Mathematics, Statistics & Computer Science University of Wisconsin-Stout Jarvis Hall Science Wing 231 Menomonie, WI 54751-0790 COURSE NUMBER/TITLE: GDD-450/650 Three Dimensional Game Design and Development I CREDITS: 4 COURSE DESCRIPTION: Hands-on experience developing 3D video games. Design and development of 3D games from concept to prototype in teams, modeling the approach used in the game development industry. The first of a two-semester sequence; to be followed by GDD-451/651. Prerequisites: Take GDD-325 Two Dimensional Game Design & Development and one of the following: 1) completion of or concurrent enrollment in CS-343 Mathematical Foundations of Computer Graphics, or 2) DES-372 3D Modeling and Animation and completion of or concurrent enrollment in either DES-374 3D Modeling and Animation II, DES-378 Animation Studio, or DES-379 Comics & Sequential Art Studio. TEXTBOOK: Holistic Game Development with Unity, 1st Ed., by de Byl (adopted Fall 2012, for computer science sections) Creating Games with Unity and Maya, 1st Ed., by Watkins (adopted Fall 2012, for art sections) COURSE OBJECTIVES: Upon successful completion of the course, the student will be able to: 1. Demonstrate an understanding of a commercial game development environment. 2. Conceptualize and create a prototype of an original 3D game title. 3. Synthesize fundamental game design, visual art, narrative development and programming concepts in the development of the prototype of an original 3D game. 4. Develop documentation for all art and programming components necessary for the development of a successful 3D game. 5. Demonstrate team work and leadership skills in the creation of a game. Additional Graduate-Level Objective and Learning Outcome: At the conclusion of the course, the graduate-level student will be able to: 1. Demonstrate project management skills by serving in that role for the prototype development. COURSE OUTLINE: 1. The commercial 3D game development environment (Objective 1) a. User interface b. Game engine, physics engine, rendering engine c. Models, meshes, texturing, animation d. Maps, scene management, lighting e. Scripting 2. Game design and development concepts/skills (Objective 2) a. Game design theory b. Game research skills Updated 8/2015 9/2012 3. c. Game requirements d. Development team roles e. Game development process Game development of a prototype (Objectives 2, 3, 4, 5, and G1) a. Project management b. Project scope c. Concept implementation i. Visual design/development ii. Game play design/development iii. Audio integration d. Testing e. Documentation Updated 8/2015 9/2012