COURSE NUMBER/TITLE: GDD-450/650 Three Dimensional Game Design and Development I CREDITS:

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Mathematics, Statistics & Computer Science
University of Wisconsin-Stout
Jarvis Hall Science Wing 231
Menomonie, WI 54751-0790
COURSE NUMBER/TITLE:
GDD-450/650 Three Dimensional Game Design and Development I
CREDITS:
4
COURSE DESCRIPTION:
Hands-on experience developing 3D video games. Design and
development of 3D games from concept to prototype in teams,
modeling the approach used in the game development industry. The
first of a two-semester sequence; to be followed by GDD-451/651.
Prerequisites: Take GDD-325 Two Dimensional Game Design &
Development and one of the following: 1) completion of or concurrent
enrollment in CS-343 Mathematical Foundations of Computer
Graphics, or 2) DES-372 3D Modeling and Animation and completion
of or concurrent enrollment in either DES-374 3D Modeling and
Animation II, DES-378 Animation Studio, or DES-379 Comics &
Sequential Art Studio.
TEXTBOOK:
Holistic Game Development with Unity, 1st Ed., by de Byl (adopted Fall 2012, for computer
science sections)
Creating Games with Unity and Maya, 1st Ed., by Watkins (adopted Fall 2012, for art
sections)
COURSE OBJECTIVES:
Upon successful completion of the course, the student will be able to:
1. Demonstrate an understanding of a commercial game development environment.
2. Conceptualize and create a prototype of an original 3D game title.
3. Synthesize fundamental game design, visual art, narrative development and programming concepts
in the development of the prototype of an original 3D game.
4. Develop documentation for all art and programming components necessary for the development of a
successful 3D game.
5. Demonstrate team work and leadership skills in the creation of a game.
Additional Graduate-Level Objective and Learning Outcome: At the conclusion of the course, the
graduate-level student will be able to:
1. Demonstrate project management skills by serving in that role for the prototype development.
COURSE OUTLINE:
1. The commercial 3D game development environment (Objective 1)
a. User interface
b. Game engine, physics engine, rendering engine
c. Models, meshes, texturing, animation
d. Maps, scene management, lighting
e. Scripting
2. Game design and development concepts/skills (Objective 2)
a. Game design theory
b. Game research skills
Updated 8/2015
9/2012
3.
c. Game requirements
d. Development team roles
e. Game development process
Game development of a prototype (Objectives 2, 3, 4, 5, and G1)
a. Project management
b. Project scope
c. Concept implementation
i. Visual design/development
ii. Game play design/development
iii. Audio integration
d. Testing
e. Documentation
Updated 8/2015
9/2012
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