PHY2464 - The Physical Basis of Music 4/8/2005 PHY -2464 PHY-2464 Physical Basis of Music Presentation Presentation 23 23 Basics Basics of of Room Room Acoustics Acoustics –– II II [Reverberation] [Reverberation] Adapted Adapted from from Sam Sam Matteson’s Matteson’s Unit 2 Session Unit 2 Session 19 19 Sam Sam Trickey Trickey April April 7, 7, 2005 2005 PHY-2464 PHY PHY-2464 Pres. 23 Room Acoustics – Basics II Key Elements of Wave Propagation for Room Acoustics Reflection Absorption (transmission) Diffraction Resonances Other issues: noise PHY2464 - The Physical Basis of Music PHYPHY-2464 4/8/2005 Pres. 23 Room Acoustics – Basics II Observation and Query: The public passageway shown below has brick pillars and mirrors equally spaced along one side and a carpeted wall along the other. What acoustic role do these architectural elements play? PHYPHY-2464 Pres. 23 Room Acoustics – Basics II Destructive Interference Cancellation 0.5 m Reflection 1m Cancellation Cancellation 2.5 m 1m Consequence: No propagation Mirror Image PHY2464 - The Physical Basis of Music PHYPHY-2464 4/8/2005 Pres. 23 Room Acoustics – Basics II These architectural elements attenuate propagation by destructive interference from one side and absorption on the other subtract add Destructive Interference PHYPHY-2464 Pres. 23 Room Acoustics – Basics II Recall: • • • Reverberation time TR is the time required to fall to 10 -6 (-60 dB) of the original sound intensity. Except for early sound (at pulse on or pulse off), sound intensity grows and dies away exponentially; Hall Fig. 15.3 Reverb. time is given by the Sabine equation: TR = 0.16 V/Se where V = room volume and Se is its acoustic effective surface area = geometric surface times absorption coefficient for each distinct area: Se = Σ αi Si . PHY2464 - The Physical Basis of Music PHYPHY-2464 4/8/2005 Pres. 23 Room Acoustics – Basics II Room Acoustics: Reverberation Direct Sound Speaker Hearer Reverberant Sound PHYPHY-2464 Pres. 23 Room Acoustics – Basics II Why is reverberation (“re-speaking”) valued? • To even out the sound intensity throughout the audience. • To permit the sound to reach greater intensity. • To give a “fullness” or “presence” to the sound. • The downside? Loss of clarity, precision PHY2464 - The Physical Basis of Music PHYPHY-2464 4/8/2005 Pres. 23 Room Acoustics – Basics II Sound Level in a Room: • • Direct sound decreases as 1/r2 (r = distance from speaker) Reverberant sound (in equilibrium) is constant. How does the sound vary with distance from the speaker in this room? I = Ireverb [(rd /r)2 + 1] Or SIL = SILreverb + 10 Log[(rd /r)2 + 1] rd = distance at which direct & reverb. sound have same intensity PHYPHY-2464 Pres. 23 Room Acoustics – Basics II The Sound Level in a Room: • rd = distance at which reverberant sound intensity equals the direct sound intensity 3 ∆SIL (dB) 2 1 0 1 5 10 r/rd PHY2464 - The Physical Basis of Music 4/8/2005 Physics 1251 Unit 2 Session 19 Reverberation Reverberation evens out the sound: • Beyond rd the sound intensity is much more uniform than it would be if there were no reverberation. r rd SIL (dB) 83 82 1/r 2 behavior, no reverb With reverb 81 5 80 1 10 r/rd PHYPHY-2464 Pres. 23 Room Acoustics – Basics II Winspear Concert Hall University of North Texas rd rd PHY2464 - The Physical Basis of Music PHYPHY-2464 4/8/2005 Pres. 23 Room Acoustics – Basics II Winspear Concert Hall University of North Texas Reverberation evens out intensity and envelopes PHYPHY-2464 Pres. 23 Room Acoustics – Basics II Recall Hall Fig. 15.3: Intensity in the room (from a steady note) grows with time: • The sound intensity level builds up if the room is Intensity reverberant. Less More Reverberation Reverberation Source Time PHY2464 - The Physical Basis of Music PHYPHY-2464 4/8/2005 Pres. 23 Room Acoustics – Basics II Reverberation gives the sound “presence” Intensity Source Room Sound Background Time PHYPHY-2464 Pres. 23 Room Acoustics – Basics II Intensity Excessively long reverberation reduces sound clarity (“boomy”). Too short a TR makes the room “dry”. Source “Dry” Sound “Boomy” Sound Time PHY2464 - The Physical Basis of Music PHYPHY-2464 4/8/2005 Pres. 23 Room Acoustics – Basics II • What happens to the sound after many reflections? • Does sound go on forever? • Where does the sound energy go? • Heat is “disorganized” motion of the air molecules. • When the sound intensity drops below the ambient it is masked and lost for ever. PHYPHY-2464 Pres. 23 Room Acoustics – Basics II Amphitheater Epidauros, Greece Reverberation PHY2464 - The Physical Basis of Music PHYPHY-2464 4/8/2005 Pres. 23 Room Acoustics – Basics II Amphitheater at Epidauros Greece V = 3.6 x 104 m3 Se = 3.0 x 103 m2 25 m 62 m TR = 0.16 V/Se 20 m = 0.16 (3.6 x 104/3.0 x 103) = 1.92 sec α = 1.0 32 m PHYPHY-2464 8m Pres. 23 Room Acoustics – Basics II Reverberation Time for Physics (U. N. Texas) Room 102 S3 S5 S2 S4 Volume V Se,Room + N (0.8 sabine/person sabine/person) S1 TR = 0.16 V/Se PHY2464 - The Physical Basis of Music PHYPHY-2464 4/8/2005 Pres. 23 Room Acoustics – Basics II Reverberation Time for Physics Room 102 TR = 0.16 V/Se TR =0.75 sec Volume = 1600 m3 Floor 425 m2x 0.02 Tile ceiling 360 m2x 0. 60 Ceiling 65 m2 x 0.10 Walls 145 m2 x 0.10 60 People 60 m2 x 0.80 2 75 chairs 75 m x 0.60 45 Se = PHYPHY-2464 8 216 6 14 48 339 Pres. 23 Room Acoustics – Basics II From where did the reverb.-time equation arise? TR = 0.16 V/Se The time required to reduce the SIL by 60 dB corresponds a certain number of times the sound reflects multiplied by the time it takes (on average) to make a trip across the room. TR = Nreflectionsx < τ> PHY2464 - The Physical Basis of Music PHYPHY-2464 4/8/2005 Pres. 23 Room Acoustics – Basics II The number of reflections to drop 60 dB: 10−6 = (1 − α ) so N reflections −6 = N reflections log (1 − α ) N reflections = −6 / log (1 − α ) ≈ 13.8 / α Last step from properties of natural logarithm and conversion to common log. PHYPHY-2464 Pres. 23 Room Acoustics – Basics II The average time between reflections: The average time is the average distance traveled between bounces divided by the velocity of sound: < τ> = <d> / v PHY2464 - The Physical Basis of Music PHYPHY-2464 4/8/2005 Pres. 23 Room Acoustics – Basics II The average distance traveled between reflections: Will scale as the size of the room, d. For a cube d x d x d: 6(d3/6d2)= 6 V/S = d For a sphere of diameter d: 6 [(π [(πd 3/6)/(π /6)/(πd 2)] = 6V/S = d → d = 6 V/S PHYPHY-2464 Pres. 23 Room Acoustics – Basics II The average distance traveled in a room of dimension d: <d> = ⅔ d PHY2464 - The Physical Basis of Music PHYPHY-2464 4/8/2005 Pres. 23 Room Acoustics – Basics II Therefore, putting everything together: The time required to reduce the SIL by 60 dB is equal to the number of times the sound reflects multiplied by the time it takes (on average) to make a trip across the room. TR = (13.8 / α) x (⅔) (6 V/S) /v TR = (55.2 / v) V / (αS) TR = 0.16 V/ (αS) = 0.16 V/ Se PHYPHY-2464 Pres. 23 Room Acoustics – Basics II What is the “ideal” reverberation time for a room? •Depends on uses and on size Design Equations: • Trecommended ≈ R ∛ V; • R = 0.06 s/m for lecture, 0.07 s/m for music • For U.N.T. Physics Room 102, V =1600 m3, Trec ≈ R ∛ V = 0.7 → 0.9 secv PHY2464 - The Physical Basis of Music PHYPHY-2464 4/8/2005 Pres. 23 Room Acoustics – Basics II Reverberation Time (s) Recommended Reverberation: PHYPHY-2464 3 2 1 Speech 100 a Organ Oper ic s er Mu Chamb 1000 10000 Volume (m 2) Pres. 23 Room Acoustics – Basics II Summary: • The reverberation time TR is the time required to reach 10 -6 of the original sound intensity. • Sound intensity decays exponentially. • TR = 0.16 V/Se • The effective surface area Se of a room is the sum of the effective surface areas of each surface, αS. • <0.8 sec for clear speech, 1-2 sec for music