Nuclear Deterrence Policy and Responsible Retailing: The application of game theory to predict outcomes among cooperating and non-cooperating parties as a paradigm for Responsible Retailing Brad S. Krevor, Ph.D. Schneider Institute for Health Policy, The Heller School for Social Policy and Management, Brandeis University I. Game Theory “Game theory is the study of interactive decision-making in the sense that those involved are affected by their own choices and by the decisions of others.” ~ Larry Samuelson 2 I. Game Theory “Game theory is the study of interactive decision-making in the sense that those involved are affected by their own choices and by the decisions of others.” ~ Larry Samuelson “Games are the theoretical models of conflicts of interest” ~ C. Thomas 3 I. Game Theory “Game theory is the study of interactive decision-making in the sense that those involved are affected by their own choices and by the decisions of others.” ~ Larry Samuelson “Games are the theoretical models of conflicts of interest” ~ C. Thomas Game theory analyzes interactions between agents and formulates hypotheses about their behavior and final outcomes 4 I. Game Theory “Game theory is the study of interactive decision-making in the sense that those involved are affected by their own choices and by the decisions of others.” ~ Larry Samuelson “Games are the theoretical models of conflicts of interest” ~ C. Thomas Game theory analyzes interactions between agents and formulates hypotheses about their behavior and final outcomes Game theory can be used to study how parties will behave . . . . . . or how parties should behave 5 I. The “Vocabulary” of Game Theory Games may be “co-operative” ( in which players work together; or players merely share, or signal, information) or “non-cooperative” 6 I. The “Vocabulary” of Game Theory Games may be “co-operative” (in which players work together; or players merely share, or signal, information) or “non-cooperative” “Players” are assumed to act individually rationally, i.e. they will choose outcomes which are in their own best interest 7 I. The “Vocabulary” of Game Theory Games may be “co-operative” (in which players work together; or players merely share, or signal, information) or “non-cooperative” “Players” are assumed to act individually rationally, i.e. they will choose outcomes which are in their own best interest Players may act “co-operatively” (doves) or noncooperatively” (hawks): but even when acting cooperatively, players are acting individually rationally, i.e. are motivated by self-interest 8 I. The “Vocabulary” of Game Theory Games may be “co-operative” (in which players work together; or players merely share, or signal, information) or “non-cooperative” “Players” are assumed to act individually rationally, i.e. they will choose outcomes which are in their own best interest Players may act “co-operatively” (doves) or non-cooperatively” (hawks): but even when acting co-operatively, players are acting individually rationally, i.e. are motivated by self-interest “Utility” or “Pay-off” are the value of an outcome measured in units 9 I. The “Vocabulary” of Game Theory Games may be “co-operative” (in which players work together; or players merely share, or signal, information) or “non-cooperative” “Players” are assumed to act individually rationally, i.e. they will choose outcomes which are in their own best interest Players may act “co-operatively” (doves) or non-cooperatively” (hawks): but even when acting co-operatively, players are acting individually rationally, i.e. are motivated by self-interest “Utility” or “Pay-off” are the value of an outcome measured in units Games may be zero-sum (winner/ loser) or non zero-sum 10 II. Examples of Games Prisoner’s Dilemma: 2 people who have committed a crime have been caught. In the absence of proof of guilt, the police offer this choice: TV version 11 II. Examples of Games Prisoner’s Dilemma: 2 people who have committed a crime have been caught. In the absence of proof of guilt, the police offer this choice: TV version Original version: a. “If you confess and your accomplice fails to confess, you get the minimum” (payoff= -5) 12 II. Examples of Games Prisoner’s Dilemma: 2 people who have committed a crime have been caught. In the absence of proof of guilt, the police offer this choice: TV version Original version: a. “If you confess and your accomplice fails to confess, you get the minimum” (payoff = -5) b. “If you fail to confess but your accomplice confesses, you will be convicted and receive the maximum sentence ” (payoff= -15) 13 II. Examples of Games Prisoner’s Dilemma: 2 people who have committed a crime have been caught. In the absence of proof of guilt, the police offer this choice: TV version Original version: a. “If you confess and your accomplice fails to confess, you get the minimum” (payoff = -5) b. “If you fail to confess but your accomplish confesses, you will be convicted and receive the maximum sentence” (-15) c. “If you both confess, then you both will be convicted but not receive maximum sentences” (payoff= -8) 14 II. Examples of Games Prisoner’s Dilemma: 2 people who have committed a crime have been caught. In the absence of proof of guilt, the police offer this choice: TV version Original version: a. “If you confess and your accomplice fails to confess, you get the minimum” (payoff = -5) b. “If you fail to confess but your accomplish confesses, you will be convicted and receive the maximum sentence” (-15) c. “If you both confess, then you both will be convicted but not receive maximum sentences” (-8) d. “If neither of you confesses, then you will be convicted of possessing stolen property and will receive a certain conviction” (payoff= -1) 15 II. Examples of Games Prisoner’s Dilemma: 2 people who have committed a crime have been caught. In the absence of proof of guilt, the police offer this choice: TV version Original version: a. “If you confess and your accomplice fails to confess, you get the minimum” (payoff = -5) b. “If you fail to confess but your accomplish confesses, you will be convicted and receive the maximum sentence” (-15) c. “If you both confess, then you both will be convicted but not receive maximum sentences” (-8) d. “If neither of you confesses, then you will be convicted of possessing stolen property and will receive a certain conviction” (-1) Best payoff (-1) is not to confess (d) but this risks payoff of –15 (b). Confession brings payoff of either –5 (a) or –8 (c) but avoids –15 (b) 16 II. Examples of Games (cont.) Stag Hunt: Killing a stag, which requires 2 players, has a high utility (payoff = 10). A hare can be captured by only 1 player but has a low utility (payoff = 2). If 2 players attempt to trap a hare, however, the hare will be scared off and escape. 17 II. Examples of Games (cont.) Stag Hunt: Killing a stag, which requires 2 players, has a high utility (payoff = 10). A hare can be captured by only 1 player but has a low utility (payoff = 2). If 2 players attempt to trap a hare, however, the hare will be scared off and escape. Both players agree to hunt the stag and separate in search of the stag. Each then has the opportunity to stick with the plan (dove) or deviate from the plan (hawk). Is it in the interest of either player to deviate from that agreement and hunt the hare? 18 II. Examples of Games (cont.) Stag hunt: Killing a stag, which requires 2 players, has a high utility (payoff of 10). A hare can be captured by only 1 player but has a low utility (payoff of 2). If 2 players attempt to trap a hare, however, the hare will be scared off and escape. Both players agree to hunt the stag and separate in search of the stag. Each then has the opportunity to stick with the plan (dove) or deviate from the plan (hawk). Is it in the interest of either player to deviate from that agreement and hunt the hare? If one player chooses to deviate (Hawk), it in the interest of that player that the other player not know of the deviation, since the hare will escape if both players try to capture it. 19 Nash Equilibrium A “Nash Equilibrium”: A collection of strategies, one for each player, that are mutual best replies in the sense that each agent’s strategy is optimal given the strategies of the other agents 20 Nash Equilibrium A Nash Equilibrium is a collection of strategies, one for each player, that are mutual best replies in the sense that each agent’s strategy is optimal given the strategies of the other agents A Nash Equilibrium demonstrates that no player has an incentive to deviate from his strategy given that the other players don’t deviate 21 Game Theory Applications 22 II. Economic Applications Convenience Store Game Store A is considering entering a market (or introducing a product) which is served (or produced) exclusively by Store B, and whose total value = 4. If A enters the market, B can either acquiesce or retaliate. 23 II. Economic Applications Convenience Store Game Store A is considering entering a market (or introducing a product) which is served (or produced) exclusively by Store B, and whose total value = 4. If A enters the market, B can either acquiesce or retaliate. If A declines to enter, A’s payoff = 0 and B’s payoff =4 24 II. Economic Applications Convenience Store Game Store A is considering entering a market (or introducing a product) which is served (or produced) exclusively by Store B, and whose total value = 4. If A enters the market, B can either acquiesce or retaliate. If A declines to enter, A’s payoff = 0 and B’s payoff = 4 If A enters the market and B acquiesces, they share the market and each receives a payoff of 2 25 II. Economic Applications Convenience Store Game Store A is considering entering a market (or introducing a product) which is served (or produced) exclusively by Store B, and whose total value = 4. If A enters the market, B can either acquiesce or retaliate. If A declines to enter, A’s payoff = 0 and B’s payoff = 4 If A enters the market and B acquiesces, they share the market and each receives a payoff of 2 If A enters the market and B retaliates with severe price reductions, they each receive a payoff of –4 26 II. Environmental Applications Applied to regional, national and international policies (laws or treaties) to reduce pollution, regulate fishing rights, etc. Freeloader phenomenon: The cost to a player (e.g., an industrial plant, a state or a nation) of abating the production of pollution is very high 27 II. Environmental Applications Applied to regional, national and international policies (laws or treaties) to reduce pollution Freeloader phenomenon: The cost to a player (e.g., an industrial plant, a state or a nation) of abating the production of pollution is very high However, the contribution of that player to the problem of the region (or country or world) is marginal; and the benefit to that player for abatement may be marginal or 0. 28 II. Environmental Applications Applied to regional, national and international policies (laws or treaties) to reduce pollution Freeloader phenomenon: The cost to a player (e.g., an industrial plant, a state or a nation) of abating the production of pollution is very high However, the contribution of that player to the problem of the region (or country or world) is marginal – as may be the benefit to that player for abatement optimal payoff: the pollution-creating problem is abated . . . with other players absorbing all or a disproportionately higher percentage of the cost! 29 II. Military Applications War Games intensive development following WWII zero-sum games: winners and losers non-cooperating game 30 II. Military Applications War Games intensive development following WWII zero-sum games: winners and losers non-cooperating game M.A.D.: Mutually Assured Destruction -- a Nash Equilibrium: neither player has an incentive to deviate (i.e., use nuclear weapons) unless the other player deviates 31 II. Military Applications (cont.) Nuclear treaties Freezing, or reducing, nuclear arsenals deemed to be desirable -- possible only if both sides act Mathematica group 32 II. Military Applications (cont.) Nuclear treaties Rothchild and Waterloo: potential disadvantage of co-operation How does one signal information when communicating what you are willing to agree to in a treaty gives the other side a bargaining advantage? 33 III. Structural Problems of Responsible Retailing Before applying game theory principals to Responsible Retailing: What are the “Structural Problems” of Responsible Retailing – the obstacles at the national (and state) level, at the level of individual communities, and at the level of individual stores -- which impede efforts to prevent underage sales? 34 III. Structural Problems at the State (and National) Level 35 Structural Problems: State/ National 1. Divergent objectives of RR stakeholders Enforcement Agencies Retailers AGs Wholesalers and Distributors CSAP Public Health Depts. Foundations Producers Advocates and Voluntaries 36 Structural Problems: State/ National 1. Divergent objectives: profit vs. public interest AGs Enforcement Agencies CSAP Retailers Wholesalers and Distributors Public Health Depts. Foundations Producers Advocates and Voluntaries 37 Structural Problems: State/ National 2. Perceived motives: motives attributed to some stakeholders (players) by other stakeholders (players) 38 Structural Problems: State/ National 2. Perceived by retailers • “We are being asked to serve as agents of public health.” (e.g. “No Buts”; criticism of “We Card”) Retailers Wholesalers and Distributors Producers 39 Structural Problems: State/ National 2. Perceived by retailers • “We are being asked to serve as agents of public health.” (e.g. “No Buts”; criticism of “We Card”) Retailers • “Tobacco and alcohol advocates are neoprohibitionists.” Wholesalers and Distributors Producers 40 Structural Problems: State/ National 2. Perceived by public health/ advocates • Responsible retailing is only PR AGs CSAP Public Health Depts. Foundations Advocates and Voluntaries 41 Structural Problems: State/ National 2. Perceived by public health/ advocates • Responsible retailing is only PR to buy respectability • RR always < marketing! AGs CSAP Public Health Depts. Foundations Advocates and Voluntaries 42 Structural Problems: State/ National 2. Perceived by public health/ advocates AGs • Responsible retailing is only PR to buy respectability • RR always < marketing! • Matt Myers, Campaign CSAP for Tobacco-Free Kids Public Health Depts. Foundations Advocates and Voluntaries 43 Structural Problems: State/ National 2. Perceived by public health/ advocates AGs CSAP • Ed Sweda, Jr. TCRC* • Responsible retailing is only PR to buy respectability • RR always < marketing! • Matt Myers, Campaign for Tobacco-Free Kids • Enforcement agencies Public Health Depts. Foundations aren’t really committed! Advocates and Voluntaries 44 Structural Problems: State/ National 3. Enmity and mistrust: Unwillingness to work together AMA “anonymous” researcher PA sales certification program 45 Structural Problems: State/ National 3. Enmity and mistrust: Brandeis compliance project: specific protocol for vendors if followed, 1.5 million premature deaths will be avoided non-compliance rate of 40% - 50% 46 Structural Problems: State/ National 3. Enmity and mistrust: Brandeis compliance project: specific protocol for vendors if followed, 1.5 million premature deaths will be avoided non-compliance rate of 40% - 50% vendor explanations: too busy avoid confrontation following protocol doesn’t work: it won’t solve the problem 47 Structural Problems: State/ National 3. Enmity and mistrust: Brandeis compliance project: Vendors = Family Physicians Protocol = PHS Clinical Guidelines HEDIS: 50% - 60% of patients not counseled Vendor explanations: too busy avoid confrontation following protocol doesn’t work: it won’t solve the problem 48 Structural Problems: State/ National 4. Absence of Research Retailers: not in corporate culture Public health community: unwilling Enforcement community 49 Structural Problems: Community 1. Compliance rates are overestimated 50 Structural Problems: Community 1. Compliance rates are overestimated Brandeis EAV study -- double vs. single inspection protocol 51 Structural Problems: Community 1. Compliance rates are overestimated Brandeis EAV study -- double vs. single inspection protocol Tobacco Inspections Baseline 1 Compliance Baseline 2 Compliance Compliant B1 & B2 Florida 81% 86% 66% Iowa 43% 51% 33% 52 Structural Problems: Community 1. Compliance rates are overestimated Brandeis EAV study DiFranza UMASS study: pairs of inspectors, identical in all but one respect, attempt purchases of tobacco (in alternating order) in 160 stores in 8 Massachusetts communities, all with measured compliance rates > 90% 53 Structural Problems: Community 2. Policies do not translate into compliance 54 Structural Problems: Community 2. Policies do not translate into compliance Christine Milliken, NAAG: “tobacco-ization of alcohol” 55 Structural Problems: Community 2. Policies do not translate into compliance Christine Milliken, NAAG: “tobacco-ization of alcohol” Attorneys General Consumer Protection initiative: “alcohol-ization of tobacco” 56 Structural Problems: Community 2. Policies do not translate into compliance Christine Milliken, NAAG: “tobacco-ization of alcohol” Attorneys General Consumer Protection initiative: “alcohol-ization of tobacco” There must be strong, explicit policies; but these policies tend not to be performed 57 Structural Problems: Community 2. Policies do not translate into compliance Walgreens age verification: • Before AVC, ID everyone < age 30 … low compliance 58 Structural Problems: Community 2. Policies do not translate into compliance Walgreens age verification: • Before AVC, ID everyone < age 30 After AVC, ID everyone < age 40, i.e. a 17 yr old looked > 30 but not > 39 … low compliance 59 Structural Problems: Community 2. Policies do not translate into compliance Walgreens age verification: Before AVC, ID everyone < age 30 After AVC, ID everyone < age 40, i.e. a 17 yr old looked > 30 but not > 39 Then, ID everyone, i.e. a 17 yr old looked > 40, or a clerk will be more willing to ID a 17 yr old if the clerk also must now ID a 60 yr old! 60 Structural Problems: Community 3. Paradox of enforcement 61 Structural Problems: Community 3. Paradox of enforcement Enforcement is sine qua non of compliance – but enforcement has limits 62 Structural Problems: Community 3. Paradox of enforcement Enforcement is sine qua non of compliance – but enforcement has limits Enforcement shifts illegal sales from major chains to independent retailers (MN EAV study) 63 Structural Problems: Community 3. Paradox of enforcement Enforcement is sine qua non of compliance – but enforcement has limits Enforcement shifts illegal sales from major chains to independent retailers (MN EAV study) Compliance with sales to minors laws also shifts acquisition by minors from commercial to social sources 64 Structural Problems: Community 3. Paradox of enforcement Enforcement is sine qua non of compliance – but enforcement has limits Enforcement shifts illegal sales from major chains to independent retailers (MN EAV study) Compliance with sales to minors laws also shifts acquisition by minors from commercial to social sources “Moving” vs. “stationary” targets 65 Structural Problems: Community 3. Paradox of enforcement Enforcement is sine qua non of compliance – but enforcement has limits Enforcement shifts illegal sales from major chains to independent retailers (MN EAV study) Compliance with sales to minors laws also shifts acquisition by minors from commercial to social sources “Moving” vs. “stationary” targets Even at 90% - 95% compliance, minors can purchase alcohol and tobacco 66 Structural Problems: Store 1. Clerk characteristics 67 Structural Problems: Store 1. Clerk characteristics Turnover > than frequency of inspections No incentive to comply Little or no loyalty to employer Young clerks more apt to sell Willful collusion 68 Structural Problems: Store 2. Clerk, not store policy, predictive of store compliance EAV study: Inconsistency of store compliance multitude of individual attitudes determines whether clerk adheres to store policy 69 Structural Problems: Store 2. Clerk, not store policy, predictive of store compliance EAV study: Inconsistency of store compliance multitude of individual attitudes determines whether clerk adheres to store policy Challenge of Responsible Retailing: How do stores produce organizational and behavioral change? 70 Structural Problems: Store 2. Clerk, not store policy, predictive of store compliance Challenge of Responsible Retailing: How do stores produce organizational and behavioral change? Autumn Thomas: Identify new corporate models 71 Structural Problems: Store Big Mac and Large Fries? Yes, Sir! 72 Structural Problems: Store But could you first step on the scale, sir? … and show me your cholesterol report? 73 Structural Problems: Store “I’m so sorry. …But could I interest you in a Diet Coke and Chicken Sandwich?” 74 Structural Problems: Store 3. Aversion to confrontation McDonalds has no confrontation! Also: “The person who seeks a job at McDonalds may well be different in many ways from the person who seeks a job at ABC Wine and Spirits or at Store 24.” Bill de Jong, Higher Education Center 75 IV. Game Theory Applications: “Learnings” for Responsible Retailing 1. 2. 3. 4. Pollution abatement models Convenience store models Prisoner’s Dilemma War Games 76 Learnings from Game Theory 1. (cont.) Pollution abatement models “abate” = make investments in Best Practices; “player”=retailer 77 Learnings from Game Theory (cont.) 1. Pollution abatement models “abate” = make investments in Best Practices; “player”=retailer In absence of enforcement (penalties), the problem will persist 78 Learnings from Game Theory (cont.) 1. Pollution abatement models “abate” = make investments in Best Practices; “player”=retailer In absence of enforcement (penalties), the problem will persist No incentive for 1 player to abate problem unless all players take similar measures. Abatement may actually cause competitive disadvantage 79 Learnings from Game Theory (cont.) 1. Pollution abatement models “abate” = make investments in Best Practices; “player”=retailer In absence of enforcement (penalties), the problem will persist No incentive for 1 player to abate problem unless all players take similar measures. Abatement may actually cause competitive disadvantage “Freeloader effect” will occur if some stores (typically large chains) invest in abatement while others do not. Only abatement by all players will eliminate free-loader effect 80 Learnings from Game Theory (cont.) 2. Convenience store models Replace “enter market” with “remain in market” What would be the incentive (payoff) to remain in the market, or to withdraw from the market, if each player were forced to incur the cost of implementing comprehensive responsible retailing practices? How many “casual” players would withdraw? 81 Learnings from Game Theory (cont.) 2. Convenience store models Replace “enter market” with “remain in market” What would be the incentive (payoff) to remain in the market, or to withdraw from the market, if each player were forced to incur the cost of implementing comprehensive responsible retailing practices? How many “casual” players would withdraw? Higher cost for each remaining player may boost revenues and profitability by concentrating market 82 Learnings from Game Theory 3. Prisoner’s Dilemma The best possible outcome in this noncooperating game is worse than could be achieved through co-operation 83 (cont.) Learnings from Game Theory (cont.) 4. War Games co-operative solutions can be produced in noncooperative games: acting out of individual self-interest, diverse stakeholders can arrive at a co-operative solution 84 Learnings from Game Theory (cont.) 4. War Games co-operative solutions can be produced in noncooperative games: acting out of individual self-interest, diverse stakeholders can arrive at a co-operative solution Responsible retailing is not an irreconcilable “structural conflict”: co-operative efforts to establish responsible retailing practices can be a “best strategy” – a Nash equilibrium 85 Learnings from Game Theory (cont.) 5. Nash equilibrium: A collection of strategies, one for each player, that are mutual best replies in the sense that each agent’s strategy is optimal given the strategies of the other agents 86 Learnings from Game Theory (cont.) 5. Nash equilibrium Best strategy for public health agencies/ advocates: given a) private stakeholder propensity to lobby to keep penalties for non-compliance low, and b) community and judicial lassitude re: underage sales . . . 87 Learnings from Game Theory (cont.) 5. Nash equilibrium Best strategy for public health agencies/ advocates: is to shift social norms: activism to heighten public concern so as to produce enhanced regulatory, enforcement, judicial and retailer actions. 88 Learnings from Game Theory (cont.) 5. Nash equilibrium Best strategy for regulatory and enforcement agencies: given a) public health and advocacy pressure to reduce underage sales / use of tobacco and alcohol products, and b) retailer profit motive (i.e. unwillingness to incur the costs of abatement voluntarily and without all players also absorbing those costs)… 89 Learnings from Game Theory (cont.) 5. Nash equilibrium Best strategy for regulatory and enforcement agencies: is to conduct frequent enforcement inspections (and consumer protection actions). 90 Learnings from Game Theory (cont.) 5. Nash equilibrium Best strategy for retailers and retail associations: given a) public health and advocacy pressure for retailers to reduce underage sales, and b) frequent inspections by enforcement agencies … 91 Learnings from Game Theory (cont.) 5. Nash equilibrium Best strategy for retailers and retail associations is to: i. invest in Responsible Retailing practices so as to avoid fines/ license suspensions and Attorney General consumer protection actions, and 92 Learnings from Game Theory (cont.) 5. Nash equilibrium Best strategy for retailers and retail associations are to: i. invest in Responsible Retailing practices so as to avoid fines/ license suspensions and Attorney General consumer protection actions, and ii. Work at both the state and community level to insure that all retailers comply with high Respon-sible Retailing standards so as to eliminate the competitive disadvantage caused by the free-loader effect 93 V. Fall-Out from Non-Cooperation 1. Policy Non-Standardization of IDs • EAV and uniformity of codes • MA license “only (this state) license is accepted” “Affirmative defense” in OH, CT and NY 94 V. Fall-Out from Non-Cooperation 1. Policy Non-Standardization of ID Harsh penalties without remedial actions (Wagenaar principle) 95 V. Fall-Out from Non-Cooperation 1. Policy Non-Standardization of IDs Harsh penalties without remedial actions Health component in clerk/ server training 96 V. Fall-Out from Non-Cooperation 1. Policy Non-Standardization of IDs Harsh penalties without remedial actions Health component in clerk/ server training Possession laws/ cops and shops 97 V. Fall-Out from Non-Cooperation 1. Policy Non-Standardization of IDs Harsh penalties without remedial actions Health component in clerk/ server training Possession laws/ cops and shops Parental role 98 V. Fall-Out from Non-Cooperation 2. Allocation of resources 99 V. Fall-Out from Non-Cooperation 2. Allocation of resources Duplication e.g. New Mexico retailer training inconsistencies between tobacco and alcohol laws 100 V. Fall-Out from Non-Cooperation 2. Allocation of resources Duplication Enforcement a. with what frequency? b. saturation or selective? c. all stores equally? d. re-inspections? e. is tobacco a proxy for alcohol? 101 V. Fall-Out from Non-Cooperation 2. Allocation of resources Duplication Enforcement Retailers don’t co-operate 102 VI. Summary 1. Game theory illustrates that: 103 VI. Summary 1. Game theory illustrates that: Outcomes for each stakeholder are worse through non-cooperation 104 VI. Summary 1. Game theory illustrates that: Outcomes for each stakeholder are worse through noncooperation Acting out of their own self-interest, stakeholders can arrive at co-operative solutions—even in non-cooperative games. 105 VI. Summary 1. Game theory illustrates that: Outcomes for each stakeholder are worse through noncooperation Acting out of their own self-interest, stakeholders can arrive at co-operative solutions The Nash Equilibrium for stakeholders involves efforts to shift social norms, aggressive enforcement and universal adherence to comprehensive RR practices 106 VI. Summary 2. Structural problems of RR exist at the level of store, community and state (and nation) 107 VI. Summary 2. Structural problems of RR exist at the level of store, community and state (and nation) No single stakeholder, acting individually, can eliminate these structural problems 108 VI. Summary 2. Structural problems of RR exist at the level of store, community and state (and nation) No single stakeholder, acting individually, can eliminate these structural problems Acting co-operatively (i.e. working together; or, at very least, sharing information), diverse stake-holders can produce co-operative solutions 109 Nuclear Deterrence Policy and Responsible Retailing: Brad S. Krevor, Ph.D. Schneider Institute for Health Policy, The Heller School for Social Policy and Management, Brandeis University