The Desensitization Effect of Passive Viewing vs. Active Interaction with Violent Video Game Laura Harstad & Eeva Kivisto University of Wisconsin-Stout– Wisconsin-Stout Menomonie, Menomonie WI Advisor: Dr. Richard Tafalla INTRODUCTION: It is believed that exposure to entertainment violence may alter cognitive, affective, and behavioral processes, possibly leading to desensitization OUR GOAL: To assess and compare the desensitization effect of passively viewing and actively playing a violent video game using the physiological measure of ERP Initial Responses to Pictures Video Game Condition (Passive or Active) Participants actively played or passively viewed Call of Duty 4 on Xbox 360 for 30 minutes Physiological Measures taken during pictures: • EOG • ERP (site CPz) Results: Active Group • PRE ‐3 ‐2 ‐1 • 0 1 -----HYPOTHESIS----Exposure to violent video games games, whether actively playing or passively viewing, will decrease ERP response Active condition will have lower ERP response than Passive condition 2 Results: Passive Group Neutral Negative g PRE ‐3 ‐2 ‐1 0 1 2 3 4 5 • 6 0.015 0.515 1.015 1.515 POST ‐6 • ‐4 ‐2 0 • 2 4 6 8 ‐0.485 Viewed pictures from IAPS database •40 negative •40 neutral Predictions & Conclusions Neutral Negative ‐0.485 Responses to Pictures Following Video Game 0.015 0.515 1.015 1.515 -----CONCLUSIONS----The results support the first hypothesis hypothesis. Both active and passive participants had lowered ERP response to video game exposure However, no difference was observed between active and passive conditions Contrary to our original prediction, it appears that it may be the emotional involvement rather than the behavioral involvement that leads to desensitization effects For more information, contact: Laura Harstad harstadl@uwstout.edu 3 4 5 6 ‐0.485 0.015 0.515 1.015 1.515 0.015 0.515 1.015 1.515 POST ‐4 ‐2 0 2 4 6 8 ‐0.485