sports and entertainment marketing

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CAREER AND TECHNICAL
EDUCATION
THE KEY TO YOUR
FUTURE!
KNOWLEDGE THAT LASTS A
LIFETIME AND UNLOCKS YOUR
FUTURE!
Business Education
Family and Consumer Sciences
Technology Education
For Course Descriptions:
egcsd.org/columbia/guidance
then
Click on Program of Studies
BUSINESS
EDUCATION
Accounting
Business Communications
Business Law
*Business Mathematics and
Quantitative Business Applications
CFM--Career and Financial Management
CEIP--Career Exploration Internship Program
*Computer Concepts/Applications I and II
COOP--Cooperative Work Experience
Entrepreneurship
Financial Decision Making
Keyboarding
*Organization and Management
Parenting/Financial Life Skills
Principles of Marketing
Sports and Entertainment Marketing
*Web Page Design and Management
Word Processing I and II
*Student May Earn Hudson Valley Community College Credit
CAREER AND FINANCIAL
MANAGEMENT
 Assess your aptitudes, abilities, and skills—match
them to potential careers
 Gain practical employment skills such as resume
writing and interview skills
 Learn about Banking, Credit, Insurance, Loans,
and Investments
 Participate in the Junior Achievement Career
Skills Program
ENTREPRENEURSHIP
 If you are thinking about majoring in business in
college—this course is a must
 Great for students who want to own and operate
their own businesses some day
 Learn about business plans
 Enjoy hands-on activities and projects in the
computer lab—make business cards, brochures,
PowerPoint presentations
 Play the Stock Market Game on-line
 Learn how to be a better consumer
KEYBOARDING
 Learn correct keyboarding techniques
 Learn to type reports, job application
documents, and business letters
 Learn Microsoft Word basic concepts
WORD PROCESSING
 Required for the college-bound student of today
and the executive of tomorrow
 Become proficient with Microsoft Word 2007 by
learning advanced word processing concepts
 Learn how to page, reference, link to e-mail and
internet, create graphics and formal documents
 Prerequisite: Keyboarding (unless a senior)
CEIP
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C = CAREER
E = EXPLORATION
I = INTERNSHIP
P = PROGRAM
* Non-paid, out-of school intern experience
* Explore college and careers to meet your goals
* Learn skills to help you become a successful
college student and employee
COOPerative Work Experience
 Earn credit while working part-time
 Gain practical work experience
 Earn references for your future
 Explore Career Options
FINANCIAL
DECISION MAKING
 Develop positive financial skills in your
personal and professional life
–
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–
–
–
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Financial planning
Budgeting
Banking
Credit
Investments
Insurance
 Learn of career opportunities in several
financial service industries
 Examine business and personal financial
documents
PRINCIPLES OF
MARKETING
 Learn the Marketing Mix
 Plan a Marketing Strategy
 Analyze Advertising (Television/Print)
 Create Product Testing
 Enjoy this Project-Oriented Class!
SPORTS AND
ENTERTAINMENT
MARKETING
 Learn to think like a sports manager or
entertainment marketer
 Learn to plan and schedule sporting and
entertainment events
 Budget and promote events
 Analyze different sports stadiums
 Prerequisite: Principles of Marketing
BUSINESS LAW
 Become familiar with the legal system
 Topics include: Civil and criminal law, the
court system, torts, contracts, fraud, product
liability, employment, automobile, and
credit laws
 Discuss and understand current events
related to the law
 Guest speakers from various legal
professions
ACCOUNTING
 Planning on pursuing a career in business?
This is your best bet for an entry-level
position
 Despite the poor economy—accounting
continues to be a “hot track” for career
opportunities and success
 Use Peachtree and Excel software
 Play the stock market game
 Visit area businesses
COMPUTER
APPLICATIONS
 Be ahead of the game when you start college;
learn Microsoft Office Suite for Windows 7 which
includes the following:
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Word (word processing)
Access (database)
PowerPoint (presentations)
Excel (spreadsheets)
♦ Prerequisite: Keyboarding ( Except for seniors)
Earn HVCC College Credit
BUSINESS MATH/
QUANTITATIVE BUSINESS
APPLICATIONS
Apply math to real world problems
Learn the cost of borrowing money
Learn how to calculate investments
Learn how to problem solve
Earn Seven College Credits!
BUSINESS ORGANIZATION
AND MANAGEMENT
Do you want to be the boss?
Management topics include the following:
 Organizing
 Planning
 Staffing
 Directing
Earn HVCC College Credit
WEB PAGE DESIGN AND
MANAGEMENT
 Learn how to create web pages on
Dreamweaver
 Master techniques using graphics and
images
 Create and design web pages for others
Earn HVCC College Credit
Advanced Psychology
**Advanced Foods
**Basic Foods
**Creating Your Own Food Business
Early Childhood Development
Fashion Design and Sewing I
Fashion Design and Sewing II
Food Science/Nutrition
**Gourmet Foods
Housing
Interior Design
International Foods
Parenting/Financial Life Skills
School Age Child Development
**Student May Earn Schenectady County Community College Credit or SUNY at Cobleskill Credit
INTERIOR DESIGN
 Use color and design principles
 Design your dream bedroom
 Create your own house plans and decorate
using color and style
FASHION DESIGN I
 Learn to use a sewing machine
 Recycle and restyle vintage clothing
 Make pajama pants, tops, handbags, and
dresses
FASHION DESIGN II
 Use your sewing skills to create unique
looks
 Learn to make custom clothes by combining
pattern, fabric, and style
 Learn more about famous fashion designers
 Create and construct the Art Show quilt
CHILD DEVELOPMENT
 Explore all aspects of children and their growth from birth
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to age 5
Discover new developments in child care and child
psychology
Participate in a variety of hands-on projects such as play
days with infants, toddlers, and pre-school children
Visit a day-care site to observe and implement skills in
working with children
Explore educational opportunities in both two-year and
four-year programs
Learn about careers such as day care, pre-school, child care,
and others dealing with children
SCHOOL AGE CHILD
DEVELOPMENT
 Expand skills in child psychology and study in-
depth development of children from 5-12 years of
age
 Develop age-appropriate lessons
 Participate in a variety of hands-on activities and
projects
 Visit elementary schools to observe and practice
skills learned in class
 Teach a lesson to a kindergarten class
 Learn about educational opportunities in both twoyear and four-year programs
 Explore careers relating to children
ADOLESCENT
PSYCHOLOGY
 Expand skills in psychology and study in
depth development of adolescents
 Explore current issues facing teens
 Learn about yourself
 Complete a service learning project as a
class
 Fun team building hands-on activities
Food Classes Activities:
 Columbia Iron Chef cooking competition
 Districtwide Art Show food displays
BASIC FOODS
 Learn easy and fun techniques to make your
favorite foods
 Save money and calories
 No time for breakfast—make one in
5minutes or less
 Make a delicious meal in 30 minutes or less
ADVANCED FOODS
 Select, store, sauté, and bake foods such as:
poultry, fish, soups, salads, eggs, yeast
breads, rolls, cookies, etc.
 Plan meals that are nutritious
 Guest Chefs and demonstrations
 Develop skills for career and personal use
 Prerequisite: Basic Foods (waived for
seniors)
INTERNATIONAL FOODS
Study United States Regional and Foreign
Cuisine
Understand and appreciate all kinds of
foods: vegetarian, New England, Southern,
Southwestern, Cajun, Pennsylvania Dutch,
Pacific Coast, Mexican, Italian, Oriental,
French, etc.
Field trip to a hibachi restaurant
Prerequisite: Basic Foods (waived for
seniors)
GOURMET FOODS
 Learn fine food techniques and plate
presentations
 Explore careers related to food photography,
food journalism, and food styling
 Explore garnishing, chocolates, cake
decorating, and specialized equipment
 Field trip to Culinary Institute of America
 Prerequisite: Basic Foods (waived for seniors)
Recommended: Advanced Foods
CREATING YOUR OWN
FOOD BUSINESS
Visit operating food businesses and talk with
successful owners
Run an in-school food business: breakfast cart sales,
Thanksgiving pies, holiday activities, and take-out
meals
Job-shadowing experiences
 Prerequisite: Basic Foods (waived for seniors)
Recommended: Advanced Foods
TECHNOLOGY
EDUCATION
Architectural Drawing and Design
*Computer Integrated Manufacturing
Construction: Light Residential
*Design and Drawing for Production
*Digital Electronics
Energy Technology
Engineering Drawing and Design
Home Repair and Maintenance
Materials Processing Metals I
Materials Processing Metals II
Materials Processing Wood I
Materials Processing Wood II
Outdoor Power Equipment Technology and Repair
Production Systems
*Principles of Engineering
Transportation Systems
*Courses Recommended for Students Pursuing a Career in Engineering
ENERGY TECHNOLOGY
 Study energy technology as a resource of
society
 Research, experiment, design, and fabricate
projects, scale models, and mockups which
utilize or demonstrate generation and
application of energy
HOME REPAIR AND
MAINTENANCE
♦ Learn how to repair and maintain a home
♦ Use basic skills and tools for carpentry,
masonry, plumbing, and electricity
♦ Learn when to call the expert or do it
yourself
MATERIALS PROCESSING
WOOD I
 Experience the machines, tools and
processes of the woodworking industry
 Learn about craftsmanship, quality, and the
machines and processes found in the
woodworking industry
 Design and build various projects
MATERIALS PROCESSING
WOOD II
♦ Develop an appreciation for design and
workmanship
♦ Develop working drawings (plans) for
all project based activities
♦ Prerequisite: Materials Processing
Wood I and Design and Drawing for
Production or permission from the
instructor
MATERIALS PROCESSING
METALS I
♦ “Hands-on” experience with various
machines and processes of metal
 Experience the machines, tools and
processes of the metal working
industries
 Design, plan, form, cast, machine, and
weld projects
MATERIALS PROCESSING
METALS II
♦ Develop working drawings (plans) for all
project based activities such as fine metal
working (jewelry), cold and hot metal
forming techniques, and conventional
techniques and metals processing
♦ Prerequisite: Materials Processing Metals I
and Design and Drawing for Production or
permission from the instructor
PRODUCTION SYSTEMS
♦ Study two modules—manufacturing and
construction
 MANUFACTURING: the processes, controls,
and outputs of the process
 CONSTRUCTION: Study commercial and
residential buildings as well as roadways, dams
and bridges
 Prerequisite: Materials Processing Metals I or
Materials Processing Wood I
TRANSPORTATION
SYSTEMS
Study today’s transportation systems:
aerospace, marine, and land transportation
Activities include production of electric
vehicles, gliders, wind-propelled boats, and
service and repair work on a variety of internal
combustion engines
Prerequisite: Materials Processing Metals I,
Materials Processing Wood I, or permission of
the instructor
OUTDOOR POWER
EQUIPMENT TECHNOLOGY
AND REPAIR
 Enter into the growing and ever-
changing field of outdoor power
equipment
 Obtain a background for further
education at a post-secondary
technical school
 Prerequisite: Transportation
Systems
CONSTRUCTION:
LIGHT RESIDENTIAL
 “Hands-on” study of light residential
construction practices currently being used
throughout the building industry
 Major emphasis on framing, surveying,
design, site layout, print work, masonry
foundations, electrical systems, and
plumbing systems
 Prerequisite: Materials Processing Wood I
DESIGN AND DRAWING
FOR PRODUCTION
Develop a 3-D model or solid rendering of an object
Practice hand drawing methods of sketching and technical
drawing (multi-view and pictorial drawings)
Use of modern, state-of-the-art computer hardware and
software (Computer Aided Design System--CAD) used by
today’s industry
Design and development of a product and how a model of
that product is produced, analyzed, and evaluated using a
CAD System.
Ninth grade students must be enrolled in Algebra. (This
course may be used by any student to satisfy the art/music
requirement.)
ARCHITECTURAL
DRAWING AND DESIGN
 Focus on the problems and techniques of developing
architectural drawings as they relate to Residential
Architecture
 “Hands-on” experiences in the development of various
Architectural drawings that study aesthetic, creative, and
technical aspects of Architectural design.
 Survey, draw, create models, and complete a “structural”
building project
 Experience architectural model development for both
landscape and structural models
 Prerequisite: Design and Drawing for Production or
permission from the instructor to enroll in this course
ENGINEERING DRAWING
AND DESIGN
 Study engineering drawings and methodologies related to
mechanical drafting and design
 Practice those drawing techniques acquired in Design and
Drawing for Production
 Create designs and drawings using creative thinking,
decision-making and problem-solving
 Use of both the drawing board and Computer Aided
Design (C.A.D.)
 Prerequisite: Design and Drawing for Production or
permission from the instructor
DIGITAL ELECTRONICS
 Study basic electrical theory and application of
electronic circuits and devices
 Apply problem solving skills to the solution of problems
 Study circuits that are found in watches, calculators,
video games, computers, etc.
 Test and analyze simple circuitry using computer
software programs and bread boarding exercises
 Design circuits, export those designs, and generate
printed circuit boards
 Essential for a student exploring a career in
engineering/engineering technology
COMPUTER INTEGRATED
MANUFACTURING
 Apply principles of rapid prototyping, robotics, and automation
 Use computer controlled rapid prototyping and CNC equipment to
solve problems by constructing actual models of their threedimensional designs
 Study fundamentals of robotics and how this equipment is used in
an automated manufacturing environment
 Evaluate their design solutions using various techniques of
analysis and make appropriate modifications before producing
their prototypes
 Prerequisite: Design and Drawing for Production
PRINCIPLES OF
ENGINEERING
 Explore the relationship between science, technology, and
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engineering
Problem solving through accepted technological
procedures.
Fabricate and develop individual, small group and large
group projects within the various sciences (i.e. physical,
biological, chemical, environmental, etc.)
Design and develop projects using conventional scientific
means supplemented by the use of computers and software
Prerequisite: Two credits of science, two credits of math,
and Design and Drawing for Production
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