Transparency Masters for Software Engineering: A Practitioner's

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Chapter 28
Formal Methods
Software Engineering: A Practitioner’s Approach, 6th edition
by Roger S. Pressman
1
Problems with
Conventional Specification





contradictions
ambiguities
vagueness
incompleteness
mixed levels of
abstraction
2
Formal Specification
 Desired properties—consistency, completeness, and lack of
ambiguity—are the objectives of all specification methods
 The formal syntax of a specification language (Section 28.4)
enables requirements or design to be interpreted in only one
way, eliminating ambiguity that often occurs when a natural
language (e.g., English) or a graphical notation must be
interpreted
 The descriptive facilities of set theory and logic notation (Section
28.2) enable clear statement of facts (requirements).

Consistency is ensured by mathematically proving that initial
facts can be formally mapped (using inference rules) into later
statements within the specification.
3
Formal Methods Concepts


data invariant—a condition that is true throughout the execution of the
system that contains a collection of data
state
 Many formal languages, such as OCL (Section 28.5) , use the notion of
states as they were discussed in Chapters 7 and 8, that is, a system can be
in one of several states, each representing an externally observable mode
of behavior.
 The Z language (Section 28.6)defines a state as the stored data which a
system accesses and alters

operation—an action that takes place in a system and reads or writes
data to a state
 precondition defines the circumstances in which a particular operation is
valid
 postcondition defines what happens when an operation has completed its
action
4
An Example—Print Spooler
5
States and Data Invariant
The state of the spooler is represented by the four components
Queues, OutputDevices, Limits, and Sizes.
The data invariant has five components:
• Each output device is associated with an upper limit of
print lines
• Each output device is associated with a possibly
nonempty queue of files awaiting printing
• Each file is associated with a size
• Each queue associated with an output device contains
files that have a size less than the upper limit of the output
device
• There will be no more than MaxDevs output devices
administered by the spooler
6
Operations
 An operation which adds a new output device to the
spooler together with its associated print limit
 An operation which removes a file from the queue
associated with a particular output device
 An operation which adds a file to the queue
associated with a particular output device
 An operation which alters the upper limit of print lines
for a particular output device
 An operation which moves a file from a queue
associated with an output device to another queue
associated with a second output device
7
Pre- & Postconditions
For the first operation (adds a new output device to the
spooler together with its associated print limit):
Precondition: the output device name does not already exist
and that there are currently less than MaxDevs output devices
known to the spooler
Postcondition: the name of the new device is added to the
collection of existing device names, a new entry is formed for
the device with no files being associated with its queue, and
the device is associated with its print limit.
8
Mathematical Concepts
 sets and constructive set specification
 set operators
 logic operators
 e.g., i, j: • i > j i2 => j2
 which states that, for every pair of values in
the set of natural numbers, if i is greater
than j, then i2 is greater than j2.
 sequences
9
Sets and Constructive
Specification
 A set is a collection of objects or elements and is
used as a cornerstone of formal methods.
 Enumeration
 {C++, Pascal, Ada, COBOL, Java}
 #{C++, Pascal, Ada, COBOL, Java} implies
cardinality = 5
 Constructive set specification is preferable to
enumeration because it enables a succinct
definition of large sets.
 {x, y : N | x + y = 10 (x, y2)}
10
Set Operators

A specialized set of symbology is used to represent set and logic operations.
 Examples
 The P operator is used to indicate membership of a set. For example,
the expression

xPX
 The operators , , and # take sets as their operands. The predicate
 A,B
 has the value true if the members of the set A are contained in the set
B and has the value false otherwise.
 The union operator, <, takes two sets and forms a set that contains all the
elements in the set with duplicates eliminated.
 {File1, File2, Tax, Compiler} < {NewTax, D2, D3, File2} is the set
 {Filel, File2, Tax, Compiler, NewTax, D2, D3}
11
Logic Operators



Another important component of a formal method is logic: the algebra
of true and false expressions.
 Examples:
 V
or
 ¬
not
 =>
implies
Universal quantification is a way of making a statement about the
elements of a set that is true for every member of the set. Universal
quantification uses the symbol, . An example of its use is

i, j : N i > j => i2 > j2
which states that for every pair of values in the set of natural numbers,
if i is greater than j, then i2 is greater than j2.
12
Sequences



Sequences are designated using angle brackets. For example, the
preceding sequence would normally be written as
 k Jones, Wilson, Shapiro, Estavezl
Catenation, X, is a binary operator that forms a sequence constructed
by adding its second operand to the end of its first operand. For
example,
 k 2, 3, 34, 1l X k12, 33, 34, 200 l = k 2, 3, 34, 1, 12, 33, 34, 200
l
Other operators that can be applied to sequences are head, tail, front,
and last.
 head k 2, 3, 34, 1, 99, 101 l = 2
 tail k 2, 3, 34, 1, 99, 101 l = 73, 34, 1,99, 1018
 last k 2, 3, 34, 1, 99, 101 l = 101
 front k 2, 3, 34, 1, 99, 101 l = 72, 3, 34, 1, 998
13
Formal Specification

The block handler
 The block handler maintains a reservoir of unused blocks and will also keep track of blocks
that are currently in use. When blocks are released from a deleted file they are normally
added to a queue of blocks waiting to be added to the reservoir of unused blocks.
 The state
used, free: P BLOCKS
BlockQueue: seq P BLOCKS
 Data Invariant
used > free = \
used < free = AllBlocks
i: dom BlockQueue BlockQueue i # used
i, j : dom BlockQueue i ≠ j => BlockQueue i > BlockQueue j = \
 Precondition
#BlockQueue > 0
 Postcondition
used' = used \ head BlockQueue
free’ = free < head BlockQueue
BlockQueue' = tail BlockQueue
14
Formal Specification
Languages
 A formal specification language is usually composed of three
primary components:

a syntax that defines the specific notation with which the
specification is represented
 semantics to help define a "universe of objects" [WIN90] that will
be used to describe the system
 a set of relations that define the rules that indicate which objects
properly satisfy the specification
 The syntactic domain of a formal specification language is often
based on a syntax that is derived from standard set theory
notation and predicate calculus.
 The semantic domain of a specification language indicates how
the language represents system requirements.
15
Object Constraint Language
(OCL)
 a formal notation developed so that users of
UML can add more precision to their
specifications
 All of the power of logic and discrete
mathematics is available in the language
 However the designers of OCL decided that
only ASCII characters (rather than
conventional mathematical notation) should
be used in OCL statements.
16
OCL Overview
 Like an object-oriented programming
language, an OCL expression involves
operators operating on objects.
 However, the result of a complete expression
must always be a Boolean, i.e. true or false.
 The objects can be instances of the OCL
Collection class, of which Set and Sequence
are two subclasses.
 See Table 28.1 for summary of OCL notation 17
BlockHandler using UML
1
*
Block
BlockSet
e le m e n t s
num ber
*
*
*
fre e
b lo ckQu e u e
u se d
{ o rd e re d }
*
allBlo cks
{ su b se t }
{ su b se t }
1
1
1
BlockHandler
1
ad d Blo ck( )
re m o v e Blo ck( )
18
BlockHandler in OCL

No block will be marked as both unused and used.

context BlockHandler inv:

(self.used->intersection(self.free)) ->isEmpty()

All the sets of blocks held in the queue will be subsets of the collection of currently used blocks.

context BlockHandler inv:

blockQueue->forAll(aBlockSet | used->includesAll(aBlockSet ))

No elements of the queue will contain the same block numbers.

context BlockHandler inv:

blockQueue->forAll(blockSet1, blockSet2 |

blockSet1 <> blockSet2 implies

blockSet1.elements.number->excludesAll(blockSet2.elements.number))
 The expression before implies is needed to ensure we ignore pairs where both elements are the same
Block.

The collection of used blocks and blocks that are unused will be the total collection of blocks that make up files.

context BlockHandler inv:

allBlocks = used->union(free)

The collection of unused blocks will have no duplicate block numbers.

context BlockHandler inv:

free->isUnique(aBlock | aBlock.number)

The collection of used blocks will have no duplicate block numbers.

context BlockHandler inv:

used->isUnique(aBlock | aBlock.number)
19
The Z Language
 organized into schemas
 defines variables
 establishes relationships between
variables
 the analog for a “module” in
conventional languages
 notation described in Table 28.2
20
BlockHandler in Z
The following example of a schema describes the state of the block
handler and the data invariant:
———BlockHandler——————————————
used, free : P BLOCKS
BlockQueue : seq P BLOCKS
———————————————————————
used > free = \
used < free = AllBlocks
i: dom BlockQueue BlockQueue i # used
i, j : dom BlockQueue i ≠ j => BlockQueue i > BlockQueue j = \
————————————————————————
See Section 28.6.2 for further expansion of the specification
21
Chapter 29
Cleanroom Software
Engineering
Software Engineering: A Practitioner’s Approach, 6th edition
by Roger S. Pressman
22
The Cleanroom Process Model
23
The Cleanroom Strategy-I
Increment Planning—adopts the incremental strategy
Requirements Gathering—defines a description of customer level
requirements (for each increment)
Box Structure Specification—describes the functional specification
Formal Design—specifications (called “black boxes”) are iteratively refined
(with an increment) to become analogous to architectural and procedural
designs (called “state boxes” and “clear boxes,” respectively).
Correctness Verification—verification begins with the highest level box
structure (specification) and moves toward design detail and code using a
set of “correctness questions.” If these do not demonstrate that the
specification is correct, more formal (mathematical) methods for
verification are used.
Code Generation, Inspection and Verification—the box structure
specifications, represented in a specialized language, are transmitted into
the appropriate programming language.
24
The Cleanroom Strategy-II
Statistical Test Planning—a suite of test cases that exercise of “probability
distribution” of usage are planned and designed
Statistical Usage Testing—execute a series of tests derived from a
statistical sample (the probability distribution noted above) of all possible
program executions by all users from a targeted population
Certification—once verification, inspection and usage testing have been
completed (and all errors are corrected) the increment is certified as ready
for integration.
25
Box Structure Specification
black box
clear box
state box
26
Box Structures
black box
state box
clear box
27
Design Refinement & Verification
If a function f is expanded into a sequence g and h, the correctness
condition for all input to f is:
•
Does g followed by h do f?
When a function f is refined into a conditional (if-then-else), the
correctness condition for all input to f is:
• Whenever condition <c> is true does g do f and whenever <c> is false,
does h do f?
When function f is refined as a loop, the correctness conditions for all
input to f is:
•
Is termination guaranteed?
• Whenever <c> is true does g followed by f do f, and whenever <c> is
false, does skipping the loop still do f?
28
Advantages of Design
Verification
 It reduces verification to a finite process.
 It lets cleanroom teams verify every line
of design and code.
 It results in a near zero defect level.
 It scales up.
 It produces better code than unit testing.
29
Cleanroom Testing
 statistical use testing
 tests the actual usage of the program
 determine a “usage probability distribution”
 analyze the specification to identify a set of stimuli
 stimuli cause software to change behavior
 create usage scenarios
 assign probability of use to each stimuli
 test cases are generated for each stimuli
according to the usage probability distribution
30
Certification
1. Usage scenarios must be created.
2. A usage profile is specified.
3. Test cases are generated from the profile.
4. Tests are executed and failure data are
recorded and analyzed.
5. Reliability is computed and certified.
31
Certification Models
Sampling model. Software testing executes m random test
cases and is certified if no failures or a specified numbers of
failures occur. The value of m is derived mathematically to
ensure that required reliability is achieved.
Component model. A system composed of n components is
to be certified. The component model enables the analyst to
determine the probability that component i will fail prior to
completion.
Certification model. The overall reliability of the system is
projected and certified.
32
Chapter 30
Component-Based
Software Engineering
Software Engineering: A Practitioner’s Approach, 6th edition
by Roger S. Pressman
33
The Key Questions
 When faced with the possibility of reuse, the software team asks:
 Are commercial off-the-shelf (COTS) components available
to implement the requirement?
 Are internally-developed reusable components available to
implement the requirement?
 Are the interfaces for available components compatible
within the architecture of the system to be built?
 At the same time, they are faced with the following impediments
to reuse ...
34
Impediments to Reuse
 Few companies and organizations have anything that even
slightly resembles a comprehensive software reusability
plan.
 Although an increasing number of software vendors
currently sell tools or components that provide direct
assistance for software reuse, the majority of software
developers do not use them.
 Relatively little training is available to help software
engineers and managers understand and apply reuse.
 Many software practitioners continue to believe that reuse
is “more trouble than it’s worth.”
 Many companies continue to encourage of software
development methodologies which do not facilitate reuse
 Few companies provide an incentives to produce reusable
35
program components.
The CBSE Process
36
Domain Engineering
1. Define the domain to be investigated.
2. Categorize the items extracted from the domain.
3. Collect a representative sample of applications in
the domain.
4. Analyze each application in the sample.
5. Develop an analysis model for the objects.
37
Identifying Reusable
Components
• Is component functionality required on future implementations?
• How common is the component's function within the domain?
• Is there duplication of the component's function within the domain?
• Is the component hardware-dependent?
• Does the hardware remain unchanged between implementations?
• Can the hardware specifics be removed to another component?
• Is the design optimized enough for the next implementation?
• Can we parameterize a non-reusable component so that it becomes
reusable?
• Is the component reusable in many implementations with only minor
changes?
• Is reuse through modification feasible?
• Can a non-reusable component be decomposed to yield reusable
components?
• How valid is component decomposition for reuse?
38
Structural Modeling
 every application has structural patterns that have the potential
for reuse
 a “structure point” is a construct with the structure
 A structure point is an abstraction that should have a limited
number of instances. Restating this in object-oriented jargon , the
size of the class hierarchy should be small.
 The rules that govern the use of the structure point should be easily
understood. In addition, the interface to the structure point should
be relatively simple.
 The structure point should implement information hiding by hiding
all complexity contained within the structure point itself. This
reduces the perceived complexity of the overall system.
39
Structural Patterns
 An interface that enables the user to interact with the
system.
 A bounds-setting mechanism that allows the user to
establish bounds on the parameters to be measured.
 A sensor management mechanism that
communicates with all monitoring sensors.
 A response mechanism that reacts to the input
provided by the sensor management system.
 A control mechanism that enables the user to control
the manner in which monitoring is carried out.
40
Component-Based Development
 a library of components must be
available
 components should have a consistent
structure
 a standard should exist, e.g.,
 OMG/CORBA
 Microsoft COM
 Sun JavaBeans
41
CBSE Activities




Component qualification
Component adaptation
Component composition
Component update
42
Qualification
Before a component can be used, you must consider:
• application programming interface (API)
• development and integration tools required by the component
• run-time requirements including resource usage (e.g., memory or
storage), timing or speed, and network protocol
• service requirements including operating system interfaces and
support from other components
• security features including access controls and authentication
protocol
• embedded design assumptions including the use of specific
numerical or non-numerical algorithms
• exception handling
43
Adaptation
The implication of “easy integration” is:
(1) that consistent methods of resource
management have been implemented for all
components in the library;
(2) that common activities such as data
management exist for all components, and
(3) that interfaces within the architecture and with
the external environment have been implemented
in a consistent manner.
44
Composition
 An infrastructure must be established
to bind components together
 Architectural ingredients for
composition include:




Data exchange model
Automation
Structured storage
Underlying object model
45
OMG/ CORBA
 The Object Management Group has published a common object request
broker architecture (OMG/CORBA).
 An object request broker (ORB) provides services that enable reusable
components (objects) to communicate with other components, regardless of
their location within a system.
 Integration of CORBA components (without modification) within a system
is assured if an interface definition language (IDL) interface is created for
every component.
 Objects within the client application request one or more services from the
ORB server. Requests are made via an IDL or dynamically at run time.
 An interface repository contains all necessary information about the
service’s request and response formats.
46
ORB Architecture
Interface
Repository
Client
Dynamic
Invocation
Client
IDL
Stubs
ORB
interface
Server
Objects
LAN
ORB Core
ORB
interface
Server
IDL
Stubs
Object
Adapter
Interface
Repository
47
Microsoft COM
 The component object model (COM) provides a
specification for using components produced by various
vendors within a single application running under the
Windows operating system.
 COM encompasses two elements:
 COM interfaces (implemented as COM objects)
 a set of mechanisms for registering and passing
messages between COM interfaces.
48
Sun JavaBeans
 The JavaBeans component system is a portable, platform independent
CBSE infrastructure developed using the Java programming language.
 The JavaBeans component system encompasses a set of tools, called
the Bean Development Kit (BDK), that allows developers to
 analyze how existing Beans (components) work
 customize their behavior and appearance
 establish mechanisms for coordination and communication
 develop custom Beans for use in a specific application
 test and evaluate Bean behavior.
49
Classification
 Enumerated classification—components are
described by defining a hierarchical structure in which
classes and varying levels of subclasses of software
components are defined
 Faceted classification—a domain area is analyzed
and a set of basic descriptive features are identified
 Attribute-value classification—a set of attributes are
defined for all components in a domain area
50
Indexing
51
The Reuse Environment
 A component database capable of storing software
components and the classification information necessary to
retrieve them.
 A library management system that provides access to the
database.
 A software component retrieval system (e.g., an object
request broker) that enables a client application to retrieve
components and services from the library server.
 CBSE tools that support the integration of reused
components into a new design or implementation.
52
Reuse Economics
 Consider a new application, X, that requires 60 percent new code and
the reuse of three structure points, SP1, SP2, and SP3. Average costs for
qualification, adaptation, integration, and maintenance are available.
 overall effort = Enew + Equal + Eadapt + Eint
where
 Enew = effort required to engineer and construct new software
components (determined using techniques described in Chapter 23).
 Equal = effort required to qualify SP1, SP2, and SP3.
 Eadapt = effort required to adapt SP1, SP2, and SP3.
 Eint = effort required to integrate SP1, SP2, and SP3.
 The effort required to qualify, adapt, and integrate SP1, SP2,
and SP3 is determined by taking the average of historical data
collected for qualification, adaptation, and integration of the 53
reusable components in other applications.
Reuse Metrics






The benefit associated with reuse within a system S can be expressed as a ratio
 Rb(S) = [Cnoreuse – Creuse]/Cnoreuse
where
 Cnoreuse is the cost of developing S with no reuse.
 Creuse is the cost of developing S with reuse.
Devanbu and his colleagues [DEV95] suggest that
 Rb will be affected by the design of the system
 since Rb is affected by the design, it is important to make Rb a part of an
assessment of design alternatives
 the benefits associated with reuse are closely aligned to the cost benefit of each
individual reusable component.
A general measure of reuse in object-oriented systems, termed reuse leverage
[BAS94], is defined as
Rlev = OBJreused/OBJbuilt where
OBJreused is the number of objects reused in a system.
OBJbuilt is the number of objects built for a system.
54
Chapter 31
Reengineering
Software Engineering: A Practitioner’s Approach, 6th edition
by Roger S. Pressman
55
Reengineering
Business
processes
IT
systems
Reengineering
Software
applications
56
Business Process
Reengineering






Business definition. Business goals are identified within the context of four key
drivers: cost reduction, time reduction, quality improvement, and personnel
development and empowerment.
Process identification. Processes that are critical to achieving the goals defined in
the business definition are identified.
Process evaluation. The existing process is thoroughly analyzed and measured.
Process specification and design. Based on information obtained during the first
three BPR activities, use-cases (Chapter 7) are prepared for each process that is to
be redesigned.
Prototyping. A redesigned business process must be prototyped before it is fully
integrated into the business.
Refinement and instantiation. Based on feedback from the prototype, the
business process is refined and then instantiated within a business system.
57
Business Process Reengineering
58
BPR Principles
 Organize around outcomes, not tasks.
 Have those who use the output of the process
perform the process.
 Incorporate information processing work into the
real work that produces the raw information.
 Treat geographically dispersed resources as
though they were centralized.
 Link parallel activities instead of integrated their
results. When different
 Put the decision point where the work is
performed, and build control into the process.
 Capture data once, at its source.
59
Software Reengineering
Forward
engineering
Data
restructuring
code
restructuring
inventory
analysis
document
restructuring
reverse
engineering
60
Inventory Analysis
 build a table that contains all applications
 establish a list of criteria, e.g.,
 name of the application
 year it was originally created
 number of substantive changes made to it
 total effort applied to make these changes
 date of last substantive change
 effort applied to make the last change
 system(s) in which it resides
 applications to which it interfaces, ...
 analyze and prioritize to select candidates for reengineering
61
Document Restructuring

Weak documentation is the trademark of many legacy systems.

But what do we do about it? What are our options?

Options …
 Creating documentation is far too time consuming. If the system works,
we’ll live with what we have. In some cases, this is the correct approach.
 Documentation must be updated, but we have limited resources. We’ll use
a “document when touched” approach. It may not be necessary to fully
redocument an application.
 The system is business critical and must be fully redocumented. Even in
this case, an intelligent approach is to pare documentation to an essential
minimum.
62
Reverse Engineering
dirty source code
restructure
code
clean source code
processing
extract
abstractions
interface
initial specification
database
refine
&
simplify
final specification
63
Code Restructuring
 Source code is analyzed using a restructuring tool.
 Poorly design code segments are redesigned
 Violations of structured programming constructs are
noted and code is then restructured (this can be done
automatically)
 The resultant restructured code is reviewed and
tested to ensure that no anomalies have been
introduced
 Internal code documentation is updated.
64
Data Restructuring



Unlike code restructuring, which occurs at a relatively low level of abstraction,
data structuring is a full-scale reengineering activity
In most cases, data restructuring begins with a reverse engineering activity.
 Current data architecture is dissected and necessary data models are
defined (Chapter 9).
 Data objects and attributes are identified, and existing data structures are
reviewed for quality.
 When data structure is weak (e.g., flat files are currently implemented, when
a relational approach would greatly simplify processing), the data are
reengineered.
Because data architecture has a strong influence on program architecture and
the algorithms that populate it, changes to the data will invariably result in either
architectural or code-level changes.
65
Forward Engineering
1. The cost to maintain one line of source code may be 20 to 40
times the cost of initial development of that line.
2. Redesign of the software architecture (program and/or data
structure), using modern design concepts, can greatly facilitate future
maintenance.
3. Because a prototype of the software already exists, development
productivity should be much higher than average.
4. The user now has experience with the software. Therefore, new
requirements and the direction of change can be ascertained with
greater ease.
5. CASE tools for reengineering will automate some parts of the job.
6. A complete software configuration (documents, programs and
data) will exist upon completion of preventive maintenance.
66
Economics of Reengineering-I
 A cost/benefit analysis model for reengineering has been proposed by
Sneed [SNE95]. Nine parameters are defined:
 P1 = current annual maintenance cost for an application.
 P2 = current annual operation cost for an application.
 P3 = current annual business value of an application.
 P4 = predicted annual maintenance cost after reengineering.
 P5 = predicted annual operations cost after reengineering.
 P6 = predicted annual business value after reengineering.
 P7 = estimated reengineering costs.
 P8 = estimated reengineering calendar time.
 P9 = reengineering risk factor (P9 = 1.0 is nominal).
 L = expected life of the system.
67
Economics of Reengineering-II
 The cost associated with continuing maintenance of a candidate
application (i.e., reengineering is not performed) can be defined as
Cmaint = [P3 - (P1 + P2)] x L
 The costs associated with reengineering are defined using the
following relationship:
Creeng = [P6 - (P4 + P5) x (L - P8) - (P7 x P9)]
`
 Using the costs presented in equations above, the overall benefit of
reengineering can be computed as
cost benefit = Creeng - Cmaint
68
Chapter 32
The Road Ahead
Software Engineering: A Practitioner’s Approach, 6th edition
by Roger S. Pressman
69
Importance of SoftwareRevisited

In Chapter 1, software was characterized as a differentiator.
 The function delivered by software differentiates products,
systems, and services and provides competitive advantage
in the marketplace.
 But software is more that a differentiator.
 The programs, documents, and data that are software help to
generate the most important commodity that any individual,
business, or government can acquire—information.
70
The Scope of Change
 Software connected technologies will impact
communications, energy, healthcare, transportation,
entertainment, economics, manufacturing, and warfare, to
name only a few
 Some technologies to watch:
 Carbon nanotubes
 Biosensors
 OLED displays
 Grid Computing
 Cognitive machines
71
People - Building Systems
 Communication is changing
 e.g., video conferencing
 Work patterns are changing
 e.g., intelligent agents
 Knowledge acquisition is changing
 e.g., data mining, the Web
72
The “New” SE Process
 Agile
 the process and the people must be adaptable
 Incremental
 Delivery occurs in increments
 All software engineering activities are iterative
 Object-oriented
 Classes are defined
 Responsibilities are identified
 Collaboration is described
73
An Information Spectrum
74
Technology Trends
 Combination technologies. When two important technologies are
merged, the impact of the merged result is often greater that sum of the
impact of each taken separately.
 Data fusion. The more data we acquire, the more data we need. More
importantly, the more data we acquire, the more difficult it is to extract
useful information.
 Technology Push. Today, some technologies evolve as solutions
looking for problems.
 Networking and serendipity. In this context networking implies
connections between people or between people and information.
 Information overload. A vast sea of information is accessible by
anyone with an Internet connection.
75
Software Engineering Ethics-I
 An ACM/IEEE-CS Joint Task Force has produced a
Software Engineering Code of Ethics and Professional
Practices (Version 5.1). The code [ACM98] states:
 Software engineers shall commit themselves to
making the analysis, specification, design,
development, testing and maintenance of software
a beneficial and respected profession. In
accordance with their commitment to the health,
safety and welfare of the public, software
engineers shall adhere to the following Eight
Principles:
76
Software Engineering Ethics-I








1. PUBLIC - Software engineers shall act consistently with the public interest.
2. CLIENT AND EMPLOYER - Software engineers shall act in a manner that is in the
best interests of their client and employer consistent with the public interest.
3. PRODUCT - Software engineers shall ensure that their products and related
modifications meet the highest professional standards possible.
4. JUDGMENT - Software engineers shall maintain integrity and independence in
their professional judgment.
5. MANAGEMENT - Software engineering managers and leaders shall subscribe to
and promote an ethical approach to the management of software development and
maintenance.
6. PROFESSION - Software engineers shall advance the integrity and reputation of
the profession consistent with the public interest.
7. COLLEAGUES - Software engineers shall be fair to and supportive of their
colleagues.
8. SELF - Software engineers shall participate in lifelong learning regarding the
practice of their profession and shall promote an ethical approach to the practice of
the profession.
77
Ethics-On a Personal level
 Never steal data for personal gain.
 Never distribute or sell proprietary information obtained as part
of your work on a software project.
 Never maliciously destroy or modify another person’s programs,
files, or data.
 Never violate the privacy of an individual, a group, or an
organization.
 Never hack into a system for sport or profit.
 Never create or promulgate a computer virus or worm.
 Never use computing technology to facilitate discrimination or
harassment.
78
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