realistic movement is not just that which obeys the laws of physics as instantiated in a biological system of bone and muscle, but is something which requires an underlying meaning captured by the goals the movement is intended to achieve. High level descriptions of the quality of body movement in terms of concepts such as strength, force, direction, and shape (Montepare, 1999) are important considerations which require careful integration with the physics of movement. In a similar vein to the representation of goals at multiple time scales, the Embodied context includes both relatively invariant and highly variable parameters. Although the maximum rate at which we can walk, or the maximum height to which we can reach change little over long periods of time, these can be suddenly reduced with fatigue or injury. Bb Bc Bm(x,y,z) Ba (x,y,z) a baseline definition of the agent’s biomechanics and physical capabilities current state of Bb limits to velocity of movement in three planes limits to rate of acceleration in three planes Table 4. Embodied context variables Again there is considerable variation in the complexity of the data structures required to capture these different variables. If different agents are to be simulated, it is also important to appreciate that simply ‘scaling up’ size and inertial parameters is insufficient, as body segments do not bear constant relationships to each other across individuals (Hodgkins & Pollard, 1997). The Interpersonal context – who else is involved Emotions do not simply concern the individual, and are potentially affected by any and all other parties, whether or not they are directly concerned with the event. In particular, behavior is fundamentally a property of who we are with at the time of an event. Social psychology offers a wealth of findings which inform behavior. Relationships of kinship and affection, duty and power have important influences on how we behave, and determine to whom we should stay close, from whom we should stay away, and who we should protect or be protected by. A person’s emotional focus, indeed their entire emotional response, may change dramatically depending on the interpersonal context. An encounter with an aggressive person may cause amusement when we are surrounded by friends, fear when we are alone, and anger when we are accompanying our children. Ik (1..n) Ip (1..n) Id (1..n) kinship/affective relationships with n others power relationships duty relationships Table 5. Interpersonal context variables It is important to be clear about the distinction between the Interpersonal and the Event contexts. To the extent that another person is the cause of an emotional experience, they are captured by the Event context. As such, the Event context would represent the aggressive person as a negative and compelling event. The Interpersonal context refers to those others whose presence moderates, but does not ultimately cause, the resulting behavior. The distinction between one’s own agency and the identification and introjection which can occur when one feels part of a larger group somewhat blurs the boundaries between the Agent and Interpersonal contexts. Under certain circumstances it may be more appropriate to model a collection of agents as a single agent when the cohesive forces operating between them are stronger than the tendencies to individual action. We must therefore take into account interpersonal and social forces relating to the formation, maintenance, and disintegration of groups (e.g. Messick & Liebrand, 1995) as well as those factors which determine the level at which to model agency. The Topographical context – where it takes place Emotions occur in environments with boundaries, avenues and obstacles. The response to a threat depends critically on whether we are out in the open or backed up against a wall, and such considerations may dictate whether we fight or flee. Environments have fixed features (walls, floors), moveable objects (tables chairs), and are themselves dynamically shifting (temperature, illumination, vehicles). Additionally, although the topographical context is a representation of the physical environment, it is modified by the interpersonal context as other agents in the environment constitute part of the (ever changing) topography. T An arbitrary level of detail arising from the demands of the model. Table 6. Topographical context Describing topography is a science in itself (Stout & Blunt, 2000), and it is difficult to specify the level of detail at which any given environment should be represented. Once again, the demands of the model or application will provide some indication of what needs to be described. explication, and because no values are yet specified for the relative importance of each variable in a given function. The Historical context – what has gone before and what may come after The historical context is a record of what has happened and the responses which have been made or attempted. It acts as a meta-context, updating and modifying the results of all other contexts and drawing on their outputs in order to do this. As such, it captures the essentially dynamic nature of emotion. More than this, however, it accounts for long term exposure and desensitization as well as modeling the implications of actions which have yet to be performed. H Ht Hr Hp a record of the agent’s response to the event persistence of the event repetition (whether something has or has not worked in this situation previously) prediction of the likelihood of possible courses of action succeeding Table 7. Historical context variables The subscripted variables identified in table 7 above relate to explicitly historical and future aspects of the event and possible responses to this. The general Historical context (H) is simply a trace of what has happened during the current event. Emotions result from the detection of environmental change which has significance for the agent. Once an event has been detected, it must be monitored such that appropriate actions can be generated. The frequency with which events are monitored and alternative responses considered depends on a number of contexts, primarily the Event context (large unpleasant animate things which move quickly need to be appraised regularly), the Historical context (even dangerous things cease to be attended to after a time), and aspects of the Agent context (movement and orientation, goal structures, and the agent’s neuroticism and conscientiousness levels – conscientious neurotics spend more of their time monitoring their environment). The Embodied context affects temporal granularity as it determines the upper bounds of movement – an agent approaching or withdrawing from an event at its maximum speed may not need to check its progress often. f(tg) ~ {E} {Ap(n) Ap(c) Ag(1..n)} {Bm(x,y,z)} (2) where f(tg) is the granularity function and other variables are as outlined above. Approach and withdrawal behavior Formal specification of behavior Here some of the outcomes of any significant event are considered, and patterns of interaction among the different contexts specified. The intention is to provide the foundations for a system which will be capable of generating realistic and individual responses to given situations. Location and orientation A key response to any event involves orientation – determining where something has happened in order that perceptual systems may engage most efficiently. This is largely a result of the Event context, but is affected by the degree of activity of current goals in the Agent context, issues of mobility and inertia as specified by the Agent and Embodied contexts, and the constant presence of the Historical context. Roughly, f(lo) ~ {E} {Ap(n) Ag(…) Av Ao} {Ba(x,y,z)} {Ht Hr} Temporal granularity These motivations constitute a basic dimension of behavior, and specifying their cause is an important goal. Approach and withdrawal (or avoidance) is a neuroscientific labeling of ethologists’ fight or flight response, although determining whether and how an agent will approach or withdraw from an event is far from trivial. Pleasant things encourage approach, unpleasant things withdrawal (Event context); extraverts tend to approach events, introverts withdraw from them (Agent context); we may be motivated to approach or avoid conspecifics rather than the event (Interpersonal context); approach motivation may actually entail moving away from the goal, and vice versa (Topographical context); and both behaviors change with time, familiarity and distance (Event and Historical contexts). f(aw) ~ {Ev} {El(x,y,z) – Al(x,y,z)} {Ap(e) Ap(o) Ag(…)} {Bc} {I} {T} (3) (1) where f(lo) is the location and orientation function, E denotes all aspects of the Event context, and the other variables are as outlined above. It is assumed that suitable weighting functions are applied to all variables, but these have been omitted both for the sake of where the second term reflects the current distance from the agent to the event, and I and T reflect the Interpersonal and Topographical contexts respectively. Expressive behavior Expression is important to model because the act of expressing feeds back to other mechanisms. A significant literature points to the effects expressive feedback can have on subsequent behavior and experienced emotion (Duclos et. al., 1989; Matsumoto, 1987; Schiff & Rump, 1995), and as Darwin observed, He who gives way to violent gestures will increase his rage; he who does not control the signs of fear will experience fear in a greater degree; and he who remains passive when overwhelmed with grief loses his best chance of recovering elasticity of mind. (Darwin, 1865/1998, p. 360) Scherer (1987, 2001) argues that expression arises directly from the results of appraisal. Expressive acts are adaptive responses to the ongoing evaluation of an event’s significance, and as such should be modeled in the Embodied context. Experimental work suggests that despite the common sense view that expressions are expressions of emotion, participants are equally comfortable with behavioral labels for facial expressions (Yik & Russell, 1999), and simulation work has shown how adaptive responses to appraisals can be used to generate dynamic patterns of movement which appear emotional (Wehrle et. al., 2000, Coulson, in press). Everyday actions can also acquire emotional meaning when performed in certain, as yet poorly understood ways (Chi et. al., 2000; Pollick et. al., 2001) and it seems plausible that, for all their communicative significance, expressions are tied into the relationship between the demands of a situation and the agent’s response to those demands. We can therefore model expressions as arising directly from the eliciting event, modified by aspects of the Agent and Interpersonal contexts. f(ex) ~ {E} {Ag(…)}{Ap(n) Ap(e)} {I} (4) where f(ex) is the expression, defined by the Event and the agent’s current goals, and modified by aspects of the agent’s personality and the Interpersonal context. Expressions under this model are therefore changes in the Embodied context, and feedback effects relate to increases or decreases in the weights of tendencies such as approach and withdrawal. Awareness and experience Emotion frequently results from covert causes (we feel a certain way but are unaware of what has caused this), and it is becoming increasingly acceptable to talk about emotion divorced from feeling (Damasio, 2002), and even from consciousness (Lambie & Marcel, 2002). We should not confuse the issue of conscious awareness with that of expression outlined above. It is possible to be in an emotional state, and to express that emotion, yet be unaware of feeling the emotion (until, as so often happens, it is pointed out to us that we appear tense). In the framework proposed by Lambie & Marcel, first order phenomenology, which is effectively emotion experience without second order awareness, presents the world as it is, and feelings are not perceived as interpretations but as incontrovertible facts. As such, this view places emotion experience at the center of the construction of reality, and consequently as the genesis of behavior. Furthermore, when we think of emotions we typically think of conscious phenomenological states, and any formulation of emotion must account for the circumstances under which emotions become conscious. While there are many alternative ways in which this may be achieved, we can start by identifying the variables which play a role. f(ae) ~ {E} {Ap(n) Ap(o) Ag(…)} {Bc} {Ht} (5) where f(ae) is the awareness/experience function, and the last two terms relate to the current state of the agent’s body (deviation from the norm will tend to accentuate the experience of many emotions), and the persistence of the event (something which continues to be present may eventually get noticed, or equally may result in habituation). If emotion experience is distinct from emotion expression, yet must still be accounted for, it would seem that the feeling of emotion has eventually entered into this framework. The reason this is not the case rests once again on the issue of what constitutes emotion. Heightened awareness, or the sudden realization that one is feeling in a way which one might describe as angry, is not manifest in the experience of the emotion, but in the ways in which this experience might guide the search in internal representations or external spaces for causes, opportunities for gain, avenues for escape, etc. Awareness is therefore little more than a gain control for actions already mandated by the six contexts. Concluding remarks The proposed framework is broad and encompassing, and attempts to account for emotion rather than use it as a driving force in the genesis of behavior. It is also far from complete, and represents only a first pass at most of the issues raised. An attempt has been made to show how different aspects of behavior can be defined as resulting from interactions between the six contexts outlined above, but the underlying dynamics of the equations need much careful investigation and modification. In particular, the role of the agent in terms of goal structures and the relationship between personality and the propensity to react to events in different ways needs mapping out in great detail. While it has been long accepted that emotions are private and personal, those features of the experiencing agent which affect these experiences, and determine the ways in which different agents respond to the same event, have been conspicuous by their absence. Despite these challenges, the independent nature of the contexts means that development can proceed in an iterative fashion. Although events and agents are essential to model at any level, embodiment and topography are secondary in that they represent limits to how the propensities arising from the agent and the event can be instantiated. Progress on each of the contexts can therefore proceed in parallel. What the contexts provide is a lingua franca for discussing emotional behavior. 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