COURSE NUMBER/TITLE: Three Dimensional Game Design and Development 2 CREDITS:

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Mathematics, Statistics & Computer Science
University of Wisconsin-Stout
Jarvis Hall Science Wing 231
Menomonie, WI 54751-0790
COURSE NUMBER/TITLE:
Three Dimensional Game Design and Development 2
CREDITS:
4
COURSE DESCRIPTION:
Hands-on experience developing 3D video games. Design and
development of 3D games from concept to prototype in teams, modeling
the approach used in the game development industry. Second of twosemester sequence; to be preceded by GDD-450/650. Prerequisite:
GDD-450/650 Three Dimensional game Design and Development 1
TEXTBOOK:
Holistic Game Development with Unity, 1st Ed., by de Byl (adopted Fall 2012, for computer
science sections)
Creating Games with Unity and Maya, 1st Ed., by Watkins (adopted Fall 2012, for art
sections)
COURSE OBJECTIVES:
Upon successful completion of the course, the student will be able to:
1. Integrate refinements into a prototype to create a completed 3D game title.
2. Analyze testing results and evaluate trade-offs to optimize the game experience.
3. Develop strategies and materials for marketing a 3D game title.
4. Demonstrate team work and leadership skills in the production of a game.
Additional Graduate-Level Objective and Learning Outcome: At the conclusion of the course, the
graduate-level student will be able to:
1. Publish a game for public distribution.
COURSE OUTLINE:
1. Refining skills learned in GDD-450/650 (Objectives 1 and 4)
2. Integrating audio (Objective 1)
3. Testing (Objectives 2 and 4)
a. Creating test plans
b. Gathering data
c. Analyzing results and developing change orders
4. Refining the game (Objectives 1 and 4)
5. Optimizing and trade-offs (Objectives 2 and 4)
a. Gameplay
b. Challenge
c. Graphics
d. Program efficiency
e. Responsiveness
6. Creating a full 3D game (Objectives 1 and 4)
7. Cinematics, Cut-scenes, marketing trailers (Objectives 3 and 4)
Additional Graduate-Level Course Outline:
1. Publication and distribution (Objective G1)
Updated 8/2015
9/2012
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