Chapter 10 E-Commerce: Digital Markets, Digital Goods 10.1 © 2007 by Prentice Hall Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods LEARNING OBJECTIVES • Describe the unique features of e-commerce, digital markets, and digital goods. • Analyze how Internet technology has changed value propositions and business models. • Describe the various types of e-commerce and how e-commerce has changed consumer retailing and business-to-business transactions. 10.2 © 2007 by Prentice Hall Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods LEARNING OBJECTIVES (cont’d) • Evaluate the role of m-commerce in business and describe the most important m-commerce applications. • Compare the principal payment systems for electronic commerce. 10.3 © 2007 by Prentice Hall Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods Major League Baseball Hits a Home Run with Information Systems • Problem: Declining revenue from traditional sales channels, declining customer base, increasing costs. • Solutions: MLB Web sites and cell phone ticketing enable electronic ticketing and delivery of online information and games, which increase sales. • SAS customer analysis software and Web site tracking tools help identify good sales prospects. • Demonstrates IT’s role in reducing cost, opening new sales channels, and building community with customers. • Illustrates the emerging digital firm landscape where businesses can use tools to analyze critical data and leverage expertise in emerging technologies to offer services to other businesses. 10.4 © 2007 by Prentice Hall Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods • E-commerce: the use of the Internet and the web to transact business. Unique Features of E-commerce: • Ubiquity: Internet is available everywhere, anytime. • Global reach: the technology reaches across national boundaries. • Universal standards: one set of technology standards. • Richness: video, audio and text messages are possible. • Interactivity: the technology works through interaction with the user. • Information density: the technology reduces information costs and raises quality. • Personalization/customization: the technology allows personalized messages to be delivered to individuals as well as groups. 10.5 © 2007 by Prentice Hall Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods ELECTRONIC COMMERCE Key concepts in E-commerce: • Disintermediation: The elimination of organizations or business process layers responsible for certain intermediary steps in a value chain, reducing costs to the consumer 10.6 © 2007 by Prentice Hall Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods ELECTRONIC COMMERCE The Benefits of Disintermediation to the Consumer 10.7 Figure 10-2 © 2007 by Prentice Hall Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods Internet Business Models Business Model: • Defines an enterprise • Describes how the enterprise delivers a product or service • Shows how the enterprise creates wealth 10.8 © 2007 by Prentice Hall Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods Internet Business Models • Virtual storefront: Sells goods or services online (Amazon.com) • Online marketplace: Provides a trading platform for individuals and firms (eBay.com) 10.9 © 2007 by Prentice Hall Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods Internet Business Models (Continued) • Content provider: Creates revenue by providing content (WSJ.com, TheStreet.com) • Online service provider: Provides online services for individuals and businesses (Xdrive.com) • Virtual community: Provides an online community to focused groups (Friendster.com, iVillage.com) • Portal: Provides initial point of entry to Web, specialized content, services (Yahoo.com, MSN.com) 10.10 © 2007 by Prentice Hall Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods Electronic Commerce Types of Electronic Commerce • Business-to-customer (B2C): Retailing of products and services directly to individual customers (Wal-Mart.com) • Business-to-business (B2B): Sales of goods and services to other businesses (Grainger.com, Ariba.com) • Consumer-to-consumer (C2C): Individuals using the Web for private sales or exchange (eBay.com ) 10.11 © 2007 by Prentice Hall Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods Interactive Marketing and Personalization Clickstream tracking tools: • Collect data on customer activities at Web sites and store them in a log 10.12 © 2007 by Prentice Hall Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods ELECTRONIC COMMERCE Web Site Visitor Tracking 10.13 Figure 10-3 © 2007 by Prentice Hall Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods ELECTRONIC COMMERCE Web Personalization • Create unique personalized Web pages for each customer • Increased closeness to customer increases value to the customer, while reducing costs of interacting with the customer 10.14 © 2007 by Prentice Hall Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods ce ELECTRONIC COMMERCE Web Site Personalization 10.15 Figure 10-4 © 2007 by Prentice Hall Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods • Blogs: Personal Web page that contains a series of chronological entries by its author, and links to related Web pages. • Business-to-business (B2B) electronic commerce: New efficiencies and relationships • • • • • 10.16 EDI Procurement Private industrial networks (private exchanges) Net marketplaces Exchanges © 2007 by Prentice Hall Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods Business-to-Business Electronic Commerce: New Efficiencies and Relationships • Electronic Data Interchange (EDI): Enables the computer-to-computer exchange between two organizations of standard transactions. Currently 80% of B2B e-commerce uses this system. • EDI is being replaced by more powerful Webbased alternatives. 10.17 © 2007 by Prentice Hall Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods Electronic Commerce Electronic Data Interchange (EDI) Companies use EDI to automate transactions for B2B e-commerce and continuous inventory replenishment. Suppliers can automatically send data about shipments to purchasing firms. The purchasing firms can use EDI to provide production and inventory requirements and payment data to suppliers. Figure 10-5 10.18 © 2007 by Prentice Hall Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods ELECTRONIC COMMERCE Private Industrial Networks • The largest Web-based form of B2B commerce • Private B2B extranets that focus on continuous business process coordination between a small group of companies for collaboration and supply chain management. Wal-Mart uses its own private network to coordinate more than 15,000 suppliers to its stores. 10.19 © 2007 by Prentice Hall Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods ELECTRONIC COMMERCE A Private Industrial Network 10.20 Figure 10-6 © 2007 by Prentice Hall Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods ELECTRONIC COMMERCE • Net marketplaces (e-hubs) provide a single marketplace for many different buyers and sellers. 10.21 © 2007 by Prentice Hall Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods A Net Marketplace 10.22 Figure 10-7 © 2007 by Prentice Hall Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods • M-commerce: The use of the Internet for purchasing goods and services and also for transmitting messages using wireless mobile devices 10.23 © 2007 by Prentice Hall Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods M-Commerce Services and Applications • Information-based services: Instant messaging, e-mail, searching for a movie or restaurant using a cell phone or handheld PDA • Transaction-based services: Purchasing stocks, concert tickets, music, or games; searching for the best price for an item using a cell phone and buying it in a physical store or on the Web 10.24 © 2007 by Prentice Hall Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods M-Commerce Services and Applications (Continued) • Personalized services: Services that anticipate what a customer wants based on that person’s location or data profile, such as updated airline flight information or beaming coupons for nearby restaurants 10.25 © 2007 by Prentice Hall Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods M-Commerce Challenges • Slow data transfer speeds on second-generation cellular networks, resulting in higher costs to customer • Limited memory and power supplies 10.26 © 2007 by Prentice Hall Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods M-Commerce Challenges (Continued) • More Web sites need to be designed specifically for small wireless devices. • Keyboards and screens on cell phones are still tiny and awkward to use. 10.27 © 2007 by Prentice Hall Management Information Systems Chapter 4 The Digital Firm: Electronic Business and Electronic Commerce ELECTRONIC COMMERCE Electronic Commerce Payment Systems 10.28 Credit cards The most common form of payment. Digital wallets Electronic storage of I.D. and digital cash. Accumulated balance Used for micro payments. Similar to monthly telephone bills. Stored value Used for micro payments. Pre-payment of funds, debited on use. Smart Cards I.D. and credit information stored on a chip attached to a card. Used in Europe. Digital cash Electronic currency that can be transferred over the Web. Peer-to-Peer payment Interpersonal transfer of funds such as PayPal. Digital checking Electronic checks with digital signatures, used most often in B2B commerce. Electronic billing presentment and payment Used by consumers to pay bills online, provided by many banks. © 2007 by Prentice Hall