HOW TO STUDY VIDEO GAMES Major Themes to be Explored in this Course: • Art vs. Industry • Narrative vs. Gameplay • Sensitivity vs. Insensitivity • Fun vs. Analysis • Body vs. Machine • Authorship vs. Freedom • Structure vs. Meaning WHY STUDY VIDEO GAMES? • • • • Economic value Cultural value Aesthetic value Educational value HOW TO STUDY VIDEO GAMES • RULES – The structure/form of the game itself – Narrative vs. gameplay • Narratology vs. ludology – Textual analysis/“close reading” – Meaning – Film studies/literary study – Formalist HOW TO STUDY VIDEO GAMES • PLAY – – – – – Human experience of the game; the player Ethnography, interviews, observation Player interactions Communication/Sociology Situationist • CULTURE – Culture of gaming, culture at large – Media ecology (multiple uses of games, relation to other cultural objects and practices) – Sociology/cultural studies – Situationist HOW TO STUDY VIDEO GAMES • ONTOLOGY – Philosophical conception of games and gaming – Definition: What is a video game? – Relation between video games and other media/art – Film studies/philosophy/literature/game design, etc. – Formalist WHAT IS A VIDEO GAME? • Graphics • Interface – Screen, speakers, input devices/controllers • Player activity – Ergotic (physical) – Diegetic activity, nondiegetic activity • Algorithm – – – – Representation Responses Rules Randomness Agenda 1/25/12 • King of Kong • Discuss Presentations • Review of last class material • Video game theory/What is a video game? • Discussion of “Theory By Design” REMINDERS • Please return Video Game Theory Reader 2 and get The Video Game Theory Reader when it arrives in the bookstore (or order online) • No lab this week • Class cancelled on Monday 1/30 • Wed 2/1: Discuss Video Game Industry and History, Game Theory