Name Date Class Period Sports & Entertainment Marketing

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Name ________________________________________________
Date ______________________
Class Period ________________
Sports & Entertainment Marketing Curriculum
UNIT 3 EXAM
True/False
Indicate whether the following sentences or statements are true or false.
_____ 1.
Television networks, satellite programming and video games are all segments of
the sports industry.
_____ 2.
Professional team sports are finding it increasingly difficult to achieve financial
success and turn a profit, due in large part to inflated athlete salaries.
_____ 3.
The sale of ancillary products makes a profit for film creators in the
form of sales, royalties and licensing fees.
_____ 4.
Most sports and entertainment marketers do not devote substantial time and
energy to tracking industry trends.
_____ 5.
Professional sports teams do not rely on ticket sales as a major revenue stream.
_____ 6.
All professional sports teams are profitable.
_____ 7.
Hollywood films that gross over $100 million are always profitable.
_____ 8.
Entertainment business revenue streams are similar to sports products in that
both products can be developed into merchandise, used for promotion, and create
profit through sales of ancillary products, licensing, and royalties.
_____ 9.
Sports and entertainment marketers evaluate fluctuating industry trends that fit
their respective marketing plans and implements changes accordingly.
_____ 10.
Event management, facility management and health club management all
represent segments in the sports business industry.
Copyright © 2007 by Sports Career Consulting, LLC
1
Multiple Choice
Identify the letter of the choice that best completes the statement or answers the question.
_____ 1.
_________ could be an example of a revenue stream for a professional sports
team.
_____ 2.
_____ 3.
a.
Luxury Suite Sales
b.
Sponsorship
c.
Parking
d.
All of the above
_________ can be defined as a grouping of similar types of products or services
offered to consumers by businesses within the same industry.
a.
Product Management
b.
Industry Branding
c.
Industry Segments
d.
None of the above
________ are the means for an organization’s cash inflow, typically as a result
of the sale of company products or services.
_____ 4.
_____ 5.
_____ 6.
a.
Revenue Streams
b.
Net Profits
c.
Bulk Sales
d.
Inflated Income
________ are products related to or created from the core product.
a.
Sports Products
b.
Ancillary Products
c.
Entertainment Products
d.
Secondary Products
Which of the following are examples of costs incurred by sports teams?
a.
Investment in the customer
b.
Player salaries and staff payroll
c.
Facility rental
d.
All of the above
A blockbuster Hollywood film might generate the following ancillary product:
a.
DVD
b.
Video
c.
Merchandise Rights
d.
All of the above
Copyright © 2007 by Sports Career Consulting, LLC
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_____ 7.
_____ 8.
Shifts in industry trends could include:
a.
Customer buying patterns
b.
A competitor going out of business
c.
New technology
d.
A and C above
_________ is an example of how sports and entertainment marketers effectively
follow industry trends.
_____ 9.
_____ 10.
a.
Industry Journals
b.
Gossip Columns
c.
MTV
d.
ESPN
_________ is not an example of a revenue stream at the local cinema.
a.
Ticket Sales
b.
DVD Sales
c.
Movie Previews
d.
Concessions
Which of the following are segments of the entertainment industry?
a.
Mickey Mouse
b.
Scooby Doo
c.
Recorded Music
d.
A and B above
Short Answer
1.
List five examples of segments within the sports industry.
2.
List five examples of segments within the entertainment industry.
3.
List three possible revenue streams for a Hollywood film.
4.
Describe one way a sports and entertainment marketing professional would track
changing industry trends.
Copyright © 2007 by Sports Career Consulting, LLC
3
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