User Experience and Acceptance of a Mixed Reality System in a Naturalistic Setting – A Case Study Susanna Nilsson ∗ University of Linköping SE-581 83, Linköping, Sweden ABSTRACT This poster presents a qualitative user study investigating user experience and acceptance of an MR application designed to give instructions on how to start up a diathermy apparatus. The study was conducted in a naturalistic setting on site at a hospital with actual users and their equipment. The analysis of the results has indicated that although there are several ergonomic issues to be solved, the acceptance of an MR system in this user group is high. As a result of the study, the MR system has been redesigned to better fit the ergonomic needs of this user group. 1.1 Background and related work The field of Augmented Reality (AR) and Mixed Reality (MR) is a relatively new field in terms of commercially and publicly available applications. As a research field it has existed for over a decade with applications in diverse domains, such as medicine, military applications, entertainment, technical support and industry applications. One application area for MR systems is instructional tools; Tang [7] describes an experimental evaluation of AR used in object assembly; Zauner et al [9] describe how MR can be used as an assembly instructor for furniture applications. MR or AR can also be used to give instructions on how to operate new or unfamiliar equipment. As an example, Feiner et al describe a testbed for knowledge-based generation on maintenance and repair instructions in AR [2]. Usability methods used for MR systems are mainly based on usability methods used for graphical user interfaces in combination with usability for Virtual Reality applications [8]. However there are some complications with this approach since it is not based on the experiences of actual MR systems users and there are few examples of studies on how users actually perceive the system. There are no widespread examples of MR specific usability criteria and maybe there is no need for such criteria – the usability should instead be based on the task and goals of the user in the actual context of use, and not based on the technicalities of the system. To address usability aspects of a helmet mounted video see through MR system, a user study at a university hospital in a midsized Swedish town has been conducted. The main objective of the study was to find out whether the MR system would be accepted as part of the technological support in a user group working at a hospital. 2 Björn Johansson † University of Linköping SE-581 83, Linköping, Sweden four did not. First the participants were interviewed about their experience and attitudes towards new technology and instructions for use. Then they were observed using the MR system, receiving instructions on how to start up the diathermy apparatus. After the task was completed they were again interviewed about the experience. The interviews, as well as the observation were recorded and the participants’ view through the video-see-through MR system was also logged. 2.1 Equipment The MR system in the study (see figure 1) includes a computer (Fujitsu Siemens Tablet™), a helmet mounted display (Sony Glasstron™) with a fire wire camera (Point Grey Research, Dragonfly™). Figure 1: The helmet-mounted MR system used in the study A numpad (Targus™) was used for the interaction with the user. The MR system uses a hybrid tracking technology based on marker tracking; ARToolKit, [6], ARToolKit Plus [7] and ARTag [3]. The software includes an integrated set of software tools such as software for camera image capture, fiducial marker detection, computer graphics software and also software developed specifically for MR-application scenarios [4]. METHOD The study was conducted on site at a university hospital and involved eight participants, all employed at the hospital. Four of them had previous experience with the diathermy apparatus, and ∗ susni@ida.liu.se † bjojo@ida.liu.se Figure 2: Participant receiving instructions from the MR system, and interacting with the DA. The users were given instructions on how to activate a surgical diathermy apparatus, ERBE ICC-350 with associated instruments and electrodes. In general, diathermy is a physical therapy for deep heating of tissues with high frequency electrical current. The ERBE ICC 350™ diathermy apparatus is used for mono- or bipolar cutting and coagulating during invasive medical procedures (it can be seen in figure 2 above). The instructions were divided into two main steps; first status verification of the patient, secondly start up of the DA. The instructions have been rewritten and the clutteredness of the display has been reduced by a change in the program. The questions in the first step of the instructions now have to be completely answered before the information in the next step is shown. Other alterations to the visual display include redesign of the animations, and removal of marker status indicating hands. 4 3 RESULTS AND CHANGES OF THE SYSTEM It was found that all users but one could solve the task at hand when aided by the instructions given in the MR system. The interviewed responded that they usually prefer personal instructions from an experienced user, sometimes in combination with short, written instructions, but also that they appreciated the objective instructions given by the MR system. The problems users reported on related both to the instructions given by the MR system and to the MR technology, such as problems with an unstable image etc. Despite the reported problems, the users were positive towards MR systems as a technology and as a tool for instructions in this setting. A new hand-held MR system and a new head mounted MR system have been developed based on the comments from this study. 3.1 New prototypes The study has resulted in a redesign of the head mounted MR system as well as of a handheld MR system (see figure 3). The head mounted MR system shown to the left in figure 3 below is attached with an adjustable strap around the head instead of a helmet (as its original design by Sony, but with a number of MR specific components added). This will eliminate some of the ergonomic problems that occur when using the MR system indoors. DISCUSSION OF THE RESULTS Overall the study showed that the actual users from the medical domain were positive towards MR systems as a technology and as a tool for instructions. To combine interviews with video has been valuable in the sense that it allows cross-checking of statements from the participants as well as identification of obvious, but not mentioned, usability problems. Interactivity is an important part of direct manipulating user interfaces and also seems to be of importance in an MR system of the kind investigated in this study. Instructions on how to use new technological equipment, given by a personal teacher is probably hard to replace. However, this study has shown that MR can be used as a complement to personal instructions, and quite possibly with improvements maybe even as a replacement when needed. Performing usability studies in a real work setting, with actual users has also proven its value in this study. By confronting a design for a new technology with tasks from real work rather than laboratory settings allows problems that probably otherwise would remain unknown to emerge. A product like the DA represents an actual tool used for a high-risk task by skilled professionals and is clearly a case where improved functionality in terms of instructions is beneficial. ACKNOWLEDGMENTS This study is part of a collaboration project between Department of Computer and Information Science at the University of Linköping (IDA), and the Swedish Defence Research Agency (FOI), funded by the Swedish Defence Materials Administration (FMV). The MR system and associated software has been developed by FOI. REFERERNCES [1] [2] [3] [4] Figure 3: To the left a head mounted MR system and to the right a handheld MR system with easy access interaction Another way of avoiding the problems associated with the clumsiness of the helmet mounted system is to use a handheld MR system, which does not need any adjustments like the headstrap. A handheld system can freely be moved in relation to both the user and the DA. The handheld MR system has some obvious similarities with other handheld systems such as the AR system used in MagicBook [1]. However, the proposed redesigned handheld MR system has two interaction buttons on the handle instead of one, which allows simple interaction to answer “yes” and “no” questions as well as to proceed through the instructions. The placement of two buttons next to each other with distinct functionalities (a ‘yes-button’ and a ‘no-button’) may simplify the interaction and will be tested in further user studies. 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