Gamemaker: Create Your Own Game Formalized and elaborate documentation as compiled evidence of a students work. Your name Name: ______________________________________________ Gamemaker: Create Your Own Game Unit Title: ____________________________________________ Global Context: ________________________________________ Inquiry Question: ______________________________________ Key Concepts: _________________________________________ Design Concept: _______________________________________ page #1 INQUIRING & ANALYZING Explain and Justify the Need: What is the importance of the task and what impact might it have on you and/or your future? Identify & Prioritize Research: What essential questions do I need to think about to help me guide my investigation? What are the answers to these questions? Analyze Existing Products: What are the main features of an existing product that inspire a solution to this problem? Design Brief: Explain the task you have to complete, who are you making it for, and how do you plan to complete the task. Be sure to include how the area of interaction you are using will impact your project. page #2 DEVELOPING IDEAS Objective: Give a brief (2 – 3 sentence) description to the purpose of your game. Characters: What character are you controlling? Who are the ‘good guys’, ‘bad guys’, and ‘extras’? Next Levels: How do you get from one level to the next? Point System: How do you get points? How many? Can you lose points? Game End: What ends the game? (hint: it cannot be “get to the last level”). How can you end the game before the last level? page #3 CREATING THE SOLUTION Demonstrate Technical Skills: Create your product by following your plan! Usually, this step involves building or creating a product outside of the design folder. page #4 EVALUATING Impact of the Solution: ● How do you think your product will change the way the people who use it work/play/learn? Will it lead to an improvement in their daily life/long term life? ● Could your product be introduced into the wider community? What do you think the impact would be? ● Will you product have an impact on the environment? Improvements: What are your strengths in creating the solutions? What are your weaknesses? How could you improve the solution next time? Success of the Solution: Do you think your solution was successful? Describe ways in which you could authentically test your product. Design Testing Methods: How do you know your solution was successful? Provide data to analyze your results. page #5 Level Criterion B: Developing Ideas Criterion C: Creating the Solution Design Folder Page #3 The student develops accurate planning drawings/diagrams and outlines requirements for the creation of the chosen solution. Creating Your Own Game The student demonstrates excellent technical skills when making the solution. 7-8 The game design is detailed and answers all questions in full sentences 5-6 3-4 1-2 The student develops accurate planning drawings/diagrams and lists requirements for the creation of the chosen solution. The game design answers all questions in full sentences The student creates planning drawings/diagrams or lists requirements for the chosen solution. The game design answers most questions which may or may not be in full sentences. The student creates incomplete planning drawings/diagrams. What did we learn in Evil Clutches: The game includes most of the skills/techniques below to enhance the game. TOOLS: levels, instructions, challenging game (progressively gets harder), use multiple techniques from Evil Clutches & Galactic Mail, use 2 online resources to add something new Online Resource #1: Online Resource #2: The student demonstrates competent technical skills when making the solution. The game includes many of the skills/techniques below. TOOLS: levels, instructions, challenging game (progressively gets harder), use multiple techniques from Evil Clutches & Galactic Mail, use 1 online resources to add something new Online Resource #1: The student demonstrates satisfactory technical skills when making the solution. The game includes some of the skills/techniques below. TOOLS: levels, instructions, challenging game (progressively gets harder), use multiple techniques from Evil Clutches & Galactic Mail The student demonstrates minimal technical skills when making the solution. The game includes few of the skills/techniques below. TOOLS: levels, instructions, challenging game (progressively gets harder), use multiple techniques from Evil Clutches & Galactic Mail Create sprites, objects, sounds, rooms Move up/down (controlled by player & computer) Shoot objects (by computer & player) Pop up message Restart game Edge boundaries Points Collisions What did we learn in Galactic Mail: High score table Levels by ‘no objects remaining’ Change into different objects Move randomly Title Screen The game design is incomplete. 0 The student does not reach a standard described by any of the descriptors above. The student does not reach a standard described by any of the descriptors above. page #6