Audio Production Program

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Audio Production
Program Modification
Regional Consortium First Read
March 2014
Audio Production
NORCO COLLEGE
Statement of Program Goals and Objectives
The Audio Production program provides Norco College students with opportunities for
immediate employment in the game and recording engineering industries. Upon program
completion, students will be prepared to enter the field as a Sound Designer, Audio Director,
Folio Artist, Composer, Audio Programmer or Producer. Specific objectives for the Audio
Production program include:
1) Equipping students with the knowledge and skills needed to work in a game studio or audio
production company upon completion of the courses and/or the program;
2) Preparing students with a background needed to work in a variety of situations in a game
studio or audio production company.
PROGRAM LEARNING OUTCOMES:

Understand the basic elements of game development and design including group
working processes, game strategy, theory and gameplay.

Diagram and describe the major elements of video games from its beginning through the
present.

Create multi-track MIDI and audio recordings utilizing basic and advanced editing
techniques in Pro Tools.

Create and implement audio assets for a video game utilizing industry-standard
software, hardware, game engines and audio engine middleware.

Create an industry-standard portfolio containing audio samples from class projects.

Demonstrate professional communication skills effectively with colleagues in an industry
production project.
Catalog Description
The Audio Production program is designed to provide students with the knowledge and skills
necessary for an entry-level job in the video games industry or recording industry. Students will
gain foundational skills in both the creative and technical side of game and multimedia audio
design as well as an overview of game and recording industries. Students are given the option
to choose between two educational tracks (Game Audio or Recording Production) upon
completion of core courses. Courses cover fundamental skills in music, computer
programming, recording, game development and sound design. Upon program completion,
students will be prepared to enter the field as a Sound Designer, Audio Director, Folio Artist,
Composer, Audio Programmer or Producer. Classes are taught in state-of-the-art facilities with
the latest versions of industry-standard software packages.
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Program Requirements (26-29 units)
Core Courses (required for both certificate emphasis options)
Course Required
Title
MUS 65
Basic Musicianship
COM 9
MUC 3
MUC 4
Core Units
Game Audio Emphasis
Course Required
GAM 35
GAM 50
MUC 5
MUC 8
GAM 44
GAM 79
Emphasis Units
Core Units
Interpersonal Communication
Introduction to Pro Tools: MIDI and Audio Production
Intermediate Pro Tools: 110
3.0
3.0
3.0
11.0
Title
Introduction to Simulation & Game Development
Units
3.0
Introduction to Game Programming
Sound Design I
Composing Music for Video Games
Portfolio Production
Game Studio Production
3.0
3.0
3.0
2.0
4.0
18.0
11.0
29.0
Audio Production: Game Audio Total
Recording Emphasis
Course Required
MUS 93
MUC 1A
MUC 1B
MUC 1C
MUC 12
MUC 13
Emphasis Units
Core Units
Units
2.0
Title
The Business of Music
Units
3.0
Performance Techniques for the Studio
Performance Techniques for the Studio
Performance Techniques for the Studio
Live Sound Reinforcement
Recording Studio Workshop
2.0
2.0
2.0
3.0
3.0
15.0
11.0
26.0
Audio Production: Recording Total
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NORCO COLLEGE
Core Course Sequencing
Requirements
Course
Number
Title
Required Core
MUS-65
(11 units)
Game Audio
Units
Sequence
Basic Musicianship
2
Yr 1, Fall
COM-9
Interpersonal Communication
3
Yr 1, Fall
MUC-3
Introduction to Pro Tools: MIDI and
Audio Production
3
Yr 1, Fall
MUC-4
Intermediate Pro Tools: 110
3
Yr 1, Spring
GAM-35
Introduction to Simulation & Game
Development
3
Yr 1, Fall
GAM-50
Introduction to Game Programming
3
Yr 1, Spring
MUC-5
Sound Design I
3
Yr 2, Fall
MUC-8
Composing Music for Video Games
3
Yr 2, Fall
GAM-44
Portfolio Production
2
Yr 2, Spring
Emphasis
(18 units)
GAM-79
Game Studio Production
4
Yr 2, Spring
Recording
MUS-93
The Business of Music
3
Yr 1, Spring
Emphasis
MUC-1A
Performance
Studio
Techniques
for
the
2
Yr 1, Fall
MUC-1B
Performance
Studio
Techniques
for
the
2
Yr 1, Spring
MUC-1C
2
Yr 2, Fall
MUC-12
Performance Techniques for the
Studio
Live Sound Reinforcement
3
Yr 2, Fall
MUC-13
Recording Workshop
3
Yr 2, Spring
(15 units)
Required Core Total: 28 units
TOTAL UNITS: 28 units
Proposed Sequence:
Year 1, Fall = 10-11 units
Year 1, Spring = 6-8 units
Year 2, Fall = 5-6 units
Year 2, Spring = 3-6 units
TOTAL UNITS: 26-29 units
Associate in Science Degree
The Associate in Science Degree in Manufacturing Technology, Automated Systems Technician will be awarded
upon completion of the degree requirements, including general education and other graduation requirements as
described in the college catalog.
Required Major Total: 26-29 units
Completion of GE requirements: 30
Electives to reach 60 units: 1-4 units
TOTAL UNITS: 60 units
Proposed Sequence:
Year 1, Fall = 14-15 units
Year 1, Spring = 14-18 units
Year 2, Fall = 14-16 units
Year 2, Spring = 13-16 units
TOTAL UNITS: 60 units
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Course Descriptions
MUS 65
Basic Musicianship
2 units
An introduction to the basic knowledge and skills necessary to develop the ability to read music.
Study of basic skills in music reading, ear training, sight-singing, melodic and harmonic
dictation. 36 hours lecture.
COM 9
Interpersonal Communication
3 units
An introduction to the field of simulation and computer gaming. Course provides an introductory
look at the fundamentals of simulation and computer games used in various industries—
entertainment, military, finance, medical, education, and law enforcement. Topics include
licensing and franchising, marketing, business development, game design, storytelling, and
development life cycle. 54 hours lecture and 18 hours laboratory.
MUC 3
Introduction to Pro Tools: MIDI and Audio Production
3 units
An introduction to MIDI (Musical Instrument Digital Interface) and digital audio using the
industry-standard Pro Tools software. Students will learn the basic principles of MIDI
sequencing and editing, recording and editing digital audio and Pro Tools 101 material.
Students who successfully complete the course will be eligible to take the Pro Tools 101
certification exam through Digidesign. Subsequent enrollment will provide students an
opportunity for additional skill development in the subject area. May be taken a total of four
times. 36 hours lecture and 54 hours laboratory.
MUC 4
Intermediate Pro Tools: 110
3 Units
This course provides students with an intermediate-level approach to the Pro Tools system.
Students will take a more detailed look at Pro Tools, including managing data, recording, elastic
audio, editing, automation and mixing. Students who successfully complete the course will be
eligible to take the Pro Tools 110 certification exam through Digidesign. Subsequent enrollment
will provide students an opportunity for additional skill development in the subject area. May be
taken a total of four times. 36 hours lecture and 54 hours laboratory. Prerequisite: MUC 3
GAM 35
Introduction to Simulation and Game Development
3 units
An introduction to the fundamental techniques, concepts, an vocabulary of computer game
design. Students will explore analog game design principles and apply modern game design
and development methodologies and principles to create their own electronic games. Topics
include game genres, design documents, and game design principles such as level design,
gameplay, balancing and user interface design. 54 hours lecture.
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GAM 50
Introduction to Game Programming
3 units
A first course in programming for games stressing fundamental programming principles.
Students are introduced to computer programming logic with hands on game development
projects using an industry standard game engine. This course will cover the logic structures
and design paradigms that allow for fundamental interactions in a visual and object oriented
environment. No previous computer programming experience is required. 54 hours lecture and
18 hours laboratory.
MUC 5
Sound Design I
3 units
This course will allow students to actively record, design, and control the audio assets for a
game or multimedia project. Digital audio software programs are utilized in this course to
familiarize students with the production and creative demands that will be required of them in an
industry situation. Students will learn technique, production, and creative altering of sounds in
texts, lectures and lab throughout the course. Students will also be introduced to sampling and
manipulation of sounds and dialogue. Students will begin to develop sound libraries to
keep and maintain throughout their careers. 36 hours lecture and 54 hours laboratory.
Prerequisite: MUC 3
MUC 8
Composing Music for Video Games
3 units
This course explores the art of creating music for video games. Students will learn composition
techniques, organization, and delivery formats unique to the interactive game industry. Topics
include in-game versus cinematic scoring, compositional techniques specific to video game
music, mixing, composing for different game genres (MMOG, FPS, RTS). Assignments will
focus on writing original adaptive music similar to works created for current games. Students will
have the opportunity to compose music with industry standard software such as Pro Tools and
Sibelius. 36 hours lecture and 54 hours laboratory.
GAM 44
Portfolio Production
2 units
Creative organization and presentation of a body of work exhibiting portfolio quality aptitude.
Covers all aspects of creation and presentation of a professional portfolio including compositing,
audio, and video editing skills required to present the body of work in 3D modeling, animation,
or concept art. Students will edit existing work to emphasize individual strengths and areas of
specialization. Compilation of a professional resume and mock interviews will be completed by
each student. 36 hours lecture and 54 hours laboratory.
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GAM 79
Game Studio Production
4 units
This is the culminating class in the following areas: game art, game audio, game design and
game programming. Students work in interdisciplinary teams to develop and complete an
original digital game. The classroom production environment utilizes game industry production
practices and constructs including milestones and deliverables. Upon completion of the course
students will have an original working digital game demo that is feature and content complete
and portfolio ready. 54 hours lecture and 54 hours laboratory. (TBA option). Prerequisite(s):
GAM 23: Digital Game Design or GAM 46: Environment and Vehicle Modeling or GAM 48:
3D Character Animation or GAM 52: Game Engine Scripting I or CSC 52: Game Engine
Scripting I CIS 17B: C++ Programming: Advanced Objects or CSC 17B: C++
Programming: Advanced Objects or CIS 18B: Java Programming: Advanced Objects or
CSC 18B: Java Programming: Advanced Objects or MUC 6: Sound Design II or be
currently enrolled in or have previously completed GAM 34: Character Rigging
MUS 93
The Business of Music
3 units
The study of contracts, trademarks and copyrights, and marketing; including the roles of
personal managers, business managers, attorneys, and agents. Overview of songwriting,
publishing, recordings and royalties. Basics of touring, merchandising, and local arrangements.
54 hours lecture.
MUC 1A
Beginning Performance Techniques for the Studio
2 units
This course is an introduction to practical performance techniques for the recording studio.
Students will have the opportunity to plan a recording session utilizing techniques such as
sound design, microphone technique, mixing and production. The class will culminate in a CD
recording. This class is appropriate for vocalists, instrumentalists and future recording artists.
108 hours laboratory.
MUC 1B
Intermediate Performance Techniques for the Studio
2 units
This course is a continuation of the skills studied in MUC 1A focusing on song collaboration,
organization of vocals and instruments needed to record. Students will have the opportunity to
participate in the planning process of a recording session utilizing techniques such as song
formation, microphone technique, mixing and production. The class will culminate in a CD
recording. This class is appropriate for intermediate vocalists and instrumentalists. 108 hours
laboratory. Prerequisite: MUC 1A
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MUC 1C
Advanced Performance Techniques for the Studio
2 units
This course is a continuation of the skills studied in MUC 1B the focus of this course is
communication, song collaboration, studio session mapping. Students will have the opportunity
to lead a collaborative group, duet or solo project toward successful completion/recording
utilizing techniques such as song formation, microphone technique, mixing and production. The
class will culminate in a CD recording. This class is appropriate for advanced vocalists and
instrumentalists. 108 hours laboratory. Prerequisite: MUC 1B
MUC 12
Live Sound Reinforcement
3 units
This course focuses on the basic elements of live sound reinforcement: acoustics, equalization,
and mixing techniques. The major emphasis is on acoustics, speaker and microphone
placement and the effects on the final sonic product. 36 hours lecture and 54 hours laboratory.
MUC 13
Recording Workshop
3 units
This applied workshop course provides a practical experience with audio hardware, software
and recording techniques. Students will have hands on training with digital audio workstation
set up (DAWS) and operation, set up and break down of studio and live recording sessions.
108 hours laboratory.
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Master Planning
In Fall 2009, Norco College was awarded a $2.8 million 5-year Title V grant entitled El
Portal a tu Futuro: Portal to Your Future, designed specifically to address these identified
opportunities and weaknesses. In support of this grant effort, Norco College is developing a
comprehensive Simulation and Game Development curriculum to support employment
opportunities for Norco’s Hispanic and low-income residents while providing long-term fiscal
enrollment stability to the campus.
In Fall 2010, Norco College was awarded a five-year $3.8 million federal Title V
Cooperative Grant in partnership with California State University San Bernardino to
develop new media, game and mobile platform development, and commercial music
programs and to increase access to those and industry careers for Latino and other underrepresented students.
As a result of the two grants, faculty have been working feverishly to develop courses and
programs alongside industry professionals, the college at large and the community.
The Audio Production program is one of six tracks in the comprehensive Multimedia and
Game Development program and is designed to provide a new opportunity for junior audio
designers or producers to enter into the workforce. The program reflects Norco College’s
commitment to provide high-quality programs in workforce development and emerging
technologies.
The program was developed with the support from the Art and Simulation & Game
Development (GAM), Arts, Humanities & World Languages departments at Norco College,
Career & Technical Education, and a Board of Industry Advisors comprised of Audio
Experts, Producers, Recording Artists and professionals currently employed in the Audio
Production and Commercial Music industries.
The program has been evaluated and approved by the MUC, MUS, Art and GAM
disciplines, Arts, Humanities & World Languages (AHWL) department, Norco College
Academic Planning Council, Norco College Academic Senate, Norco College Institutional
Strategic Planning Council, and the Commercial Music advisory committee.
This certificate provides a new opportunity for emerging audio production students with little
or no experience who wish to gain skills and transfer into the workforce. This program
reflects Norco College’s mission to provide high-quality programs in work-force development
and emerging technologies.
Norco College is an open door, two-year college serving Southern California’s Riverside
County, east of Los Angeles. Norco is located in the rapidly growing “Inland Empire” of
California and serves a population that is approximately 47% Hispanic and 30% low-income.
Norco’s service area has seen rapid population growth associated with the relocation of
high-technology industries and related employment. This has transformed the region’s
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original, rural-based economy into an expanding urban area. However, older neighborhoods
whose residents are mainly Latino and lower-income, have not shared in the area’s growing
prosperity. This is partly due to the shortage of affordable technical education programs that
prepare residents for regional industry employment.
Norco provides programs in General Education and Career and Education Technology
Programs (CTE) such as Commercial Music, Business, Computer Information Systems,
Logistics and Manufacturing, Norco is the designated “Technology Campus” for Riverside
Community College District (RCCD), and the campus focuses on developing technical
education programs that prepare students for employment in the region’s growing industry
sectors as well as transfer degrees that allow for direct transfer. Norco has developed
significant, collaborative relationships with regional industry professionals who advise and
assist the college in program development and on-going review and evaluation. Norco has
conducted extensive analysis of institutional strengths, weaknesses, and opportunities and
has identified a comprehensive academic program with high demand and employment
potential, in Audio Production which is not available through public institutions in our region.
California remains one of the top five states for Audio Production, with salaries averaging
$67,900 per year. Audio engineering positions are dominated by the video, motion picture
and sound recording industries. Los Angeles maintains its ranking as a metropolitan area
with the highest concentration of jobs, employing 64% per every 1000 jobs. With attractive
entry-level salaries, the industry has indicated preference for students with AS degrees, and
has a demonstrated desire for diversity in its workforce. However, there is no public
institution in our service area offering an Audio Production program, and the cost of a
private, technical education is beyond the reach of many Riverside County Latino and lowincome residents.
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Place of Program in Curriculum/Similar Programs
The Audio Production program is a program modification of the existing Game Audio track –
part of the comprehensive Multimedia and Game Development curriculum which draws on
existing curriculum of GAM, MUC, MUS and CIS classes focusing on industry-standard tools
and practices.
This program is one of six tracks in the Multimedia and Game Development program. The
other tracks are Game Art: Environments and Vehicles, Game Art: Character Modeling,
Game Art: 3D Character Animation, Game Programming and Game Design. These six
tracks are core to creating professional quality sound recordings, video games and mobile
applications.
Upon completion of all prerequisite courses students are directed into their respective
tracks, where they work on projects, often in interdisciplinary teams. Under faculty
leadership students have the opportunity to experience creating complete, professional
quality audio samples for artistic production or games. Norco College aims to mimic the
industry production environment when recording in either format, including the use of
milestones and deliverables. Students will complete the program with a fully mixed and
mastered demo CD showcasing portions of their work or audio credits for an original game
ready to publish.
Similar Programs at Other Colleges in Service Area
At the current time, Norco College is one of two existing programs in the California
Community College system-Inland Empire service area, the other hosted by Mt. San Jacinto
Community College in the discipline of Audio Technology. However, our concentration at
Norco is unique in that it allows students to pursue audio technology from two popular
industry perspectives (Game Audio or Recording). Students with interest in the audio
aspect of Commercial Music and/or Game Development have access to diverse, affordable
options with our dual-track system; the most notably being savings on transportation into the
Greater Los Angeles area.
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Labor Market Information & Analysis
Background
The Game Audio industry is a part of a multi-billion dollar games industry in the world today.
As recent as March 2010, US software sales in the video game segment grew 10% over the
same period in 2009 with 875 million dollars in total sales. By 2018, the Bureau of Labor is
estimating that careers in software development will rise by 29%. This bodes well for video
game software programmers and the game designers that work alongside them.
As for the opportunities themselves, there is a huge spectrum of video game related jobs.
With the huge rise of iPhone/iPad video games alongside the more hardcore gaming
experiences found on the PS3, 360, and Wii, there are ample possibilities. From huge
studios like Bungie or SCEA down to the smaller developer creating portable games on an
app store for smart phones and tablet devices, the possibilities are there for the video game
designer.
The industry is also experiencing a spike in video game sales with the releases of Sony's
Move and Microsoft's Kinect as an answer to the motion controls found on the Wi. Both
Microsoft and Sony are expecting some serious growth in casual gaming as Sony Move and
Natal are released.
California
California's computer and video game industry grew by a real annual rate of 11.4 percent
from 2005 to 2009, compared to a period of negative growth for the state’s overall economy,
and added $2.1 billion to the state economy.
In California (2009 data), interactive entertainment software companies directly employed
over 13,000 workers, paying over $1.25 billion in direct compensation (averaging over
$97,000 per employee). In addition, California is the largest employer of computer and video
game personnel in the nation, accounting for approximately 41 percent of total industry
employment nationwide.
Based on the 2008 Riverside County Occupational Outlook (EDD) for Multi-media Animator
(Gaming), the starting salary was $47,840, with 28.4% job growth by 2016. No specific data
exists for Game Audio in the game development and related industry but the need for game
audio professionals is expected to parallel that of game designers and developers.
Local
The state and local areas surrounding Riverside Community College District present
favorable job opportunities for game development professionals. According to EMSI
(Complete Employment - 2011.3) the Inland Empire will experience 2,484 openings within
the two appropriate occupations between the years 2010-2016; this equates to an annual
labor market demand of 414 annual openings.
Furthermore, 41% of all games
manufactured in the US are produced in California; LA, Orange County, and Bay Area
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(Appendix A, Industry Scan Report, Los Angeles, Orange and San Francisco Bay Regions,
Video and Computer Game Industry, 2006).
In the October 2008 Los Angeles Times series, “The Work of Play”, Price Waterhouse
Coopers projected an annual growth rate of 9% for the next 5 years in global software sales
for the video gaming industry, nearly double the rate forecasted for movies and theme
parks. California is the largest employer of computer and video game personnel in the
nation, accounting for approximately 18,000 video game workers or about 50% of total
industry employment nationwide. With one of two California industry centers in Norco’s
service area, the California gaming industry grew by 12.3% in 2008, nearly 3 times faster
than the state’s overall growth, adding $1.7 billion to the state’s economy (Los Angeles
Times, 2008).
Salary
Starting salaries in the industry are very attractive and growing rapidly. According to Game
Developer Magazine, April 2010, the starting salary for an audio developer was $39,375
with average salaries increasing to the $88,000 range in 3 - 6 years. (Appendix C: Game
Developer’s Magazine, 10th Annual Salary Survey, April 2010).
Norco’s industry research also indicates significant employment opportunity for Hispanic
students. The International Game Developers Association reported that only 2.5% of
industry workers were Hispanic. Over 69% of survey respondents agreed that their studios
supported diversity initiatives, but 60% reported that finding diverse candidates was difficult.
The report concluded, “thus it appears that the industry is philosophically welcoming to
diverse individuals.” (http://www.igda.org/diversity/report.php ).
Alignment with Secondary Programs
Norco College is exploring 2+2 pathways with local high schools, especially Centennial High
School located in Corona, CA. Their leadership is interested in starting an academy in
Audio Production. Conversations are still exploratory at this time.
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Audio Production Program
Labor Market Report
Norco College has identified a statewide and local need for a certificate and degree in
Audio Production. The purpose of this analysis is to verify the demand and need for a Audio
Production program through California Labor Market Information, the US Department of
Education provided by Economic Modeling Specialists, Inc. and industry publications and
dialogue. The game audio and commercial music occupations covered in the analysis are game
audio developers, music directors and composers and sound engineering technicians. While
state and local data does not yet exist for this emerging field, the SOC’s below relate directly
with the field and show a demand for jobs.
Industry Publications and Dialogue
Starting salaries in the industry are very attractive and growing rapidly. According to Game
Developer Magazine, April 2010, the starting salary for an audio developer was $39,375 with
average salaries increasing to the $88,000 range in 3 - 6 years. (Appendix C: Game
Developer’s Magazine, 10th Annual Salary Survey, April 2010).
By the time our students leave Norco College and enter the workforce, they would already have
had two years of game development and/or audio recording experience. We anticipate a much
higher starting salary for our graduates.
In conversations with industry professionals at the Game Developers Conference in March of
2013, game studios and companies and searching for audio recording professionals to fulfill a
void. There is a need for qualified audio interns and employees in the industry.
Report:
County Areas: Los Angeles (6037), Orange (6059), Riverside (6065), San Bernardino (6071)
Selected Occupations
Occupation
Music directors and composers (SOC 27-2041)
Sound engineering technicians (SOC 27-4014)
Education Level
Degree plus work experience
Postsecondary vocational award
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Executive Summary
Basic Information
2010 Occupational Jobs
2016 Occupational Jobs
Total Change
Total % Change
Openings
2011 Median Hourly Earnings
12,436
13,146
710
5.71%
2,484
$13.41
Occupational Change Summary
Region
Regional Total
State Total
National Total
2010
Jobs
12,436
21,891
155,809
16
2011
Median
Hourly
Earnings
13,146
710
6%
2,484
$13.41
23,217
1,326
6%
4,370
$12.53
166,913
11,104
7%
32,924
$10.01
Source: EMSI Complete Employment
2016
Change
Jobs
%
Change
Openin
gs
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NORCO COLLEGE
Top Industries for Selected Occupations
NAICS
Code
711510
813110
512110
512240
711410
512230
711219
Name
Independent Artists, Writers, and Performers
Religious Organizations
Motion Picture and Video Production
Sound Recording Studios
Agents and Managers for Artists, Athletes,
Entertainers, and Other Public Figures
Music Publishers
Other Spectator Sports
17
2010
Jobs
4,404
2,339
2,072
601
2016
Jobs
4,845
2,361
2,225
520
296
301
441
22
153
-81
%
Change
10%
1%
7%
-13%
5
2%
Change
271
334
63
250
293
43
Source: EMSI Complete Employment
23%
17%
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Occupational Breakdown
SOC
Description
Code
27-2041 Music directors and composers
27-4014 Sound engineering technicians
Total
2010
Jobs
9,043
3,393
12,436
2016
2011 Median Hourly
Openings
Jobs
Earnings
9,721
1,785
$9.74
3,425
699
$23.47
13,146
2,484
$13.41
Source: EMSI Complete Employment
Data Sources and Calculations
Industry Data
In order to capture a complete picture of industry employment, EMSI basically combines covered
employment data from Quarterly Census of Employment and Wages (QCEW) produced by the
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Department of Labor with total employment data in Regional Economic Information System (REIS)
published by the Bureau of Economic Analysis (BEA), augmented with County Business Patterns (CBP)
and Nonemployer Statistics (NES) published by the U.S. Census Bureau. Projections are based on the
latest available EMSI industry data, 15-year past local trends in each industry, growth rates in statewide
and (where available) sub-state area industry projections published by individual state agencies, and (in
part) growth rates in national projections from the Bureau of Labor Statistics.
Occupation Data
Organizing regional employment information by occupation provides a workforce-oriented view of the
regional economy. EMSI's occupation data are based on EMSI's industry data and regional staffing
patterns taken from the Occupational Employment Statistics program (U.S. Bureau of Labor Statistics).
Wage information is partially derived from the American Community Survey. The occupation-to-program
(SOC-to-CIP) crosswalk is based on one from the U.S. Department of Education, with customizations by
EMSI.
State Data Sources
This report uses state data from the following agencies: California Labor Market Information Department.
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Degree Transfer Applicability
Both the certificate and A.S. options will be available for students. This proposed program is
designed for the purpose of preparing students for employment immediately. Some
students may take the program with the intention of transferring to a four year institution to
obtain a bachelor’s degree. These options would require the student to take all the major
requirements, plus the necessary lower division general education pattern of the California
State Universities or the pattern of the Intersegmental General Education Curriculum.
Because of the additional GE requirements, although an option, this would result in a higher
number of completed units then the 60 required for the AS degree. While this certificate’s
primary purpose is not transferability, articulation agreements with four year institutions for
specific courses are in discussion.
University
Location
Degree
California State University
San Bernardino, CA
B.S. Career and Technical
San Bernardino
Studies or B.M. Commercial
Music
Cal-Poly Pomona
California State University
Northridge
Pomona, CA
B.S. Music Industry Studies
Northridge, CA
B.M. Commercial and Media
Composition
The following table illustrates some possible areas of articulation among the courses offered
in the Audio Production program.
California State
California State
Norco College Course
University San
Cal-Poly Pomona
University
Bernardino
Northridge
MUC-3-Introduction to Pro
MUS 266 Introduction
MU 228 Music
MUS 301 MIDI
Tools: MIDI and Audio
to Computer and
Recording I
Electronic Music
MUS-3-Music Fundamentals
MUS 120 Theory I
MU 120 Music
MUS 213
Theory I
Harmony I
MUC-4-Pro Tools 110
MUS 267 Introduction
MU 328 Music
MUS 493 Music
to Studio Recording
Recording II
Production
Techniques
GAM-35: Introduction to
Game Development
GAM-44: Portfolio Production
GA1121 Survey of the
Game Industry
MA4411 Animation
Portfolio Production
20
Audio Production
NORCO COLLEGE
21
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