CAMERA TECHNOLOGY and KEY PRINCIPLES for ACHIEVING A QUALITY IMAGE REVIEW of BASIC CAMERA TECHOLOGIES AND KEY CONCEPTS Updated July 6, 2006 CHIPS Pick-up device - "retina" of the camera • Senses light, changes light energy into electric energy, 3 chips are better than 1 • ’Charged-coupled device' CCD, chip • Durable, permanently registered IRIS • Metal leaves which control amount of light entering the camera • Aperture is the opening • Measured in "f-stops" 1.4 - 22 (1 stop open, doubles amount of light coming in) IRIS • f1.4 = wide open • f16 = small opening • If smallest f-stop 1.4 = fast lens (good low light) • If smallest f-stop 4.0 = slow lens (poor low light) AUTO IRIS • ”Auto" iris - standard setting • Camera "averages" the light reading and adjusts the iris accordingly • Causes problems with areas of high contrast or w/large dark or large light areas High contrast ratio (dark vs. light areas in the frame) AUTO IRIS • Sports event w/harsh shadows, people shot against dark/light background • Concert or play with extensive dark areas • Nighttime shoot MANUAL IRIS • ”Manual iris" - optional setting • Manually set the iris so that it won't change • Goal, setting the iris to pick up your subject accurately • Image through the viewfinder is best indication of iris setting • Zebra stripes indicate overexposed areas in frame (if available on cam) LENS • Optical Zoom lens actually lengthens, shortens w/in the lens housing • Digital zoom simulates zoom electronically • Cam samples part of the image on the chip and ‘blows up’ image • Generally creates unfavorable image grainy, pixilated Viewfinder • • • • • • Small TV monitor mounted on camera .5 to 1 inch TV (studio viewfinders bigger) Adjust to be comfortable tilt up and down Focus is separate from cam focus Slides closer and farther from camera Eye-piece can be adjusted or opened to allow full view of the viewfinder from a distance • Check before recording, set the contrast, brightness controls Viewfinder • Pop-out screen increasingly common • Very helpful for framing, and to let the team see the • • • • • composition of a shot Useful for “playback” of recorded material Enables “one-man” interviews with more control Do NOT use fold-out screen to focus - very unreliable Limit use in bright light (hard to see) Drains battery more quickly Other elements of the camera. . . Special Controls (will vary with the camera) • Manual/auto focus - typical on consumer models, can be problematic, use manual focus Work poorly on reflective or horizontal surfaces • Low light tools Gain control - boosts sensitivity of chip normal, amplifies the video signal, +3, +6, +9db, +18db Use only when necessary, creates grainy pic Some cams have a ‘low lux’ setting also Depth of Field • Key to controlling and creating depth in video, • film and still photography By controlling several interrelated variables, shooter can manipulate depth of field to: Add depth to a shot Make shot more interesting Control viewer’s eyes • Depth vs. Depth of Field - not the same • Depth - having the “appearance” of 3-dimensions in two dimensional space (width & height) Depth of Field • Area in focus in front of camera • • • • • Variables affecting DOF: Lens length: shorter lens = greater DOF Aperture/iris: smaller iris = greater DOF Light: more light = greater DOF Shutter speed: faster speed requires more light, yields shallower DOF Depth of Field DOF •Shallow DOF: only Greeny in focus •Open Iris, f 1.4, 2.0 •Low lighting or Neutral Density filter on cam •Faster speed requires more light, yields shallower DOF Depth of Field Depth of Field DOF •Great DOF: All 3 in focus •Stopped-down iris, f-12, f-16 •Well-lit scene, no ND filter •Shutter speed: slower speed requires less light, yields a greater DOF Depth of Field Depth of Field • Manipulate DOF to keep part of the frame out of focus • Make your shot composition a conscious choice • Strive for depth in your shots Depth of Field • OTHER METHODS OF CREATING DEPTH • Rack focus • Foreground framing • Positioning of objects & characters w/in frame Color Temperature • Light temperature measured in degrees Kelvin • Outdoor light (sunny day)= 5600o Kelvin BLUE • Typical studio/field video light = 3200o degrees Kelvin REDDISH/ORANGE • Fluorescent light is 4900o K Color Temperature • Be aware of the light situation where you are • • • • shooting 1) SOURCE - sun, field lights, outside/inside, color temp? 2) DIRECTION - overhead, behind/from front? 3) INTENSITY - strong/intense or diffuse? Control as many variables as possible, try to use uncontrollable variables to your advantage. White balancing the camera • Proper color temperature can be attained through adjustments to the camera (white balance settings), camera filters and lighting gels. • Color balance - tells camera what "white" looks like under existing lighting conditions. White Balance continued • Most prosumer cameras have 4 white balance settings: • Automatic - camera automatically adjusts to the light temperature • Inside - 'light bulb” icon indicates tungsten light balance (3200K) • Outside - "sun" icon indicates outside light setting (5600K) White Balance continued • Set it manually if at all possible Manual White Balance • 1. set master switch to 'manual' • 2. fill screen with white surface • 3. push white balance button, when it stops blinking, camera is balanced White Balance continued • Hold white object under existing light MAKING SURE THAT DOMINANT LIGHT SOURCE FALLS ON white object • Some cams require you to hold the button down until indicator stops blinking • Others, just push button, release, wait for "OK" signal in viewfinder White Balance continued • Professional cameras require that the proper internal filter is selected BEFORE setting the white balance • 'Manual' is the preferred method as it guarantees proper balance The issue of Control • Know the effect you want to achieve and • • • attempt to control as many variables a possible Take control of the production location Control lighting - location, intensity, direction Control sound - eliminate unwanted sound, enhance desired sound Control • Purposefully decide on talent, camera and lighting location before setting up. • Control as many elements as possible • Control comes through professional preparation and communication Video Camera Technique Creating the illusion Of 3 dimensions In a 2-D medium Updated July 10, 2006 FOCUS • Technique for focusing on a stationary object 1. zoom in on object/subject as far as possible find area of contrast 2. focus 3. zoom out and frame (COMPOSE) your shot ... this works for stationary objects only FOCUS • Do not use fold-out viewfinder • Do not use auto-focus • Double check focus Camera Moves • Make all moves as smooth and • • • • intentional as possible Do not call attention to moves Zoom, Dolly Pan, Truck Arc, Crane/Boom, Tilt ZOOM • Lengthening and shortening the lens • • • "in" - longer, closer "out" - shorter, farther away make sure the zoom is 'motivated,’ has purpose Avoid the tendency to 'overzoom.' Well-composed start and finish Usually requires a pan and tilt with the zoom ZOOM • Useful for far away shots where importance of image overrides concern for quality - that is, if you can live with a grainy image, use the digital zoom. • Can function as an artistic choice ZOOM IN • Pulls the viewer into the shot, into situation • More intimate and emotional (lines on the face, tension, sweat) ZOOM IN • Narrows the angle of view which eliminates visual information at the sides of the frame Longer lens narrows the angle of view ZOOM IN ZOOM IN • Longer lens yields shallower depth of field, throws the background out of focus • Good for depth - narrows the angle of view which eliminates visual information at the sides of the frame • ”Forces" audience to view fewer items in the frame ZOOM OUT • Reveals information to the viewer that they couldn't see with the tighter shot, allows space, reveals other characters or objects in the scene • Allows more space for talent movement ZOOM OUT • Short lens widens the angle of view ZOOM OUT DOLLY • DOLLY - movement of entire cam toward or away from the subject • Similar to a zoom but with a different effect keeps the same 'angle of view' throughout the camera move • ”Participant" or POV orientation as camera moves through the scene PAN • Left/right movement of camera head on stationary cam. mount (either tripod or on the shoulder of videographer) • Suggests 'observer' role (compared to a 'truck') - action 'passes by' the camera TRUCK • Left/right movement of entire camera • Usually mounted on a rolling platform (dolly) but may be handheld • As cam follows along-side the action, allows viewer to participate in the moving scene (Indiana Jones fighting on a moving truck, Olympic sprinters) TILT, ARC • Tilt - up/down movement of camera head on stationary cam. mount tilt - up/down movement of camera head on stationary cam mount • Arc - left/right arching movement of camera Basic shot descriptions • Extreme long shot (XLS, ELS ) Cam very far away from the subject (often an "establishing" shot) Sets overall context, shows location of action Exterior" on drama or sitcom, blimp shot at sporting event Long shots - dramatic, landscape, don't translate well to TV Basic shot descriptions • Long shot (LS) Camera far from the subject, may include all talent and props in the shot Sets context, shows relationships All players in a basketball game, shot from back of Letterman's studio Basic shot descriptions • Medium shot (MS) Fairly close, "interpersonal" distance Shows most of a person or people May be more specific - 2S, 3S Shows relationships, close-enough to feel "in the action" Basic shot descriptions • Close-up (CU) Close shot, framed tightly, only part of subject seen Variations: bust shot, tight shot Emotional/intense, necessary on TV (small screen) Basic shot descriptions • Extreme close-up ( ECU, XCU) Very close, extreme detail The tighter the shot, the more intense Composition • Balance - strive for visual balance in most shots • ***Rule of thirds - divide the screen into vertical and horizontal thirds Place key objects on those thirds Follow rule of thirds on every shot! Rule of Thirds Composition • Headroom - room above talent's head • Leadroom - space in frame in front of talent into which talent moves (e.g., pan) • Lookspace - space in frame IN FRONT of talent into which talent looks Composition Composition Composition Composition Composition Composition Composition Composition Composition Composition Composition • Visual "weight" (and therefore balance) determined by size, color and placement of objects in the frame. • LARGER objects carry more "weight - also, foreground increases size • BRIGHTER objects carry more "weight” white, yellow, etc... Composition • CLOSER TO THE EDGE equals more "weight” • - small, but near edge = "weight” Composition Rule of Thirds Composition Composition Composition Composition Composition Other composition considerations • Symmetrical balance NOT required • Nonsymmetrical framing acceptable in limited • • • situations Landscapes, large horizontal objects look better off-center Background clutter - avoid it, distracts from the foreground Limit camera motion - smooth, steady, avoid tendency to over zoom Composition • Psychological Closure - frame shots so that viewers can "mentally" fill-in the parts that extend off-screen • Entire object does NOT need to be onscreen • Framing can "suggest" continuation Composition Composition • Framing people - avoid cutting people off at natural "cut points” • knees, waist, ankles, elbows, bust • frame to suggest "closure," continuation off-screen Composition • Foreground framing - use objects in the foreground to frame the subject adds depth, more interesting • Over the shoulder (O/S, OTS) Shot of one person framed over the other's shoulder (good for interviews) Composition • Rack focus - "move" the depth of field from one object to another by adjusting focus ring • Aspect ratio U.S. TV = 4 x 3 (1.33:1) Film, HDTV = 16 x 9 (1.78:1) But shot with 4x3 in mind for TV Composition 4x3 US TV NTSC 16x9 Wide Screen TRIPOD OPERATION • whenever possible, use a tripod or other appropriate camera support • exceptions - desired effect, not enough time TRIPOD OPERATION • Set up tripod properly legs locked spreaders locked set tripod feet - spikes or rubber camera plate FULLY secured to cam and tripod (quick release plate stays with the camera) bubble balance to insure level shot TRIPOD OPERATION • Pan drag - knob which controls pan "looseness" set to your preference • Pan lock - be careful, usually leave this unlocked when you step away from the camera to keep from knocking camera over TRIPOD OPERATION • Tilt drag - same function as the pan drag Don't want tilt or pan motions TOO LOOSE, makes for unsteady camera moves • Tilt lock - ALWAYS set the tilt lock when leaving the camera TRIPOD OPERATION • Panning/tilting - set drag to your • • • • preference Begin and end with a balanced, wellcomposed shot START in the uncomfortable position, finish in the comfortable position Set up tripod in a comfortable position for the shoot Use pan bar to smooth out pan and tilt motions HAND HELD OPERATION • Brace yourself if necessary, use head, shoulder, arm to steady the camera • Work with partner if you will be moving • Consider alternate camera position (low level, held by handle, braced on knee • The WIDER the angle (zoomed out) the steadier the shot. HAND HELD OPERATION • Extreme zooms (narrow angle, zoomed in) yields shakier shots • Do news interviews, MOS interviews w/short lens Summary - Camera Operations • Becoming a good camera operator requires practice and knowledge of your equipment • Strive for depth whenever possible • Remember to try and control as many variables as possible