Spring 2007 Session 3: Specifying Requirements with Use Case Diagrams Eran Toch http://www.technion.ac.il/~erant Specification and Analysis of Information Systems Spring 2005 1 Outline • • • • Introduction Use Case Diagrams Writing Use Cases Guidelines for Effective Use Cases 2 Where are we? Phase Actions Outcome Initiation Raising a business need Business documents Requirements Interviewing stakeholders, exploring the system environment Organized documentation Specification Analyze the engineering aspect of the system, building system concepts Formal specification Design Define architecture, components, data types, algorithms Formal Specification Program, build, unit-testing, integrate, Implementation documentation Testable system Testing & Integration Integrate all components, verification, validation, installation, guidance Testing results, Working sys Maintenance Bug fixes, modifications, adaptation System versions Introduction | Diagrams | Writing | Guidelines 3 Source of Requirements • Initial requirements come from the customer, by: – Documents, such as RFI/RFP – Meetings, reports • Advanced requirements come from the analysts, after studying: – Scope and price – Feasibility (technological, organizational etc) – Prototypes • Final requirements are stabilized in an iterative process. Introduction | Diagrams | Writing | Guidelines 4 Requirements vs. Design • Requirements: – What the system should do – More abstract • Design: – How the system should do it – More detailed Introduction | Diagrams | Writing | Guidelines 5 Types of Requirements • Visible Functional Requirements – “The system will deliver cash to the customer” – “Cash will be delivered after card was taken out” • Qualitative Requirements – “The authorization process will take no more than 1 sec” – “The user interface will be easy to use” Functional Visible Requirements Hidden Functional Requirements Qualitative Requirements • Hidden Requirements – “Database maintenance processes will occur every night” Introduction | Diagrams | Writing | Guidelines 6 Use Cases Register User admin Use case in diagram Use Case in script Illustration • A use case is a contract of an interaction between the system and an actor. • A full use-case model comprise of: – A diagram, describing relations between use-cases and actors. – A document describing the use case in details Introduction | Diagrams | Writing | Guidelines 7 Use Case Diagram Objective 1. Create a semi-formal model of the functional requirements 2. Analyze and define: – Scope – External interfaces – Scenarios and reactions Introduction | Diagrams | Writing | Guidelines 8 What Makes Good Use-Case Specification? • Lack of ambiguity – Each requirement must be interpreted in a single manner. • Completeness – They should cater for all current demands of the system. • Consistency – Requirements should not conflict with each other. If there are, tradeoffs must be detected and discussed. • Avoid design – Requirements should raise a need, not answer it. (Why?) Introduction | Diagrams | Writing | Guidelines 9 Use Cases as Means of Communication Customers Designers Users The use case should stimulate a discussion about what the system should do, mainly with people who are outside of the development team. Introduction | Diagrams | Writing | Guidelines 10 Outline • • • • Introduction Use Case Diagrams Writing Use Cases Guidelines for Effective Use Cases 11 A Simple Example Handle Message Cellular Phone Handle Call External Phone Company Bill Management Customer System boundary Association Introduction | Diagrams | Writing | Guidelines Use Case Actors Example 12 Finding Actors • External objects that produce/consume data: – Must serve as sources and destinations for data – Must be external to the system Humans Machines External systems Sensors Organizational Units Introduction | Diagrams | Writing | Guidelines Database Printer 13 Actors can be generalized The child actor inherits all use-cases associations Perform Sale Register Client Sales Person Should be used if (and only if), the specific actor has more responsibility than the generalized one (i.e., associated with more usecases) Perform Business Sale Institutional Sales Person Cancel Sale Sales Manager Example Introduction | Diagrams | Writing | Guidelines 14 Linking Use-Cases • Linking enables flexibility in requirements specification – Isolating functionality – Enabling functionality sharing – Breaking functionality into manageable chunks • Three mechanism are used: – Include – Extend – Inheritance Introduction | Diagrams | Writing | Guidelines 15 Use-Case Levels Base Use Case: Used directly by the user Perform Sale User goals Sub-functionality Choose Products Fill-in billing info Alistair Cockburn “Writing Effective Use Cases” Introduction | Diagrams | Writing | Guidelines 16 The “Include” Construct • Include is used when: – Decomposing complicated behavior – Centralizing common behavior • The base use case explicitly incorporates the behavior of another use case at a location specified in the base. Perform Sale <<include>> Fill-in billing info Example Introduction | Diagrams | Writing | Guidelines 17 Extend – Graphical Representation • The base use case can incorporate another use case at certain points, called extension points. • Note the direction of the arrow – The base use-case does not know which use-case extends it <<extend>> Product is a gift Perform Sale After checkout Gift wrap Products Example Introduction | Diagrams | Writing | Guidelines 18 Example: Amazon Shopping Cart Product Page Review Writing Introduction | Diagrams | Writing | Guidelines 19 Example – cont’d Rank Supplier «extend» Search Product «include» View Product Details After page generation Navigate Deals «include» «extend» «extend» Write Revie w Add to cart Customer Checkou t «include» «extend» user is not a member Login Handle Order Status Introduction | Diagrams | Writing | Guidelines Register «include» 20 Generalization between Use-Cases • The child use case inherits the behavior parent use case: – The interaction (described in the textual description) – Use case links (associations, include, extend, generalization) • Child use-case can substitute parent Use case • Overriding occurs through the textual description Handle Call Handle Sale Call Customer Representative Introduction | Diagrams | Writing | Guidelines 1. Transfer call to available representative 2. Mark representative as busy 3. Start record call 4. Stop record call 5. Log call details 6. Mark representative as free Handle Technical Assistance Call Tech Assistant Representative Example 21 Generalization Hazards • Combining generalizations of actors and usecases can be dangerous Submit and Get Grade Submit Exam Undergrad Student Undergrad Student Submit Exam Submit Thesis Graduate Student Submit Thesis Graduate Student Bad: Undergrad can submit Good: Only graduate thesis student can submit thesis Introduction | Diagrams | Writing | Guidelines 22 Example: Phone Company Operational System Orange’s objective: Build a system that handles SMS messages, handles calls (for 2 and 3 generation phones), including conference calls and multiple calls from a single phone. The system must support users on the move. Who are the actors? The Cellular Phone Introduction | Diagrams | Writing | Guidelines External Phone companies 23 Example: Cell Company System External Phone Company Handle Cell Migration <<include>> Handle SMS Message <<include>> Handle Call while talking Cellular Phone Handle Voice Call Handle Video Call <<extend>> <<extend>> {phone initiate call} {incoming call} Handle Multiple Calls Handle Conference Call 3G Phone Introduction | Diagrams | Writing | Guidelines 24 Outline • • • • Introduction Use Case Diagrams Writing Use Cases Guidelines for Effective Use Cases 25 Structure of a Use Case Specification Name Actors Trigger Preconditions Post conditions Success Scenario Alternatives flows Introduction | Diagrams | Writing | Guidelines Alistair Cockburn “Writing Effective Use Cases” 26 Triggers • What starts the use-case? • Examples: – Customer reports a claim – Customer inserts card – System clock is 10:00 Introduction | Diagrams | Writing | Guidelines 27 Preconditions • What the system needs to be true before running the use-case. • Examples – User account exists – User has enough money in her account – There is enough disk space Introduction | Diagrams | Writing | Guidelines 28 Post-Conditions • A post-condition is the outcome of the use-case. • Examples – Money was transferred to the user account – User is logged in – The file is saved to the hard-disk • Minimal guarantee – The minimal things a system can promise, holding even when the use case execution ended in failure – Examples: Money is not transferred unless authorization is granted by the user • Success guarantee – What happens after a successful conclusion of the use-case. – Examples: The file is saved; Money is transferred Introduction | Diagrams | Writing | Guidelines 29 Success Scenario • The success scenario is the main story-line of the use-case • It is written under the assumption that everything is okay, no errors or problems occur, and it leads directly to the desired outcome of the use-case • It is composed of a sequence of action steps • Example: Interaction step 1. 2. 3. Administrator enters course name, code and description Validation System validates course code Step System adds the course to the db and shows a confirmation message Internal Change Step Introduction | Diagrams | Writing | Guidelines (plus) Interaction Step 30 Guidelines for Effective Writing • Use simple grammar • Only one side (system or actor) is doing something in a single step • Write from an “objective” point of view – Bad: “Get the amount form the user and give him the money” • Any step should lead to some progress System Actor Actor asks for money System asks for amount Actor gives the amount System produce the money – Bad: “User click the enter key” Introduction | Diagrams | Writing | Guidelines 31 Steps – cont’d • Branches: – If the user has more than 10000$ in her account, the system presents a list of commercials – Otherwise… • Repeats: 1. 2. 3. 4. 5. User enters the name of the item he wishes to buy System presents the items User selects items to buy Systems adds the item to the shopping cart User repeats steps 1-4 until indicating he is done Introduction | Diagrams | Writing | Guidelines 32 Use-Cases – Common Mistakes • • • • Complex diagram No system No actor Too many user interface details – “User types ID and password, clicks OK or hits Enter” • Very low goal details – – – – User provides name User provides address User provides telephone number … Introduction | Diagrams | Writing | Guidelines 33 Alternative Flows • Used to describe exceptional functionality • Examples: – Errors – Unusual or rare cases – Failures – Starting points – Endpoints – Shortcuts Introduction | Diagrams | Writing | Guidelines Starting points Exceptions Success Shortcuts Scenario Endpoints 34 Alternative Flows - Example • Errors: – “Case did not eject properly” – “Any network error occurred during steps 4-7” – “Any type of error occurred” • Unusual or rare cases – “Credit card is defined as stolen” – “User selects to add a new word to the dictionary” • Endpoints – “The system detects no more open issues” • Shortcuts: – “The user can leave the use-case by clicking on the “esc” key Introduction | Diagrams | Writing | Guidelines 35 Writing Include • If a base use-case include another use-case, we will add a reference as a step: 1. System presents homepage 2. User performs login to the system OR <include: login to the system> Introduction | Diagrams | Writing | Guidelines 36 Writing Extend • Scenarios do not include direct references • Instead, they include extension points, such as: User enters search string System presents search results Extension point: results presentations OR <extension point: results presentations> • The extension use-case includes conditions in which the extension is being committed – Example: if the user belongs to the “rich clients” group – If more than two commercials were found Introduction | Diagrams | Writing | Guidelines 37 Outline • • • • Introduction Use Case Diagrams Writing Use Cases Guidelines for Effective Use Cases 38 How to Model? Bottom-up Process Starting with throwing all scenarios on the page, and then combining them: save print load Bullets format Save as preview Paragraph format Font forma t Top-down Process Starting with an overview of the system, and then splitting Use-cases File action s Formattin g actions Viewing Actions 39 How to Model – cont’d • Most of the analysis process are actually Combined 40 Combining Processes • Number Limit: – The diagram should have between 3 to 10 base use-case. No more than 15 use cases (base + included + extending). • Abstraction: – All use-cases should be in similar abstraction levels. • Size: – Use cases should be described in half a page or more. • Interaction: – Use-cases which are carried out as part of the same interaction. UC UC Introduction | Diagrams | Writing | Guidelines UC 41 Dividing Processes • Size: – If a use-cases takes more than a page, consider include/extend • Weak dependency: – If the dependency between two parts of a use-case is weak, they should be divided. UC Introduction | Diagrams | Writing | Guidelines 42 More Guidelines • Factor out common usages that are required by multiple use cases – If the usage is required use <<include>> – If the base use case is complete and the usage may be optional, consider use <<extend>> • A use case diagram should: – contain only use cases at the same level of abstraction – include only actors who are required Introduction | Diagrams | Writing | Guidelines 43 Scope • A good way to decide on the scope is by in/out lists: Topic In Any non-software parts of the system Statistical analysis of logs Interfacing with credit card systems Database cleaning processes Out Backup of logs … Alistair Cockburn “Writing Effective Use Cases” Introduction | Diagrams | Writing | Guidelines 44 When Are we Done? • When every actor is specified. • When every functional requirement has a use-case which satisfies it. • A tractability matrix can help us determine it: Use Cases Requirements Introduction | Diagrams | Writing | Guidelines 45 Moving on • Data entering and exiting the system is represented by data entities in structural diagrams. • Behavior induced by use cases can be captured in behavioral diagrams. Use Case 1 Class A Class C Use Case 3 Use Case 2 Class D Class B Introduction | Diagrams | Writing | Guidelines 46 Summary Introduction to the Unified Modeling Language (UML) To Use Case Diagram Use Case Diagrams Dual presentation of use-cases Include, Extend, Inheritance Writing Use Cases Preconditions & Post-conditions Main scenario vs. Alternative Flow Guidelines for Effective Use Cases 47