Introduction to Probability Theory

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Stats 241.3
Probability Theory
Instructor:
W.H.Laverty
Office:
235 McLean Hall
Phone:
966-6096
Lectures:
Evaluation:
M W F 2:30pm - 3:20am
Arts 133
Lab: M 3:30 - 4:20 Arts 133
Assignments, Labs, Term tests - 40%
Final Examination - 60%
Text:
Wackerly, Mendenhall & Scheaffer,
Mathematical Statistics, with applications 6th
edition.
I will provide lecture notes (power point slides).
I will provide tables.
The assignments will not come from the textbook.
This means that the purchasing of the text is optional.
Course Outline
Introduction
• Chapter 1
Probability
• Counting techniques
• Rules of probability
• Conditional probability and independence
– Multiplicative Rule
– Bayes Rule, Simpson’s paradox
• Chapter 2
Random variables
• Discrete random variables - their distributions
• Continuous random variables - their
distributions
• Expectation
– Rules of expectation
– Moments – variance, standard deviation, skewness,
kurtosis
– Moment generating functions
• Chapters 3 and 4
Multivariate probability distributions
• Discrete and continuous bivariate distributions
• Marginal distributions, Conditional
distributions
• Expectation for multivariate distributions
• Regression and Correlation
• Chapter 5
Functions of random variables
• Distribution function method, moment
generating function method, transformation
method
• Law of large numbers, Central Limit theorem
• Chapter 5, 7
Introduction to Probability
Theory
Probability – Models for random
phenomena
Phenomena
Deterministic
Non-deterministic
Deterministic Phenomena
• There exists a mathematical model that allows
“perfect” prediction the phenomena’s
outcome.
• Many examples exist in Physics, Chemistry
(the exact sciences).
Non-deterministic Phenomena
• No mathematical model exists that allows
“perfect” prediction the phenomena’s
outcome.
Non-deterministic Phenomena
• may be divided into two groups.
1. Random phenomena
–
Unable to predict the outcomes, but in the longrun, the outcomes exhibit statistical regularity.
2. Haphazard phenomena
–
unpredictable outcomes, but no long-run,
exhibition of statistical regularity in the
outcomes.
Phenomena
Non-deterministic
Deterministic
Haphazard
Random
Haphazard phenomena
–
–
–
unpredictable outcomes, but no long-run,
exhibition of statistical regularity in the
outcomes.
Do such phenomena exist?
Will any non-deterministic phenomena exhibit
long-run statistical regularity eventually?
Random phenomena
–
Unable to predict the outcomes, but in the longrun, the outcomes exhibit statistical regularity.
Examples
1. Tossing a coin – outcomes S ={Head, Tail}
Unable to predict on each toss whether is Head or
Tail.
In the long run can predict that 50% of the time
heads will occur and 50% of the time tails will occur
2. Rolling a die – outcomes
S ={ , , , , ,
}
Unable to predict outcome but in the long run can
one can determine that each outcome will occur 1/6
of the time.
Use symmetry. Each side is the same. One side
should not occur more frequently than another side
in the long run. If the die is not balanced this may
not be true.
3. Rolling a two balanced dice – 36 outcomes
4. Buffoon’s Needle problem
–
A needle of length l, is tossed and allowed to land
on a plane that is ruled with horizontal lines a
distance, d, apart
A typical outcome
d
l
5. Stock market performance
A stock currently has a price of $125.50. We will
observe the price for the next 100 days
typical outcomes
250
200
price
–
150
100
50
0
0
20
40
60
day
80
100
Definitions
The sample Space, S
The sample space, S, for a random phenomena
is the set of all possible outcomes.
The sample space S may contain
1. A finite number of outcomes.
2. A countably infinite number of outcomes, or
3. An uncountably infinite number of outcomes.
A countably infinite number of outcomes means
that the outcomes are in a one-one
correspondence with the positive integers
{1, 2, 3, 4, 5, …}
This means that the outcomes can be labeled
with the positive integers.
S = {O1, O2, O3, O4, O5, …}
A uncountably infinite number of outcomes
means that the outcomes are can not be put in a
one-one correspondence with the positive
integers.
Example: A spinner on a circular disc is spun
and points at a value x on a circular disc whose
circumference is 1.
0.0
0.9
0.1
S = {x | 0 ≤ x <1} = [0,1)
x
0.2
0.8
0.0
0.3
0.7
0.6
0.4
0.5
[
S
1.0
)
Examples
1. Tossing a coin – outcomes S ={Head, Tail}
2. Rolling a die – outcomes
S ={ , , , , ,
={1, 2, 3, 4, 5, 6}
}
3. Rolling a two balanced dice – 36 outcomes
S ={ (1, 1), (1, 2), (1, 3), (1, 4), (1, 5), (1, 6),
(2, 1), (2, 2), (2, 3), (2, 4), (2, 5), (2, 6),
(3, 1), (3, 2), (3, 3), (3, 4), (3, 5), (3, 6),
(4, 1), (4, 2), (4, 3), (4, 4), (4, 5), (4, 6),
(5, 1), (5, 2), (5, 3), (5, 4), (5, 5), (5, 6),
(6, 1), (6, 2), (6, 3), (6, 4), (6, 5), (6, 6)}
outcome (x, y),
x = value showing on die 1
y = value showing on die 2
4. Buffoon’s Needle problem
–
A needle of length l, is tossed and allowed to land
on a plane that is ruled with horizontal lines a
distance, d, apart
A typical outcome
d
l
An outcome can be identified by determining the
coordinates (x,y) of the centre of the needle and
q, the angle the needle makes with the parallel
ruled lines.
(x,y)
q
S = {(x, y, q)| -∞ < x < ∞, - ∞ < y < ∞, 0 ≤ q ≤ p }
An Event , E
The event, E, is any subset of the sample space,
S. i.e. any set of outcomes (not necessarily all
outcomes) of the random phenomena
S
E
The event, E, is said to have occurred if after
the outcome has been observed the outcome lies
in E.
S
E
Examples
1. Rolling a die – outcomes
S ={ , , , , ,
}
={1, 2, 3, 4, 5, 6}
E = the event that an even number is
rolled
= {2, 4, 6}
={
,
,
}
2. Rolling a two balanced dice – 36 outcomes
S ={ (1, 1), (1, 2), (1, 3), (1, 4), (1, 5), (1, 6),
(2, 1), (2, 2), (2, 3), (2, 4), (2, 5), (2, 6),
(3, 1), (3, 2), (3, 3), (3, 4), (3, 5), (3, 6),
(4, 1), (4, 2), (4, 3), (4, 4), (4, 5), (4, 6),
(5, 1), (5, 2), (5, 3), (5, 4), (5, 5), (5, 6),
(6, 1), (6, 2), (6, 3), (6, 4), (6, 5), (6, 6)}
outcome (x, y),
x = value showing on die 1
y = value showing on die 2
E = the event that a “7” is rolled
={ (6, 1), (5, 2), (4, 3), (3, 4), (3, 5), (1, 6)}
Special Events
The Null Event, The empty event - f
f = { } = the event that contains no outcomes
The Entire Event, The Sample Space - S
S = the event that contains all outcomes
The empty event, f , never occurs.
The entire event, S, always occurs.
Set operations on Events
Union
Let A and B be two events, then the union of A
and B is the event (denoted by AB) defined by:
A  B = {e| e belongs to A or e belongs to B}
AB
A
B
The event A  B occurs if the event A occurs or
the event and B occurs .
AB
A
B
Intersection
Let A and B be two events, then the intersection
of A and B is the event (denoted by AB) defined
by:
A  B = {e| e belongs to A and e belongs to B}
AB
A
B
The event A  B occurs if the event A occurs and
the event and B occurs .
AB
A
B
Complement
Let A be any event, then the complement of A
(denoted by A ) defined by:
A = {e| e does not belongs to A}
A
A
The event A occurs if the event A does not
occur
A
A
In problems you will recognize that you are
working with:
1. Union if you see the word or,
2. Intersection if you see the word and,
3. Complement if you see the word not.
DeMorgan’s laws
1.
A B  A  B
=
2.

A B  A  B
=

DeMoivre’s laws (in words)
1.
A B  A  B
The event A or B does not occur if
the event A does not occur
and
the event B does not occur
2.
A B  A  B
The event A and B does not occur if
the event A does not occur
=
or
the event B does not occur
Another useful rule
A   A  B   A  B 
=
In words
The event A occurs if
A occurs and B occurs
or
A occurs and B doesn’t occur.

Rules involving the empty set, f, and
the entire event, S.
1. A  f  A
2. A  f  f
3. A  S  S
4. A  S  A
Definition: mutually exclusive
Two events A and B are called mutually
exclusive if:
A B f
A
B
If two events A and B are are mutually
exclusive then:
1. They have no outcomes in common.
They can’t occur at the same time. The outcome
of the random experiment can not belong to both
A and B.
A
B
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