1 Domain specific scenarios 1.1 Introduction In the previous section, we have described the advantages of CONVERGENCE without reference to any specific organization or business scenario. In this Chapter, we describe four scenarios showing how CONVERGENCE could be used in the four markets in which the CONVERGENCE partners have specific experience –stock photography (Alinari), non-profit organizations generating and distributing video materials for research and education (FMSH), distance education (LMU) and retailing (Wipro/UTI). For each market we will describe : o The partner presenting the scenario, and the experience it contributes to the analysis o The main characteristics of the market o Currently available solutions o Possible CONVERGENCE-based products and services, and their advantages over existing solutions o Relevant implementation and deployment issues, o Possible business models o A SWOT analysis 1.2 Stock Photography - Alinari 1.2.1 Alinari Alinari - part of the SOLE-24 Ore Group – owns an archive of over 5.5 million original photographs - prints, glass plates, films, etc.- which represent a major resource for scholars of Italian and European history, art, society and culture. The company’s core business is the sale of rights to use these photographs, which it has recently begun to commercialize online (http://www.alinari.it/en/e-commerce.asp). Non-commercial users can access the archive at www.alinariarchives.it or through the company’s educational websites (www.edotto.it ; http://edu.alinari.it). Alinari is also a world leader in photographic publishing and is the only publishing house in the world that still uses the traditional collotype printing process. The company regularly organizes exhibitions of works taken from its archives and manages a major Museum of Photography (www.mnaf.it). As a stock photography agency, Alinari serves a professional market, in which it has four main lines of business, typical of other organizations working in the same sector 1. Selling photographs for use in commercial publications 2. Representing and providing services third party archives (e.g. photographic archives maintained by museums) 3. Acting as a representative for professional freelance photographers 4. Providing photos to teachers and researchers 5. Providing merchandise to the consumer market The company has recently analyzed ways in which CONVERGENCE could contribute to these businesses. The results are relevant not just to Alinari but also to other small-medium Stock Photography companies. In what follows, we summarize key results of the analysis. 1.2.2 Market analysis 1.2.2.1 The stock photography market In the mid 1990s, the market for stock photography was dominated by small players. At that time, the largest image providers were news services such as AP, UPI and AFP that supplied images to newspapers and other editorial end-users on subscription. The largest stock image provider probably had revenues of about $50 million per year, ninety per cent of which were derived from sales to corporate and creative clients for conceptually oriented images. No single company had more than a five or ten per cent share of the total market. Total revenue in the industry probably did not amount to more than $1 billion per year. Since the 1990s, however, the stock image market has undergone a process of rapid consolidation. Today 20-40% of the market is dominated by a small number of major players (Getty, Corbis, iStockphoto –owned by Getty-, Dreamstime, Superstock, 123RF, Fotolia) many of which are the results of results of mergers between preexisting stock agencies such as the Bettmann Archive, Liaison, and Digital Stock. European companies represent about 40% of the market. These include Top Photo, Bridgeman, AISA, and about 60 other companies, among which Alinari. Most of the remaining market consists of emerging Asian and Latin-America companies. 1.2.2.2 The digital photography revolution One of the most important factors that has transformed the market is the digital photography revolution. In 2007, the value of the overall world market for digital photography was estimated at $131.4 billion. It is projected that by 2013 it will reach $222.2 billion with a compound annual growth rate (CAGR) of 8.3%. In 2007, sales of digital photography products (cameras, accessories etc.) generated $91.0 billion and are expected to grow to $130.6 billion by 2013, with a CAGR of 5.2%. However, the fastest growing segment of the market is Digital photography applications, which is expected to grow from $40.3 billion in 2007 to $91.5 billion in 2013, with a CAGR of 13.3%. The rise of digital photography has gone hand in hand with the decline of the market for traditional film. The recent bankruptcy filing by Eastman Kodak 1 marks the end of an epoch. Already today, most of the photo labs that used to process film and make prints have gone out of business. Meanwhile the availability of millions of advanced digital cameras has created a rapidly expanding market for services photographers can use to upload, share and email their photos. When Yahoo! acquired Flickr in 2005 it paid $30 million. When MySpace acquired Photobucket in 2007 it paid $250 million. In 2008, Getty’s purchase of Jupiter – the owner of StockXpert - cost $96 million. The next big trend is expected to be the rise of the smart-phone, which is already beginning to capture some of the demand for more traditional digital cameras. 1.2.2.3 Internet and intellectual property Since the consolidation of the stock photography market, the digital photography revolution and the Internet explosion, perhaps the most important factor that has shaped the market for photography, the visual arts and design is providers’ need to protect their intellectual property. The way the Internet operates and the nature of Internet technology conflicts with this need –forcing providers to adopt sub-optimal solutions and creating opportunities for alternative solutions, such as CONVERGENCE. Internet as a global market. Current copyright law is organized on a national basis. De facto, however, the Internet, has no territorial limits. Thus a Swedish user, governed by Swedish law, can upload content to a server located in the US or Singapore from where an user in Russia can download it and use it wherever she 1 http://fosspatents.blogspot.com/2012/01/eastman-kodak-sues-apple-over-four-and.html pleases, perhaps locally, perhaps for a web site in South Africa. Individuals are subject to a single national legislation; the content they create/duplicate/share is not. The USA is currently engaged in an effort to stop the infringement of US copyright by non-US web sites. However the legislation currently under discussion in congress (SOPA - Stop Online Piracy Act; PIPA - Protect Intellectual Property Act) is highly controversial, is opposed by large organizations, such as Google, Facebook, Wikipedia and Microsoft 2 , and no longer has the support of President Obama. It thus appears the current status quo will continue for some time to come. The effects are serious. Some estimates claim that in 2011the value of Intellectual Property lost to piracy amounted to as much as 58 billion dollars3 Responsibility for uploaded and shared materials: In the current Internet, users are free to upload/download/share content on web sites, community sites, blogs and other sites (even small commercial web sites, etc). Although service providers will usually obey take-down notices, they do not usually check who owns the copyright to uploaded material, and do not accept legal liability for the material they host. (see [4] and [2]). Business and loss of business. In today’s Internet, big players (e.g. search or file sharing services) maximize their advertising revenues by attracting as many visitors/subscribers as possible. One way is to provide free access to copyrighted content. The result is an enormous loss for legal right holders (authors, publishers, distributors etc). Consider the example shown in Figure 1. In the setting shown, which is very common, the rights owner receives absolutely no compensation. In theory, the owner could ask for compensation from the user. However, current Internet technology gives him no way of monitoring how his works are used. The result is a drop in margins for creators and agencies, which are compelled to increase their sales volumes to stay in the market or to restrict themselves to niche markets where barriers to competition allows them remain competitive. 2 http://en.wikipedia.org/wiki/Wikipedia:SOPA_initiative/Learn_more Source: Il Corriere della Sera, 18-01-2012, page 37 (‘America, la serrata di Wikipedia’ by Massimo Gaggi) 3 Photo Author: cliff1066™ Copyright: Norman Rockwell/Flickr Corriere della Sera 14-11-2011 Figure 1: Flickr is a picture-sharing platform which has started in 2011 commercial licensing of user’s pictures. Who is the real person behind ‘cliff1066’? Who will inherit his/her rights? Is Flickr becoming a b2b archive after it has collected user’s creative pictures? Invisibility of valuable resources/ loss of revenues for content providers. Imagine that a user, living in Italy needs a Picasso picture to use in a brochure. In Italy, the rights to images of such pictures are managed by foundations (Picasso Foundation) and agencies (Alinari in Italy represents some of the Picasso’s image rights). Such organizations are responsible to the authors and other right owners for any misuse of the images they manage. As a result, they cannot allow search engines to crawl their collections, which are only accessible through their own proprietary portals. In brief, the lack of adequate technology to protect rights and trace the use of copyrighted material makes it difficult for legitimate users to find the images they need and reduces the revenues they might other otherwise generate for providers. Cost of finding rights owners before using a picture. Current Internet technology provides no way of identifying holders of rights to images distributed over the network. Given that rights holders often include not just the author and publisher of the image but also the brands and people it depicts, identifying rights holders is a far more complex task than commonly realized – so expensive, in fact, that the cost of finding out who owns the rights to an image may be higher than its value. Agencies such as Alinari have a highly professional approach to this problem. However, this weakens their competitive position with respect to other organizations that take less care or to search engines, which make no attempt to identify rights holders. An example: a large European city recently asked Alinari to post-process a set of pictures that the municipality claimed to own entirely. Before fulfilling the order, Alinari, explored the Web and found matching images belonging to anonymous photographers. The city (a public administration!) then admitted it had not checked who held the rights to the photos. The photographers were grateful when Alinari requested their authorization before modifying and using the images. This is a story with a happy ending. However, it also shows the amount of work and the costs involved in identifying rights holders. Orphan works: Users of online platforms typically register with nicknames and do not provide their addresses (see Figure 1). Very often these same users later forget their credentials, or stop using the platform. If they die, their children and legal relatives find it very difficult to claim ownership of or even to identify the works they have published. At the same time, commercial organizations are unable to use them because they cannot identify the rights holders. The special position of the stock photo market: Many TV broadcasters see the Internet as beneficial (e.g. when YouTube or Facebook attract users to a program 4) and sometimes as a source of revenue (e.g. when YouTube pays them for user visits to copyrighted material). By contrast, providers of images cannot monetize references to their work: it is unlikely that a user will purchase an image because she has seen in discussed on Facebook. There is also a risk that web-based services could cannibalize their business – as when Ghetty sells images from Flickr. 1.2.2.4 Consumers become producers Digital photography and the Internet revolutions have transformed consumers into producers of images. Traditionally consumers took pictures for fun and for sharing, using non-professional cameras. In the majority of cases, they did not post-process or annotate their work (no retouching, no sharpening no cropping, straightening or color correction) and shared it only with friends on their personal social networks. In recent years, however, an increasing number of consumers have begun to use prosumer equipment, to produce pictures of semi-professional quality and to try to monetize their work. Sites like lulu.com, ilmiolibro.it, blurb.com show that there can be a significant market for these works, and that this long right tail5 of the market can eat into the market of traditional stock photo agencies. 1.2.3 Analysis of currently available solutions At the time of writing, stock photo agencies rely manage and deliver their services almost exclusively through proprietary platforms, through which they defend their brand identity. Small to medium sized agencies such as Alinari find it increasingly difficult to build, manage and maintain systems capable of competing with the major players. At the same time, services such as Flickr, originally designed for the consumer market, are becoming increasingly important as a distribution channel for 4 Personal communication. Andrea Portante (Director Marketing & Business Development at RAI New Media, RAI) 5 http://en.wikipedia.org/wiki/Long_Tail professional and semi-professional photographers and as a source of low-cost photographic material by news and other organizations. Weaknesses of current solutions Building a proprietary platform requires specialist know-how (e.g. on licensing and Digital Rights Management, on effective use of standards, on use of semantic technology), which is rarely available to small and medium organizations Proprietary platforms need to be continuously updated to support new technologies (e.g. mobile phone operating systems), new regulatory requirements (e.g. on user privacy), ever-changing user expectations (e.g. for usability) and ever-evolving threats to privacy and security. This creates very heavy costs for the agencies operating the platform Given user reliance on search engines to find services, low-ranking platforms from small players are invisible to many potential users and customers In the absence of agreed standards for metadata, customers are often unable to find the photographs agencies would like to sell them. This problem is particularly serious for small-medium agencies, whose platforms are not well known Annotation of images is still haphazard, making it difficult for professional users to find the photographs they need Proprietary systems fail to bind images to licensing and ownership information, making it hard to enforce licensing conditions and creating the problem of “orphan works” Proprietary systems offer no way of tracing how an image is used once a user has downloaded an image file Web-based platforms require sufficient bandwidth and storage capacity to handle irregular peaks in demand. This makes for extremely inefficient use of resources 1.2.4 Market needs, products and services 1.2.4.1 Professional stock photography – a potential market for CONVERGENCE services The analysis summarized in the previous sections, suggests that there exists a specific market professional market for professional stock photography, distinct from services the market for semi-professional photographers and non-commercial consumers of photography. This market includes professional photographers, professional users of photographs and other actors such as collecting societies 6 that participate in the professional photography ecosystem. Figure 2 provides a general picture of the value chain for the market Generalised Photo Value Chain advertising news media- or advertising agency photographer stock photo agency archive archive archive photographer stock photo or news agency publisher publisher Figure 2: photo value chain (IPTC 2007 white paper). Figure 3 shows some of key actors. Figure 4 shows the same market divided by segment. Readers will note that this it has very different characteristics from the market for non-professional photography. Professional photographers and professional users of photography spend more than their non-professional counterparts. And unlike non-professionals, they are interested in the value it is possible to add to photo.. Figure 3: simplified model of stakeholders. 6 Collecting societies are organizations created by copyright law or private agreement for the purpose of engaging in collective rights management. Examples include the SIAE in Italy, the CCC in the USA and Canada, and 30-40 other organizations elsewhere in the world Figure 4: simplified visual imaging market model 1.2.4.2 Options for new services The analysis presented in the previous sections suggests many opportunities for the introduction of CONVERGENCE-based services A) Services for process optimization inside stock photography agencies 1- Improved generation of annotations including use of standard ontologies 2- Improved organization and publication of content 3- Improved advertising of collections and content to potential customers 4- Monitoring the use of works distributed by the agency 5- Automatic generation of alerts on detection of possible rights infringements B) Services for third party archives 1- Providing the services listed in Point A to third party archives represented by the agency C) Services for freelance photographers 1- Providing the services listed in Point A to third party archives represented by the agency D) Services for education and research 1- Providing access to agency and third party archives to teachers and researchers E) Services to consumers 1- On-line Bookshop 2- Advertisements about books and exhibitions 3- Gadgets and merchandizing (Alinari has three show rooms in Rome, Florence, Venice that sell books, visual-art furniture, decorations, etc. ) 4- Creation of albums shared between a certain number of users (social networking) Alinari believes that among these options CONVERGENCE is most attractive as a basis for services for the professional segment of the market. In what follows, therefore we will describe how CONVERGENCE could be used to create such a service. 1.2.4.3 Photo Archive Management The main users of the proposed service would be: Photographers: professional and advanced non-professional photographers who produce sophisticated, high-quality pictures and wish to maintain their own online galleries Commercial Customers: publishers and designers who would purchase pictures for books, brochures, web sites etc through an “Alinari marketplace” Archive managers: Alinari personnel who would use CONVERGENCE to improve their efficiency and create custom proposals for customers Figure 5 shows how these different users might interact with the service. Figure 5: Alinari PAM: a functional scenario The services which Alinari considers most relevant are the following: 1. For agencies a. Building and maintaining a PAM b. Making the PAM visible to all CONVERGENCE users c. Adding value to photos (annotation) d. Making it easier for users to find photos e. Managing use licenses f. Managing marketplace services g. Monitoring image flow (download processes) h. Reducing required bandwidth and server capacity 2. For photographers a. Creation of their own galleries b. Incorporating licensing information in their photos c. Advertising galleries and individual photos to the whole CONVERGENCE network 3. For commercial customers a. Executing searches over the CONVERGENCE network b. Subscribing to topics of particular interests c. Buying a set of images and the corresponding use license (using prepaid credits) 1.2.4.4 Business flow and transactions Figure 6 provides a stylized picture of possible revenues and cost flows in a current stock photo agency Figure 6: Stylized picture of cost and revenue flows in a typical stock photo agency Alinari believes that CONVERGENCE can improve this picture, 1. By reducing process costs for photo annotation (i.e. by facilitating content search, identification, clustering and organization), and content management (creation, translation and checking of metadata, rights checking etc.) 2. By opening new market opportunities (in particular online services for the professional photography market)7 Figure 7 illustrates some of these possibilities. 7 Alinari began to offer online services at the end of 2011. At the time of writing, these services are targeted exclusively to the consumer market. Figure 7: Areas in which CONVERGENCE can reduce costs and generate new market opportunities 1.2.5 Implementation: comparison with traditional solutions Figure 8: Typical digitization workflow Figure 8 depicts a CONVERGENCE-based PAM solution providing indexing, uploading and content sharing with a licensee server to control access to the content repository. This solution provides a number of important advantages for Alinari and for end-users. Improved search and notification. Compared to traditional solutions, CONVERGENCE provides important new search features for users seeking to locate specific photos 1. The possibility of searching for photos meeting well-specified search criteria (location, period, quality, technical characteristics etc.) 2. The possibility of using domain-specific ontologies to refine search criteria 3. Support for the definition CONVERGENCE CDS of optimal search criteria from the 4. The possibility receiving notifications every time a photographer publishes a photograph meeting specific search criteria 5. The possibility of searching multiple archives in a single operation (distributed search) These possibilities benefit photographers, who will find it easier to sell their photos; professional users of photos, who will find it easier to find the photos they need; and Alinari, which will cut its process costs and be more attractive to its customers. Annotation. Since the year 2000, Alinari has annotated photos using standardized inhouse procedures in which every image is entered in a local database and checked by specially trained photo librarians and picture experts, who define and enhance the metadata for the photo. To an increasing extent, Alinari staff use standardized keywords (authority files, etc.), to guarantee that photos will be easily and correctly retrieved. This is standard procedure in many stock photography agencies and is well accepted by professional customers. However, it is expensive both for the agency and its customers. Services based on the CONVERGENCE CDS could make annotation far easier, allowing photographers to annotate their own creations, saving costs both for themselves and for agencies. Referencing the content creator. In 2007, a survey of 400 photographer members of the Stock Artists Alliance showed that photographers who license their images for assignment or stock photography usually embed their copyright and contact information in the photographs. However many of these same photographers claim that their customers systematically remove this information. They are thus forced to purchase costly software to watermark their photographs. CONVEGENCE mitigates this problem by embedding ownership and licensing information in the VDI for the photo, by preventing unauthorized downloads and by providing owners with a report every time a photo is downloaded. Long-term archiving and interoperability. Many experts used to believe that digital images and text files were for all practical purposes eternal. In reality, however, this is not the case. Changes in technology force archive owners to continuously migrate their content between different media, and different file formats – often losing data in the process. This problem is exacerbated by the problem of search. It is difficult to ensure that a user can find a press-photo that is more than 50 years old among 10 million other photos, without being forced to view ten thousand wrong hits. In most cases, additional metadata are added to make the photo searchable (and findable) for all the different kinds of customers. CONVERGENCE would help to alleviate this process by: 1. Allowing photographers to store photographs on the network, without using physical media 2. Providing automatic conversion between formats 3. Making it much easier for photographers to annotate their images. 1.2.6 Designing and deploying a CONVERGENCE-based PAM Deploying a CONVERGENCE-based PAM would require the following steps: 1- Development of custom software. Development of a CONVERGENCEbased PAM would require the development of custom server software. Early deployment would also require the development of specialized client software 8 . Server and user software would both incorporate the CONVERGENCE middleware. The functionality incorporated in the middleware (mechanisms for publication, subscription, user identification, licensing, security etc.) would drastically reduce the development effort required to develop the software. The majority of this effort would probably be dedicated to support for agency-specific business processes and to user interaction issues 1- Deploying a CONVERGENCE island. Trial implementations could use a single CONVERGENCE peer, located on agency premises. However, this solution have many of the same disadvantages as current web-based solutions. A fully operational implementation would probably install peers on multiple sites, each serving a significant user population, e.g. on the sites of third party archives managed by the agency, or on the sites of major user organizations (e.g. newspapers). Requirements for installing a CONVERGENCE peer are low: the peer will run on conventional server hardware, requires very little management. Servers would be accessible to any authorized user with an Internet connection. Caching of content on the server would reduce network traffic for the agency 2- Supporting services (user identification, licensing services, application development, security services, CDS-services). In an early deployment all these services would probably be provided by the technical staff of the agency, which would provide the same services for third party archives it manages. If CONVERGENCE were taken up on a wider scale, these services could be outsourced to specialist organizations, reducing the need to use internal agency resources. Preliminary studies by the Alinari technical and financial team suggest that implementing a commercial PAM based on CONVERGENCE technology would involve initial capital expenditure of the order of Eur 750.000, mostly for personnel training, adaptation of the content database and metadata to new requirements, and updates to IT infrastructure. The analysis suggests from year two onwards the system would begin to earn revenues from content licensing, royalties and revenue shares) and that by years 3-4 it may be possible to attract new partners or sponsors to the operation. Taking into account savings in running and management costs, it should be possible to achieve break-even by year 5. 8 In a mature CONVERGENCE eco-system, users could possibly use a generic VDI-BROWSER. 1.2.7 Business models The scenario just described requires business models that maximize opportunities for commercial exploitation. At the same time, it is important for stock photo agencies that these models should not disrupt their usual way of doing business. In what follows, we will briefly analyze agency requirements for the three normal modes of business: B2B, B2C and sB2B. B2B: on the B2B market, individual transactions can be very valuable and are typically based on custom contracts. A CONVERGENCE-based PAM would continue to follow this model. This implies that agencies would offer packages of services to their customers and might in some cases be willing to customize services for specific customers, at least in the early deployment phases - B2C: B2C transactions should not require any direct interaction between the company and the user. The user chooses the service(s) that interest her and pays by credit card or Pay Pal. In general, transaction costs make micropayments inadvisable. It is probable therefore that agencies would choose a subscription model in which customers buy credit allowing them to make a series of transactions. - sB2B: small businesses (professional photographers) and enterprises need a reverse version of the B2C model. It is not economically viable to pay the photographer every time a consumer purchases one of her photos. It is probable therefore that agencies would make payments only every 50 or every 100 sales. Given the way right managed stock agencies operate, prices for transactions have to incorporate remuneration for all rights holders. This means that prices can vary from collection to collection or even from picture to picture. In general photographers receive a commission on sales 30 to 70%. The size of the commission depends on a number of factors including the quality of the photo and the reputation of the photographer. 1.2.7.1 SWOT Analysis Player SWOT Analysis The CONVERGENCE framework is a standards-based solution available free of charge Stock Photography Agent S CONVERGENCE reduces the cost of developing and operating a new platform (especially important for small and medium sized agencies) A mature CONVERGENCE system would make it easier for agencies to reach a world-wide audience CONVERGENCE has strong, easily scalable technology Stock photography agents already own the content for such services and already have a loyal customer base. CONVERGENCE allows agencies to define and enforce licensing conditions and to monitor the use of the images they distribute The CONVERGENCE CDS facilitates the annotation of images and makes it easier for users to find images meeting their requirements CONVERGENCE caching can reduce central requirements for bandwidth and server resources. Many major players on the market, gain from a situation in which users have (practically) free access to copyrighted materials W Many users (including professional users of photos) also benefit from this situation CONVERGENCE has no commercial organization to market CONVERGENCE-based services (such as PAM) The lifetime of the CONVERGENCE Consortium is limited to the lifetime of the project. This means that there is no guarantee that the CONVERGENCE framework will be maintained after the end of the project. CONVERGENCE has little time to make itself known to potential customers CONVERGENCE is a research project whose goal is to build prototypes. The implementation of commercial quality products and services is outside the scope of the project CONVERGENCE is completely new: users and stakeholders need time to gain confidence with it. The world economical crisis has reduced consumer buying power, reducing the attractiveness of paying services Authors need new ways of protecting their intellectual property, monitoring use of their work and receiving a fair price for it. O Many different actors are looking for ways of problems related to orphan works. There are currently no competitors for the kind of services described in the scenario Given the size of the players operating on the market, legal threats should not be under-evaluated. T The window of opportunity for investment is relatively short. Deploying the planned service will require significant investment in hardware, licenses to commercial software, people etc. Unforeseen market barriers may prevent uptake by endusers Large players may introduce their own solutions which preclude market entry for newcomers CONVERGENCE may not prove professional market it is targeting. credible to the CONVERGENCE may not have the commercial strength to successfully market its solution . Table 1: SWOT Analysis: Alinari scenario 1.3 Video for research and education - FMSH 1.3.1 Scenario Description 1.3.1.1 Presentation of FMSH and ESCoM program The FMSH - Fondation Maison des Sciences de l’Homme – (Foundation House of Human Sciences) is a French not-for profit cultural and scientific organization whose mission is to promote research in the social sciences and humanities. Since the 1960’s, this foundation has developed various innovating research programs and created an important book library about social sciences. Working in relation with many universities and cultural institutions, one of the main goals of FMSH is to articulate and disseminate national and international researches (http://www.mshparis.fr/) The ESCoM - Equipe Sémiotique Cognitive et Nouveaux Medias – (traduction en anglais), the group that coordinates the FMSH’s contribution to CONVERGENCE, is one of FMSH’s research program specialized on semiotics applied to new technologies and medias. dedicated to research in the field of ………… (http://www.semionet.fr/) In 2001, ESCoM launched the ARA program - Audiovisual Research Archives – a main web video library dedicated to collect, archive, index and disseminate cultural and scientific heritages. The current ARA corpus is composed of more than 5500 hours of videos available in 16 languages and concerning scientific and cultural topics (such as social history, social and cultural anthropology, language studies and linguistics, archeology, etc). http://www.archivesaudiovisuelles.fr/EN/ In 2008, ESCoM developed another main program, named ASA-SHS project -Projet de R&D financé par l'ANR) consacré au développement d'une ontologie de description de corpus audiovisuels du Parler des 2 channels : Arc et PCIA Parler du nombre de descriptions: stock d’archives 1.3.1.2 FMSH Scenario The “Video in the cloud and analyses on the Earth” scenario, presented in D2.2, illustrated how CONVERGENCE could help FMSH to achieve its mains goals, which are to collect, manage and disseminate audiovisual materials, making them available to any public (such as researcher, educators, students or anyone) through a scientific media. The specific implementation of this scenario concerns the AICH project (Andean Intangible Cultural Heritage) based on an anthropologist’s investigations, Valérie Legrand-Galarza, a doctoral researcher in anthropology and linguistics doing field work with Andean population in Peru and Bolivia. As part of her work she collects audiovisual material about intangible cultural heritage (performing arts, rituals, spoken language, music, etc.) and develops a personal web video channel (AICH) using the system made available by FMSH for archiving, describing and broadcasting audiovisual data. In this context, one of the key issues she needs to face is how to respect indigenous people’s rights to access and to control the use of material concerning them, raising the issue of the ethical exploitation of audiovisual material for purpose of research, education and knowledge transmission. In what follows, we describe the activities and relationships between the different actors involved in the 3 main domains of application: knowledge transmission, research and education. We also generalize this scenario, illustrating how CONVERGENCE could provide similar services to many organizations with needs similar to those of FMSH. - Knowledge Transmission This domain refers to dissemination and transmission of knowledge in social sciences through audiovisual media on various web supports (personal website, FMSH channel, external channel, etc.). For example, an institution or cultural center could promote and transmit knowledge contained in video material to general or specific public, by making it available on different video channels such as institutional thematic channels. The scenario shows the specific use of CONVERGENCE to advertise and transmit video-based research material to restricted target audiences: in this case, researchers studying indigenous communities in the Andes, their students, and members of the communities themselves. Analyze video Stream video VD Video Distributor VMO Video Material Owner Analyst Post analysis Watch video is lys na ea s w Bro Pos t vi deo Browse channel VCU Video Channel User - Host channel VCO Video Channel Owner VCH Video Channel Holder Research This activity refers to research and analysis of audiovisual material in social and human sciences domains (anthropology, humanities, literatures, linguistics, intercultural studies, history, etc.). For example, a researcher in university analyses a video corpus (produced by the researcher himself or a partner) using a “user ontology” illustrating the specificities of his research field, then he posts the analyses on his personal video channel that promotes his research results. The scenario demonstrates how the CONVERGENCE Community Dictionary Service allows a researcher to analyze and annotate the video material, adding new perspectives to its original value. Analyze video Stream video VD Video Distributor Post video VMO Video Material Owner Host channel Researcher (Analyst, VCO) VCH Video Channel Holder Watch video is lys na nel a se han c ow Br wse o Br VCU Video Channel User - Education Finally the scenario shows how the video material could be used in educational area, such as classes in social sciences or linguistics using audiovisual data as pedagogical resources. For example, a teacher analyses videos for his class, and then asks his students to make their own analysis of videos (produced by an institution, a teacher, a researcher...) during the classes, using an user ontology dedicated to the pedagogical domain of the course. The analysis of students (as well as teacher’s analysis) are posted on the educative video channel as pedagogical resources for distant learning. Analyze video Stream video Post video Host channel VMO Video Material Owner Teacher (Analyst, VCO) VCH Video Channel Holder o ide hv eo atc W vid ze aly An P Bro ost a Bro wse naly ws ana sis ly ec ha sis nn el VD Video Distributor Student (Analyst, VCU) In these three domains of application, the main uses of VDI technology about videos’ exploitation concern: 1. The management of videos rights: - Protecting VMO’s rights on the exploitation of their material (Analysis / Broadcasting) : by including licences accompanying video Limit / identify specific users : by encrypting video, granting specific rights Limit/select access to material (partial access): by notifying accessible videos Limit/select broadcasting of material: by notifying videos free for broadcasting Select users and actions on videos: select specific users or VCOs and types of actions allowed (playing, copying, posting, etc.) 2. The sharing of information: - Create groups of interests about common thematic : create a network of “partners users” - Notify news about video to other users: new post, new analysis, new broadcasting, new governed copy Notify request from partners’ users to other partners (to download, to analyze, to broadcast new video) 1.3.1.3 FMSH’s needs As a scientific institution working with audiovisual data in the domains of research and education, FMSH needs technologies that allow individuals and organizations to autonomously produce, manage, diffuse, exploit and preserve corpora of digital records documenting a cultural heritage, a domain of knowledge, a social practice, a personal (or group) history, etc. A key feature of the scenario is also the use of the CONVERGENCE REL to protect the moral rights of user communities, in this case indigenous communities in the Peruvian Andes. 1. FMSH needs technology to ensure that sharing of knowledge in this way does not compromise authorship or intellectual property and that audiovisual records documenting “sensitive” fields of expertise should be used in an ethically appropriate way that respects the legally recognized rights of content owners and the intentions and decisions of the moral owners. 2. FMSH and ESCoM demonstrate that an audiovisual record is not just a static deposit of knowledge but can stimulate knowledge creation thanks to comments, analysis, indexing, referencing activities, etc. In this case, FMSH needs new technological features to share and also protect this knowledge accompanying the videos, and to select the rights of future users about it. FMSH’s needs are similar to other organizations working in the same sector, such as universities, cultural institutions, indigenous community, museums, etc. It is evident that similar methods could also be used in other fields that regularly make use of video material: in particular the arts but also completely different areas such as medicine or physics. 1. Licensing of VDIs to public institutions (such as museums, archives or libraries) and social (virtual or “real”) communities intending to create an online audiovisual library (for instance, in cultural heritage): the CONVERGENCE network provider sells or cedes free licenses of a VDI “service” for the basic registration of collected videos, the management of the IPR and the “watermarking” of stored videos, the transcoding of the stored videos in different streaming formats and the standard online publishing of stored videos. 2. Licensing of VDIs in the realm of pedagogical activities: the CONVERGENCE network provider sells or cedes free licenses of a VDI “service” to pedagogical institutions (schools, universities, …) or individual persons (teachers, tutors, …) for the creation of video channels, the constitution of online personal video corpora, the (virtual) segmentation of videos following pedagogical objectives and the use of specific domain ontologies in order to enhance the pedagogical interest and relevancy of parts of previously segmented videos 3. Licensing of VDIs for translation activities: the CONVERGENCE network provider sells or cedes free licenses of a VDI “service” to individuals and/or institutions working in the audiovisual translation market in order to enable these actors to open monolingual video resources to the intrinsically multilingual digital knowledge market. 4. Licensing of VDIs for public communication and valorisation activities: the CONVERGENCE network provider sells or cedes free licenses of a VDI “service” to individuals or (public or private) institutions in order to enable them to disseminate and valorise their (cultural, historical, scientific, …) heritage in form of short video trailers, online publicity, inserts in electronic messages, etc. 1.3.2 Market analysis 1.3.2.1 Research, knowledge transmission and education through video data Nowadays, with implementations of audiovisual and digital technologies the needs and uses of video materials are increasing in cultural, scientific and educational domains. Indeed, since one decade many researchers are working with audiovisual material to documents their researches, especially in the domain of social sciences. In the educational area, a lot of teachers are using video as pedagogical resources, especially in linguistics studies, language learning and distance education. In this framework, many universities and scientific institutions (such as the CNRS () or INA) have already developed their own system to archive videos, which are not compatible with one to another. In this new context of using video material for purposes of research, knowledge transmission or education, the main and current issues are: - There is not a common archive system which could be used by different institutions to put in common their work - There is no such a scientific media allowing researchers and institutions to properly broadcasting their videos in a legal and scientific framework - There is no video licences: The fact that audiovisual datas are considered as a new object for scientific purposes, confront us to a legal vacuum 1.3.2.2 Web video platforms and new social media today Online multimedia archives: interactive and attractive media for cultural videos The advantage of new technologies and internet is undeniable and, actually, these new media provide the necessary conditions for processing intangible material, such as cultural or scientific audiovisual content. The classical approach for archiving used by the heritage professionals had to adapt to the fluidic forms constituting Intangibles Heritages and move toward much more interactive platforms and processing methods. Ever since the 1980s, the Internet revolution has been highly beneficial for publishing audiovisual data which had previously not been, or at least under represented institutionally. The interactivity of the Internet, coupled with its ease of access and exchange between the far corners of the world makes this media a vector for publishing and promoting global living heritages, thereby enabling all the users to view hitherto unpublished and inaccessible cultural or scientific phenomena. France : 36,6 % of Internet users have consulted videos online According to Médiamétrie, 10,599 millions of Internet users are video online users in april 2007, ie 36,6 % from the Internet users population. They were only 6,953 millions of Internet users to consult videos (ie 26,2 % of Internet users), in the same period in 2006. ESCoM, through the development of various online audiovisual archiving programs, has ensured the important protection and wide dissemination of intangible heritages whether through interviews with specialists, seminars, or even cultural events. The creation of thematic folders and networks of links between different recordings of videos enables the conception of a dynamic approach to living heritages. Digitalized online multimedia archives can also be used as a means of communication not only for the conservation purposes, allowing us to effectively account for the living nature of these videos, but also to promote it in the wide area of exchange that is the Internet. New means of disseminating audiovisual resources via the Internet have also created a new dynamic for sharing heritage and revalorizing it by updating it. In fact, there is no better means than the Internet for promoting and providing access to endangered heritages in attractive domains and carriers of modernity. Beyond merely being a simple archiving and publishing platform, an audiovisual portal on living heritage has a genuine attractive potential for new generations as well as valorizing and revitalizing these heritages. Dissemination via a new media filter can prove to be beneficial for heritages which are judged to be “traditional”. Articulation between scientific and popular platforms At the same time, the popularity of internet and new media platforms allow to develop new popular ways of sharing videos on the net. The web video platforms (such as You Tube, Vimeo or Daily Motion) and social networks (such as Facebook, or Twitter) offer various ways of disseminating audiovisual data and informations accompanying it. They could actually be used for academic communication, but they won’t allow an advanced user to manage specific rights on sensitive video contents. In this connection, see the articles (Jirasri) 59 % of Internet users video amateur go on sharing sites sites de partage Where Internet users find their videos ? 59 % of the Internet users, all ages, declare finding videos they view on sharing sites, such as DailyMotion or YouTube, according to a poll made by Harris Interactive in november 2007. In the 15-24 years, this source is the most acclaimed one (85 %), with blogs and personal websites (51 %). Concerning the types of videos viewed, the movie trailers (56%), humorous videos (55 %) and musical video-clips (50 %) are at the top, especially in the people under 35. It is therefore a new challenge to articulate scientific audiovisual archives and informal/popular multimedia platforms to succeed a new way of broadcasting and protecting video material. France : the most common operations on the web Type of operations Dec 2004 variation Research of news 64 % -3 Bank operations or consultations 53 % +3 IM 42 % +9 Listening radio online 34 % +6 Sharing photos with others Internet users 33 % +3 Downloading softwares 30 % -1 Watching movie trailers 28 % +6 Participating in a Chat 24 % +3 Participating in a forum 21 % +3 Sharing files with others Internet users 19 % -- Downloading music MP3 15 % -6 Consulting videos 14 % +3 Games online or in networks 13 % +3 Downloading games 12 % +0 Downloading videos 11 % +0 Source : Ipsos, enquête profiling* Mis à jour le 11/01/2005 Note : This poll was made with Intern users from 15 and over, on more than 200 websites. 1.3.2.3 Internet and intellectual properties on/over videos Modern-day information society relies on increasing the number of digital resources. Music, films, software, and sensitive personal data (bank accounts, medical records, billing etc.) are stored and moved as digital files and braodcasted, in their own formats. Designed to route information between computers, the Internet is rapidly evolving into an Internet of things1 where services, media, and Real World Objects (RWOs) (e.g. products, people and places2) and their corresponding data are individually identified. In the context of this new Internet, the main center of interest is no longer machines but content. At present, the content management solutions are proprietary,n noninteroperable, and restricted to certain types of information. Hence, there is an increasing need for more effective means of managing and organizing information resources, ensuring their traceability and the ability to search and filter them, as well as to copy, protect, and synchronize them while guaranteeing their integrity and controlling access to them and their usage. Internet, média twice more influent than TV Media influence rating Internet Users in France on In their second edition of their Digital influence rating, Fleishman-Hillard & Harris Interactive measured in France an increase of 15 points for Internet in two years. With audiovisual data, still considered as new objects from the international legacy perspective, we have to face with a legal vacuum concerning rights and intellectual properties. The creation of a Web audiovisual portal which publishes living cultural heritages in the public domain raises legal questions, notably about rights over content and publication rights concerning data collection practices and using oral data. Beyond the current “Image Reproduction Rights” and “Author Rights”, we have to consider the “Contents Holders’ Rights” concerning the speech and ideas developed by the person filmed/interviewed in the video. At the present, the current technologies can’t allow us to recognize and protect these Contents Holders’ Rights. For example, if a Video Material Owner specify the names and participation of Content Holder on the videos credits at the end, this part could ever be cut and this information could disappear, there is no way to ensure and record it permanently on the video with current technologies. On this specific point, a future technology should allow to specify these rights in the video permanent metadata. 1.3.2.4 Specific market applied to FMSH scenario Actions In the FMSH scenario, the central missions and actions are: - to constitute an audiovisual, multimedia portal of scientific heritage in social and human sciences; - to make this heritage available to any interested person or community; - to investigate and to develop the scientific, methodological and technical means enabling any institution, even any individual to create and diffuse his/her own audiovisual resources in form of online libraries or archives; - to investigate the uses and exploitations/appropriations of audiovisual data in given social contexts - to investigate also new, “future” forms of knowledge capturing and appropriation Actors In the specific AICH project’s scenario, FMSH uses CONVERGENCE to provide a novel service for: o University researcher in semiotics and linguistics – as “Ontology creator” o Researcher in anthropology and linguistics - as “Video Material Owner”, “Video Channel Owner” (Owner of AICH channel) and “Analyst” o Teacher in anthropology and quechua linguistics as “Analyst” o Teacher in Intercultural Communication classes - as “Video Channel Owner” (Owner of CCA Channel), “Video Channel User” and “Analyst” o Field anthropologists working in the area as “Video Material Owner” and “analyst” o Students of Quechua and Intercultural Communication classes as “Video Channel Users” o Local communities with an interest in the materials produced during the study – as “Video Content Holders” o Videos channel holders, from scientific local institutions as MSH or worldwide distributor as You Tube. o Partners, as Video Material Owners and Video Channel Owners. Users perfils By year: Google Analytics Time spent by visit Visitors Visits January 2012 10 658 13 249 79 384 5.99 00 :06 :10 2011 100 396 136 582 1 134 901 8.31 00 :05 :45 2010 110 297 151 865 2 112 220 13.91 00 :05 :28 2009 143 944 192 073 2 756 096 14.35 00 :05 :11 Average by day : Google Analytics Visitors Visits Pages viewed Pages viewed by visit Time spent by visit January 2012 344 427 2 561 5.99 00 :06 :10 2011 275 374 3 109 8.31 00 :05 :45 2010 302 416 5 787 13.91 00 :05 :28 2009 394 526 7 551 14.35 00 :05 :11 Portal ARA - Pages viewed by visit Pages viewed Portal ARA - Paragraphe concernant les profils d’utilisateurs??? 1.3.2.5 Strategic target markets ESCoM identified three main domains of application : Knowledge transmission in social sciences, Research in social sciences and Education in cultural studies and linguistics. In these cases, the main target markets are: - Universities - Research institutions in social sciences (anthropology, history, archaeology, etc) - Cultural institutions (public, private, international, etc) - Museums Subsequent analysis identifies 4 target markets for CONVERGENCE-derived services provided by FMSH-ESCoM structure, considered as a Technology provider: 1. The Knowledge production” market in the digital humanities (academia) 2. The Cultural Heritage 3. The arts 4. Other academics areas Knowledge production in the digital humanities This market consists of individuals (university researcher, teachers, students) and organizations (universities, research labs, museums, etc.) who use video technology to collect, process, analyze, publish, and archive information relevant to research and teaching in the digital humanities – an area that traditionally attracts only limited funding but where practitioners have significant technological know-how. As in the case of the “cultural heritage” market services are nearly always provided free of charge. Many university departments and laboratories maintain web servers, which they use to document their activities and/or to distribute teaching materials to students. However, the majority of these initiatives are relatively small-scale and very few have an audience that extends beyond the immediate community, the site was created to serve. Cultural heritage This market consists of individuals and organizations (universities, research laboratories, local and international NGOs, cultural or scientific institutions) engaged in the protection of “intangible cultural heritage”. Their main actions consist to support communities to preserve, make known, appropriate and exploit their cultural heritage9. One of the major challenges in this work is the production of audiovisual recordings documenting the performing arts, social practices, rituals, knowledge and skills, etc.), the digitization of existing recording, and the creation of communitybased audiovisual archives (as in the FMSH scenario). UNESCO calls this process "Safeguarding without freezing"10. In nearly all cases these services are provided free of charge. A key characteristic of organizations working in this area is that they have a lot of specific know-how about their field of activity but only limited access to funding. Some organizations (like FMSH) also have significant technical know-how. These organizations have a strong interest in developing their services and in offering them to other organizations and laboratories 11 . In some cases, it may be possible to organize joint development projects involving more than one institution. In general, however, there is relatively little interest in purchasing services from commercial suppliers. The arts 9 cf. UNESCO's 2003 Convention for the Safeguarding of Intangible Cultural Heritage ratified by 30 member states and brought into force in 2006 (official website: http://www.unesco.org/culture/ich/index.php?lg=EN&pg=home) 10 cf. http://www.unesco.org/culture/ich/index.php?lg=en&pg=00012 11 FMSH already provides services to a broad range of organizations and laboratories in France. European or internernational cooperation is less common. The arts (theater, dance, film, music, poetry, visual arts, etc) are another area of activity that routinely uses video resources for research and education, and as a means to publicize its work. In the “mainstream”, much of this work is handled by large media companies, which distribute media as a paying service. However, there is also a very large community, which does not have access to these resources and which wishes to maintain control of its own intellectual property rights. This market has many features in common with the market served by ESCoMExtension of the ESCoM model to other areas of academia Although ESCoM services are designed for use in the digital humanities, this is not the only area of academia that routinely uses video resources in teaching, which routinely add value to video resources through annotation or which prefer to use “home-grown” materials rather than commercial teaching products. Other sectors, whose needs partially overlap with those of the digital humanities include medicine, psychology and the teaching of foreign languages. ESCoM could then use a CONVERGENCE-based system to provide services to similar user communities as well as on research and education communities in other areas of academia. 1.3.3 Analysis of currently available solutions Unlike the stock photo agencies considered in the previous scenario, and the universities considered in the next, the majority of organizations working in the digital humanities, or in market sectors with similar needs have not deployed largescale technology platforms. Although a few, like FMSH, attempt to make effective use of new technology, the majority relay on conventional web technology and databases. Video delivery is largely delegated to large scale commercial providers such as YouTube. 1.3.3.1 Weaknesses of current solutions Building and maintaining up-to-date web-based solutions for the digital humanities would require major investments in technical and human resources which few organizations can afford, even when they have the necessary technical know-how. The majority of organizations providing video services for the digital humanities are relatively small and their sites have few users and few incoming links. As a result, their ranking in search engines is usually extremely low. This means that although specialists in the digital humanities are uniquely placed to make effective use of semantic and other advanced technologies, very few actually do so. Very few services provide researchers with ontologybased tools to annotate or search for data. The commercial services, many sites use to distribute video, distribute videos on their own terms, preventing research departments from defining their own licensing terms. They provide no encryption, no way of restricting access to a given group of users, no way of enforcing license terms, and no way of monitoring the way video resources are used. These limitations mean that some “culturally sensitive” materials (e.g. depictions of religious rituals) cannot be distributed at all. The majority of services offer only very simple means of searching for resources. Very few allow provide a mechanism for notifying users of new resources when they become available. 1.3.4 Market needs, products and services 1.3.4.1 Videos for research and education: market needs On the basis of the analysis outlined in the previous section, we believe that nonprofit organizations using video for research and education constitute a potential market for CONVERGENCE-based services. The market includes: Organizations engaged in the protection of cultural heritage University departments, laboratories, research institutions working in the digital humanities and potentially in other disciplines (medicine, language teaching etc.) Academic and non-academic organizations working in the arts (primarily organizations outside the commercial mainstream) The common characteristics of these organizations include: A strong interest in producing their own “branded” services An interest in avoiding the use of commercial services for video distribution (download or streaming) The need to achieve the maximum possible visibility for these services The need to deliver services free of charge A need to minimize capital investment and operating costs (including costs for bandwidth and server capacity) The need to monitor and control access to and use of video resources The need to add value to video resources through the use of meta data and annotations A strong interest in the use of semantic technology to facilitate the generation of metadata and to make it easier for users to find the resources that interest them The availability of technical know-how Limited ability to fund major capital or operating expenditures 1.3.4.2 Products and services Given the goals and characteristics of the market, the CONVERGENCE framework could provide a valuable tool for low-cost development of branded platforms serving the needs of particular organizations and their educational and research partners. The case described in the original user scenario in which FMSH collaborates with local communities in Peru, and with University partners in France provides a typical example of the way such a platform could operate. The key technical characteristics of such platforms would be likely to include: Custom interaction design and branding to meet the needs of the organization developing the platform Use of the CONVERGENCE framework to facilitate development of the platform Use of the CONVERGENCE CDS to facilitate the definition of metadata Use of the CONVERGENCE REL to define licensing conditions for video resources Publishing and advertisement of video resources via CONVERGENCE publishing mechanisms Use of CoSec, CoMid and CoNET to enforce licensing conditions Use of the CONVERGENCE CDS to facilitate the definition of user search criteria Asynchronous user search for video resources using the CONVERGENCE subscription mechanism Use of CONVERGENCE event reporting to monitor the use of video resources Use of CONET caching to reduce requirements for bandwidth and server resources and to optimize local delivery of video resources. 1.3.5 Deployment of CONVERGENCE-based platforms Deploying a CONVERGENCE-based platform for the management of video resources would involve software development, the creation and management of the necessary technical infrastructure and the creation of effective mechanisms for organizational support. 1- Software development. Requirements for software development are similar to those for the stock photography scenario described in paragraph 1.2.6. In many scenarios, it would be desirable to develop new tools for the manipulation and annotation of video resources and for the management of ontologies. In some (see below) it might also be necessary to develop tools for video streaming. Software development would probably be performed by technical specialists working inside the organization responsible for the management of the platform. The software could then be made available to the organization’s partners in research and education (e.g. in the FMSH scenario, local communities in the Andes, university researchers working with FMSH and their students) 2- Infrastructure. While CONVERGENCE could theoretically run on a single server, such a solution would defeat the purpose of installing CONVERGENCE. We therefore envisage a solution in which CONVERGENCE peers would be installed in relevant departments of the organization providing the service and on the premises of key partners (in the FMSH case, local communities in Peru, university departments using the service). Requirements for these servers would be the same as in the Stock Photography case. Servers would be accessible to any authorized user with an Internet connection. Caching of content on the server would reduce bandwidth and server capacity requirements for the organization running the service, while improving quality of service for end-users, which in some cases could access the service over a high-speed LAN or local wireless network. One issue specific to this scenario is video streaming. In some cases this would be provided by the organization managing the service; in others it could be outsourced to a commercial organization specialized in this kind of service. In general, however, organizations would not use mass-market services. 3- Organizational infrastructure (user identification, licensing services, application development, security services, CDS-services). Two of the Unique Selling Points of the services envisaged here are CONVERGENCE licensing, and the CONVERGENCE CDS, which makes it easier for users to exploit semantic technology. Exploiting these features of CONVERGENCE requires an appropriate technology infrastructure, which could easily be provided by the organization managing the service. However, it also requires a strong organizational infrastructure to define licensing conditions, to monitor the use of resources, and to define ontologies. In the case of FMSH, ESCoM is in a perfect position to provide these services to its partners. In this specific scenario, therefore, we envisage a single organization providing a full range of support services. In other scenarios, however, it is likely that the organizations managing would lack the necessary competences. In this case, some services (e.g. definition of ontologies) would probably be provided by third parties. FMSH is a good example of a potential provider. 1.3.6 Business models The scenario described here differs from the stock photography scenario in that the goal of the organizations responsible for managing services would not be to maximize their commercial advantage but to provide services to a network of partners (local communities, researchers, university faculty). In general, services would be provided free of charge. There would thus be no direct flow of revenues among partners. However the existence of such networks usually implies the existence formal or informal agreements defining the role of participants, which may include an agreement to share the effort and investment for developing and operating the service. In most cases, this involves contributions of manpower and competences and agreement to shoulder local costs (e.g. for the installation of servers), rather than direct contributions of cash. In the last analysis costs are covered by the partners’ normal sources of funding (public contributions, private donations, student fees etc.). 1.3.6.1 SWOT Analysis Player SWOT Analysis The CONVERGENCE framework is a standards-based solution available free of charge CONVERGENCE reduces the cost of developing and operating advanced services for small organizations (such as the majority of organizations operating on the market considered here) A mature CONVERGENCE system would make it easier for these organizations to reach a world-wide audience CONVERGENCE has strong, easily scalable technology CONVERGENCE offers organizations a powerful means to trace the use of videos and associated resources and to protect the legal and moral rights of content owners. FMSH S CONVERGENCE technology offers strong advantages to organizations (like ESCoM-FMSH) that have already developed important resources (core descriptive ontology, common thesaurus, library of description models, ...), while protecting its rights and monitoring the way the resources are used CONVERGENCE allows individual users and organizations to define licenses for their resources and to monitor the way they are used. CONVERGENCE allows content owners to specify appropriate licenses for “culturally sensitive” video materials. In this way, they can provide public access to materials, which it would not be possible to publish if the technology were not available. The CONVERGENCE CDS can enormously facilitate the use of semantic technology (an important feature for this market) CONVERGENCE caching can reduce central requirements for bandwidth and server resources. CONVERGENCE has no commercial organization to market the CONVERGENCE framework to potential users W The lifetime of the CONVERGENCE Consortium is limited to the lifetime of the project. There is thus no guarantee that the CONVERGENCE framework will be maintained after the end of the project. CONVERGENCE has little time to make itself known to potential customers CONVERGENCE is a research project whose goal is to build prototypes. The implementation of commercial quality products and services is outside the scope of the project CONVERGENCE is completely new: users and stakeholders need time to gain confidence with it. For technical reasons, some organizations (including ESCoM) may find it difficult to integrate VDI technology (developed in Java) in their existing technical environments (e.g. environments based on Microsoft technology). This will increase the cost of software development Even when organizations have developed ontologies they may not be available in OWL/RDFS format. It will thus be to develop conversion tools, again increasing the cost of software technology. CONVERGENCE provides monitoring of VDIs only so long as they remain within the CONVERGENCE network. When digital resources are distributed via other channels (facebook, scoop.it, etc) or through digital audiovisual content aggregators such as You Tube and Daily Motion Thus users can no longer control their media content when it is The applications created for the CONVERGENCE trials do not provide a complete end-to-end solution for management of video resources. Users still depend critically on third party software for a) storing, publishing and sharing videos; b) producing descriptions/analyses of video materials, c) tracing the way the materials are used. Providing a complete solution will require a significant development effort. In the current market situation, FMSH-ESCoM and users rely on the CONVERGENCE Consortium to maintain and update the CONVERGENCE software and the specific application for the management of video resources O Organizations operating on this market need new ways of protecting their the moral rights of organizations contributing content and of monitoring use of video resources. CONVERGENCE offers organizations an opportunity to develop an integrated set of web services for creating, managing and exploiting personal and community-centric video channels (i.e. audiovisual archives) and for archiving audiovisual recordings. ESCoM-FMSH has the ability to integrate VDI technology in its existing technical environment providing a convincing demonstrator for future users.. CONVERGENE will allow ESCoM-FMSH to make its current ontologies interoperable with ontologies from other sources, adding to their value Deploying the planned service will require significant investment in hardware, licenses to commercial software, people etc. T VDI technology may be incompatible with future non-VDI technology offering similar functionality (including technology offered by big market players) Future technology may offer better functionality than CONVERGENCE CONVERGENCE could lead to an explosion in requests to use culturally sensitive materials. This could be difficult to manage. 1.4 Networked e-learning platforms 1.4.1 Scenario Description 1.4.1.1 Background The increasing popularity of information and communication technology has allowed universities to introduce new forms of e-learning. The LMU Computer Science department, which developed the “Lecture Podcast Scenario” described in D2.2, has particular experience in what it calls “lecture podcasts”. These usually consist of video recordings of a lecture and synchronized slides, and support students during individual study, allowing them to choose when and at what pace they want to study. They can also be embedded in web-based systems and enhanced with collaborative learning features like group-work functionality and annotations, helping to sustain Web-2.0-style learning communities. Several years of experience have shown that they are highly popular with students. From a business point of view, the key point of this scenario is not the specific functionality it describes – directly tied to the needs and experience of the LMU Computer Science Department – but the possibility it offers individual university departments to develop their own e-learning solutions based on its own experience and needs. In what follows, we attempt to generalize the scenario for other university departments with similar needs. 1.4.1.2 Actors Role University University department CDS Provider Acronym or Service Role in scenario Manages a network of students and lecturers Provides applications and services to students and lecturers Provides ontology-based services supporting lecturers and students during o The creation of Resource VDIs (videos, slides, podcasts) o The creation of P-VDIs (definition of meta-data) The creation of S-VDIs Provides services allowing CONVERGENCE peers to match subscriptions to: o E-learning content o Student annotations to elearning content CoApp Technology Provider License Provider Lecturer Service CoApp TP Provides Applications Convergence technology Creates licenses for content and annotations LSP using e-learning Creates and publishes lecture material in the Convergence Network Grants rights to: o E-learning Service to provide learning material o Students to download and play e-learning content o Others to reuse material under conditions (e.g. common licenses) Ontology Technology Provider learning certain creative Advertises e-learning content Creates and sends user ontologies to CDSP OTP Subscribe to, download e-learning content, watch streamed e-learning content Students Subscribe to, read and reply annotations by other students. to Advertise when annotation an they publish The scenario involves three distinct activities, all supported by CONVERGENCE: content creation, content distribution and content augmentation. 1.4.1.3 Content creation CONVERGENCE allows Content Creators to annotate and define license rights to VDIs, to assemble them into higher level units representing learning modules and publish them to a selected groups of users (potentially to the whole CONVERGENCE network). The details of this process depend on organizational decisions within individual universities. In some cases, publication may be handled at the departmental level, in others it could be managed centrally. 1.4.1.4 Content Distribution CONVERGENCE allows a departmental or central service to collect learning content from lecturers and to make it available to students (via web services, web download, etc.). User 1 Lecturer User 2 Central Description Lecturer posts content to an internal service, university website. departmental service (elearning service) Students Central service, departmental service The e-learning service integrates the lecturer’s content in a learning module (in the LMU case a podcast) and makes the module available on its website. Students download the module or watch it through a streaming service 1.4.1.5 Content Annotation – Feedback to Lecturers Students annotate materials, initiating a collaborative learning process. Lecturers use student feedback to revise content (eliminate mistakes, improve presentation quality) User 2 Description Students Students annotate learning materials for use by other students User 1 Students Students Students Students reply to each other’s annotations, initiating a collaborative learning process Lecturer Students Lecturers improve their materials based on feedback from students. 1.4.2 Market analysis 1.4.2.1 Market segmentation The e-learning market can be divided into three main segments12: 12 E2E: services for universities and university professors and their students. A good example is WebCT.com (www.webct.com). WebCT's main business is providing web packages that allow faculty to develop, deliver and administer web-based courses; E2B: services from universities and other organizations that provide webbased training courses to the corporate market. Seufert, S. E-Learning Business Models. Framework and Best Practice Examples. In: Cases on Worldwide E-Commerce, (2001), 70-94. E2C: learning services targeting adults who are not students but who are interested in improving their education In what follows we will focus on the E2E market. However, the results of our analysis will show that CONVERGENCE can also provide universities with an effective means of reaching the E2B and the E2C markets 1.4.2.2 Conditions for the success of university e-learning solutions E-learning has many advantages for universities. It helps them to differentiate themselves from their competitors, and expands their geographical reach, helping them to build a national and international reputation. It attracts categories of student (students who are not able to attend university full-time, for financial or other reasons; students with children etc.), which are not adequately served by more traditional models. It can also serve as an information tool, helping prospective students to understand the university’s offering and make appropriate choices about where to enroll. E-learning can also help universities to reduce costs – allowing lecturers to reuse learning materials created by their colleagues. Some forms of e-learning – such as the podcasts described in the original user scenario - can help to improve communication within the student community. If e-learning modules are freely accessible to the public they can also facilitate communication among students from different universities and countries. If an e-learning service is to achieve these goals it has to meet a number of conditions: The cost of developing, managing and updating the service should feasible for the organization delivering the service (usually a central or departmental elearning service) The service has to be highly visible to prospective users The service should reflect the specific goals and experience of this organization The service should be used – not simply to “deliver” content – but to encourage dialog and collaborative learning Learning content should be continuously updated and outdated materials removed from the system Students should be aware when new content becomes available The university should be able to monitor and protect the use of learning materials ( CONVERGENCE will make it easier for universities and university departments to achieve these goals. However, CONVERGENCE (or other solutions based on information-centric networking) could also offer much more than this, helping to transform the nature of the university market for e-learning. 1.4.2.3 E-learning for universities: an immature market Commercial suppliers have been promoting products and services for e-learning since the early 1980s and in some sectors (e.g. training services for the corporate sector and for the public administration, language learning for the consumer market) have succeeded in winning a significant market share. However, the characteristics of university e-learning are different. While commercial suppliers sell services to large numbers of individual and corporate customers, most universities, their services exclusively for their own students. With small user populations the resources dedicated to development have been limited. In many cases, learning materials are developed by individual lecturers and distributed through web servers, designed and maintained on an ad hoc basis. Relatively few universities have a dedicated department for the development and delivery of e-learning services. Production values are often low. This situation contrasts with the market for traditional textbooks, which are developed by professional publishers, with heavy capital investment and sold to large numbers of students in many different universities. In this sense, therefore, the e-learning market is immature. The immediate reason for the immature status of the e-learning market is low investment by publishers. This, however, is linked to the intrinsic nature of university eLearning. A modern e-learning service does not simply deliver learning materials (as a library delivers textbook) – it offers a complete learning environment. This is universities’ core business. Therefore, very naturally, they wish to develop and manage their own services. The result is a series of unconnected “islands”, each running its own learning platform. The majority of these platforms support standards such as SCORM or IMS Common Cartridge. This makes it relatively easy for universities (and individual lecturers) to re-use material developed for one platform in another platform (e.g. when migrating between platforms). In reality, however, this kind of re-use is rare. The main obstacle to creating a larger market for learning materials is access. Today, the only way for a lecturer or a student to learn about materials produced by another institution is to know the URL of the platform, obtain credentials to use the platform (which is often impossible), login and search for the materials using the tools provided by the platform (different in each case). In recent years, American universities and commercial companies have begun to realize that this is a major limitation. For example, the MIT Open Courseware Initiative (http://ocw.mit.edu/index.htm) offers free open courseware for a world-wide target population and Apple has recently introduced a special iTunes service to help universities distribute their courseware (see below). To date, however, the majority of European universities have failed to launch equivalent initiatives. The majority do not collaborate in the production of learning materials, and do not make their materials available to students and lecturers from other institutions. This decreases their ability to compete on what is rapidly becoming a global academic marketplace and limits their ability to offer services to the E2B and E2C markets. 1.4.2.4 Competing solutions 1.4.2.4.1 Different classes of solution The last twenty years have seen an enormous proliferation of e-learning solutions. Some consist of platforms allowing a university or a commercial organization to offers its own e-learning services; some are services operated directly by a university or offered to the university by a third party organization. Some platforms are available as freeware. In others, universities buy platforms from commercial organizations or pay a commercial service to operate a platform on their behalf. Virtual learning environments Universities wishing to provide e-learning students can choose between a wide range of commercial and non-commercial platforms, many of which offer features similar to those demonstrated in the CONVERGENCE user scenario. Many support SCORM and other standards. To date, however, there has been no attempt to connect different platforms in a single network. Below, we briefly describe a few typical examples of current commercial and noncommercial offerings. Blackboard Learn, BlackBoard Collaborate, Blackboard Mobile. These platforms, designed respectively for course management, video and audio conferencing, and “mobile e-learning” are developed by Blackboard – a company which has been selling eLearning solutions since the late 1990s. Although Blackboard software is proprietary, developers are able to extend the functionality of the system, and create customized course management and delivery by developing software and applications known as Building Blocks. In November 2010, Blackboard applications were certified by the IMS Global Learning Consortium to allow instructors and others to share education content and resources across different systems.In 2011, Blackboard launched CourseSites, a free version of its Blackboard Learn and Collaborate software, for which it provides hosting and support. Moodle [http://moodle.org/] o Moodle is an open source course management system, used by many universities and institutions. As of December 2011 Moodle had a user base of 72,177 registered and verified sites, serving 57,112,671 users in 5.8 million courses. The open source nature of the system has facilitated the development of plugins offering a range of interactive functionality, e.g. podcasting modules. However, the platform often fails to meet student expectations in terms of Quality of Experience. For instance, chat functionality is significantly worse than on programs such as Skype, Windows Messenger etc. Many management functions are difficult to use. MITx [http://web.mit.edu/newsoffice/2011/mitx-education-initiative-1219.html] o In December 2011, MIT announced the launch of an interactive learning platform called MITx. The platform enriches selected MIT courses with new interactive features to enhance student-to-student-communication. Unterrichtsmitschau 2.0 [http://videoonline.edu.lmu.de/] o Unterrichtsmitschau 2.0 is an online learning environment with interactive features, allowing students to watch video recordings of lectures with synchronized slides and to augment the lectures with annotations Social VirtPresenter [http://www.socialvirtpresenter.de/] o Social VirtPresenter is a service from the University of Osnabrück. The system uses Facebook as an application platform and includes interactive features such as comments, discussion forums and chats. Khan Academy [http://www.khanacademy.org/] o Khan Acadamy is a non-profit organization, which provides educational content to users for free. A commenting function allows students and teachers to ask and answer questions Services for the distribution of educational content iTunes U [http://www.apple.com/education/itunes-u/] o iTunes U is a distribution system that allows universities to publish educational content. Students access the content using the iTunes application on their computers or mobile device. Like CONVERGENCE, the service, is based on a publish-subscribe model. Students are notified when new podcast episodes are available. However, the only way they can do this is by be using iTunes software. Another problem is that iTunes provides no protection for copyrighted materials once they have been downloaded. iTunes provides no functionality for collaborative discussion of educational content. Many universities provide eLearning services, often just for their own students but sometimes targeting a broader audience. Course materials are often published under a creative commons license. However the license is not embedded in the learning resource. In general, these services do not provide facilities for student annotation of courseware or for discussions among students. Here we describe two typical examples. MIT OpenCourseWare o MIT OpenCourseWare is a service provided by MIT, which offers students various course Materials, ranging from lecture notes to podcasts. The educational content is under the creative common license and MIT’s terms of use. Licensing information is available on the MIT website but is not directly bound to specific educational resources. OpenLearnWare [http://www.e-learning.tu-darmstadt.de/openlearnware/] o The technical university of Darmstadt offers audio podcasts to its students and other interested users under a creative common license. Licensing information is available on the university website but is not directly bound to specific educational resources. 1.4.3 Weaknesses of current solutions 13 Current solutions make it extremely difficult for publishers, universities or individual lecturers to address a market extending beyond a single university. This limits the budget available for the development of new learning materials with negative effects on production values Current services provide no way of bundling licenses with learning materials, no way of enforcing licenses and no way of monitoring the way learning materials are used. These technological limitations are a strong incentive to operate eLearning platforms as “closed systems” with the disadvantages mentioned earlier. For the same reason, most universities do not expose their eLearning materials to external search engines. Commercial platforms for the delivery of eLearning services are often extremely expensive and were designed for use in a corporate environment. Non-commercial platforms (such as Moodle) often fail to provide the Quality of Experience users have grown to expect “Home grown” solutions developed by individual universities or university departments also offer insufficient quality and are expensive to maintain. It is very difficult for universities to stay up to date with emerging technologies. Most professionally operated services are based on a waterfall development cycle in which authors release learning materials to a department responsible for service delivery. This makes it difficult for authors to revise materials in response to student feedback. No current system provides a mechanism to automatically distributed revised versions of downloaded learning materials13 The majority of current services offer only very simple means of searching for resources. None make systematic use of ontologies. None allow searches over multiple platforms. None allow students to take one item of learning material Obviously learning materials made available as web pages can always be updated. as a prototype and search for similar materials Very few provide a mechanism for notifying users of new resources when they become available. The majority of current systems provide a single channel of delivery (usually the web, sometimes mobile devices). Very few allow users to access the same material using different devices of different categories. Some current systems support discussions among students. However, very few provide a generic mechanism for discussing any kind of learning material No current systems provide mechanisms to support student privacy (pseudonymous comments, digital forgetting) 1.4.4 Market requirements, products and services 1.4.4.1 Networked e-learning platforms: market requirements On the basis of the market analysis presented in the previous paragraphs we believes there exists a genuine market opportunity for the creation of CONVERGENCE-based e-learning platforms, serving the needs of individual universities and university departments and networked, via CoNET to other, CONVERGENCE-based platforms managed by other, universities and departments. Such platforms would allow faculty to use learning materials from academic publishers and other universities in their courses, while still managing their courses according to their own policies and criteria. In other words, CONVERGENCE could help to create a market for eLearning materials similar to the current market for textbooks. The new market would create new incentives for publishers to invest in the creation of high quality learning materials encouraging demand from faculty and students. Specific market requirements to be met by the new platforms include the following: No licensing fees; no restrictions on use Unlimited possibilities for designing custom platforms The possibility of publishing eLearning materials to a network of universities and students The possibility of bundling learning materials with a license specifying who can use the materials under what conditions The possibility of enforcing these conditions The possibility of systematically tracing the way learning materials are used The possibility for students and faculty to search for elearning materials anywhere on a network of universities and publishers Simple search mechanisms The possibility for faculty to rapidly update and revise learning materials The possibility of delivering learning materials to different classes of device (PCs, mobile devices, pads) without extra development effort Protection for student privacy 1.4.4.2 Products and services In the scenario considered here, different universities and departments would deploy different platforms, each reflecting their specific needs and strategies. Some might focus on podcasts (as in the original LMU user scenario); some might focus on video lectures and video seminars; others might deliver learning materials through web pages, or through interactive tools (models, simulations, exercises); many would use mixes of these strategies. As in the LMU scenario, many CONVERGENCE-based platforms would be nothing more than enhanced versions of existing platforms, with new CONVERGENCE-enabled capabilities. What they would all have in common would be CONVERGENCE middleware and the use of the CONVERGENCE network. The CoNET would enable networking among different platforms. The middleware would provide access to the network and to other CONVERGENCE functionality, satisfying the needs listed in the previous paragraph. 1.4.5 Deployment of CONVERGENCE platforms Inevitably the first deployment of a CONVERGENCE-based eLearning platform would involve a single university, or, more probably, a single university department, like the LMU computer science department. The deployment requirements for such an implementation would be similar to those described in the previous scenarios and do not require further discussion. All technological and organizational support would be supplied by a single organization. Investment would be relatively limited. However, the most interesting aspect of the scenario is the possibility of creating a network of platforms. Such a network could initially be created within a single university – possibly as a result of informal collaboration between members of faculty and departments. Once such collaboration was established it would be easy to centralize specialist functions such as identity services, license services, and content delivery. Such a policy would fit nicely with university strategies for centralized provision of IT services, and could lead to significant cost savings and improvements in quality. A second more difficult step would be to establish inter-university collaborations, probably beginning with collaborations among colleagues who are already used to working together (e.g. departments that collaborate in common research projects). Thanks to the CoMid and the CoNET the creation of such networks would require zero investment in network or server capacity (apart from the investment required to establish a single network). Where universities serve the same geographical area, CONVERGENCE caching might also allow some savings in capacity. 14 The creation 14 ELearning services are potentially vulnerable to strong peaks in demand at the start of term and in exam periods. Caching could reduce the cost of the infrastructure required to handle these peaks. of inter-university networks would create opportunities for a division of labor among the participant universities (e.g. in the provision of identity, licensing and CDS services). The final step would be to extend the network to publishers and to other potential users of universities eLearning services. Each participant in such a network would install one or more CONVERGENCE peers, providing rapid access to CONVERGENCE to its own users (and perhaps to other users in the same geographical area. Such an extension of the network would create further opportunities for the emergence of specialized service providers. 1.4.6 Business models 1.4.6.1 Overview In the previous section, we described the gradual evolution of a CONVERGENCEbased network of eLearning platforms, beginning with an intra-university (interdepartmental) network and ending with a full CONVERGENCE eco-system, including multiple universities and university departments, publishers, businesses, consumers and (possibly) specialist providers of CONVERGENCE-related services. Each of these steps requires different business models 1.4.6.2 An intra-university network The purpose of an intra-university network would be to provide services to faculty and students. The cost of the service would be covered by normal departmental budgets and/or central university resources. Students and faculty would access the service free of charge. In some accounting systems one department might pay for services provided by another department. However any such transfers would be purely notional. In early stages of deployment it would probably be advisable to avoid all charges, thereby encouraging new departments to use the service and reducing transaction costs. 1.4.6.3 An inter-university network It is likely that in an initial configuration, each participant would cover its own costs for infrastructure and management. As in an intra-university, network students and faculty would access the network free of charge. In the initial period of operation, charges for the use of learning materials would probably not be advisable, as they would give rise to heavy administration costs, and create disincentives for use of the network. However, if universities began to make heavy use of content developed by other universities, it would be useful to introduce a royalties system. CONVERGENCE licensing and ERR would provide an ideal technical basis for such a system, which would give universities an incentive to increase their investment in the creation of new materials. Other revenue flows might be generated if one university provided specialist services (e.g. identification services, licensing, CDS services) to other services on the network. Here again, it would probably be best to not charge for services until volume of business was sufficient to justify the administrative costs. 1.4.6.4 A full CONVERGENCE eco-system 1.4.6.4.1 Universities In a full CONVERGENCE eco-system universities would continue to supply services to students and each other in the same way as in an inter-university network. However they could also use the system to serve the E2B and E2C segments of the market In the E2B segment, universities could use the CONVERGENCE network to advertise and deliver specialist education services to corporate and government organizations, regardless of their physical location (potentially on national and international markets). The CONVERGENCE network would provide such organizations with an easy way of finding and accessing such services. As at present, service delivery would be based on special contracts between the university and the businesses concerned, and could provide a valuable addition to university revenues. In the E2C segment, universities could use the CONVERGENCE to provide services for adult education. According to the policy of the university and relevant legislation such services could be provided free of charge (as in the case of MITx) or for payment. Free services could help universities to build large social learning communities around their services, including international students They would also allow universities to analyze user subscriptions – acquiring valuable knowledge of user preferences and interests. As suggested by Mendling et al. 15 some of the cost could be covered by advertising – for instance for books. This would make it necessary to maximize the number of students using the environment – hence the number of views/clicks/sells - and to carefully target advertisements to users. CONVERGENCE would make it easier for universities to achieve these goals: Universities could also consider the possibility of tiered pricing systems in which it would offer users a basic package of free services (which could serve as a marketing tool) while charging for premium services. However, this solution has the disadvantage that users might all opt for the basic service. An alternative option might be to introduce a micropayment-based system In D9.3 we will consider the advantages and disadvantages of these options. 15 See Mendling et al. (2005). 1.4.6.4.2 Publishers Another beneficiary of a full CONVERGENCE eco-system would be publishers who could develop high quality eLearning materials and market them through the CONVERGENCE network. Possible business models include Direct sales of materials to faculty and students (as with text-books) Licensing of materials to universities, who would make them accessible to all students and faculty (as with electronic journal subscriptions) 1.4.6.4.3 Other beneficiaries A mature CONVERGENCE ecosystem would provide opportunities for other organizations, to provide paying services to universities, and publishers. The main such beneficiaries would be: Application developers developing platforms and related tools Systems developers developing improved implementations of CoMID and CONet services License service providers supporting the licensing and monitoring the use of valuable educational content Security solution providers, helping universities and publishers to maintain the security of their systems CDS service providers, offering support for the development of new ontologies, the conversion of existing ones, and the delivery of ontology-based services CONVERGENCE-based learning 1.4.7 SWOT analysis Player SWOT Analysis A network of CONVERGENCE-based learning platforms would allow sharing of learning materials among universities, increasing the size of the market and providing incentives to create high quality materials University University Department or S The CONVERGENCE framework is a standards-based solution available free of charge CONVERGENCE allows universities and university departments to develop platforms exactly matching their needs The CONVERGENCE framework provides an easy migration path for existing solutions CONVERGENCE reduces the cost of developing and operating new platforms CONVERGENCE has strong, easily scalable technology CONVERGENCE allows universities to define and enforce licensing conditions and to monitor the use of the learning materials they distribute The CONVERGENCE CDS facilitates the annotation of learning materials and makes it easier for users to find learning materials meeting their requirements CONVERGENCE allows students to “subscribe” to learning materials meeting their interests, and to receive automatic notifications every time new or modified materials become available. CONVERGENCE provides an easy mechanism to keep learning materials up to date CONVERGENCE caching can reduce central requirements for bandwidth and server resources. CONVERGENCE has no commercial organization to market the framework as a solution for eLearning The lifetime of the CONVERGENCE Consortium is limited to the lifetime of the project. There is no guarantee that the CONVERGENCE framework will be maintained after the end of the project. W CONVERGENCE has little time to make itself known to potential customers CONVERGENCE is a research project whose goal is to build prototypes. The implementation of commercial quality products and services is outside the scope of the project CONVERGENCE is completely new: universities and publishers need time to gain confidence with it. There are already many eLearning platforms available on the market. Many universities have invested in the development of their own platforms. One of the main advantages of CONVERGENCE is that enable cooperation within and between universities. This is always desirable. However, it is often difficult to achieve in practice. The world economical crisis has reduced consumer buying power, reducing the attractiveness of paying services for the E2B and E2C segments. CONVERGENCE elementary services makes it easy to develop small scale systems with limited investment O CONVERGENCE creates new opportunities collaboration inside and between universities for Early adoption of CONVERGENCE could enhance Universities image towards prospective students. Even if CONVERGENCE reduces the cost of deploying a new learning platform, this will still require significant investment in software development, hardware, licenses to commercial software, people etc. Large players may introduce their own solutions which preclude market entry for newcomers CONVERGENCE may not prove credible to the University market CONVERGENCE may not have the commercial strength to successfully market its solution . T Students and faculty may not be willing to use the collaborative capabilities provided by CONVERGENCE CONVERGENCE works best when metadata is carefully defined. This requires dedicated staff. Effective definition of metadata requires high quality ontologies to describe learning materials. Such ontologies do not currently exist. Creating them will require significant effort.