Topic 11: Designing the Human Interface Object-Oriented Systems Analysis and Design Joey F. George, Dinesh Batra, Joseph S. Valacich, Jeffrey A. Hoffer © Prentice Hall, 2007 11-1 Chapter Objectives After studying this chapter you should be able to: – Explain form and report design. – Apply general guidelines for formatting forms and reports. – Explain effective text, table, and list formatting. – Explain common Web layout design errors Topic 11 © Prentice Hall, 2007 11-2 Chapter Objectives (Continued) After studying this chapter you should be able to: – Explain interface and dialogue design. – Apply general guidelines for designing interfaces and dialogues. – Explain common errors in developing Web interfaces. – Design human-computer dialogues, including the use of dialogue diagrams. Topic 11 © Prentice Hall, 2007 11-3 Topic 11 © Prentice Hall, 2007 11-4 What Is a Form? A business document that contains some predefined data and may include some areas where additional data are to be filled in Typically based on a database record or query Topic 11 © Prentice Hall, 2007 11-5 What Is a Report? A business document that contains only predefined data A passive document meant only for reading or viewing, not data input Typically contains data from many unrelated transactions or records Topic 11 © Prentice Hall, 2007 11-6 Fundamental Questions when Designing Forms and Reports 1. Who will use the form or report? 2. What is the purpose of the form or report? 3. When is the form or report needed and used? 4. Where does the form or report need to be delivered and used? 5. How many people need to use or view the form or report? Topic 11 © Prentice Hall, 2007 11-7 Types of Reports Scheduled Reports – Predefined interval presentation of routine information Key-Indicator Reports – Summarize critical information on a recurring basis Exception Reports – Highlight data outside normal operating range Drill Down Reports – Provide details of summaries from key-indicator or exception reports Ad Hoc Reports – Unplanned information requsts for nonroutine decisions Topic 11 © Prentice Hall, 2007 11-8 A coding sheet is an “old” tool for designing forms and reports, usually associated with text-based forms and reports for mainframe applications. Topic 11 © Prentice Hall, 2007 11-9 Visual Basic and other development tools provide computer-aided GUI form and report generation. Topic 11 © Prentice Hall, 2007 11-10 A typical form design specification: Based on a use case connection Involves three parts: 1) Narrative overview 2) Sample design 3) Assessment Topic 11 © Prentice Hall, 2007 11-11 Topic 11 © Prentice Hall, 2007 11-12 Guidelines for Displaying Text Case – mixed upper/lower case, using conventional punctuation Spacing – double-space if possible, otherwise insert blank lines between paragraphs Justification – left-justfiy with ragged right margins Hyphenation – no hyphenation of words between lines Abbreviations/Acronyms – only when commonly understood and significantly shorter than actual words Topic 11 © Prentice Hall, 2007 11-13 Topic 11 © Prentice Hall, 2007 11-14 Grouping, organization, layout, and highlighting are important considerations in form design Topic 11 © Prentice Hall, 2007 11-15 Highlighting can include use of upper case, font size differences, bold, italics, underline, boxing, and other approaches. Topic 11 © Prentice Hall, 2007 11-16 Methods of Highlighting Blinking and audible tones Color differences Intensity differences Size differences Font differences Topic 11 Reverse video Boxing Underlining All capital letters Offsetting and position of nonstandard information © Prentice Hall, 2007 11-17 Topic 11 © Prentice Hall, 2007 11-18 Printed Reports Business reports are static, no user interaction. Therefore, business reports are often printed in hardcopy form. Considerations: Laser or Inkjet printers – good for graphics, but too expensive for large batches Impact printers – fast, reliable, inexpensive, but not good at displaying graphical content Topic 11 © Prentice Hall, 2007 11-19 Topic 11 © Prentice Hall, 2007 11-20 Bar and line graphs give pictorial summary information that can enhance reports and graphs. Topic 11 © Prentice Hall, 2007 11-21 Designing Web Layouts For e-commerce applications, web form is the contact point between customer and company good design is very important But, rapid proliferation of web sites without corresponding increase in UI experts Possible solutions: – Make Web design easy enough for non-UI experts – Train more people in Web design – Tolerate poorly-designed Web layouts Topic 11 © Prentice Hall, 2007 11-22 Topic 11 © Prentice Hall, 2007 11-23 Interface/Dialogue Design – Layout (of widgets, text, and table data) – Structuring data entry (tab order) – Controlling data input (validation and format controls) – Feedback (prompting, status, warning, and error messages) – Dialogue sequencing Topic 11 © Prentice Hall, 2007 11-24 Common Areas in Forms Header information Sequence and time-related information Instruction or formatting information Body or data details Totals or data summary Authorization or signatures Coments Topic 11 © Prentice Hall, 2007 11-25 Topic 11 © Prentice Hall, 2007 11-26 A typical interface/dialogue design specification: Similar to form design, but includes multiple forms and dialogue sequence specifications Topic 11 © Prentice Hall, 2007 11-27 Data entry structure is concerned with navigation flow. Navigation flow should be natural and intuitive to the user, not disjointed and confusing. Left-to-right, top-to-bottom is best. Topic 11 © Prentice Hall, 2007 11-28 Topic 11 © Prentice Hall, 2007 11-29 Feedback Messages Status information – keep user informed of what’s going on, helpful when user has to wait for response Prompting cues – tell user when input is needed, and how to provide the input Warning or Error – informs user that something is wrong, either with data entry or system operation Topic 11 © Prentice Hall, 2007 11-30 What Is a Dialogue? A sequence of interactions between the system and a user Dialogue design involves: – Designing a dialogue sequence – Building a prototype – Assessing usability Topic 11 © Prentice Hall, 2007 11-31 Guidelines for Dialogue Design – Consistency – Allow sequence, shortcuts, and reversals in navigation – Frequent feedback – Logical grouping and sequencing of diagrams, with beginning, middle, and end – Comprehensive error handling – Maximize ease and control of use Topic 11 © Prentice Hall, 2007 11-32 Topic 11 © Prentice Hall, 2007 11-33 Dialogue diagrams depict the sequence, conditional branching, and repetition of dialogues. Topic 11 © Prentice Hall, 2007 11-34 Recap After studying this chapter we learned to: – Design forms, reports, interfaces, and dialogues. – List and apply accepted guidelines during interface design. – Properly format text, tables, and lists. – Design dialogues using dialogue diagrams. Topic 11 © Prentice Hall, 2007 11-35 Recap (cont.) After studying this chapter we learned to: – Explain interface and dialogue design. – Apply general guidelines for designing interfaces and dialogues. – Explain common errors in developing Web interfaces. – Design human-computer dialogues, including the use of dialogue diagrams. Topic 11 © Prentice Hall, 2007 11-36