This PowerPoint presentation is an overview of softball rules interpretation for GPOA. Please review your ASA book for any rule changes for the year. 2 Summer Umpire Uniform w/Shorts Navy ASA Cap Powder Blue ASA Polo Shirt Plain White Crew Neck T-Shirt Navy Blue Shorts ◦100% Polyester ◦No pleats ◦No markings of any kind Black Belt White ASA Socks Black Shoes ◦Must be completely black Standard Umpire Uniform w/Pants Navy ASA Cap Powder Blue ASA Polo Shirt Plain White Crew Neck T-Shirt Navy Blue Pants ◦100% Polyester ◦No pleats ◦No markings of any kind Black Belt White ASA Socks Black Shoes ◦Must be completely black 4 Optional Umpire Uniform Navy ASA Cap Navy ASA Polo Shirt Plain Navy Blue Crew Neck TShirt Grey (or Navy Blue) Pants ◦100% Polyester ◦No pleats ◦No markings of any kind Black Belt Black/Navy Socks Black Shoes ◦Must be completely black 5 Umpire Equipment Ball Bag Indicator Brush Coin to toss / flip Watch (all black-can be hung on the fence, in your pocket, or on your belt) Optional (non-reflective) Bat Ring 6 DOUBLE Raise right arm showing two fingers. Verbally call, "Two Bases." TRAPPED BALL Extend arms straight out with palms down. Verbally call, "Safe." DELAYED DEAD BALL Extend left arm straight out with fist closed. INFIELD FLY Raise right arm with fist close. Verbally call, "Infield Fly." FAIR BALL Point towards fair ground with hand closest to infield. No verbal call. SAFE Extend arms straight out with palms down. Verbally call, "Safe." 7 HOLD UP PLAY With palm up, raise hand farthest away from pitcher towards batter. FOUL TIP Fingers from both hands are touched together chest high in front of body and then a strike signal with no verbal call. PLAY BALL Motion with either hand to the pitcher. Verbally call, "Play Ball." TIME/DEAD BAL Raise both hands with open palms away from the body. Verbally call, "Time" or "Dead Ball." FOUR-BASE AWARD (SP) On any fair touched ball going over the fence, raise right hand showing four fingers. Verbally call, "Four Bases." COUNT Raise both arms up, indicate strikes with fingers on right hand and balls with fingers on left hand. Verbally give count. 8 FOUL BALL Give DEAD BALL signal then verbally call, "Foul Ball" HOME RUN Raise right arm. With fist closed move it in a counter-clockwise twirling motion. Verbally call, "Four Bases." STRIKE Bring left arm with hand closed to midsection as right arm is extended straight up with hand facing ear. Then pull down at elbow while closing fist. Verbally call, "Strike." OUT With hand closed, bring left arm to midsection as right arm is extended straight up with hand facing ear. Then pull down at elbow while closing fist. Verbally call, "Out." 9 1 2 3 4 5 6 10 1 5 4 2 3 11 OVERHEAD “OUT”/PUNCH “OUT” 4 5 2 3 1 1 12 3 2 1 1 13 With Partners Initial Meting Bat Inspection Field Inspection With Managers Purpose Safety Keep it simple Responsibilities ASA Certification Holes in the fence Don’t run a clinic Entrance/Exit Cracks Batters box Review league rules Help Dents Rules Altered Time Check Grandfathered Incorporate any ASA rules that may be applicable FIRST IMPRESSIONS MEAN EVERYTHING – REMAIN CALM BUT CONFIDENT 14 15 Crucial: check the bats, it is your responsibility to check bats prior to the game If you fail to check bats (you lose credibility), do not toss someone if an illegal, altered bat is found Make sure the scorer has the line-up for both teams at the start of the game Make sure the field is playable Call for a coach/team representative to go over ground rules/league rules 16 Make sure you have the line-up for both teams before game time Make sure you have the line-up for the second game before the end of the first game To keep the game moving quickly, I want you to insert the names (keep the line-up card just in case there is a discrepancy) The teams may/may not have a jersey number - it is ok to ask for the batter’s name if you lose track of the next batter 17 I would suggest writing something specific to help you with identifying the next batter It is not your responsibility to track batting out of order; however, great game management is to simply ask the batter for his/her name Umpires in your pregame, notify both teams that you will provide a score at the top of each inning. This will keep teams from interrupting the scorer and the flow of the game Scorers – Provide the umpire with the HOME TEAM SCORE FIRST AND THEN THE VISITORS SCORE AT THE BOTTOM OF EACH INNING 18 The pitcher must take a position with both feet firmly on the ground and with one or both feet in contact with the pitcher’s plate The pitcher must come to a full and complete stop with the ball in front of the body. The front of the body must face the batter. This position must be maintained at least one second before starting the deliver Effect: Delayed dead ball illegal pitch The pitcher has 10 seconds to release the next pitch after receiving the ball, or after the umpire indicates “play ball” The pitcher shall not deliver a pitch from the glove Effect: Ball on the batter 19 Prior to the pitch, the batter must have both feet completely within the lines of the batter’s box. The batter may tough the lines, but no part of the foot may be outside the lines prior to the pitch Adult Slow Pitch ONLY – The batter shall assume a one-ball one-strike count upon entering the box The batter must take the batter’s position in the batter’s box within 10 seconds after being directed to do so by the umpire Effect: The umpire will call a strike. No pitch has to be thrown and the ball is dead 20 Batting out of order situations have always been considered difficult by many umpires. These situations can become easier to rule on by keeping three things in mind. 1. 2. 3. Has a pitch been thrown after the incorrect batter has batted. Any outs made when the incorrect batter is at bat stand. When a pitch has not been thrown, if the incorrect batter makes an out and an appeal is made, the batter who should have batted is out and the batter who batted remains out and is skipped if they are scheduled to bat. Remember, however, if the batter who is scheduled to bat is the third out of the inning, the correct batter to leadoff the next inning is the player who would have come to bat had the player been put out by ordinary play. (Rule 7, Section 2 D 3) 21 Play 1: With no outs, B9 is scheduled to bat but B1 bats. B1 hits a fly ball that is caught by F7. Before the next pitch, the defense appeals that B1 batted out of order. Ruling: B9 is out as B9 is the correct batter and B1 remains out. B2 bats next with two outs. Per Rule 7, Section 2 D 2, after the incorrect batter has completed their turn at bat and before the next pitch, legal or illegal, to the following batter and before the pitcher and all infielders have clearly vacated their normal fielding positions and have left fair territory; the batter who should have batted is out and the next batter is the player whose name follows that of the player called out for failing to bat. EXCEPTION: If the incorrect batter is called out as a result of their time at bat and is scheduled to be the proper batter, skip that player and the next person in the lineup will be the batter. 22 Play 2: With one out, B7 is scheduled to bat, however B8 bats. B8 hits a fly ball that is caught for the second out of the inning. The defense appeals that B8 batted out of order and the umpire calls B7 out for the third out of the inning. Who is the leadoff batter in the next inning? Ruling: B8. In this case, since the second out of the inning was made by B8 and the third out was made by B7 for failure to bat in the proper order, B8 is now the leadoff batter in the next inning. When the batter declared out is the third out of the inning the correct batter to leadoff the next inning is the player who would have come to bat had the player been put out by ordinary play. (Rule 7, Section 2 D 2 d) 23 Once you say play ball – time has begun Take a position behind the catcher. Hold up pitch until all players are ready Stay in upright position until height of pitch (6-12 feet) is determined Do not place hands on knees as this locks you at the same height for every batter. Drop to a level equal to the top of the front shoulder. Be in the set position when the ball crosses the strike zone Announce to the teams at least 10 minutes before time expires whether you are in the last inning Scorers (keep time) notify the umpire when they have reached the 10 minute mark 24 The double base shall be used at first base in all divisions of play -the following rules should be enforced: A batted ball hitting or bounding over the white portion is fair A batted ball hitting or bounding over the colored portion is foul When a play is being made on the batter-runner, the defense must use the white portion and the batter-runner the colored portion of the base EFFECT: The batter-runner is out when there is a play being made at first base and the batter-runner touches only the white portion; providing the defense appeals prior to the batter-runner returning to first base Once the runner returns to the white or colored portion of the base, an appeal shall not be honored. On plays at 1B when the batter-runner touches only the white portion and collides with the fielder about to catch a thrown ball while on the white of the base EFFECT M-9: Interference, the ball is dead, the batter-runner is out and runners must return to the last base occupied at the time of interference 25 On any force out attempt from the foul side of first base the defense and the batter-runner may use either the white or colored portion of the base On an errant throw pulling the defense off the white portion of the base into foul ground, the defense and the batter-runner can use either the white or colored portion On balls hit to the outfield with no play on the batterrunner advancing to first base, the batter-runner may touch the white or colored portion Should the batter-runner return, the runner and defense can use the white or colored portion When tagging up on a fly ball, the white or colored portion of the base may be used {THE TWO BECOME ONE} 26 OVER-RUNNING FIRST BASE After over-running first base, the batter- runner may legally turn to their left or right when returning to the base. IF any attempt is made to advance to second base, regardless of whether the runner is in fair or foul territory, they are liable for an appeal out if tagged with the ball by a defensive player while off the base.. 27 Obstruction is the act of fielder: A. Not in possession of the ball, or B. Not in the act of fielding a batted ball It is obstruction if a defensive player is blocking the base or base path without the ball and the runner or batter-runner is impeded. Defensive players must catch the ball, block the base and the make the tag. Effect: Dead Ball Signal – award bases in your judgment the runner would have gotten if there were no obstruction 28 Fake Tag – a fake tag occurs when a fielder without the ball deceives the runner by impeding their progress; for example, causing a runner to slide, slow down or stop running. › Effect: This is called obstruction (delayed dead ball). Continued fake tags should result in an ejection. If the act is deemed flagrant-no warning is given › If the runner continues without breaking stride there is no obstruction, but the defensive player should be given a warning 29 Interference is the act of an offensive player or team member that impedes, hinders or confuses a defensive player attempting to execute a play. Interference may be in the form of physical contact, verbal distraction, visual distraction , or any type of distraction that hinders a fielder in the execution of play. Defensive players must be given the opportunity to field the ball anywhere on the playing field or throw the ball without being hindered. 30 RS#33: Interference is the act of an offensive player or team member that impedes, hinders or confuses a defensive player attempting to execute a play. Interference may be in the form of physical contact, verbal distraction, visual distraction , or any type of distraction that hinders a fielder in the execution of play. Defensive players must be given the opportunity to field the ball anywhere on the playing field or throw the ball without being hindered. Effect: Ball is Dead, offensive player is called out 31 Batter Batter Runner Runner Offensive player/team Coach Spectator Umpire 32 ASA RS13. CRASHING INTO A FIELDER WITH THE BALL. (INTERFERENCE) In an effort to prevent injury and protect a defensive player attempting to make a play on a runner, a runner must be called out when they remain on their feet and crash into a defensive player who is holding the ball and waiting to apply a tag. To prevent the out ruling, the runner may slide, jump over the defender holding the ball, go around the defender or return to the previous base touched. If the act is determined to be flagrant, the offender is ejected. A runner may slide into the fielder. 33 A. When a runner is called out for crashing into a fielder holding the ball, the ball becomes dead. Each runner must return to the last base touched at the time of the crash as this constitutes interference. B. When, as in A above, the runner crashes into a fielder holding the ball before being put out and, in the judgment of the umpire, it was an attempt to break up an obvious double play, the immediate succeeding runner is also called out. Rule 8, Section 7 J. 34 C. When a crash occurs after the runner is called out, the runner closest to home plate is also out. Rule 8, Section 7 P. D. When an obstructed runner crashes into a fielder holding the ball, the obstruction is ignored and the runner is out. (Rule 8, Section 7 Q) › This type of award, Rule 8, Section 5 B (2 and 3), does not give the runner the right to violate Rule 8, Section 7 Q. E. When a runner runs outside the three-foot lane to avoid a crash with a defender holding the ball and waiting to apply a tag, the runner should be called out. 35 F. When a defensive player is fielding a thrown ball and the flight of the ball carries or draws them into the path of the base runner, it is not a crash. G. When the ball, runner and the defensive player arrive at the same time and place, and contact is made, the umpire should not invoke the crash rule, interference, or obstruction. This is merely incidental contact, or what some persons commonly call, “a wreck.” › NOTE: If the ball does not enter dead ball territory in either E or F, the ball remains live. 36 A catch is a legally caught ball, which occurs when the fielder catch a batted, pitched or thrown ball with the hand(s) or glove/mitt › To establish a valid catch, the fielder shall hold the ball long enough to prove control of it and/or that the release of the ball is voluntary It is not a catch if the fielder while gaining control collides with another player, umpire, or a fence, or falls to the ground and drops the ball as a result of the collision › If a ball strikes anything other than a defensive player while it is the same as if the ball struck the ground. › When the fielder catches the a batted or thrown ball with anything other than the hand(s) or glove/mitt in its proper place 37 Infield fly – a fair ball, not including a line drive or an attempted bunt, which can be caught by an infielder, pitcher or catcher with ordinary effort when first and second or first, second, and third bases are occupied with less than two outs RS#30: Intentionally dropped ball-the ball cannot be intentionally dropped unless the fielder has actually caught it, and the drops it. Merely guiding the ball the ground is not an intentionally dropped ball. This usually happens when defensive players are trying to get two/more outs 38 1) TWO THINGS PITCHER WANTS FROM UMPIRE › a) Control of game › b) Consistency in strike zone. Strike zone is a strike zone is a strike zone 2) DON'T CHALLENGE OR CONFRONT PITCHER DIRECTLY 3) MAKE IT ENJOYABLE – MANAGE THE GAME 39 Coach Argues for Three Reasons: › 1) He thinks you might have made a mistake › 2) To keep his players in the game › 3) Because of temporary insanity For a coach to request an interpretation of the rules should be expected -THE UMPIRE SHOULD HAVE THE ANSWER. Remember: 1. Umpires are tested by coaches 2. Particularly the newer officials Veterans have either gained respect OR "DUG THEIR OWN GRAVE" Respect comes from: › 1) Sound judgment › 2) Common sense › 3) Proper attitude › 4) Disposition, and › 5) Self control When you take charge - they notice 40 BUT IT IS SOMETIMES NECESSARY › A) Some umpires look for ways to eject › B) Some umpires use ejection as a means of game control › C) Some umpires never eject- they are afraid to lose a friend EJECTION: › 1) If handled at the right time – good game control › 2) If too quick- chip on shoulder › 3) If too late- You are an umpire that can be pushed around IF YOU EJECT A COACH OR PLAYER- ASK YOURSELF: › 1) Did I do anything to lead to the ejection? › 2) Did I challenge the player or coach? › 3) Did I lose control of myself? › 4) Did I offer opportunity to the player or coach to keep from his losing control? 41 Hear Only What Should be Heard › 1) Every crowd will include a heckler › 2) Many believe it is part of the game If Umpire Reacts: › 1) Crowd will sense evidence of umpire frustration and increase jibes and heckling › 2) Soon crowds and players lose respect for umpire Umpire Should Be: › 1) DEAF (easier said than done) › 2) Ignore any and all spectator comments Fans Have Three Characteristics: › 1) They are ignorant of the rules › 2) They are highly emotional - highly partisan › 3) They delight in antagonizing officials Remember: They are not against you . . . They are against the blue shirt. 42 Eight concepts › › › › › › › › 1. ENLIGHTEN - Don't Debate 2. EXPLAIN - Don't Argue 3. CONVERSE - Don't Make A Speech 4. TALK - Don't React Critically 5. SPEAK CALMLY - Don't Shout Back 6. BE POSITIVE - Don't Be Negative 7. BE FRIENDLY - Don't Be Arrogant 8. BE CONFIDENT - Don't be meek When dealing with people - look them in the eye. Nothing gets across if you're looking at your shoe tips. (FROM: "Winning At Confrontation" by Arch Lustberg) 43 › › › › › › 1. Consistency 2. Character 3. Courage 4. Coverage 5. Communication 6. Control Bear down at all times . . . The only umpire who can take it easy during a game, is one who buys a ticket and sits in the stands. 44 GAME ASSIGNMENTS CONTACT COMMISSIONER EARL TAYLOR GR8RPOTMAC@COMCAST.NET 202.498.2032 SOFTBALL UIC LORRAINE GLOSTER GPOAPRESIDENT@HOTMAIL.COM 301.655.7454 45