Unit 6 – Production Process Radio Commercial Forms • Straight-Read Copy is presented with no music or other effects Depend on quality of one’s voice Emphasis, Pausing, Inflection, and Rate Chosen based on tone of voice and enthusiasm Radio Commercial Forms • Fact Sheet Commercial Listing of basic information and characteristics Announcer must ad-lib the spots Sounds natural • Straight Read and Fact Sheet are difficult because the only tool you have is your voice Radio Commercial Forms • Music Bed Commercial Punches up straight read commercial Appropriate mood Not distracting or too loud Could also use SFX to create a “natural” environment Radio Commercial Forms • Music Bed Commercial Punches up straight read commercial Appropriate mood Not distracting or too loud Could also use SFX to create a “natural” environment Radio Commercial Forms • Donut Commercial Combination of recorded message and local live copy Jingle is at beginning and end, local announcer is inserted in the middle Timing is essential • Live Tag Recorded info comes first and announcer adds a bit of information that connects message at the end Radio Commercial Forms • Spokesperson Commercial Well-known person, owner or manager • High Production Value (Dramatization/Slice of Life) Collection of voices, music, sound effects, singers Present everyday scenes and insert commercial message Mini dramas with characters, settings, Structure of Commercial • 1. Get Attention Ask a question Make an unusual statement Use a sound effect • 2. Create Need • 3. Satisfy Need • 4. Demand Action Analyzing Commericals • Goal Selling is not the only goal Also interested in image What are they trying to accomplish? • Mood/Tone Read it to yourself first Tone of voice must be appropriate Understate the tone, don’t be too obvious Identify changes in the mood Analyzing Commericals • Sincerity/Energy Must attract and hold attention How should this sound? Be cautious when using humor • Message What is advertiser trying to get across? Action, Idea, Urging Identify key information and emphasize it Analyzing Commercials • Intended Audience Demographics Listen to everyday conversations Helps with dramatized commercials • Emphasis Key words Mark your copy Analyzing Commercials • Timing +/- 1 sec on target Pause, Tempo variation, Clarity, Phrasing • Hard Sell v Soft Sell Hard Sell – tension and excitement Soft Sell – relaxation and conversational Pre-Production • • • • • • Very little radio happens by accident Involves planning Thinking, Writing, Gathering, Discussing Always be on the lookout for ideas Formal and informal research Find Unique angles Pre-Production • • • • • • Think about WHY you are producing the project Informative, Entertaining??? Motivation will affect how you put piece together What action do you want audience to take? How do you want the audience to feel? Create visuals with audio Pre-Production • • • • • • Think about WHY you are producing the project Informative, Entertaining??? Motivation will affect how you put piece together What action do you want audience to take? How do you want the audience to feel? Create visuals with audio Audience & Style • Demographics – age, sex, income, nationality, etc. • Psychographics – hobbies, interests, affiliations • Same information can be packaged for different groups • Be original, bring a personality to your project • Serious, funny, silly, sarcastic, epic, etc. Production Elements • Voice (VFX) • Host/Narrator • Actualities • Characters Production Elements • Music (Audio Architecture Library) • Foreground (focus) • Background (bed) • Music Libraries • Usually sectioned by style • Can create your own beds • www.royaltyfreemusic.com Production Elements • • • • • • • • • Sound effects (SFX) Augment (add to) or Punctuate a point Atmospheres (Effect It CD) Natural environment Stingers (Imagio Library) Short and sharp to command immediate action SFX Libraries or create/record your own Silence can be a SFX Dramatic pause vs dead air Production Elements • Scripting • Writing and collecting audio will happen simultaneously • Ongoing process • Script is the blueprint • Beginning, middle, end construction • Script Format Words are LEFT justified All other FX in brackets and RIGHT justified Double spaced, All caps Analog Audio • Analog is electrical signal whose shape is defined by the shape of the sound • Can store a duplicate of this signal on magnetic tape • Sound pressure changes result in changes of voltage and are recorded as changes in magnetic strength • Each new generation of analog recording will be subject to degradation, because signal slightly changes shape • Depends on tape, and there could be defects or decreases Digital Audio • Digital is electrical signal composed of series of on/off pulses (binary numbers) Filtering • Analog signal is stripped of frequencies above and below human haring range • Aliased – inaudible frequencies are shifted into audible ones • Anti-aliasing – they are not Sampling • Analog signal is divided many times a second • Measures the amplitude at each moment a sample is taken • More samples, more exact the reproduction • Much like motion picture • 32,000 44,100, 48,000 samples per second are common • Rate must be at least twice as the highest frequency • We hear up to 20,000 Hz, so 44,100 Hz rate is common Quantizing • Rounds each amplitude sample up or down to the nearest value • Bit Depth = rounding levels • Higher the bit depth equals better fidelity of the recording • 1 bit = 2 levels (no amplitude or maximum amplitude) • 2 bits = 4 levels • 3 bits = 8 levels • 16 bits is most common = 65,536 levels • 20 and 24 technology is now being seen Coding • Putting 0’s and 1’s in a series to correspond with each value • This binary code is what is actually recorded • So we can have numerous copies with not loss of quality Editing • -Won’t usually record what you want on the first try • Eliminate mistakes without rerecording entire thing • Do it take by take • Take out vocal filler • Decrease length of production work • Must achieve exact length for your pieces • Manually edit pauses • Time compress • Record out of sequence • Rearrange order of recordings • Use portions of longer recordings Digital Editor • 2 track and multitrack • Need a DSP Audio card • Software programs Adobe Audition Digidesign Pro Tools Sony Sound Forge Steinber Cubase Studio • Other Types Digital audio workstations Personal audio editor • Shortcut Digital Pros/Cons • Accessing and cueing up is faster Adjusting length Encode file with other labeling information Ease of repair If it does crash you lose EVERYTHING though -Backup your files Noise problem (fans, disk drives) MIDI & Latency • MIDI/SMPTE each allow operator to sync multiple different pieces of equipment together • Latency • Time to convert analog to digital, add digital effect to audio, or to move audio from one place to another • Usually only milliseconds • More complex the project, more you are susceptible to it Digital Audio Editing • • • • • • • • • • • • • • • Begins after you have recorded audio into the system or Ripped – pulling audio from CD Edit View: Record, process, edit Waveform view: shows audio file you are editing Transport buttons: control recording and playback functions Timeline display: timing information and horizontal/vertical zooms to scale the audio File, new, select appropriate recording specifications Sample rate: 44,100 Channel: Stereo (Mono if voice only) Bit Depth: 16 bit Clicking record begins the recording Check your levels at the bottom (keep them around -6) You can save from here Region Trimming Shift + Click to adjust edit points (may need to zoom) Nondestructive Nature • Original audio isn’t actually altered • You can always save a copy of your master unedited file • Undo feature allows you to go back a step if you have not saved • Can use the same audio in many places within a project Multitrack Techniques • Each element can be recorded and placed on a separate track • Manipulated individually and played simultaneously • Pull down menus give you a variety of functions • Audio can be mixed, moved, copied, and deleted • Each track has pan and volume faders Multitrack Techniques • Over-dubbing: Adding a new track to existing tracks • Punch In/Insert Edit: Record over just the part that has mistake • Bouncing/Ping-Pong: Combining two or more tracks on a multitrack recorder and recording them on a vacant track Multitrack Voice FX • Voice Doubling: Illusion of 2 people reading same script at same time • Chorusing: Adding at least 2 more tracks on top of double in sync • Stacking: Singing in harmony to existing track • Dovetailing: Appears to be 2 different announcers