1 Scrap Project 4-28-10 Group 6 Class A1 Adam Holbrook, Tyler Rutherford, Brent Davis, Dave Moser 2 Overview A device was constructed that switched on a CD player and started the next group’s device. While the device did not function perfectly 100% of the time, the overall result was a device that would somewhat reliably function as part of a larger system. Introduction The project’s goal was to create a device in the style of Rube-Goldberg that would turn an electrical device on and start another team’s device. Making use of as many different concepts as we could, we constructed a device that was both functional and diverse. The following paragraphs detail the workings of the device and its processes. Design Process We started by building a main structure to house our device, the area being half of a meter, by half of a meter, by four fifths of a meter. Our initial design did produce fruitful results. Therefore, we quickly revised the design and decided upon what became the final product. The part of the device that gave us the most trouble was the first step, as getting the car into the cup consistently proved difficult. After a few extra objects to guide it on its way, the rest of the steps were easy. Hotwheels tracks were used for the cars to travel down, and K’nex pieces made the seesaw. We constructed the pendulum from several different blocks of wood and a small pin. The trigger was made from K’nex pieces, while the “hammer” was another Hotwheels toy we used. The best way to trigger the next team’s device was a wheel with panels, constructed from different pieces of wood. 3 Device Description The entire process begins with the touch of a button. Upon touching the button, a springloaded car launcher will launch a toy car upwards and into cup, suspended by string. The cup is part of a pulley system. Upon catching the car, the cup will lower and pull a wooden block upwards. The wooden block will hit the back end of a second toy car upon reaching its final height. This sets the car on its track, which will carry it downward towards the next step. The second car will fall off the end of the track, hitting a seesaw-like contraption on its way down to do the press the button of the CD player below it. As one end of the seesaw lowers due to the second toy car falling, the other end will rise and strike a third toy car, sending it down its track. When the third toy car reaches the end of its track, it strikes the pendulum block, which is attached to a single hinge it can rotate about freely. When the third toy car hits the pendulum, it will rotate downwards and hit a trigger. The trigger is a second seesaw-like object that rotates on a vertical axis. The purpose of the trigger is to hold the “hammer” device back so that it does not swing early. When hit by the pendulum it will rotate and allow the “hammer” to swing freely. The “hammer” is simply a spring-loaded device that will rotate, exerting a huge moment. The trigger will release it, allowing it to swing and strike the wheel. The wheel is simply a wheel with panels protruding from its sides. The “hammer” strikes one panel, causing the other rotate upwards and trigger the next team’s device. 4 Bill of Materials Toy car launcher Toy cars Cup Pulley Block weight Track Seesaw made from K’nex CD player Pendulum Trigger made from K’nex Hotwheels toy (“hammer”) Wheel Launches first car Different uses Catches first car and pull pulley Holds string for it to rotate Pushes second car down track Allows cars to roll Transfers energy from 2nd falling toy car to 3rd toy car Electrical device triggered Transfers energy from 3rd car to trigger Releases “hammer” when hit by pendulum Swings with large moment to strike wheel Rotates to trigger next team’s device All materials pre-owned. Test Results The device completed its final goal in less than one minute, it was very sensitive, each step was completed easily. The system was very efficient, though there were many obstacles to overcome, however we eventually overcame them. Overall, the entire device performed well, it was fairly consistent compared to others. Conclusions The Rube-Goldberg device worked very well by the time we done making our different creative additions. Because we all had different strengths and creative differences, the device became very diverse. I wouldn’t change anything about it if I got the chance. 5 6