QCC COURSE OBJECTIVES FORM (Short) Fall 2004, rev. 6/15/07 Date: December 17, 2012 Department: Music Course: MP-206 Virtual Instruments Curriculum or Curricula: MUSIC PRODUCTION (MP) TABLE 1: EDUCATIONAL CONTEXT OF THE COURSE Educational Context: This course offers advanced instruction in sound design, synthesis and digital audio using virtual instruments and digital music recording applications. This advanced coursed will provide the student with a comprehensive overview of the use of virtual instruments and digital audio in the recording process. . TABLE 2: CURRICULAR OBJECTIVES Note: Include in this table curriculum-specific objectives that meet Educational Goals 1 and 2: Curricular objectives addressed by this course 1. Objective A: Demonstrate comprehension of analog and digital music technologies 2. Objective B: Create and construct musical compositions using analog and digital music technologies. Objective C: Interact with peers and create musical compositions through emerging technologies 4. Objective D: Demonstrate awareness of and competence with studio environment and protocols: 3. 1 (13) TABLE 3: GENERAL EDUCATION OBJECTIVES General educational objectives addressed by this course: Select from preceding list. Gen Ed objective’s identification number from preceding list (1-10) (1.) communicate effectively through reading, writing, listening and speaking (2.) use analytical reasoning to identify issues or problems and evaluate evidence in order to make informed decisions (5.) integrate knowledge and skills in their program of study (7.) work collaboratively in diverse groups directed at accomplishing learning objectives. (10.) apply aesthetic and intellectual criteria in the evaluation or creation of works in the humanities or the arts TABLE 4: COURSE OBJECTIVES AND STUDENT LEARNING OUTCOMES Course objectives Learning outcomes 1. Demonstrate understanding of the applications of virtual instruments and related technologies. a) Students will demonstrate the ability to identify different classes of virtual musical instruments from a collection of digital music sound creation devices in common use within the music industry they are demonstrated in class. 2. Demonstrate understanding of the constructs and principles of digital audio signals as related to virtual instruments. b) Students will identify different classes of virtual musical instruments from a collection of digital music sound creation devices as belonging to a specific family of musical instruments (e.g., 1. Frequency Modulation Synthesis, 2.Subtractive Synthesis, 3.Physical Modeling Synthesis, 4. Sampling Instruments, 5. Instrument Emulation, 6. Other Synthesis). a) Students will demonstrate the ability to employ different classes of virtual musical instruments from a collection of digital music sound creation devices in common use within the music industry. b) Students will employ different classes of virtual musical instruments from a collection of digital music sound creation devices associated with music production. 2 (13) 3. Apply the constructs and principles of digital audio signals as they relate to digital virtual instruments, digital sound design, and recording in student created musical compositions. a) Students will demonstrate the ability to employ the constructs and principles of digital audio signals as they relate to digital virtual instruments in common use within the music industry. 4. Demonstrate skill within the digital metaphor for analog and virtual instruments including automation and plug-ins. a) Students will demonstrate the ability to employ different classes of virtual musical instruments as digital metaphor in common use within the music industry. b) Students will employ digital sound design, and recording in student created musical composition. b) Students will employ different classes of virtual musical instruments as digital metaphor from a collection of digital music sound creation devices associated with pitch in music. 5. Successfully navigate the Internet with the purpose of sharing musical compositions created with virtual instruments. a) Students will demonstrate the ability to successfully navigate the Internet with the purpose of sharing musical compositions created with virtual instruments. 6. Define and participate in the sharing of music online. a. Students will demonstrate the ability to successfully define and participate in the sharing of music online created with virtual instruments. 7. Collaborate in the creation of musical works in real time, online. a. Students will demonstrate the ability to successfully collaborate in the creation of musical works in real time, online. 8. Demonstrate an understanding of a. Students will demonstrate an understanding of studio operation, methods, studio operation, methods, planning, planning, organization and the interpersonal behavioral styles that are organization and the interpersonal appropriate among engineers, producers and musicians. behavioral styles that are appropriate among engineers, producers and musicians. 3 (13) PART II. ASSIGNMENT DESIGN: ALIGNING OUTCOMES, ACTIVITIES, AND ASSESSMENT TOOLS For the assessment project, you will be designing one course assignment, which will address at least one general educational objective, one curricular objective (if applicable), and one or more of the course objectives. Please identify these in the following table: TABLE 5: OBJECTIVES ADDRESSED IN ASSESSMENT ASSIGNMENT Course Objective(s) selected for assessment: (select from Table 4) 1. Demonstrate understanding of the applications of virtual instruments and related technologies. 2. Demonstrate understanding of the constructs and principles of digital audio signals as related to virtual instruments. 4. Demonstrate skill within the digital metaphor for analog and virtual instruments including automation and plug-ins. Curricular Objective(s) selected for assessment: (select from Table 2) Objective A: Demonstrate comprehension of analog and digital music technologies Objective B: Create and construct musical compositions using analog and digital music technologies. Objective D: Demonstrate awareness of and competence with studio environment and protocols: General Education Objective(s) addressed in this assessment: (select from Table 3) (2.) use analytical reasoning to identify issues or problems and evaluate evidence in order to make informed decisions (5.) integrate knowledge and skills in their program of study (10.) apply aesthetic and intellectual criteria in the evaluation or creation of works in the humanities or the arts In the first row of Table 6 that follows, describe the assignment that has been selected/designed for this project. In writing the description, keep in mind the course objective(s), curricular objective(s) and the general education objective(s) identified above, The assignment should be conceived as an instructional unit to be completed in one class session (such as a lab) or over several class sessions. Since any one assignment is actually a complex activity, it is likely to require that students demonstrate several types of knowledge and/or thinking processes. Also in Table 6 (see the sample that follows), please a) identify the three to four most important student learning outcomes (1-4) you expect from this assignment b) describe the types of activities (a – d) students will be involved with for the assignment, and 4 (13) c) list the type(s) of assessment tool(s) (A-D) you plan to use to evaluate each of the student outcomes. (Classroom assessment tools may include paper and pencil tests, performance assessments, oral questions, portfolios, and other options.) Note: Copies of the actual assignments (written as they will be presented to the students) should be gathered in an Assessment Portfolio for this course. TABLE 6: ASSIGNMENT, OUTCOMES, ACTIVITIES, AND ASSESSMENT TOOLS MP206 TABLE 6: ASSIGNMENT, OUTCOMES, ACTIVITIES, AND ASSESSMENT TOOLS Briefly describe the assignment which will be assessed: The exercise is divided into two parts. For the first part, students will hear four examples of virtual instruments from the six virtual instrument sound producing devices in listening examples: Sound producing devices in listening examples: 1. Frequency Modulation Synthesis (Logic Instruments EFM 1), 2. Subtractive Synthesis(Logic Instruments ES1), 3. Physical Modeling Synthesis (Logic Instruments Sculpture), 4. Sampling Instruments (Logic Instruments ESX24, Native Instruments Kontakt), 5. Instrument Emulation (Logic Instruments EVB3, EVD6, EVP88). 6. Other Synthesis Native Instruments Massive, Native Instruments Absynth These sound producing devices were demonstrated in the first eight weeks of the class. The four instrument demonstrations of part one will feature one each of the following: 1. Frequency Modulation Synthesis (Logic Instruments EFM 1), 2. Subtractive Synthesis(Logic Instruments ES1), 3. Physical Modeling Synthesis (Logic Instruments Sculpture), 4. Sampling Instruments (Logic Instruments ESX24, Native Instruments Kontakt), Students are asked to listen for and analyze how the different virtual instruments are used in each excerpt and to match that with their understanding of the stylistic elements characteristic of the different instruments. The students are then asked to make a determination for each excerpt, as to during which period they believe each one was composed. (All four excerpts are performed three times, to assist in directing their attention more closely to the elements on display.) In the second part of the assessment, excerpts from sound producing devices in listening examples: 1. Frequency Modulation Synthesis (Logic Instruments EFM 1), 2. Subtractive Synthesis(Logic Instruments ES1), 3. Physical Modeling Synthesis (Logic Instruments Sculpture), 5 (13) 4. Sampling Instruments (Logic Instruments ESX24, Native Instruments Kontakt) , 5. Instrument Emulation (Logic Instruments EVB3, EVD6, EVP88). 6. Other Synthesis (Native Instruments Massive, Native Instruments Absynth). These sound producing devices were not demonstrated in the first eight weeks of the class. Again, based on their knowledge of the style characteristics of these instruments, the students are to listen for and analyze the treatment of the musical elements and to match their analysis with the appropriate virtual instrument. (The musical works featured in this section were not studied in class, but they share the style characteristics of other works by the same instrument, which were studied in class.) All five excerpts are performed three times, to assist in directing their attention more closely to the elements on display. Desired student learning outcomes for the assignment (Students will…) List in parentheses the Curricular Objective(s) and/or General Education Objective(s) (1-10) associated with these desired learning outcomes for the assignment. Briefly describe the range of activities student will engage in for this assignment. What assessment tool(s) will be used to measure how well students have met each learning outcome? (Note: a single assessment tool may be used to measure multiple learning outcomes; some learning outcomes may be measured using multiple assessment tools.) 1. Students will demonstrate the ability to identify different classes of virtual musical instruments from a collection of digital music sound creation devices in common use within the music industry. (Curric. Obj. A, B; Gen. Ed. Obj. 2, 5, 10) a. Students will listen to excerpts of musical works featuring different classes of virtual musical instruments from a collection of digital music sound creation devices that are not known to them. A. For section one, student responses will be judged against the actual different classes of virtual musical instruments that were demonstrated in class two. Student responses to the four excerpts will be either "correct" or "not correct." 2. Students will demonstrate understanding of the constructs and principles of digital audio signals as related to virtual instruments. (Curric. Obj. A, B and D; Gen. Ed. Obj. 2, 5, 10) 3. Students will apply the constructs and principles of digital audio signals as they relate to digital virtual instruments, digital sound design, and recording in student created musical compositions. (Curric. Obj. A, B; Gen. Ed. Obj. 2, 5, 10) b. Students will assess the treatment of the different classes of virtual musical instruments from a collection of digital music sound creation devices associated with music production in the unknown excerpts. c. Students will asses the treatment of the different classes of virtual musical instruments from a collection of digital music sound creation devices associated with pitch in the 6 (13) B. For section two, student responses will be judged against the different classes of virtual musical instruments the excerpts that were not demonstrated in class two and are unknown excerpts. Student responses to the five excerpts will be either "correct" or "not correct." 4. Students will identify different classes of virtual musical instruments from a collection of digital music sound creation devices as belonging to a specific family of musical instruments (e.g., 1. Frequency Modulation Synthesis, 2.Subtractive Synthesis, 3.Physical Modeling Synthesis, 4. Sampling Instruments, 5. Instrument Emulation, 6. Other Synthesis.) (Curric. Obj. A, B and D; Gen. Ed. Obj. 2, 5, 10) unknown excerpts. d. Students will compare their hearing of different classes of virtual musical instruments from a collection of digital music sound creation devices in the unknown excerpts with their understanding and knowledge of the familiar instrument families (e.g., (e.g., 1. Frequency Modulation Synthesis, 2.Subtractive Synthesis, 3.Physical Modeling 5. Students will demonstrate Synthesis, 4. Sampling skill within the digital metaphor Instruments, 5. Instrument for analog and virtual Emulation, 6. Other instruments including Synthesis.) automation and plug-ins. e. Based upon their analysis (Curric. Obj. A, B; Gen. Ed. of different classes of virtual Obj. 2, 5, 10) musical instruments from a collection of digital music sound creation devices in the unknown excerpts and upon their comparison of this to their knowledge of specific instruments and with specific different classes of virtual musical instruments from a collection of digital music sound creation devices, students will make determinations as to the proper virtual instrument families. PART III. ASSESSMENT STANDARDS (RUBRICS) Before the assignment is given, prepare a description of the standards by which students’ performance will 7 (13) be measured. This could be a checklist, a descriptive holistic scale, or another form. The rubric (or a version of it) may be given to the students with the assignment so they will know what the instructor’s expectations are for this assignment. Please note that while individual student performance is being measured, the assessment project is collecting performance data ONLY for the student groups as a whole. TABLE 7: ASSESSMENT STANDARDS (RUBRICS) Brief description of assignment: (Copy from Table 6 above) Briefly describe the assignment which will be assessed: The exercise is divided into two parts. For the first part, students will hear four examples of virtual instruments from the six virtual instrument sound producing devices in listening examples: Sound producing devices in listening examples: 1.Frequency Modulation Synthesis (Logic Instruments EFM 1), 2.Subtractive Synthesis(Logic Instruments ES1), 3.Physical Modeling Synthesis (Logic Instruments Sculpture), 4. Sampling Instruments (Logic Instruments ESX24, Native Instruments Kontakt), 5.Instrument Emulation (Logic Instruments EVB3, EVD6, EVP88). 6. Other Synthesis Native Instruments Massive, Native Instruments Absynth These sound producing devices were demonstrated in the first eight weeks of the class. The four instrument demonstrations of part one will feature one each of the following: 1.Frequency Modulation Synthesis (Logic Instruments EFM 1), 2. Subtractive Synthesis(Logic Instruments ES1), 3. Physical Modeling Synthesis (Logic Instruments Sculpture), 4. Sampling Instruments (Logic Instruments ESX24, Native Instruments Kontakt), Students are asked to listen for and analyze how the different virtual instruments are used in each excerpt and to match that with their understanding of the stylistic elements characteristic of the different instruments. The students are then asked to make a determination for each excerpt, as to during which period they believe each one was composed. (All four excerpts are performed three times, to assist in directing their attention more closely to the elements on display.) In the second part of the assessment, excerpts from sound producing devices in listening examples: 1.Frequency Modulation Synthesis (Logic Instruments EFM 1), 2. Subtractive Synthesis(Logic Instruments ES1), 3. Physical Modeling Synthesis (Logic Instruments Sculpture), 4. Sampling Instruments (Logic Instruments ESX24, Native Instruments Kontakt) , 5. Instrument Emulation (Logic Instruments EVB3, EVD6, EVP88). 6. Other Synthesis (Native Instruments Massive, Native Instruments Absynth). 8 (13) These sound producing devices were not demonstrated in the first eight weeks of the class. Again, based on their knowledge of the style characteristics of these instruments, the students are to listen for and analyze the treatment of the musical elements and to match their analysis with the appropriate virtual instrument. (The musical works featured in this section were not studied in class, but they share the style characteristics of other works by the same instrument, which were studied in class.) All five excerpts are performed three times, to assist in directing their attention more closely to the elements on display. Desired student learning outcomes ((Copy from Column 1, Table 6 above; include Educational Goals and/or General Education Objectives addressed) Assessment measures for each learning outcome (Copy from Column 3,Table 6 above) Standards for student performance: 1. Students will demonstrate the ability to identify different classes of virtual musical instruments from a collection of digital music sound creation devices in common use within the music industry. (Curric. Obj. A, B; Gen. Ed. Obj. 2, 5, 10) A. For section one, student responses will be judged against the actual different classes of virtual musical instruments that were demonstrated in class two. Student responses to the four excerpts will be either "correct" or "not correct." For section one of the assignment, a minimum 50% correct rate (2 of 4 responses) is expected. For section two of the assignment, a minimum 60% correct rate (3 of 5 responses) is expected. 2. Students will demonstrate understanding of the constructs and principles of digital audio signals as related to virtual instruments. (Curric. Obj. A, B and D; Gen. Ed. Obj. 2, 5, 10) 3. Students will apply the constructs and principles of digital audio signals as they relate to digital virtual instruments, digital B. For section two, student responses will be judged against the different classes of virtual musical instruments the excerpts that were not demonstrated in class two and are unknown excerpts. Student responses to the five excerpts will be either "correct" or "not correct." 9 (13) Describe the standards or rubrics for measuring student achievement of each outcome in the assignment. Give the percentage of the class that is expected to meet these outcomes If needed, attach copy(s) of rubrics. sound design, and recording in student created musical compositions. (Curric. Obj. A, B; Gen. Ed. Obj. 2, 5, 10) 4. Students will identify different classes of virtual musical instruments from a collection of digital music sound creation devices as belonging to a specific family of musical instruments (e.g., 1. Frequency Modulation Synthesis, 2.Subtractive Synthesis, 3.Physical Modeling Synthesis, 4. Sampling Instruments, 5. Instrument Emulation, 6. Other Synthesis.) (Curric. Obj. A, B and D; Gen. Ed. Obj. 2, 5, 10) 5. Students will demonstrate skill within the digital metaphor for analog and virtual instruments including automation and plug-ins. (Curric. Obj. A, B; Gen. Ed. Obj. 2, 5, 10) PART IV. ASSESSMENT RESULTS TABLE 8: SUMMARY OF ASSESSMENT RESULTS Use the following table to report the student results on the assessment. If you prefer, you may report outcomes using the rubric(s), or other graphical representation. Include a comparison of the outcomes you expected (from Table 7, Column 3) with the actual 10 (13) results. NOTE: A number of the pilot assessments did not include expected success rates so there is no comparison of expected and actual outcomes in some of the examples below. However, projecting outcomes is an important part of the assessment process; comparison between expected and actual outcomes helps set benchmarks for student performance. Desired student learning outcomes: (Copy from, Column 1,Table 6 above; include Educational Goals and/or General Education Objectives addressed) Student achievement: Describe the group achievement of each desired outcome and the knowledge and cognitive processes demonstrated. 1. Students will demonstrate the ability to identify different classes of virtual musical instruments from a collection of digital music sound creation devices in common use within the music industry. (Curric. Obj. A, B; Gen. Ed. Obj. 2, 5, 10) For learning outcome 1 and 2, out of 56 responses, students showed a 53% correct rate. 2. Students will demonstrate understanding of the constructs and principles of digital audio signals as related to virtual instruments. (Curric. Obj. A, B and D; Gen. Ed. Obj. 2, 5, 10) For learning outcome 4 out of 70 responses, students showed a 56% correct rate. Learning outcomes 3 and 5 are not individually measurable. These learning outcomes are used to inform the decisions made in learning outcomes 1, 2 and 4, which are measurable. In this assignment, students used factual knowledge, conceptual knowledge, and procedural knowledge. In addition, the cognitive processes utilized were remembering, understanding, applying, analyzing, and evaluating. 3. Students will apply the constructs and principles of digital audio signals as they relate to digital virtual instruments, digital sound design, and recording in student created musical compositions. (Curric. Obj. A, B; Gen. Ed. Obj. 2, 5, 10) 4. Students will identify different classes of virtual musical instruments from a collection of digital music sound creation devices as belonging to a specific family of musical instruments (e.g., 1. Frequency Modulation Synthesis, 2.Subtractive Synthesis, 3.Physical Modeling 11 (13) Synthesis, 4. Sampling Instruments, 5. Instrument Emulation, 6. Other Synthesis.) (Curric. Obj. A, B and D; Gen. Ed. Obj. 2, 5, 10) 5. Students will demonstrate skill within the digital metaphor for analog and virtual instruments including automation and plug-ins. (Curric. Obj. A, B; Gen. Ed. Obj. 2, 5, 10) TABLE 9. EVALUATION AND RESULTING ACTION PLAN In the table below, or in a separate attachment, interpret and evaluate the assessment results, and describe the actions to be taken as a result of the assessment. In the evaluation of achievement, take into account student success in demonstrating the types of knowledge and the cognitive processes identified in the Course Objectives. A. Analysis and interpretation of assessment results: What does this show about what and how the students learned? This assignment showed a lower than anticipated correct response rate for section one, and an anticipated expected correct response rate for section two. The data show that the students demonstrated inconsistency with their familiarity with applied knowledge of virtual instrument families. Sampled and physical modeling virtual instruments received slightly better than average recognition by the respondents. Subtractive synthesis received the fewest correct responses. The interpretation of this data seems to suggest two significant issues with the methods of this class. The first is the listening environment for the students is noisy and inadequate for detailed, concentrated listening. The assessment was conducted over the monitor speakers in the front of the classroom. Some students expressed concerns about their ability to accurately hear the assessment samples. The second, and perhaps more significant interpretation of this data are the disconnect the students experience when visual data are removed from their listening experience. That is, the students now require a visual correlate to their listening experience in the form of computer graphics to distinguish sounds. The data indicates that that students participating in this assignment demonstrated 12 (13) adequate factual, conceptual knowledge. The students demonstrated less than adequate procedural knowledge. The data appear to indicate that the students demonstrated difficulties in recalling with accuracy better than chance, knowledge of less familiar instrument families. B. Evaluation of the assessment process: What do the results suggest about how well the assignment and the assessment process worked both to help students learn and to show what they have learned? The assignment and the assessment process were inefficient but enlightening. The students participated in the assignment without hesitation or complaint. Further improvements in the process should include more frequency and diversity of choices with additional data collection points. C. Resulting action plan: Based on A and B, what changes, if any, do you anticipate making? The data appears to demonstrate the challenges faced by our students in hearing differences in categories of virtual instruments. These difficulties relate to an inappropriate listening environment and the need for visual reinforcement of auditory stimuli. The student displayed difficulties in recalling information from earlier in the term. . It is clear that more emphasis needs to be placed on listening exercises that allow the students to experience virtual instruments in context, without distraction and without visual stimuli. Changes to the course of instruction will include more varied activities and assignments to address these shortcomings. 13 (13)