pry

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pry
The Context:
Making sure you have unbolted, unscrewed,
and unattached everything, begin to pry
the door panel from the door using a
wide, thin screwdriver.
Representing it in SNePS…
Rules to be implemented:
1. For some X, Y, Z, & U, if agent Y performs
action Z with instrument X, and X has
ability U, then U is a necessary condition
for/ component of Z.
Rules to be implemented:
1. For some X, Y, Z, & U, if agent Y performs
action Z with instrument X, and X has
ability U, then U is a necessary condition
for/ component of Z.
e.g. if somebody pries with a screwdriver,
and a screwdriver can lever, then levering
is part of the process of prying.
Rules to be implemented:
2. If some agent performs the act of
beginning something, then that something
will have duration.
Rules to be implemented (Maybe):
3. If any object has the property of being
bolted, screwed, or attached, then no door
panel can be removed.
Rules to be implemented (Maybe):
3. If any object has the property of being
bolted, screwed, or attached, then no door
panel can be removed.
4. If all objects are unscrewed, then a
screwdriver will not be used to screw
anything. (meaning that the screwdriver
will perform some other function)
Things that will happen next:
Things that will happen next:
1. Throw stuff into SNePS
Things that will happen next:
1. Throw stuff into SNePS
2. See what happens.
The End.
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