What is Sports & Entertainment Marketing? Chapter 1 UNDERSTANDING THE SPORTS INDUSTRY Sport definition o an athletic activity requiring skill or physical prowess and often of a competitive nature o Source of diversion or physical activity engaged in for pleasure Growth of the Sports Industry o 11th largest of all U.S. industry groups o US’s output for sports goods and services estimated at $213 – 350 billion annually o How do we measure growth in the sports industry? Growth measured in: Attendance Figures Media Coverage Employment Figures (4.5 million jobs ) Global Markets Sports Goods UNDERSTANDING THE ENTERTAINMENT INDUSTRY Entertainment definition o Agreeable occupation for the mind; diversion ; amusement o Whatever people are willing to spend their money and spare time viewing rather than participating in o sports or the arts o Typically, movies, theater, music concerts, the circus, etc. Growth of the entertainment industry o 1.3 billion tickets sold to movies in 2012 o Highest grossing film of all time – Avatar $2.7 billion o $16 million goes through Broadway a year o Fortune 500 Ranking Walt Disney 65 News Corp 83 Time Warner 95 Marriott International 210 Harrah’s Entertainment 264 Ceasars Entertainment 277 o What was the highest grossing film of 2014? UNDERSTANDING MARKETING Marketing definition o Marketing is a process of bringing together sellers and buyers o the creation and maintenance of satisfying exchange relationships The marketing mix o how a company gets their product to the consumers using the following four elements Product What a business offers to satisfy needs Products include both Goods and Services Examples of goods and services: Price How much consumers are willing to pay for product Discretionary Income o the amount of money individuals have available to spend after paying for necessities Place (distribution) The locations and methods available to customers used to make products Promotion Ways to make customers aware of products Encourages customers to buy A Marketing Mix Example in the Sports Industry – Super Bowl o Product - a game between the best teams of the AFC and NFC. o Price – ticket prices , travel, lodging , dining, etc. o Place (Distribution) - includes the location of the host city and ticket sales. o Promotion - involves media outlets , related-product contests, and advertising. A Marketing Mix Example in the Entertainment Industry – State Fair o appeal to rural and urban residents o set reasonable ticket prices o advertise about the fair o determine fair location o plan ticket sales SPORTS AND ENTERTAINMENT MARKETING Involves the use of sports and entertainment to develop, promote and distribute goods and/or services to satisfy the wants and needs of customers. Impact of Sports and Entertainment Marketing o Generates an average of $400 billion in annual revenue. o 64% of Americans watch NFL football o The NFL has $20.4 billion in television deals with CBS, FOX, ABC, and ESPN o 17,273 was the average NBA attendance in 2013 (Chicago) o Over 65 million people attended MLB games in 2013 EVOLUTION OF ENTERTAINMENT AND ENTERTAINMENT MARKETING At the beginning of the twentieth century, audiences needed to travel entertainment source. Audience feedback was instantaneous and live . Technology distanced entertainers from their audiences. to the The Beginning of Change 1888 First moving picture 1927 First movie with sound 1928 Steamboat Willie 1938 Snow White 1955 Disneyland opens Disneyland represented a new approach to the marketing mix of entertainment – the Theme Park The Big Eye in Every Room – Television! 1945 9 stations, less than 7,000 TV sets in U.S. st 1946 1 broadcast sporting event (boxing match) 1949 98 stations 1956 82% of all TVs watched Elvis on The Ed Sullivan Show 1964 60% watched the Beatles 1969 500 million people worldwide watched moon landing Ratings - the number of viewers the programming attracted Change Accelerated Technology improvements, including the internet, have facilitated distribution of sports and entertainment to the masses. 2012 Olympics o 4 billion television viewers worldwide o 18 million global unique users on BBC website o 29 million video requests from website Technology and Customer Feedback o Audiences can use a variety of communication technologies to provide entertainment feedback. o American Idol 132 million votes