DYNAMIC VISUALIZATION: The Significance of Motion in Architectural Design Model the Visualization of the by NILOOFAR TASHAKORI Bachelor of Fine Arts Rhode Island School of Design Providence, R.I. 1981 Bachelor of Architecture Rhode Island School of Design Providence, R.I. 1982 SUBMITTED TO THE DEPARTMENT OF ARCHITECTURE IN PARTIAL FULLFILMENT OF THE REQUIREMENTS FOR THE DEGREE OF MASTER OF SCIENCE IN ARCHITECTURE STUDIES AT THE MASSACHUSETTS INSTITUTE OF TECHNOLOGY JUNE 1986 ®Niloofar Tashakori 1986 The author hereby grants to M.I.T. permission to reproduce and to distribute publicly copies of this thesis document in whole or in part. Signature of Author Niloofar Tashakori Department of Architecture. May 9, 1986 Certified by Thesis Superviser Edward Robbins: Assistant Professor of Anthropology in Architecture Accepted by Chairman Juli \Veinart: Departmenta -Committee on Graduate Students MASSACHUSETTS INSTTUTE OF TECHNOLOGY Rotci JUN 0 4 1986 LIBRARI1 DYNAMIC VISUALIZATION: The Significance of Motion in the Visualization of the Architectural Design Model by Niloofar Tashakori Submitted to the Department of Architecture on May 9th, 1986 in partial fulfillment of the requirements for the degree of Master of Science in Architecture Studies. ABSTRACT The visual expression of architectural ideas, specifically in the preliminary stages of design, has generally been by means of static images on two dimensional surfaces. Our perception of a building or an urban context compared to what actually is communicated by most visual tools, indicates to us that most representation media lack an essential quality, that of movement. Not until recently were we able to introduce this quality within our methods of representation. Computer graphics as a new tool for visual expression can provide us with the means to examine spatial ideas dynamically. This can increaser an observer's understanding and enable designers to manipulate their ideas in a more reactive and dynamic environment. This thesis will examine the more conventional convey form and space, and discuss disadvantages associated with them. the media used to advantages and The central issue to this thesis is the aspect of movement; that motion is an essential part of spatial understanding and that of visual perception. As a base for my arguments I have chosen some theories of perception relevant to architecture, and tried to find parallels which could give rise to a better understanding of architectural form and space and to it's representation. in computer of the art Finally, I have looked at the state graphics; the difficulties involved in creating computer the potential images, how they are being overcome and lastly for visualization that computers can offer in the future. Thesis Superviser, Edward Robbins Assistant Professor of Anthropology in Architecture 2 TABLE OF CONTENTS 2 4 ABSTRACT INTRODUCTION ISSUES IN ARCHITECTURAL REPRESENTATION 8 1.1 History 8 1.2 Movement and Architectural Space 12 Footnotes 17 VISUAL PERCEPTION 18 2.1 Surrogates as Representations 20 2.2 The Retinal Image 25 Footnotes 27 VISUAL SENSE OF SPACE 28 3.1 Depth Perception 30 3.2 Perceptual Constancies 35 3.3 Perceptual Errors and Illusions 38 3.4 Organizational Factors 39 Footnotes 45 VISUALIZATION TECHNIQUES WITH COMPUTERS 47 4.1 Image Transformation 54 4.2 Interactive Design Systems 62 4.3 Economic Feasibility 65 4.4 Practical Application 66 Footnotes 70 Section 1.0 Section 2.0 Section 3.0 Section 4.0 72 73 81 CONCLUSION APPENDIX BIBLIOGRAPHY 3 DEDICATED TO MY PARENTS. MANY THANKS MAHIN & GODRATOLLAH TASHAKORI LISA PINKHAM TO: 3a INTRODUCTION A great deal of discussion concerning the significance of architectural representation, has led us to an increasing awareness the importance of the of way architectural form what qualities each type and space are visually represented; of representation is capable of communicating, and if the means constitute the end, how efficient are the means. Each era has given birth to example; new forms of representation. For during the Renaissance perspective became the method without which the concepts of the period could never have been developed. This thesis of space will and disadvantages examine the form, and associated media involved in look with at each the the design advantages of them. Although and there are many factors influencing the outcome of an architectural design, (such architectural as the thought) which give shape to ideological the focus will issues which form be on the visual tools ideas. The reduction of certain qualities is inherent in the process of representation. This leaves the designer to choose the visual tool that will convey the qualities significant. fine arts, fulfillment This can prove to be valuable he feels are most in the world of but the architect who hopes to see an objectified of his concept, knows that the representation is 4 itself. an end in not the desired the tool the proposed concept. will environment, not thesis issue of this The central argue that an most accuratly of movement; of spatial part essential the necessarily the aspect is motion is Therefore of his concept. media that the intended produce will is that structure completed be the ultimate realization will I is It the experience of architecture as a understanding and that three dimensional object is a perceptual occurance involving Architecture comes movement. into existance of individual and active impressions, infinity through an which create its total image. The basis for my arguments rest on the theories of perception relevant to architecture. In order to provoke a greater interest in the understanding of architectural form and its representation, I have attempted to find parallels the process of perception These theories architecture. and the between representation are generally of overlooked by architects, but a more detailed examintion of these theories new may indicate if possibilities we adopt new techniques for analysis and the illustration of urban and architectural phenomena. Our generation technology - a stands symbol under of our era. almost every walk of life. the banner Computers of computer have permeated Yet they have not found a major niche within the architectural 5 field, computers are not considered an acceptable design solution. intimidating aspect of these computers, One reason is the they are not user- friendly enough. Drawing on paper still than translating an image onto the screen. comes more naturally A closer look at the state of the art in computer graphics can illustrate geared to some of the advantages if a less sophisticated visual expression, operator. the systems could be As an instrument of a system with movement capability could be to our era what perspective was to the Renaissance. The problems related to image synthesis will be discussed; How these problems are being dealt with and what is expected in the near future, along with some examples of projects architectural firms involved with computers, computer generated imaging. 6 specifically by "The process of visual understanding phenomena, or visual thinking, characterizes both the experience of the seen world and the artistic invention of new experiences. Both are ways understand and to order in metaphorically of seeing communicate. But perceptions change according to the and just as moment, and historical place particular intellectual history is characterized by differing styles of change." thought, visual thinking is tied to cultural Gilbert 7 Cass Section 1.0 ISSUES IN ARCHITECTURAL REPRESENTATION Architects are constantly simulating objects and environments because of their need for visualization and explanation. perspectives Models, plans and make inadequecy, measured as against the simulations the experience often laymen to interpret. selective the of an short when product. Plans therefore Perspective because fall of the final have their own language and are bulk This creates a problem architects representational devices. of the up difficult for views architect are chooses by the nature most complimentary views and images for what he feels can best communicate the intentions of the design. look like. hope that i.e. what it should So on the one hand you have an architect full of his presentation be eventually presentation a information is reality; it is other and on the hand you have a Under misleading.1.1 can be that circumstances can convey some sense of what will surprising that more not required before a project is these substantial approved. 1.1 HISTORY of the The nature that it laymen. creates The renderings barriers abstractness and elevations is of architecture 'language' which of prevent environmental architects that 8 it's so specific understanding media, use to plans, convey their by do not by themselves encourage comprehension by an designs, (in public; untrained these by deceived architectural The the designer is forms.) design also Until architect would make a laborious so as to aspects, reproduce them in his building. be kept study of accurately The introduction of the scale model enabled the architect to convey and to determine will The research would include measuring of particular proportions decisions opinion. exclude public of buildings. examples the representational manner and will medieval cases representations can be displayed in a more self-explanatory selective some the cost of the project. his intentions The end of the Gothic period saw the architect constructing models of parts of buildings, possibly for testing purposes. As the Renaissance architect was inspired by the Graeco-Roman period, in order to test the practicality of his more dynamic proposals, he had to construct working models. the very materials intended for the building. models were common practice. With the gradual These were useful tools for separation of art and architect committed himself to an intellectual sake'. Elaborate coordinating mass and space. visually design, Often using leaving the fine artist This perspective on committed to 'art for art's new outlook on design became seated in the need for developing skills a result, architecture the and conventions for drafting space. As the architects primary concern was how to draw the 9 1.1 Perspective figure from Vredeman de Artis Perspectivae, building - case, instead of what to 1568 always the it was customary to strive to portray the experiential of an qualities would affect outcome Architecture environment. and more affected The draw. This was not Vries, , the by methods of depiction. structure of ideas and becoming more Methods that predestine the of the architecture. innovation of perspective towards was two dimensional led 'to a representations. of emphasis shift This, in turn, started a fad for drawing buildings and even entire cities as visionary images. Brunelleschi's contribution to perspective had the architect on the outside of his image; By saying there must be distance between the viewer and the object. 10 The word, per.spective. 1.2 from the it "Imaginary City" from PerspectiveThe Most Famous Art of EyesIghtL 1604 means literally Latin, means the drawing is a into drawing was the viewer. image. not through seeing. Oriental universal. art uses a out and away from radiating This allows the artist Essentially The concept of looking a window. with lines perspective reverse his Vredeman de Vries, to visualize from inside 1 .2 perspective Brunelleschi's was contrary to the nature of perception because it required the viewer to freeze in time. The development of linear perspective during the Renaissance, was due to an extraordinary combination of sense experience abstractions. and mathematical such as dimunition; that we take for granted, will appear smaller into relation in to its that an object distance; and were all elementary awarenesses which were foreshortening, brought of perspective Principles a system at that 11 time. This system soon dominated the pictorial presentation arts, such a any deviation that arts, hold over the visual controlling had gained Linear perspective architecture. including visual of the from the norm was regarded by even the most naive viewers as the Due to distorted.1.3 and unnatural in experiencing painter, post-renaissance is located other on the "The architect of view also. point this the world , This constrains the viewer to one defined view point. share the perspective, of one point nature restrictive hand, does not have such a station point, ... one does not physically and aesthetically experience a building simply by at looking it -perhaps because the facade very - one experiences painting being of part a its of all least by looking the most resembles often by being in it a facade, at it, of a plane in living 1 4 reality." 1.2 MOVEMENT AND ARCHITECTURAL SPACE "The of look a building it, when seen at close hand is one thing, on a height it is another, not the same in an enclosed space, still different in For the most part, the cpen." Vitruvius we perceive an architectural sensory occurance involving movement, through an environment sensations, we experience each takes us from one another. 12 space as a for as we proceed a myriad of changing spatial impression to "The history of articulated space, the special space periods, have been determined by the conceptions of different three or more dimensions. two, grasp of one, The magnificence of the Egyptian temple could be comprehended by walking through a basically one dimensional straight line, the leading towards sphinx alley, its facade. a two designed Acropolis of the Greek architects the Later had the visitors dimensional approach to the temple so that and Erechteion the Propytaen, between the to move through Parthenon, around the colonnades toward the main entrance. The also cathedral gothic applied concept this most was placed in the The spectator to the interior. intrigingly center and became the nave, balcony and choir, of the midst of coordinated space cells of all directions. The Renaissance and the man brought baroque into closer Apart contact with the inside and outside of the building. from the hanging gardens of Semiramis and the moorish-spanish attempts were man's first architecture, these and building surrounding. nature, not fit merely to integrate building into its In our age architecture is viewed not only frontally and from The birds in motion. but also from above - vision the sides, eye view, and its opposites, the worm's and fish-eye views, Architecture appears no experience. have become a daily longer static but, if we think in terms of airpl nes and a linked with movement." ' is motor cars, architecture experience of an architectural The visual existence through its going through The is interior, image being a total perceptual impressions put into perceptions the what.gives sequential composite of all received by the viewer. effect observer the scene or object. architectural image of a particular total impressions and individual Moving towards and around a building or projections. visual infinity of an setting comes into by a viewer's the The order of passage from one room to another is as authentic a quality of architecture as are simple the static forms array such of spaces. as a cube or a 13 Although the percept of cylinder can be easily 1.3 understood in all Le Corbusier. views. different angles and views; of their du Haut, Ronchamp: Three without having to experience totality, their Notre Dame When a building is structured in such a complex way that it cannot be broken simple geometric down into viewing one particular forms, the shapes point would make it impossible to distinguish attributed to the physical perception. which to will As an example, there is almost no angle from shape;1.6 its to verify form. only can at chapel photograph Le Corbusier's capture it's image structure and those created by One has to encircle the building So in a case such as this, attained be Ronchamp that through a a full wide mental range of projections. In an essay qualities music, written by R. Arnheim, he compares the temporal experienced dance and film. as an object, the experience exists of it in architecture He argues in space is an event 14 that to those although outside of found in architecture the time dimension, or a happening occuring in architecture. only to particular of a listener of a dance or the as an observer For example, But there are aspects sheet of paper;" confines of a born within the is "architecture that the belief dispells This film. music and the of dance, that to similar time; piece -of music, one experiences them from the outside, never becoming a of part the viewer architecture moving through participant, actual but in it; the time in it's of appearance the spaces. it's Another difference distinct to architecture sequence is is that as a are components transformed; a specific order for viewing can cause a part of a to building his observer alters a causes the in change appearance of he sequence, an architectural in position As an outward appearances. several exhibit the all of parts a building. other The connection difference worth between the order that circumstances experience in an image of the makes timeless being."I'7 it. the building is architecture the overall "...the must be firmly embedded totality an aspect of the only as It In spatial building's sense sequence of a sequence and the creates of traversing to relates mentioning, because the building's important to get a cognitive map of the whole through an ordered sequence of impressions, in whereas in order to film one understand can have and appreciate several sequence. 15 a building, unrelated shots creating a is "It spatial structure and of the interplay between timeless time-bound of the of baroque, late the building. through avenues as remarkable part of of sights. The the indispensable counter is true that in also, music elements of a composition to but are the as and It the whole, sequential, action is the perturbing complexity of the directly given must fit the ground plan. building's order of the skeleton is particular listener a way that in structure the in visible most clearly as works sequences and perspectives are total the fitting the Certain churches can be understood for example, art only when the various perceived become aware viewers that indispensable aesthetically music in parts. the The being timeless is of exploratory interplay is an image structure whole the characteristically architectural. ,,1.8 Thus we can conclude that it is the perceptual experience of through movement that a structure understanding theorists the of have sought to process acknowledgement an perceptual intricate a more of detached objects, part the persuade us that is leads that process. 16 us to recent years, In perceiver and the object is perceptual is architecture. lead will a fuller perceptual line between formidable one and the just cognitive than but that the perceiver to the success of the FOOTNOTES 1.1 Visual Simulation D. Appleyard, p.1 1979 Planning and Design. 1.2 Tom Porter, 1.3 Wolfgang M. Zucker, Architect. How Architects p. 1.4 Rudolf Arnheim, 1.5 L. 1.6 Rudolf Arnheim, 1.7 Ibid. p.15 1.8 Ibid. p.17 Moholy-Nagy, in Visualize. Environmental p.7 The Image and Imagination of the 73 "Buildings as Percepts." Vision in "Buildings 17 Motion. as p.17 p.244 Percepts." p.16 Section 2.0 VISUAL PERCEPTION Does the Is what you see what you get? way we visually experience a structure determine the degree of understanding? questions are dependent Both these perception. visual We infered by on what is know perception is more a on intelligence and the relies sensory experience because it than ability to rationalize between possible solutions to discrepencies.2.1 perceptual In order to totality experience the involved, issues visual of it would be necessary to architectural Although into delve the of perception and those concerning the theories architecture. an to understand the many essential object or urban environment, properties of there are many conflicting theories about how we perceive what we perceive, for the most part, my arguments are based on the perceptual theories and Julian of J.J.Gibson are most applicable to the of architecture. representation Their work enables us to analyze and examine existing in the perception of form media move to architectural the issue of we how form and space. 18 may most the properties relation to the and their representation. of architectural theories because their Hochberg; With this, fully we can represent second hand experience the individual in aware of something, what is refer we to and its hand experience First made aware of something. process and second hand In first hand experience the individual becomes experience. is first into can be broken down Experience direct as The perception. process of second hand experience is much more complex and it This of a second person upon the action the involves stage double a vehicle to convey Language is the primary means of such perception indirectly; But pictures and models may also serve to convey awareness. indirect requires process perceiver. perception. The most recognizable feature of perception is that it varies circumstances. under differing distinguish among for environment the specific purpose we identify discrimination enable Our percepts features of our places, we are confronted with them again. physical Through this of recognition. objects, us to and events when Learning is basically a process of discriminating and identifying through sensitivity to the appropriate stimuli and answering with the appropriate response. order to communicate a second hand experience In situation. words, successfully has substitute an acceptable one must provide The use often of additional proved the specific substitutes other than beneficial discriminating and identifying 19 for to assist situations. someone in 2.1 Durer's Version of Alberti's Veil. SURROGATES AS REPRESENTATIONS The term surrogate is 2.1 defined by J.J.Gibson as "a stimulus produced by another individual which is relatively specific to some object, sense To organs the 'substitute a or event, of the perceiving clarify not place, above stimulus' surrogate not at present affecting the 2 individual." statement; A .2 surrogate is or a 'conditioned stimulus'. for cold weather, or a not a Snow is window is not a surrogate for light. These are simultaneous occurances of physical merely signs. events only, Signs represent objects and events and conditions other than themselves. surrogates, signs are used to elicit "The specificity of Unlike and formulate behavior. surrogates to other referents is analogous to what was called an obvious fact about direct perception,that physical is, things. that We it is assume 20 different that direct for different perceptions they come more and that or rather correspond to realities, more to do so as the perceiver learns." 2 3 With this in mind our main concern is how surrogates can arbitrate or regulate our surrounding reality; Keeping in mind that the psychological state of the producer can have our perceptions on bearing to equal be still and the precise intention of a cannot convey emotive surrogate but that the surrogate itself or expressive signs, or transfer any other reaction specific to the psychological We can of the producer. state motor acts which constitute and two fundamental list produce surrogates. extreme cases writing ( such as Heiroglyphics.) substances surrogates, secondary operations, less cinematography; made, is fitting Shaping pieces from more complex aided) the producer has i.e. photography, or Primary surrogates can be classified as man machine made. represent a primary surrogate, a secondary Surrogate involvement. secondary surrogates, renderings result mechanically (usually hands-on which 2. physical models. This includes sculpture and all together; In or cutting, through molding, and in painting, These are 1. drawing, thus an artists while a photograph surrogate. making is dependent on self stimulation. Stimulation feeds into a producer simultaneously with his action. pencil For example a draftsman sees the movement of his own while rendering; The perceptual process and the surrogate making process lead into each other and the two 21 become intertwined. the individual becomes more involved with the actual making) the architecture For issue. configuration and/or of elements, relation what paper, on drawing while created; being form total (for model clay with working when example For outcome. The medium influences the are different. the end results yet of sculpting, The same would be- true the of detail becomes can bring the medium representation closer to the actual building will architect's design. be of utmost use in prove to and those convention Those created cases of surrogates; two polar There are created by projection. by Language or mathematical symbols tend to fall under the conventional example would be a plan. Models an architectural surrogates; "The projection. object and 2 relation." .4 is It theorized category the name have its of an extrinsic picture have an intrinsic whereas the object and its relation to related are and motion pictures pictures nonconven- that tional, or replicative surrogates have the capability to projective, become more and more like the original until neither are from the other. distinguishable In visual perception, a model under specific viewing guidelines can be improved upon to the point that it is no different than what it is supposed to be representing. Under severe guidelines a motion picture might be altered leading the viewer to believe that he is seeing a realistic situation do not offer Conventional surrogates can make the following assumptions 22 and this not an enactment. characteristic. We from the above statement. 1. Pictures and models give a more efficient representation of direct perception than words or symbols can. 2. Projective or replicative surrogates are less capable of refering to abstractions, 3. are There also we what and projective both characteristics to refer as mixed of both conventional fidelity the usually physical. For example chinese characters surrogates; retain which will qualities which incorporate surrogates, 4. the referent is of a picture the and of a word. When we introduce graphic symbolization into a picture we sacrifice the picture's trying to gain ability to represent (in abstractness the picture full). In loses its concreteness. Thus we can conclude that mixed surrogates can not extreme qualities share the of something abstract and something concrete at the same time. The construction of working models that movement replicate and the course of events which can simulate total to fabricate, (they coul.d go on indefinitely aredifficult terms situations, of detail) and are not If economical. a model in is needed to serve only as a visual surrogate, a more practical solution would be pictures, you can limit A model or motion pictures, as long as the perceivers view to one position. retains loyalty to the referent on many levels, as shape, proportion, color, texture, etc. It is not always necessary to recreate all the attributes of a model 23 such in order to to learn such a delimited physical surface processed picture is "A faithful it way that a sheaf of the from rays a (or transmits) reflects rays to a given point which is light simulated, will be chapters. later discussed in be what models, architectural As for fidelity need to of properties in it. utilize original of sheaf the same as would be the This to that point. definition is intended to apply to paintings, drawings, color prints, pure projected transparencies, prints, television and the like when taken as cases movies, slides, of photographic representation." 2 .5 Thus we understand that a picture is a projection of a three dimensional body onto a two on dependent composition the of degree the of accuracy to is referent of fidelity The surface. dimensional and boundaries picture's limited by its edges. how Yet another It applies to a is surface flat tonal visually Panoramic views and holograms are some to overcome this of the efforts a is picture which the reproduced. important property for pictures is scope; a limitation. Scope can affect a viewers perception of the subject'through discriminatory Scope can bring a viewers attention to focus representation; on desirable characteristics of a scene that a producer feels merit When scrutiny. viewing a picture there are two perceptions occuring simultaneously; perception recieved through the picture, 24 distinct types of one is the mediated the other is the S=KD tan 0 CCS ------ D-----Perception 2.2 Hochberg,"Visual direct perception of the actual simply in levels, the act of one the other, is is the picture's awareness the experience Architecture". surface of your itself. information you receive viewing, in physical Put on two surroundings, of a proposed environment. 2.2 THE RETINAL IMAGE The perceptual with the begins world, retina, and how we perceive process, which is of the eye. image of the the the light sensitive tissue area at the back Only a fraction of the retina, called the fovea, In order to of a scene or an object of normal the eye must be continuously moving. size, An optic the the details all on the or layout object is specifically sensitive to small details; capture physical array scene Perception, to is the defined eye. the retinal as the As pattern Hochberg image is 25 explains by provided of light in his book, a composite of the pattern by projected the optic and actual the physical i.e. what the eye is focusing at within The optic array and the retinal image are both direction of the eye; the array. array, two dimensional by nature and consist of patterns of light That this interface takes place without the need of energy. is any three dimensional aspects, the most important point of perception relating to architecture and other visual media. A three dimensional object a picture, by replaced flat surrogate. dimensional If or scene can be successfully or mural both scenes other such two create the same optic array only from one specific viewing position; A slight movement can reveal to the observer the two dimensionality of The procedure for creating such surrogates, was the surface. first implemented during the Renaissance by artists such as Leonardo da Vinci and Brunelleschi. Alternatively, when confronted with actual physical depth, necessarily and thusly choose to will would convey. design a take advantage of his information deny additional At this the viewer may not allowed mobility, that this space time the architect should undertake to space that by its physical s.tructure would delegate the pathways of viewpoint and the desired rate In the way would the architects space be realized. 26 of view;2.6 intended perception of the FOOTNOTES 2.1 Although ideological perception the effect paper process I have to see do issues and what we learn for the purpose of the process, concentrated mostly on the perceptual than phenomena rather as a discrete personal understanding of objects. Gibson, 2.2 J.J. 2.3 Ibid. p.94 2.4 Ibid. p.93 2.4 Ibid. p.99 2.5 Ibid. 2.6 Julian p.28 "A Theory Hochberg, of "Visual 27 Pictorial Perception Perception." in p.93 Architecture." Section 3.0 THE VISUAL SENSE OF SPACE to better to help and research promote in which enable a one gets perspective texture/density distribution in depth converging linear the of parallel are depicted accurately according by misleading replaced in of depth if and triangularity Conversly if referent. their are depth They impression stronger viewer the static example, For space. real about informations are depth cues are the clues given definitive comprehend the space depicted. to better to of representation, any pictorial lines methods more into Pictorial representation. work, may how representations understand architects can be useful This information space. understand the functions or cues enable the observer These physical world. with contact by visual off set functions, optical of on an ordered system dependent sense of space is Man's visual angles depth cues such pictorial distribution, and texture even a three dimensional space would be misinterpreted for a flat surface. One type of visual cue which aids in our perception of depth is motion parallax. For example, gradually an apparent change in of an object caused by a change in the direction fence, Motion parallax is if you were to you would observe became less an apparent as to walk perpendicular your 28 shift distance in movement. a picket each post that from the fence 3.1 The increased. fence J.J.Gibson, itself Perception of the Visual World. An example of motion Parallax. would also smaller. 3 . 1 Along with being an example appear to get of motion parallax, this is a valuable depth cue because your movement past the fence fence, allows you to confirm the three dimensionality by showing all architectural setting. of the in The same holds true sides of it. an It is your movement past a building or through it which gives you the most information about the space; spatial because your senses recieve information about the depth and relation of objects to their surroundings. cue is not available. two dimensional' static must look to other images this methods dimensions. 29 to discern depth in In We two Man 3 Scan* BoyI 6 AflBoy2 DEPTH PERCEPTION The architect is 3.1 responsible for designing all differences in view that are brought about by the viewer's motion around and through a designated interface between is His primary concern viewer refered to as a "vista"; array that a the area. and his 3 .2 world. should be the This interface It pertains to the a viewer receives while in motion. optic In other words viewer's awareness of a series of events. The act object of one object is occlusion. cue, what we call interfering with the occlusion. array of another We recognize two types of Static occlusion which is also a pictorial depth and kinetic occlusion. Kinetic occlusion is related to actual motion. 30 X- Y Z Y Ali 4 2' 2" 3' 3"1 4' 4" 2 3.3 The depth cues as cases of organizational simplicity.(A) a simple picture using four monocular depth cues:(1) relative size; (2) linear perspective; (3) interposition ;and (4)texture density gradient. (B) Compare each cue as a flat pattern in an upright plane (column I) and as the tridimensional arrangement it represents (Column II). Which seems simpler in each case, the arrangement in (I) or (II). If organizational simplicity were an innate operating characteristic of the nervous system, what would this figure imply about depth perception? 31 3.4 St Paul's Cathedral, Your vision of an environment ( London. Elevation in sillohette) An example of occlusion. is interfered with temporarily by other objects or barriers, thus as you progress through an environment, in turn passing each obstacle, you are presented with a new vista of the scene. When our vision of a scene is interrupted, the next scene we are presented with is examined and superimposed With this of the cognitive The done, old on our previous the vista. new vista The is memory accepted link of of the environment. and takes these vistas the place create a map of the environment. characteristics of a stimulus and viewer moving through space, its flow against a called the kinetic optic array, have not been studied as extensively as the static array; Therefore there is not a thorough language to measure and quantify the features relating to the transformation of a view closely in an architectural related languages architecture are in film. space that or a scene. Some of the more could be developed for Two examples can be given: 32 use in 3 1 3 2 3.5 3 2 J.Hochberg, Visual Perception in Architecture. Examples of (A) Pan shot. (B) Tracking shot. One type of kinetic optic array is acheived when an observer revolves is called at a a stationary point. pan shot. actually viewer The other moves from a tracking shot in called This camera action in film one kinetic point station the film language. could be showing the same scene, is to when the another Although they the amount of information each offer about the three dimensional number of new vistas array depth layout and the they open to view is very different. Pan shots are limiting because they do not enable the viewer to confirm depth. For architecture the movement parrallax information offered by a tracking shot can be more useful. It provides the necessary information to distinguish. what lies behind an object or any depth information which could be hidden from view. 3 .3 33 3.6 Perceptual Charles Csuri, "Computer Graphics and Art" Proceedings of the IEEE .K4 theorists have known for a long time that the motion of objects and their relation to other objects is a reliable cue measure for an objects Helmholtz standing depth, good condition of how to "Suppose, for instance, that a person is a thick woods, distinguish, a distance. writes; in and where it is impossible for him to except vaguely and roughly, foliage and branches all in the mass of around him what belongs to one tree and what to another, or how far apart the seperate trees are, But the moment he begins to move forward, etc. disentangles itself, everything and immediately he gets an apperception of the material contents of the woods and their relations to each other in space, does as if he were not mean that the movement of the automatically allow us to discover which which is could a real then looking at a good 4 view of it."3 . stereographic This just three dimensional space. ignore the retinal image 'vista' viewer will is Were this and the flat and true we study of perception. The following are examples of the ways optic array can fail to foretell or account for what we perceive. 34 3.2 PERCEPTUAL CONSTANCIES It is for objects to share the same retinal possible physical in different even when they are distinctly size, image size, and objects of like size can produce varied retinal images. Both types of image depend on the distance from the viewer. Thus we discover that the retinal size, perceived determine accurately image size cannot should and familiar, known accurately the architectural sized objects, we size and distance representation objects of space, can measure more other human figures are used to convey the size, the use such as, alone but by incorporating with other data, of not be used objects. In and other familiar scale, or the depth of a or a scene. Size constancy is the term psychologists use to explain how the image an of dramatically in object size, and our yet optic array we will still see large when their proximal objects constancy; perspective even as small boys, and other (and recognize them as clues for depth), might be led to believe unfamiliar our ar'e equal. we know the true size of men, Given that familiar sizes stimulus change Likewise we objects and small as large objects can retain impression of the objects form and size. initial Yet in that objects Further this can more, is why constancy occurs. also be subjected through the use we can create an image of two familiar 35 we of to size false objects of 3.7 equal size, existing apparent size actually size validity If next to each other, difference; When in some distance apart. constancy The effect of Perception. context on apparent size. J.Hochberg, through deception; of familiar but having a well reality the objects are In this way we can promote 3.5 and also question the objects as concrete depth cues. you could measure the relationships between the sizes and shapes of building surfaces, and contrast them with apparent perceptual changes that occur as you approach you would note greater differences in the buildings, the foreground, while changes in the background could be less detectable; and still these are changes can still in the image and recognizable as such. We acknowledge a shapes actual properties even when we cannot see it from its optimum viewpoint. 36 -l - 2 3 3.8 Senses Considered as Perceptual Systems J.J.Gibson, representation of an object or a scene and how A pictorial closely we can get to the actual perceptual real scene is such as use of constancy of the dependent on the effective usage of depth cues; linear familiar density texture perspective, gradient, or the objects. In order to have a retinal image that is an exact perception of the actual physical shape of an object, you would (in to one specific theory) be restricted With position, *the information relayed each progressive change in contains vantage point. less of the attributes of the original physical shape. Eventhough a shapes retinal image is not absolute, we know that simple design considerations Not also would Without this is; a shape itself be a formidable task, with a design being given to every possible vantage point; only could this prove to be aesthetically, image rational impossible structurally but and economically. 37 Wundt Poggendorfi Hering 2 3 (A) Muller Lyer Wundt Experimental From E.B.Titchener, 3.9 Psychology. 3.3 PERCEPTUAL ERRORS & ILLUSIONS Another example of how an optic array cannot explain what we has to perceive do with perceptual errors which psychologists have such optical examples of There are many illusions.- studied. "According to for Illusion, example, Mueller-Lyer the converging lines of 1 and 2 in Since 1-2 appears near shorter than This would explain 2-3. it angle, same visual the subtending depth cue of the suggest to nearer than segment 2-3; appears while of the Therefore it has been reasoned, segment linear perspective. 1-2 theory perspective have been thought 3.9-A figure the the should appear as being illusion due to the unconscious use of a depth cue where there is, no fact, horizontal real depth." .6 As the retinal size of the section 2 remains constant, should the distance appear to decrease, This 3 in the size would also reasoning would also illusions. 38 apply to appear to decrease. various other size 3.4 ORGANIZATIONAL FACTORS Any shape can be reproduced through use of various school, the The Gestalt whose intentions were to re-analyze our perception of has world, figural content. by it's form can be altered and that elements, done and what is organization on the studies extensive finally subject perceived. of We can address some of these issues which have some significance to the perception of architecture; "Determinants of surface, boundaries. definite ... are based on the figure- organization, ground demonstration: hard They argue: with Perceived figures appear to have a recognizable indefinite amount or shape, and appears For a shape to be perceived, the outline can be perceived with all very as form. different different, The perceived a. were set of and of patterns to explain what would be region the more it tends to be (figure 3.10-A) figure. PROXIMITY: perceptions a figure-ground organization. AREA: The smaller a closer seen as b. in alternative of these rest on shape perception." 3 .7 conclusions Thus several to extend some must be a figure: it objects and buildings, of depth and spaces, scenes - definite behind the contour that belongs to the figure. figures, and Whereas ground is less surface like, without boundary same shapes are Objects that grouped together. (figure 3.10-B) 39 closer together tend to be 0 0000 A B o 000 00000 00000 00000 00000 OO OO 00000 00000 00000 00000 00000 00000 00000 00000 000000 000 00 00000 00000 2 3 2 4 3000( C X X) I 2 If E ,qqq 2Pj D I hbh'. 2 3.10 J.Hochberg,- Perception. Examples of the Gestalt law of organization. c. CLOSEDNESS: Areas with closed contours tend to be seen as more open contours. figure than do those with d. SYMMETRY: it tends e. GOOD CONTINUATION: tends to to The more symmetrical a closed be seen as be seen interruptions contours. These laws in figure. (figure region, will straight make or the more (figure 3.10-D) The arrangement of figure which 3.10-C) the smoothly fewest and ground changes curving lines or (figure 3.10-E) 3.8 could be conflicting with one another; their relative strength and which would dominate the other is yet known; or therefore we cannot not explain or predict which figural organization would be perceived, unless in their simplest forms. 40 If the necessary information about the the world can provide all an in surfaces order of spatial and the would not be applicable. of figure-ground factors has been demonstrated informations, limit do have their organizational arrangements can and that specificity, no of organizational However it such movement parallax that moving an observer then experience theory Gestalt ambiguity space, in would context, urban to a viewer's movement relative that we take the position indeed have a significant affect on what is perceived. Hochberg offers some evidence to clarify the arguement: not only are the sizes but the information to the viewer, relation larger and motion parallax to an actual in different that the viewer different. In the case because the movements of the observer are both of the model, faster in can relation to the size of surfaces. the model, concerning information provide of the organization spatial from each is of receiving capable model architectural setting, architectural is an comparing In Yet the in the actual architectural setting, the relative size of the observer and his movement as insignificant that The visual depth is produced to his environment are so the received motion produced information perceptable.3.9 less becomes compared field very information studying a detail angle through which we perceive relative narrow. of Thus a our scene is sensitivity limited. of a large object, your field 41 to motion When you are of vision may depth but your awareness of that whole object encompass the is obscured by your focused attention on the information specific detail. masses. indistinct scene reveals In of us is front the physical set permanent and unconfined. is is only through eye It can be added to this movement that details glance of any A first predominantly peripheral. Vision is first impression. for roving eye of the Yet the constantly confronted with a framed the most part world, viewer visual angle subject to change. This is the window through which he acheives his perceptions and conceptions Through peripheral vision of the world.3. once 1 0 the significant objects of a scene are recognized, the possibility to construct the layout without having to study the whole achieved. But peripheral guarantee a sequence comprehended in taken consideration under scene vision in of events an architectural how is and of itself cannot to be scene. is in detail a perceptually What needs to be viewer perceives in sequence as a result of his movement through space. "Rhythm space, isa form for there of movement can be no movement (without time) or only over time provides us with an views of detail 42 only of to time and through (without space). opportunity understanding of rhythm in art."3 Successivefoveal consisting .. substantiate space Only time our 11 take place over an amount framework provided by the peripheral of time within the The time factor in context. order to combine a sequence of glances. is time factor shapes require In more time to be experienced, and thus arranged in memory. you are offered what is film shot (or an establishing called in In architecture this larger because the amplified very important. storage/memory need some perceptual objects Even small is perception a long shot) which gives the context for the detail in other closeup shots.3. of ways in "The variety is also 1 2 a unique of aspect their designs view their which architects profession. Few other designers rely so heavily on perspective and axonometric The example of "architectural" or "view camera" projections. is perspective particularly unique to the environment.Flexible display interior It axonometric systems and the ability interactive large scale in film. is allowed to in chiefly they will computer graphics displays, this is settings, simulated an overview of the space, shots to 3 13 perspective views are also important." . is often found that when an individual explore architectural often seek equal to an establishing At present architects rarely utilize such possible interactive facilities. We know that as the viewer moves the optic array changes, Objects in the field of view exchange places, obstructed and so on. For the objects become visible creates the problem of providing a set 43 architect, this of optic arrays that are comprehensible, Up recently, until have not have had the tool architects them to move through enable particular context. space and elements to of architectural relationship pleasing. interesting, and aesthetically to examine to the each other and to a In my opinion the advent of computer graphics (with movement capabilities) can be an ideal tool as an aid for the design of space as well as the communication of it. "Where the computer has had an enormous impact on design is in the design development phase. It lets us analyze so many issues so rapidly that the architect effect a particular the building's shape or orientation structure, energy use, the contextaul environment. 44 can immediately see the might have on, say windloading," 3.14 and FOOTNOTES Gibson, Senses Considered as Perceptual Systems. 3.1 J.J. 3.2 Ibid. 3.3 Julian Hochberg, 3.4 J.J. Gibson, Senses Considered as Perceptual Systems. 3.5 J.J. Co nstancy and 3.6 Julian Hochberg, Perception. 3.7 Julian p.31 Hochberg, "Visual 3.8 Julian Hochberg, Perception. 3.9 Julian p.34 Hochberg, 3.10 Ibid. 3.11 "Methodical Dokuchaev, N.K. Foundation of Architecture." p.89 3.12 Julian p.35 3.13 D.F.Stoker, N.H.Wengarten."CAD vs. p.21 1983 Dec. Record 3.14 Ibid. Gibson, Hochberg, "Visual Perception in Architecture." "Visual "Visual 45 in Invariance Perception. p.55 in Perception Architecture." p.86 in Perception Architecture." Course the on Notes Moscow: Gozzidate 1927 Perception in CAD" Architecture." Architectural "It is this the essence ability to motion which is simulate of understanding of space is vital, for at our movement within it." Tom Porter 46 Section 4.0 VISUALIZATION TECHNIQUES WITH COMPUTERS we When the consider compare the advantages available media design of models find both to be servicable; to those and today, of drawings, we For instance, models combine spatial information with a three dimensional form that is generally readily their understood inability to by the public. be adapted to However due to changes with ease, models are not used in the preliminary stages of design, but rather they are used to show the final as an explanatory tool often product. " Models serve most than an exploratory device.'' 4 ' 1 So the flexibility of drawings, their reproducibility and ease with which you can bring invaluable presentation- method prevalance. working two them up to Computer graphics and with date, makes them an accounts it's for potential their for in three dimensions can bridge the gap between these methods. Computers offer the most comprehensive and flexible systems Of all dynamic image making media at man's All man-made static. images. into two groups, or by construction. static For images, constructing an 47 Through As an example, photography, moving cinematography records while today. moving and There- are also two ways to generate them; recording, records images are divided disposal, image, we rely on manual 4.1 rendering Marcel Duchamp, techniques like Nude descending a staircase. drafting and 1912 painting. Unfortunately these traditional methods provide us with only static images. Man's attempts to record movement throughout history have included cave paintings depicting bison with many legs; Echo lines surrounding characters in cartoon strips or Marcel Duchamps 'nude To fulfill seem descending a staircase' as a time exposure.4.2 the need for fabricating moving images, to be the answer. They offer the method of constructing dynamic images; in most fact computers convenient because the computer itself can have a dynamic environment, the user can turn a still movement, image into a moving one. as another. dimension, is For the computer, no more calculate than the other spatial dimensions. 48 difficult to 4.2 One of the most combining video Tyler Peppel, 1984 a realistic Live Action Video with Digital Imaging simulations is computer generated model technology. This can provide produced by with advanced film and the closest sensation possible to traveling through space. As an example of computer graphics imaging intergrated with other media, generated is: live image.The "Digitally action video was architectural combined with usage of a computer such a technique created structures may be viewed in any number of environments by simply playing a variety of analog footage in combination with the graphics... environment is dynamically Redesigning the urban only one limited application of the ability redesign the visual content of a video tape sequence within the context of movement and time."4.3 49 to In today, architecture computer specifically computers, graphics are primarily used for drafting, cataloging and of today's imaging tool capabilities dynamic It is.customary for as a design tool. than information rather handling allows computer, to the dynamic express designer you to The have to a ideas. translate his mental three dimensional image to a two dimensional drawing then later back into a three dimensional model. Computer graphics by taking can eliminate this costly and intermidiary step; the designers concept direct dimensional and recreating the image.4'4 "The computer technology has moved so rapidly outpaced In same three to apply it our ability the past, in redevelopment immediately." of urban areas, that it has 4 .5 especially low income projects, it was common practice to design a series of identical buildings that by their simplicity would defer the possible high cost of building and design. Unfortunately this practice makes for a rather sterile living environment. "Design is a disipline of function, logistics, and economics moulded by aesthetics. The first three parts of this can be safely turned over to the machine, designer for aesthetic." 4 . 6 his most meaningful Lawrence Lerner 50 formula thereby freeing the contribution, that of the With of advent computer graphics, computer can cost store all composing building most importantly can be avoided. codes, The construction and With the computer keeping track of all such information, factors, age, computer design compromises graphic symbols; system the the as structural, designer can and mechanical devote his even energies an environment that not only meets to the project requirements, but also considers the final outcome from a humanistic approach. Once construction information can be created from any angle The computer can entire space loaded as a data base, in any direction. views simulate an observers walk through the allowing perceptual senses as the urban whole is it the experience would happen experience as in to register on the reality; opposed to "stressing the momentary 'jewel' ."4' "The only convenient to work with a still image Because way of constructing 'dynamic a into environment' that will transform the moving one." 4.8 environment with which to have no testing architects a dynamic image is explore and predict the effects of an architectural space aforehand, has provided the impetus for much research, for in our ever complex and changing environment, confronted with complexities, deadlines some to problems reference to draw solutions that from. 51 problems as yet designers are of increasing have no past 4.3 The benefits designer in "City Scape". Moving Picture Company, of a computer generated model is allowed space three are numerous. the freedom to rapidly dimensionally, bring forth England. reshape The concepts an assortment of forms stored in the memory, and assemble them on a given site. A free object and form contour then transformed can be -combined with into a perspective a given allowing the designer to zoom in and walk around the resultant space. Objects that are illuminated by the sun will and -reflect shadows objects. a program called or light receive cast accurate shade from nearby With the aid of more advanced programming, such as by professor Greenberg Stretch, of a computer can generate 52 Cornell theoretical University, three SURFACE "TEXTURE" MAPPING 4.4 dimensional "texture" Mapping. Programs of Computer Graphics, Cornell University. concepts of buildings in color. These can then be overlayed on photographs of existing sites and with a simulation of real time movement an architect can explore visually the implications of his concepts of space.4'9 The utilization of computers for accurate by Dr. James Blinn. composed - of lines , them the appearance techniques known realistic "Starting with a wire frame drawing he added solid and then overlaid rendering was begun blocks - creating surfaces these surfaces with textures to give of reality." In this way he made the as surface modelling effective for the rendering of three dimensional the programs are written, it is objects. relatively Today, easy for even a novice to create any object using the same techniques. For the most part, present day use once of graphic 4 .10 displays utilizing real-time capability are limited to flight simulations in military training and simulations of space vehicles passing planetary bodies. 53 4.1 IMAGE TRANSFORMATION Though we have progressed rapidly in our ability to generate images, realistic our methods of information of objects combined communicating the spatial with mathematically complex input methods have often the use of computer aided design facilities. order for CAD systems to be truly effective object and also rapidly In they must be user friendly by allowing the user to define, the in These difficulties information have not kept up the pace. discouraged geometric inputting manipulate and edit display it for visual confirmation. Some of the devices that empower the user with the ability to perform complex functions with ease are; the light pen the digitizing tablet and the joystick. a number of methods of graphical There are inputting that are becoming more widely accepted and taking the place of the standard method of typing numerical sequences. "One very popular method is known as "lofting", cross-sections of an object are of serial is This defined. map. topographic (figure x) The like tracing Each figure the has "A second approach can A line method.(figure z) from a from contours precise a elevation. computer can automatically combine these two dimensions to create three dimensional solid a where a set interactively plane. shapes." 4.11 be thought of as an extrusion can be generated from a point, a In each case, the direction of the extension can be controlled and has a unique relationship to This "sweep two dimensional definition. the original architectural for appropriate very is method" representation design." 4.12 54 (B) 4.5 A. Extrusion. B. Loftinq. Programs of Computer Graphics, Cornell University. (A) Essentially, a computer graphic processing unit, a display system is processor made up of a main and Obviously the size of your "core store" an interface. (memory bank) will determine the amount of detail that you can specify; but it is to the peripheral equipment which is For designer. it delegates the most important ease with which the you can communicate with the computer and hereby generate the image. Having entered the information for a three dimensional model, you would like to processing unit has stored in it's memory. for the image transfer onto the all screen. The central the coordinates of the model You have to call up a specific point of view the because of the relationship it computer to observer the object. needs to know Given these the new coordinates the computor calculates a number of views to represent the desired image. photographs the image from different memory. 55 In a sense, the computer points of view in it's 4.6 One of the greatest advantages of computer graphics is immmediate visual not so simple. dimensional This feedback. It description a viewer) picture point emanating Yet the journey to involves the transformation determines the connecting Object and Eye Coordinate Systems. D. Greenberg The Computer Image. into a two dimensional the screen is of the three perspective. - intersections of View Rays in the environment from the viewers with the eyes with the (A line eye of the an imaginary plane. of a point on the "To mathematically calculate the position display screen that corresponds to a point on some object, the standard procedure is to first transform the point from system" to the "eye coordinate coordinate the "object system", where the origin is fixed at the viewpoint and the The coordinate Ze axis is pointed in the direction of view. system is fixed to the observer's eye: it moves and rotates as the viewing eye moves transformation and the head matrix rotates.( used is 4.6 ) A figure this to enact transformation. Note that the eye coordinate system is a lefthanded cartiesian coordinate system, with the Xc axis to with the Xs and Ys axis of and Ye upward to align the right the display. by projecting can be generated simply display perspective A The each point of an object onto the picture plane. easily image are projected Ys) of the (Xs, coordinates computed from similar triangles but require dividing by the depth (Ze) coordinate value." 56 4.13 4.7 (A) Vector and (B) Raster Displays. Donald Greenberg The Computer Image. Surface Detection After the computer has begun the process of transforming the three dimensional model into it must make decisions surfaces. a because it does environment are not visible. distinctions in real opaque objects. Raster screens on a Each not not an easy task know what parts for of the life because we cannot see through In a Vector display the solution line segments, is to however for it is necessary to compute the visibility at (Pixel) of the image plane. element, raster This is We have no trouble making these determine the end points of all picture lines and Surfaces that are hidden or portions thereof that computer each point perspective, regarding all visible are occluded must not be shown. the two dimensional screen, is the shortest representing unit a (Pixel, 'short available single for graphics for display point.) point in a plane must be compared to every other point 57 4.10 Programs of Computer Graphics, to determine complex an which is closest to the environment the greater the Hidden Line Removal. Cornell University. observer. The more number of points to be measured and so the greater the amount of time to compute. An approach to the problem is to catagorize solutions two ways. Object space solutions perform the calculations in three dimensions and at the mathematical precision of the computer. sort by Image space methods retain depth information but lateral position of the picture and only to the resolution of the display device. The next step for the computer is to sort the front facing points from the back facing points. prevalent image space methods, Buffer. Windowing, There Scanline, are three and Depth Window methods repeatedly divide the image into smaller windows until either the visible surface is easy 58 enough to discern or the window is resolution as small as the desired of the picture. Scanline methods that are sort only those planes in an object space intersected by a plane containing the given Scanline. A Raster screen image is generated by sweeping horizontally across alternate scan lines from top to bottom. Specialized computer hardware can perform these functions fast enough to simulate motion. The Depth Buffer is to calculate will be approach is by far the intensity based on observer. Depth perspective is the information color of calculation an orthographic is these methods, Second, eliminating these lost the is The idea The intensity -closest simplified to because the the projection. image space methods are sampling nature jagged edges or description shadow and texturing. problems, point because of the resulting in environmental simplest. of each Pixel. Two of the disadvantages of these that the is of lost points. ignored, thereby maintaining Object space methods avoid three d-imensional data and precisly computing the information. 59 environment 4.8 Program of Computer Graphics, Cornell University. Model Shading, with Transparency Simulation. Shading Models Having distinguished all visible surfaces, the correct intensities for each Pixel. an accurate model include color and light. of how objects we must next find This is dependent on reflect light. the intensity reflected light direction, and the orientation and the textural the surface. The action of striking The light transparent objects. The shading elements, element is models ambient, results The light light attached to incident light in three as with be absorbed by the will be reflected. is and specular. 60 properties of be transmitted, light will reflected diffuse, a medium will object and converted into heat. In of related to the composition of the source, light possible events. must spatial distribution of the reflected Most shading methods presume that is It made up of three The ambient light from the environment and so reflected equally in all directions. specular are related elements reflected light is to specific Diffuse and sources. dispersed equally in all Because directions, we can also say that the viewers position in relation to the surface does not affect the intensity. Ambient light accounts for some portion of reflected light and this is objects lighting that do not receive direct are why rarely rendered completely black. Specularly reflected entering it, as in reflection type light is bounced off an object without the case of a mirror. Since the angle of equals the angle of incidence, of light that the observer sees the amount of this is dependent on the surface orientation with respect to his position. Color Another model calculates the color shift of light. This can be expensive computationally but has proven to give the most accurate A Ray renditions. Tracing viewer. method extends When the rays arrive is dispersal at "tree of their rays" first model transparent from the surface their and they continue on. calculated can enable the viewer to a This method objects. types of color. One is recreating the color of an existing environment. The There are two catagories for specifying other is psuedo-color, where abstraction. 61 the color is used as an In conclusion, create a we find there are five continuous tone computer major steps image, required to (specific to raster screens): 1. A mathematical description of the image must be fed into the 2. computer. The three dimensional image must be transformed into a two dimensional perspective. 3. A determination made. 4. This is of all visible known as visible lines line and surfaces must be or surface algorithm. An illumination model must determine the shade or color of each surface. 5. The appropriate red, blue and green intensities must be selected to represent the color specified by the illumination model. 4.14 INTERACTIVE DESIGN SYSTEMS. 4.2 For a computer to be able to simulate effectivly two things. 1. It's own ability such as points, it to process and read complex lines, curves, shades, color relies on information, and specified three dimensions from the designer. 2. given The degree of it's an uninterrupted i.e. whether interactive capabilities, flow of information can it continuously update the existing data. We distinguish "event driven". an interactive computer The computer waits after 62 by saying it is the completion of each command enters new for the data, operators and defined object on all be given to the next that information levels, host move. then the would operator effect the that information needs to computer. subsequent views will reflect If Having done that change. this all Alternatively if the operator merely wants to zoom in to one particular aspect of the object this the display into kind of move can easily processer provided that it. When we say driven", we mean that When processing the large it that relies an image it amount graphics system, a the image has been loaded graphics system is "event on input from the designer. waits for of processing one small be accomplished by each command. Given capability needed change in for a design could tie companies mainframe to the exclusion of all other work. a up a This is when the advanced technolgy of the new display processors could easily accomplish the task leaving the mainframe free to attend to other projects. The evolution of computers thus far has seen the increased ability for menial jobs the display processer previously designated "Distributing the intelligence", development. enough is to handle more of to the the mainframe. the term coined for this Display processers have now been endowed with intelligence and calculation abilities to make them CPUs in their own right. If you examined the process of drawing a circle how the computer works. An interactive 63 you could see computer responds to an operators commands by noting example the computer brings up picks "circle" from the drawing it's my move". routines. computer waits because For The operator at this point "knows" it menu. The a dot for the center of the circle, locates the operator "your move, that you need 2 commands to draw a circle, one for the center, one for the circumference. computer switches generates a because circle time to The operator to circle. a drawing interactive an easy task second and it From this as dot. routine process takes appear on the screen and the computer The and continues almost no "knows" what it stage the operator can work with the computer on a higher screen. circle The drawing is has drawn. circle it's locates level. The computer can treat the a whole, and All this is made possible by the expanded power and so it can be manipulated on the memory capacity of the display processer. We can base our support of computer graphics as the optimum method of communication 1. The many possible 2. In certain on the following viewing points cases existing subjects and mathematical 3. That data are reasons . and distances available. mathematical descriptions of analysis of movements may be used. expressed as finite numbers prevents the build up of dimensional errors. 4. The computers capacity for storage and processing allows drawings to be detailed in depth. 64 ECONOMIC FEASIBILITY Comparatively accessibility practical inexpensive has and With made has technologically university 4.3 the introduction processor, display dynamic opened advanced reseachers processing the computer field architectural of the relatively have developed views dynamically. supplemented with representations has the of include firms not the just or the military. manufacturers resolution greater imaging more to inexpensive special color monitor additional three micro- machines to One company carrying such product is the Evans & Sutherland Corporation. high and Their device is powered by a computer circuitry that can dimensional objects. a produce This machine capability of calculating and displaying shaded perspectives 30 times conceivable to show an a second. object in At this speed, motion. it is Conventional computers cannot perform this function, at best they take several seconds to At present the cost calculate the movements for a single of such special machines still them out of the reach of most architectural progress further into the field the future affordably priced machine for larger firms. 65 firms, view. places but as we may hold an PRACTICAL APPLICATION Among architectural had extensive firms, involvement development of CAD. design, 4.4 from the presentation drawings, skidmore, in owings and merril computers, "Their system ties sketching, through engineering to project management. focuses on the initial design phase, specifically together initial has all design the facets of development, analyses Much in of and and working their research for example the effects of specific materials. In an interview in Progressive Architecture, Douglas Stoker, director of computer services, discusses the specifics of architectural design and how computers The three are: its major components of a CAD system for Its graphics application they say capabilities, its programs. that presentation "only As in data for the Architectural than most other architecture base structure and graphics capabilities architecture is of a design problems so closely solution. elements can serve these needs. solutions have a the visual linked to its greater number of design solutions. They require a vast number of colors to render shapes and shadows and to represent perspective If the solid void. and axonometric architecture is visual and Also they rely heavily on 4.15 projections." the sole design media that ultimatly links presentation of a design with it's solution. Then how we interact with our drawings determines the rate and result of our progress. This is 66 in evidence in many areas. !11.7m 9 p 1 ( 4.9 67 Skidmore Owen & Merrill Two Detail Design Proposals. Obviously the number of components in. an architectural is great. Backgrounds An accurate their size inch. facade scale presentation thousands over of an environments size these architects "If require could incorporate is 100 to professions. display can There ranges and orchestrated there is 1000 are times amounts elements, to fractions actual very of lines. 100,000 ranging from hundreds of feet The design alone scheme of an size and it's larger than other few systems of data, that able to heretofore on vellum. any remaining doubt about the amount of processing needed in graphics application, Merely consider the simple arithmatic of it. Suppose the picture is a modest raster image of 1000 x 1000 picture elements. Each one of these Pixels might be switched to 10 different levels of intensity, that is: 10 degrees of brightness, and each one might assume blue and any one of 10 different green, combinations the three primary additive of red, colors.If you wanted to see an image in which most of the Pixels were used, and which could move in real time, you would have to use a computer that could consistently perform at least 100 million calculations every 1/30th of a second." 4.16 With financial support of the film researchers have spent much time on a computer graphics. realistic to images "The are several very large it of articulation dimensions encourages The provision is 68 " 'Realistic' of CPU power, computed new, of sometimes such as Cray for each frame." way while economically yet; different of this that not on supercomputers elements a indicate real-time, amounts seconds industries, "quest for realism" in date possible, hours on Vax-11/780) several design. to them in generate consume requiring even The results images feasible and television in 4.17 the thinking more realistic (or three about mental perspective equates the importance of computer aided design with Brunelleschi's perspective. For it the invention of invention of linear has not only freed the designer from the preconceptions associated with static drawing but opened new windows on his concept that spatial was, thinking and brought him hithero, inside his inside a head." C.H. Eastman 69 FOOTNOTES 4.1 Tom Porter, 4.2 L. 4.3 Tyler Peppel, 4.4 How Architects Visualize. Moholy-Nagy, Vision in Motion. p.84 p.249 Digital/Analog Video. p.59 Nicholas Negroponte, The Computer Simulation of Perception During Motion in the Urban Environment. p.124 4.5 Donald Greenberg, The Computer Image. p. 30 4.6 Tom Porter, How Architects Visualize. p. 104 4.7 N. Negroponte, Computer Simulation of Perception During Motion in the Urban Environment. p.152 4.8 John Lewell, 4.9 Tom Porter, How Architects Visualize. 4.10 John Lewell, Computer Graphics. 4.11 D. 4.12 Ibid. p.14 4.13 Ibid. p.16 4.14 Ibid. p.21 4.15 S. Doubilet, Architecture. 4.16 John Lewell, 4.17 Hubbold, R.V. Representation. Computer Graphics. Greenberg, p.19 p. p.17 The Computer Image. p.13 "The Big Picture" 5:84 p.84 S.O.M. Computer Graphics. "3D p.26 Real 70 100 Progressive p.45 Time Display & Raster "Happening attracts us more spontaneously than things do, and the prime characteristics of a happening is motion." R. 71 Arnhiem. CONCLUSION One of the greatest problems in architectural design today, is understanding the three dimensionality of a project before it has been built. Even though architects think- spatially, still through two dimensional elevations. their are trained primary means of communication Computer graphics representations; techniques can elaborate and are plans and allow designs to be evaluated thoroughly at the preliminary stage, construction of to and the costly scale models can be replaced with fully textured and shaded images on computer screens, can be manipulated on screen, images that possible viewing angle. to walk about the What the future holds is project before from any the ability the construction documents are even begun. Only time movement even can tell capabilities the In aware of the effective spatial can the worth days to of come, laws of perceptual a system with real-time these to designers level has will experience another At this systems capable been need for a of relaying of understanding, via A computer with dynamic visualization capabilities support the conceptual ideas of the designer while upholding the integrity of the actual project. will not point become more and the method of communication, information movement. impact would have on design. potential measured. truly us what be the ultimate translators Computers of man's concepts of space. 72 APPENDIX Performing Arts Center 74 3-D Computer Visualization 77 Computer Wal l 79 Painting From: Ernest Burden, Design Simulation. Wiley Interscience Publication: New York, 1985. 73 Performing Arts Center This project was entered in the Environmental Arts Competition whose program was to integrate the variety of structures of the Milwaukee Performing Arts Center. The architects used computers to develop their design. They used the computer graphics lab of a local technical college to enter the existing design conditions into the computer. These comprised the original building and site arrangements as the architects envisioned them, including the main structure of the center, a horse chestnut grove, a water fountain, the parking structure and overpass, and an outdoor pavilion. First, the coordinates of the existing site and buildings were entered into the computer and a three-dimensional line model was created. Next, proposed design elements were added, viewed from various vantage points, and evaluated; the heights of the laser towers were adjusted and refined, for example, still in line drawing form. The scheme they developed was inspired in part by Edmund Bacon's Design of Cities, in which he examines the use of minarets around a mosque as a device for defining space in Islamic architecture--establishing "a transparent cube of space infused with the spirit of the mosque." For the Arts Center, the architects proposed "minarets" (based in form on the column detail of the original building) that would transmit laser beams into the sky, enclosing the site in a staccato-colored ring and creating a holographic effect that would broadcast events at the Center to the entire city. Lighting effects were redoubled in reflective glass entrance arches and in reflecting pools encircling the site, defining the property, tying the site to the Milwaukee River, and reinforcing the formal Islamic theme. 74 TIT mr I Filly'N II-111101[la - I~ir~ rr-nj~4~j r WirIrtIIrLh~I I111I 75 Performing Arts Center Having developed their design in a three-dimensional line drawing form, they used the data in two ways: to create computer models with solid surfaces, shaded at various sun angles; and to derive dimensioned drawings. Material specifications were added in note form, and parts were refined and reinserted in the overall design. Reproduction drawings of the PAC grounds were obtained from the City of Milwaukee to provide the accuracy and back-up material needed. A three-dimensional model was established of all existing architectural features. From these models, the architects were able to fully visualize the existing massing and site features. Various schemes were developed in sketch form which were inserted into the database. Evaluating the massing, scale, size, and texture helped to solidify the development of the design. The computer allowed them to clearly evaluate the heights of the laser towers by adjusting them many times until they were finally approved by the design team. Time was also a major factor in using the computer. For example, the space-frame roof truss on the Peck Pavilion was created in less than six minutes. The architects were then able to look at the space frame from various angles in perspective, from an aerial to a ground view, without reconstructing the initial input. These concepts were manipulated and enhanced with various colors until they felt comfortable with the design. A variety of perspective images was stored in memory. Multiple perspectives were reproduced on paper via the plotter. Surfaces were shaded at various sun angles using the solid modeling mode. This was then captured on film from the monitors and mounted on the competition's required boards. 76 3-D Computer Visualization Using today's computer capabilities, three-dimensional images of any project can be viewed at any stage of the design development stage. These are generated from the two-dimensional orthographic plans. Using the two-dimensional mode, room outlines and detailed modules are used to investigate alternative schematic options. The final schematic design becomes a detailed drawing by substituting outline modules with detailed modules. A three-dimensional visualization can be generated from these two-dimensional plans. The viewing height and angle can be adjusted to show any perspective, Three-dimensional modeling is now possible by generating wire frame images and enhancing them with the hidden line removal mode, and surface shading can be added. Instant pan-and-zoom features bring detailed design elements up close for examination. This is a totally new way to communicate your design ideas. For client presentations the dynamic movement of the computer-generated images makes an even more effective simulation of the space than the individual still frames. 77 Mummans om IE =aMA i eaemm M ,"V. &,LV 78 M5 rAWA PA a CMAWAA Computer Wall Painting Architects work in three dimensions. In general they draw a plan or draw a perspective and finally build a model and photograph it. The computer allows you to generate, from the very beginning, a three-dimensional database with not only the thickness of material but the extension in three dimensions. Just as you would build a model with little blocks, you're able to build with electronic volumes: This example shows the comparison of a rough working model and the equivalent electronic model. This was in a very early stage of three-dimensional visualization, but it shows that any shapes you can present with a working model can also be presented by computer. A comparison is shown of a working model and an electronic model on a CRT using the three-dimensional database. On the right is a device developed at M.I.T.'s Visual Language Workshop. It is a largescale plotter, which allows a plot using a spray-painting method on large surfaces, a plot of colored computer data. This could become a major influence on certain architectural simulations. With a largescale plotter it would be possible to generate the facade on a computer and previsualize it in full scale before it is built. 79 08 BIBLIOGRAPHY Form 1969. Stanford. MIT Press MA: Anderson, Cambridge, Appleyard, Donald. Planning 1976. MIT Press MA: Use and a Pluralist in Architecture. City. Cambridge, Appleyard, Donald. Planning and Design. November, 1979. Visual Simulation in Environmental University of California,Berkeley: Arnheim, "Buildings Rudolf. Architecture Press 1983. Barthes, 1983. Berger, 1985. and Visual Roland. John. Camera The as Perception. Percepts." VIA Cambridge, Lucida. 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