Audio Production Program Modification Regional Consortium First Read March 2014 Audio Production NORCO COLLEGE Statement of Program Goals and Objectives The Audio Production program provides Norco College students with opportunities for immediate employment in the game and recording engineering industries. Upon program completion, students will be prepared to enter the field as a Sound Designer, Audio Director, Folio Artist, Composer, Audio Programmer or Producer. Specific objectives for the Audio Production program include: 1) Equipping students with the knowledge and skills needed to work in a game studio or audio production company upon completion of the courses and/or the program; 2) Preparing students with a background needed to work in a variety of situations in a game studio or audio production company. PROGRAM LEARNING OUTCOMES: Understand the basic elements of game development and design including group working processes, game strategy, theory and gameplay. Diagram and describe the major elements of video games from its beginning through the present. Create multi-track MIDI and audio recordings utilizing basic and advanced editing techniques in Pro Tools. Create and implement audio assets for a video game utilizing industry-standard software, hardware, game engines and audio engine middleware. Create an industry-standard portfolio containing audio samples from class projects. Demonstrate professional communication skills effectively with colleagues in an industry production project. Catalog Description The Audio Production program is designed to provide students with the knowledge and skills necessary for an entry-level job in the video games industry or recording industry. Students will gain foundational skills in both the creative and technical side of game and multimedia audio design as well as an overview of game and recording industries. Students are given the option to choose between two educational tracks (Game Audio or Recording Production) upon completion of core courses. Courses cover fundamental skills in music, computer programming, recording, game development and sound design. Upon program completion, students will be prepared to enter the field as a Sound Designer, Audio Director, Folio Artist, Composer, Audio Programmer or Producer. Classes are taught in state-of-the-art facilities with the latest versions of industry-standard software packages. 3 Audio Production NORCO COLLEGE Program Requirements (26-29 units) Core Courses (required for both certificate emphasis options) Course Required Title MUS 65 Basic Musicianship COM 9 MUC 3 MUC 4 Core Units Game Audio Emphasis Course Required GAM 35 GAM 50 MUC 5 MUC 8 GAM 44 GAM 79 Emphasis Units Core Units Interpersonal Communication Introduction to Pro Tools: MIDI and Audio Production Intermediate Pro Tools: 110 3.0 3.0 3.0 11.0 Title Introduction to Simulation & Game Development Units 3.0 Introduction to Game Programming Sound Design I Composing Music for Video Games Portfolio Production Game Studio Production 3.0 3.0 3.0 2.0 4.0 18.0 11.0 29.0 Audio Production: Game Audio Total Recording Emphasis Course Required MUS 93 MUC 1A MUC 1B MUC 1C MUC 12 MUC 13 Emphasis Units Core Units Units 2.0 Title The Business of Music Units 3.0 Performance Techniques for the Studio Performance Techniques for the Studio Performance Techniques for the Studio Live Sound Reinforcement Recording Studio Workshop 2.0 2.0 2.0 3.0 3.0 15.0 11.0 26.0 Audio Production: Recording Total 4 Audio Production NORCO COLLEGE Core Course Sequencing Requirements Course Number Title Required Core MUS-65 (11 units) Game Audio Units Sequence Basic Musicianship 2 Yr 1, Fall COM-9 Interpersonal Communication 3 Yr 1, Fall MUC-3 Introduction to Pro Tools: MIDI and Audio Production 3 Yr 1, Fall MUC-4 Intermediate Pro Tools: 110 3 Yr 1, Spring GAM-35 Introduction to Simulation & Game Development 3 Yr 1, Fall GAM-50 Introduction to Game Programming 3 Yr 1, Spring MUC-5 Sound Design I 3 Yr 2, Fall MUC-8 Composing Music for Video Games 3 Yr 2, Fall GAM-44 Portfolio Production 2 Yr 2, Spring Emphasis (18 units) GAM-79 Game Studio Production 4 Yr 2, Spring Recording MUS-93 The Business of Music 3 Yr 1, Spring Emphasis MUC-1A Performance Studio Techniques for the 2 Yr 1, Fall MUC-1B Performance Studio Techniques for the 2 Yr 1, Spring MUC-1C 2 Yr 2, Fall MUC-12 Performance Techniques for the Studio Live Sound Reinforcement 3 Yr 2, Fall MUC-13 Recording Workshop 3 Yr 2, Spring (15 units) Required Core Total: 28 units TOTAL UNITS: 28 units Proposed Sequence: Year 1, Fall = 10-11 units Year 1, Spring = 6-8 units Year 2, Fall = 5-6 units Year 2, Spring = 3-6 units TOTAL UNITS: 26-29 units Associate in Science Degree The Associate in Science Degree in Manufacturing Technology, Automated Systems Technician will be awarded upon completion of the degree requirements, including general education and other graduation requirements as described in the college catalog. Required Major Total: 26-29 units Completion of GE requirements: 30 Electives to reach 60 units: 1-4 units TOTAL UNITS: 60 units Proposed Sequence: Year 1, Fall = 14-15 units Year 1, Spring = 14-18 units Year 2, Fall = 14-16 units Year 2, Spring = 13-16 units TOTAL UNITS: 60 units 5 Audio Production NORCO COLLEGE Course Descriptions MUS 65 Basic Musicianship 2 units An introduction to the basic knowledge and skills necessary to develop the ability to read music. Study of basic skills in music reading, ear training, sight-singing, melodic and harmonic dictation. 36 hours lecture. COM 9 Interpersonal Communication 3 units An introduction to the field of simulation and computer gaming. Course provides an introductory look at the fundamentals of simulation and computer games used in various industries— entertainment, military, finance, medical, education, and law enforcement. Topics include licensing and franchising, marketing, business development, game design, storytelling, and development life cycle. 54 hours lecture and 18 hours laboratory. MUC 3 Introduction to Pro Tools: MIDI and Audio Production 3 units An introduction to MIDI (Musical Instrument Digital Interface) and digital audio using the industry-standard Pro Tools software. Students will learn the basic principles of MIDI sequencing and editing, recording and editing digital audio and Pro Tools 101 material. Students who successfully complete the course will be eligible to take the Pro Tools 101 certification exam through Digidesign. Subsequent enrollment will provide students an opportunity for additional skill development in the subject area. May be taken a total of four times. 36 hours lecture and 54 hours laboratory. MUC 4 Intermediate Pro Tools: 110 3 Units This course provides students with an intermediate-level approach to the Pro Tools system. Students will take a more detailed look at Pro Tools, including managing data, recording, elastic audio, editing, automation and mixing. Students who successfully complete the course will be eligible to take the Pro Tools 110 certification exam through Digidesign. Subsequent enrollment will provide students an opportunity for additional skill development in the subject area. May be taken a total of four times. 36 hours lecture and 54 hours laboratory. Prerequisite: MUC 3 GAM 35 Introduction to Simulation and Game Development 3 units An introduction to the fundamental techniques, concepts, an vocabulary of computer game design. Students will explore analog game design principles and apply modern game design and development methodologies and principles to create their own electronic games. Topics include game genres, design documents, and game design principles such as level design, gameplay, balancing and user interface design. 54 hours lecture. 6 Audio Production NORCO COLLEGE GAM 50 Introduction to Game Programming 3 units A first course in programming for games stressing fundamental programming principles. Students are introduced to computer programming logic with hands on game development projects using an industry standard game engine. This course will cover the logic structures and design paradigms that allow for fundamental interactions in a visual and object oriented environment. No previous computer programming experience is required. 54 hours lecture and 18 hours laboratory. MUC 5 Sound Design I 3 units This course will allow students to actively record, design, and control the audio assets for a game or multimedia project. Digital audio software programs are utilized in this course to familiarize students with the production and creative demands that will be required of them in an industry situation. Students will learn technique, production, and creative altering of sounds in texts, lectures and lab throughout the course. Students will also be introduced to sampling and manipulation of sounds and dialogue. Students will begin to develop sound libraries to keep and maintain throughout their careers. 36 hours lecture and 54 hours laboratory. Prerequisite: MUC 3 MUC 8 Composing Music for Video Games 3 units This course explores the art of creating music for video games. Students will learn composition techniques, organization, and delivery formats unique to the interactive game industry. Topics include in-game versus cinematic scoring, compositional techniques specific to video game music, mixing, composing for different game genres (MMOG, FPS, RTS). Assignments will focus on writing original adaptive music similar to works created for current games. Students will have the opportunity to compose music with industry standard software such as Pro Tools and Sibelius. 36 hours lecture and 54 hours laboratory. GAM 44 Portfolio Production 2 units Creative organization and presentation of a body of work exhibiting portfolio quality aptitude. Covers all aspects of creation and presentation of a professional portfolio including compositing, audio, and video editing skills required to present the body of work in 3D modeling, animation, or concept art. Students will edit existing work to emphasize individual strengths and areas of specialization. Compilation of a professional resume and mock interviews will be completed by each student. 36 hours lecture and 54 hours laboratory. 7 Audio Production NORCO COLLEGE GAM 79 Game Studio Production 4 units This is the culminating class in the following areas: game art, game audio, game design and game programming. Students work in interdisciplinary teams to develop and complete an original digital game. The classroom production environment utilizes game industry production practices and constructs including milestones and deliverables. Upon completion of the course students will have an original working digital game demo that is feature and content complete and portfolio ready. 54 hours lecture and 54 hours laboratory. (TBA option). Prerequisite(s): GAM 23: Digital Game Design or GAM 46: Environment and Vehicle Modeling or GAM 48: 3D Character Animation or GAM 52: Game Engine Scripting I or CSC 52: Game Engine Scripting I CIS 17B: C++ Programming: Advanced Objects or CSC 17B: C++ Programming: Advanced Objects or CIS 18B: Java Programming: Advanced Objects or CSC 18B: Java Programming: Advanced Objects or MUC 6: Sound Design II or be currently enrolled in or have previously completed GAM 34: Character Rigging MUS 93 The Business of Music 3 units The study of contracts, trademarks and copyrights, and marketing; including the roles of personal managers, business managers, attorneys, and agents. Overview of songwriting, publishing, recordings and royalties. Basics of touring, merchandising, and local arrangements. 54 hours lecture. MUC 1A Beginning Performance Techniques for the Studio 2 units This course is an introduction to practical performance techniques for the recording studio. Students will have the opportunity to plan a recording session utilizing techniques such as sound design, microphone technique, mixing and production. The class will culminate in a CD recording. This class is appropriate for vocalists, instrumentalists and future recording artists. 108 hours laboratory. MUC 1B Intermediate Performance Techniques for the Studio 2 units This course is a continuation of the skills studied in MUC 1A focusing on song collaboration, organization of vocals and instruments needed to record. Students will have the opportunity to participate in the planning process of a recording session utilizing techniques such as song formation, microphone technique, mixing and production. The class will culminate in a CD recording. This class is appropriate for intermediate vocalists and instrumentalists. 108 hours laboratory. Prerequisite: MUC 1A 8 Audio Production NORCO COLLEGE MUC 1C Advanced Performance Techniques for the Studio 2 units This course is a continuation of the skills studied in MUC 1B the focus of this course is communication, song collaboration, studio session mapping. Students will have the opportunity to lead a collaborative group, duet or solo project toward successful completion/recording utilizing techniques such as song formation, microphone technique, mixing and production. The class will culminate in a CD recording. This class is appropriate for advanced vocalists and instrumentalists. 108 hours laboratory. Prerequisite: MUC 1B MUC 12 Live Sound Reinforcement 3 units This course focuses on the basic elements of live sound reinforcement: acoustics, equalization, and mixing techniques. The major emphasis is on acoustics, speaker and microphone placement and the effects on the final sonic product. 36 hours lecture and 54 hours laboratory. MUC 13 Recording Workshop 3 units This applied workshop course provides a practical experience with audio hardware, software and recording techniques. Students will have hands on training with digital audio workstation set up (DAWS) and operation, set up and break down of studio and live recording sessions. 108 hours laboratory. 9 Audio Production NORCO COLLEGE Master Planning In Fall 2009, Norco College was awarded a $2.8 million 5-year Title V grant entitled El Portal a tu Futuro: Portal to Your Future, designed specifically to address these identified opportunities and weaknesses. In support of this grant effort, Norco College is developing a comprehensive Simulation and Game Development curriculum to support employment opportunities for Norco’s Hispanic and low-income residents while providing long-term fiscal enrollment stability to the campus. In Fall 2010, Norco College was awarded a five-year $3.8 million federal Title V Cooperative Grant in partnership with California State University San Bernardino to develop new media, game and mobile platform development, and commercial music programs and to increase access to those and industry careers for Latino and other underrepresented students. As a result of the two grants, faculty have been working feverishly to develop courses and programs alongside industry professionals, the college at large and the community. The Audio Production program is one of six tracks in the comprehensive Multimedia and Game Development program and is designed to provide a new opportunity for junior audio designers or producers to enter into the workforce. The program reflects Norco College’s commitment to provide high-quality programs in workforce development and emerging technologies. The program was developed with the support from the Art and Simulation & Game Development (GAM), Arts, Humanities & World Languages departments at Norco College, Career & Technical Education, and a Board of Industry Advisors comprised of Audio Experts, Producers, Recording Artists and professionals currently employed in the Audio Production and Commercial Music industries. The program has been evaluated and approved by the MUC, MUS, Art and GAM disciplines, Arts, Humanities & World Languages (AHWL) department, Norco College Academic Planning Council, Norco College Academic Senate, Norco College Institutional Strategic Planning Council, and the Commercial Music advisory committee. This certificate provides a new opportunity for emerging audio production students with little or no experience who wish to gain skills and transfer into the workforce. This program reflects Norco College’s mission to provide high-quality programs in work-force development and emerging technologies. Norco College is an open door, two-year college serving Southern California’s Riverside County, east of Los Angeles. Norco is located in the rapidly growing “Inland Empire” of California and serves a population that is approximately 47% Hispanic and 30% low-income. Norco’s service area has seen rapid population growth associated with the relocation of high-technology industries and related employment. This has transformed the region’s 10 Audio Production NORCO COLLEGE original, rural-based economy into an expanding urban area. However, older neighborhoods whose residents are mainly Latino and lower-income, have not shared in the area’s growing prosperity. This is partly due to the shortage of affordable technical education programs that prepare residents for regional industry employment. Norco provides programs in General Education and Career and Education Technology Programs (CTE) such as Commercial Music, Business, Computer Information Systems, Logistics and Manufacturing, Norco is the designated “Technology Campus” for Riverside Community College District (RCCD), and the campus focuses on developing technical education programs that prepare students for employment in the region’s growing industry sectors as well as transfer degrees that allow for direct transfer. Norco has developed significant, collaborative relationships with regional industry professionals who advise and assist the college in program development and on-going review and evaluation. Norco has conducted extensive analysis of institutional strengths, weaknesses, and opportunities and has identified a comprehensive academic program with high demand and employment potential, in Audio Production which is not available through public institutions in our region. California remains one of the top five states for Audio Production, with salaries averaging $67,900 per year. Audio engineering positions are dominated by the video, motion picture and sound recording industries. Los Angeles maintains its ranking as a metropolitan area with the highest concentration of jobs, employing 64% per every 1000 jobs. With attractive entry-level salaries, the industry has indicated preference for students with AS degrees, and has a demonstrated desire for diversity in its workforce. However, there is no public institution in our service area offering an Audio Production program, and the cost of a private, technical education is beyond the reach of many Riverside County Latino and lowincome residents. 11 Audio Production NORCO COLLEGE Place of Program in Curriculum/Similar Programs The Audio Production program is a program modification of the existing Game Audio track – part of the comprehensive Multimedia and Game Development curriculum which draws on existing curriculum of GAM, MUC, MUS and CIS classes focusing on industry-standard tools and practices. This program is one of six tracks in the Multimedia and Game Development program. The other tracks are Game Art: Environments and Vehicles, Game Art: Character Modeling, Game Art: 3D Character Animation, Game Programming and Game Design. These six tracks are core to creating professional quality sound recordings, video games and mobile applications. Upon completion of all prerequisite courses students are directed into their respective tracks, where they work on projects, often in interdisciplinary teams. Under faculty leadership students have the opportunity to experience creating complete, professional quality audio samples for artistic production or games. Norco College aims to mimic the industry production environment when recording in either format, including the use of milestones and deliverables. Students will complete the program with a fully mixed and mastered demo CD showcasing portions of their work or audio credits for an original game ready to publish. Similar Programs at Other Colleges in Service Area At the current time, Norco College is one of two existing programs in the California Community College system-Inland Empire service area, the other hosted by Mt. San Jacinto Community College in the discipline of Audio Technology. However, our concentration at Norco is unique in that it allows students to pursue audio technology from two popular industry perspectives (Game Audio or Recording). Students with interest in the audio aspect of Commercial Music and/or Game Development have access to diverse, affordable options with our dual-track system; the most notably being savings on transportation into the Greater Los Angeles area. 12 Audio Production NORCO COLLEGE Labor Market Information & Analysis Background The Game Audio industry is a part of a multi-billion dollar games industry in the world today. As recent as March 2010, US software sales in the video game segment grew 10% over the same period in 2009 with 875 million dollars in total sales. By 2018, the Bureau of Labor is estimating that careers in software development will rise by 29%. This bodes well for video game software programmers and the game designers that work alongside them. As for the opportunities themselves, there is a huge spectrum of video game related jobs. With the huge rise of iPhone/iPad video games alongside the more hardcore gaming experiences found on the PS3, 360, and Wii, there are ample possibilities. From huge studios like Bungie or SCEA down to the smaller developer creating portable games on an app store for smart phones and tablet devices, the possibilities are there for the video game designer. The industry is also experiencing a spike in video game sales with the releases of Sony's Move and Microsoft's Kinect as an answer to the motion controls found on the Wi. Both Microsoft and Sony are expecting some serious growth in casual gaming as Sony Move and Natal are released. California California's computer and video game industry grew by a real annual rate of 11.4 percent from 2005 to 2009, compared to a period of negative growth for the state’s overall economy, and added $2.1 billion to the state economy. In California (2009 data), interactive entertainment software companies directly employed over 13,000 workers, paying over $1.25 billion in direct compensation (averaging over $97,000 per employee). In addition, California is the largest employer of computer and video game personnel in the nation, accounting for approximately 41 percent of total industry employment nationwide. Based on the 2008 Riverside County Occupational Outlook (EDD) for Multi-media Animator (Gaming), the starting salary was $47,840, with 28.4% job growth by 2016. No specific data exists for Game Audio in the game development and related industry but the need for game audio professionals is expected to parallel that of game designers and developers. Local The state and local areas surrounding Riverside Community College District present favorable job opportunities for game development professionals. According to EMSI (Complete Employment - 2011.3) the Inland Empire will experience 2,484 openings within the two appropriate occupations between the years 2010-2016; this equates to an annual labor market demand of 414 annual openings. Furthermore, 41% of all games manufactured in the US are produced in California; LA, Orange County, and Bay Area 13 Audio Production NORCO COLLEGE (Appendix A, Industry Scan Report, Los Angeles, Orange and San Francisco Bay Regions, Video and Computer Game Industry, 2006). In the October 2008 Los Angeles Times series, “The Work of Play”, Price Waterhouse Coopers projected an annual growth rate of 9% for the next 5 years in global software sales for the video gaming industry, nearly double the rate forecasted for movies and theme parks. California is the largest employer of computer and video game personnel in the nation, accounting for approximately 18,000 video game workers or about 50% of total industry employment nationwide. With one of two California industry centers in Norco’s service area, the California gaming industry grew by 12.3% in 2008, nearly 3 times faster than the state’s overall growth, adding $1.7 billion to the state’s economy (Los Angeles Times, 2008). Salary Starting salaries in the industry are very attractive and growing rapidly. According to Game Developer Magazine, April 2010, the starting salary for an audio developer was $39,375 with average salaries increasing to the $88,000 range in 3 - 6 years. (Appendix C: Game Developer’s Magazine, 10th Annual Salary Survey, April 2010). Norco’s industry research also indicates significant employment opportunity for Hispanic students. The International Game Developers Association reported that only 2.5% of industry workers were Hispanic. Over 69% of survey respondents agreed that their studios supported diversity initiatives, but 60% reported that finding diverse candidates was difficult. The report concluded, “thus it appears that the industry is philosophically welcoming to diverse individuals.” (http://www.igda.org/diversity/report.php ). Alignment with Secondary Programs Norco College is exploring 2+2 pathways with local high schools, especially Centennial High School located in Corona, CA. Their leadership is interested in starting an academy in Audio Production. Conversations are still exploratory at this time. 14 Audio Production NORCO COLLEGE Audio Production Program Labor Market Report Norco College has identified a statewide and local need for a certificate and degree in Audio Production. The purpose of this analysis is to verify the demand and need for a Audio Production program through California Labor Market Information, the US Department of Education provided by Economic Modeling Specialists, Inc. and industry publications and dialogue. The game audio and commercial music occupations covered in the analysis are game audio developers, music directors and composers and sound engineering technicians. While state and local data does not yet exist for this emerging field, the SOC’s below relate directly with the field and show a demand for jobs. Industry Publications and Dialogue Starting salaries in the industry are very attractive and growing rapidly. According to Game Developer Magazine, April 2010, the starting salary for an audio developer was $39,375 with average salaries increasing to the $88,000 range in 3 - 6 years. (Appendix C: Game Developer’s Magazine, 10th Annual Salary Survey, April 2010). By the time our students leave Norco College and enter the workforce, they would already have had two years of game development and/or audio recording experience. We anticipate a much higher starting salary for our graduates. In conversations with industry professionals at the Game Developers Conference in March of 2013, game studios and companies and searching for audio recording professionals to fulfill a void. There is a need for qualified audio interns and employees in the industry. Report: County Areas: Los Angeles (6037), Orange (6059), Riverside (6065), San Bernardino (6071) Selected Occupations Occupation Music directors and composers (SOC 27-2041) Sound engineering technicians (SOC 27-4014) Education Level Degree plus work experience Postsecondary vocational award 15 Audio Production NORCO COLLEGE Executive Summary Basic Information 2010 Occupational Jobs 2016 Occupational Jobs Total Change Total % Change Openings 2011 Median Hourly Earnings 12,436 13,146 710 5.71% 2,484 $13.41 Occupational Change Summary Region Regional Total State Total National Total 2010 Jobs 12,436 21,891 155,809 16 2011 Median Hourly Earnings 13,146 710 6% 2,484 $13.41 23,217 1,326 6% 4,370 $12.53 166,913 11,104 7% 32,924 $10.01 Source: EMSI Complete Employment 2016 Change Jobs % Change Openin gs Audio Production NORCO COLLEGE Top Industries for Selected Occupations NAICS Code 711510 813110 512110 512240 711410 512230 711219 Name Independent Artists, Writers, and Performers Religious Organizations Motion Picture and Video Production Sound Recording Studios Agents and Managers for Artists, Athletes, Entertainers, and Other Public Figures Music Publishers Other Spectator Sports 17 2010 Jobs 4,404 2,339 2,072 601 2016 Jobs 4,845 2,361 2,225 520 296 301 441 22 153 -81 % Change 10% 1% 7% -13% 5 2% Change 271 334 63 250 293 43 Source: EMSI Complete Employment 23% 17% Audio Production NORCO COLLEGE Occupational Breakdown SOC Description Code 27-2041 Music directors and composers 27-4014 Sound engineering technicians Total 2010 Jobs 9,043 3,393 12,436 2016 2011 Median Hourly Openings Jobs Earnings 9,721 1,785 $9.74 3,425 699 $23.47 13,146 2,484 $13.41 Source: EMSI Complete Employment Data Sources and Calculations Industry Data In order to capture a complete picture of industry employment, EMSI basically combines covered employment data from Quarterly Census of Employment and Wages (QCEW) produced by the 18 Audio Production NORCO COLLEGE Department of Labor with total employment data in Regional Economic Information System (REIS) published by the Bureau of Economic Analysis (BEA), augmented with County Business Patterns (CBP) and Nonemployer Statistics (NES) published by the U.S. Census Bureau. Projections are based on the latest available EMSI industry data, 15-year past local trends in each industry, growth rates in statewide and (where available) sub-state area industry projections published by individual state agencies, and (in part) growth rates in national projections from the Bureau of Labor Statistics. Occupation Data Organizing regional employment information by occupation provides a workforce-oriented view of the regional economy. EMSI's occupation data are based on EMSI's industry data and regional staffing patterns taken from the Occupational Employment Statistics program (U.S. Bureau of Labor Statistics). Wage information is partially derived from the American Community Survey. The occupation-to-program (SOC-to-CIP) crosswalk is based on one from the U.S. Department of Education, with customizations by EMSI. State Data Sources This report uses state data from the following agencies: California Labor Market Information Department. 19 Audio Production NORCO COLLEGE Degree Transfer Applicability Both the certificate and A.S. options will be available for students. This proposed program is designed for the purpose of preparing students for employment immediately. Some students may take the program with the intention of transferring to a four year institution to obtain a bachelor’s degree. These options would require the student to take all the major requirements, plus the necessary lower division general education pattern of the California State Universities or the pattern of the Intersegmental General Education Curriculum. Because of the additional GE requirements, although an option, this would result in a higher number of completed units then the 60 required for the AS degree. While this certificate’s primary purpose is not transferability, articulation agreements with four year institutions for specific courses are in discussion. University Location Degree California State University San Bernardino, CA B.S. Career and Technical San Bernardino Studies or B.M. Commercial Music Cal-Poly Pomona California State University Northridge Pomona, CA B.S. Music Industry Studies Northridge, CA B.M. Commercial and Media Composition The following table illustrates some possible areas of articulation among the courses offered in the Audio Production program. California State California State Norco College Course University San Cal-Poly Pomona University Bernardino Northridge MUC-3-Introduction to Pro MUS 266 Introduction MU 228 Music MUS 301 MIDI Tools: MIDI and Audio to Computer and Recording I Electronic Music MUS-3-Music Fundamentals MUS 120 Theory I MU 120 Music MUS 213 Theory I Harmony I MUC-4-Pro Tools 110 MUS 267 Introduction MU 328 Music MUS 493 Music to Studio Recording Recording II Production Techniques GAM-35: Introduction to Game Development GAM-44: Portfolio Production GA1121 Survey of the Game Industry MA4411 Animation Portfolio Production 20 Audio Production NORCO COLLEGE 21