Final Portfolio Kip Atkinson 1 Table of Contents Reflection Essay ............................................................................................................................................ 2 Animation: 2D vs. 3D..................................................................................................................................... 4 A Brothers Love ........................................................................................................................................... 11 Fluffy White Foe .......................................................................................................................................... 16 2 Reflection Essay By Kip Atkinson Professor Dursema English 1010 1-May-2011 Reflection Essay I have always struggled with English because of spelling and sentence structure. I have always had a hard time understanding the rules to writing. Many of the different parts just never seemed to sink in. Because of this, I avoided writing. To me it was a punishment unfittingly dished out by mean-spirited teachers to poor, innocent kids that had not really done anything wrong. When there was an option to give an oral report or do a project instead, I would always jump at the chance. I would do anything to avoid the dreaded written report. Because of this early perception, I never really sat down and tried to write. I feared that all I would receive back was criticism on the spelling and the punctuation, and that whoever was reading would not be able to enjoy the story I was trying to convey. I have had an increased need for writing as I have been attending college: research papers for the most part. This was not fun, and it always seemed to take me longer than others to write the same papers, because there was a lot of editing that had to be done. When I put in the extra 3 effort I found that I ended up with some very good papers. In turn, I also received good grades on these papers. Now I had to take an English class that would be all about writing papers. Now, “What had I done to deserve this,” I thought to myself. After putting it off semester after semester, finally I “bit the bullet,” as they say, and signed up for my first college English class. Well, putting it off turned out to be unnecessary. English 1010 turned out to be a hard and grueling, yet very rewarding experience. The fires of adversity, to me, could just as easily be called “The Analysis paper.” This class, in the end, has been a learning experience: go figure, a class being a learning experience. I thought that this would be a creative writing class, and I would not have to do much but make up some stories, and call it a day. Then we were given assignments like the analysis paper. It was hard coming up with another point of view on a paper after reading Shaunte Huff’s analysis of the same paper. “Was it a difficult- near impossible- task,” you may ask. “Yes, yes it was,” and I don’t think that I was the only one that felt this way, but we all got through it and have learned something about analysis and ourselves. That is, that we all don’t like doing analysis papers. Well, lessons were learned, and we have come out as better writers in the end. We are armed with knowledge to take with us to our future careers. So, when we are asked to write a report analyzing one thing or another, or research and write a report, we have no need to fear or fret. We will know what we are doing and can say with confidence, “are you sure you don’t want that guy to do it.” 4 Research paper Kip Atkinson Professor Dursema English 1010 28-April-2011 Animation: 2D vs. 3D In animation there is a lot of discussion about whether 2D or 3D animation is the best. A lot of this discussion is based on subjective arguments, like deciding which color is the best, or if the animation style is aesthetically pleasing. This will be a look at some objective arguments. After a review of animation history and how animation is made, this paper will compare how the cost per second, time invested in a project, and economic impact differ in 3D and 2D animation, therefore, determining which is the better style. Animation is an ancient art. Man has been seeking motion in art since cave drawings. In Williams’ book, The Animator’s Survival Kit, it says that “In 1600 BC the Egyptian Pharaoh Ramses II built a temple to the goddess Isis which had 110 columns. Ingeniously, each column has a painted figure of the goddess in a progressively changing position”(12). The world around us is in motion, so why not our art? Thomas Edison was the first to truly achieve this. Edison photographed progressive drawings and first showed these to the public in 1906; in one of these animations “a man puffed on a cigar and blew smoke rings at his girlfriend, she rolled her eyes…” (Williams 15). 5 There are essential differences and similarities in how 2D and 3D animation are created that need to be addressed in order to assess the cost, time expended, and economic impact of each style. One thing they have in common is that they start with the idea that is built upon by writers, directors, stylists, music conductors, and many more. While the writers are creating the story, the animators are coming up with a style. In the book, The Illusion of Life, it says: “Each story seemed to call for something new in the way of style and design,” so the artists have to be very creative in visualizing the style of the animation before it can start to come to life (191). The animators refine the style, and the storywriters go through many revisions until everything is approved by the director and executive producer. So, teams of artists are being paid before there is a single frame to show for it, and no profit is guaranteed. In this part of the process the costs vary, but are similar in cost for either animation style. After this initial process, the two styles start to diverge. In 3D animation, the characters that have been approved are given to Modelers instead of animators. The term Modeler dates back to the first days of Disney when they would make “beautiful, clay figures of each character” (Thomas and Johnston 210). Now, instead of creating tangible models, the 3D Modelers create the character in a virtual 3D environment based on the concept art created by the concept artists. Modelers do this by using things called NURBS, Nodes, Deformation, and Inverse Kinematics (Guindon. 20, 27, 30, 31). The modelers hand off the virtual models to painters who lay the skins and clothes flat and paint colors and textures on the skin and clothing. They then hand the models off to Riggers. The Riggers’ job is to create the bones and handles to control the movements of the characters. This always leads to problems and glitches in the program and requires the expertise of programmers. Once this is done the animators can get their hands on the characters. This is where the computers make the process a lot faster. Once the 6 animator creates key frames, the computer can automatically create frames in between the key frames. Scenes are then lit by lighting specialists. Once this is done, large super computers are needed to render out the finished animation. In 3D animation, in-betweening, inking, and painting are done by programs and computers, but the cost is still high because they use complex programs. One of the most popular complex programs in use, for example, is Autodesk’s Maya, which costs “$3,495” for each computer. This does not include the rendering software and paint programs. There is also to be taken into consideration the cost of advanced super computers that are needed to render the highquality frames. There is also the added cost of people to program and maintain the computers. These programmers and maintenance workers’ salaries are kept confidential, but it is known that these employees have to be highly educated to perform their job and need to be added to the cost of operation. So, the cons of 3D animation are that the cost is higher and the cost of a medium-quality animation is close to that of a high-quality animation. Also, 3D companies employ fewer people, not stimulating the economy as much. But one major advantage of 3D animation is what they call a morgue file. After a modeler creates a character, they cut the character apart, removing the hands, feet, face, hair, torso, and clothing. The modeler then places these in what is call a morgue file. These are then pulled out and placed together onto different characters or parts from different characters used to create an altogether new character. Another plus to 3D animation is that to get a very high quality product much of the work is done in modeling and lighting. Once this is done the 7 animation is the same for a medium-quality project or a high-quality project. 3D animation can be produced faster than 2D, which drives down the cost of 3D animation. One con of 2D is that it takes longer to produce a finished animation. For the same quality animation, 2D animations will take up to and a quarter longer than 3D animation. That is to say, if a 2D company takes four months, then a 3D Company will take about three months. Both 2D and 3D major motion pictures are shot at 32 frames per second or 1,920 frames per minute, and the average 90-minute movie contains 172,800 frames. In 2D animation each of these frames is hand drawn in at least three different layers bringing the total number of drawings to a minimum of 518,400. Then, they are hand-inked and painted. Even with the computers 2D animators use, the frames can only be scanned into the computer and digitally inked and painted one at a time. This makes the 2D animation process lengthy and tedious. But one major pro of 2D animation is that it is less costly per second of animation. Since there are almost three employees at 2D animation companies to every one employee at a 3D animation company, it may seem that 3D animation would be less expensive. In fact the opposite is true. When five 2D animation companies and five 3D animation companies were polled, it was found that for a high quality product, the cost of a 2D animation is averaged at $270 per second whereas the average cost of a 3D animation is $307 per second. So, on average, a 3D animation is more expensive to produce than a 2D animation. The difference in this cost is mainly due to the differing education levels required of the average employees and thus, the higher salaries expended on an employ of a 3D company. In a 3D animation company the average employee has three years of higher education, whereas in a 2D animation company the average employee has only one year of higher education. This difference in the average is caused by a majority of the in-betweening, ink, and paint work being sent overseas to companies that 8 employ workers with little to no education. Directors and employees of animation companies say that most, if not all, of this in-betweening, ink, and paint work is on contract with companies that are based out of Mexico, India, China, and Japan, and other countries. These workers are given a short training on what they are expected to do and then employed with extremely low salaries. Still, the major cost of 2D animation is the labor force because of the quantity of workers. To be completely honest, the executives in animation companies are ultimately driven by their bottom line, so, in the end, the deciding factor is price. So if 2D animation is less expensive, then why are so many productions moving to 3D? The truth of this lies in the bottom line: namely, box office returns. People have been flocking to 3D films. This can be traced to the major success of Pixar films first major motion picture, Toy Story, which had a box-office gross of $361,948,825. Pixar had made the first major motion picture done entirely in 3D. I say entirely because Disney had been using 3D in major motion pictures since as early as 1992 in Beauty and the Beast. With the success of the new 3D style, many companies were quick to jump on the bandwagon. Having seen the box-office results of Toy Story, they wanted a part of the success that this new style had brought to Pixar. Many of these companies that switched over to 3D did not see the results that they had hoped to see. Shrek was the first non-Pixar film to make a large box-office impact. Now, most major animation studios have converted fully to 3D and are not looking back. Susan Wloszczyna states in her article in USA Today “As a result, mouse pads are replacing drawing pads as long-time animators are retrained on computers.” This change was best put by Martin Goodman in his Animation World Network magazine article, “Above the streets, passersby shout, duck and cover as animation desks are heaved out the windows; splintering 9 crashes resound down the streets and alleyways of Hollywood, Burbank and Sherman Oaks. Legions of grim-faced 2D animators (or the dozen or so still employed) snap their pencils in two and forswear ink-and-paint forevermore,” also as computers get faster and programs become more advanced and intuitive, 3D animation will become less and less expensive, leaving 2D animation even further behind. Is it too late for 2D? Have all the battles been fought and the outcome decided? Is 3D the winner by K.O.? Or is it the effort what makes it truly worthwhile? Does an animator breathe life into his creation? If so, 3D takes the life and the art out of animation. You no longer need artists to create animation. All you need is someone moving a mouse and pressing keys on a keyboard. There is something indescribable about watching art come to life on a movie screen. 3D can be related to a bulldozer, whereas 2D is more like a builder. The bulldozer pushes through anything that stands in its way; it is just there to get the job done. A builder takes time, thought, and tons of effort. Builders create beauty out of raw materials. All is not lost; there is a glimmer of hope on the horizon for 2D animation. That glimmer comes in the form of John Lasseter and his new appointment as creative officer of Disney studios. Solomon says in his 2006 The New York Times article that “Mr. Lasseter and other Pixar artists are known for their enthusiasm for the classic Disney films.” Although John Lassester played a key part in the rise of 3D animation, he is now the creative officer of Disney studios and is known for his enthusiasm for 2D animation; so, it would be fitting for this influential man to be the savior of 2D animation. 10 Works Cited: “Box Office History for Digital Animation Movies” The Numbers, Nash Information Services, LLC. Web. 26 April 2011 Goodman, Martin “Death of 2D: Rush to Judgment” Animation World Network. Animation World Network, 13 October 2003, Web 13 October 2003 Guindon, Marc-Aundre. “Official Alias Training Guide: Learning Maya 7” Autodesk. Alias Systems Corp, 2005. “http://store.autodesk.com” Autodesk , Autodesk. Web. 27 April 2011 Johnston, Ollie. Thomas, Frank. “The Illusion of Life, Disney Animation” Disney Editions. Walt Disney Productions, 1981. Williams, Richard. "The Animator’s Survival Kit” Faber and Faber. Faber and Faber Incorporated, 2001. SOLOMON, CHARLES. “Pixar Creative Chief to Seek to Restore the Disney Magic” The New York Times, The New York Times. 25 January 2006 Wloszczyna, Susan. “Looks like a bear market for 2-D animation” USA TODAY. USA TODAY, 29 October 2003. Web 29 October 2003. 11 Reflection Paper By Kip Atkinson Professor Dursema English 1010 29-Jan-2011 A Brothers Love I am quietly standing outside the room; the tears will not stop. I wipe them angrily from my face, furious at my weakness. He would not want to see me cry; he never wanted to see me crying. I am thrown back to another time I was crying: I had slipped on the stairs in our home and had fallen and knocked out my tooth on the table. Blood was running from my mouth and tears ran down my face. Powerful arms scooped me up and carried me into the bathroom. Using a towel to soak up the blood and tears, I looked up to see my brother’s face smiling down at me. He stroked my hair and said “look; now; you are okay, nothing to cry about.” I was going up the stairs to play my favorite game with him: the game where he ties me up and I try to escape. He told me that I should learn how to escape in case I am ever taken captive and tied up. This may sound kind of mean, but I enjoyed it, though it may have been his way to occupy an annoying little brother while he was trying to draw in his room. He would tie my hands behind my back and then tie my feet to my hands; he would continue drawing as I struggled to untie myself. When I would finally get free I would jump up victoriously! 12 The screams of pain bring me back to the present. I cannot take it; I turn away, walking slowly down the hall. I stand next to the large windows, looking down on the cars passing by. A muscle car motor rumbles so loudly the glass vibrates. My brother had a muscle car. It was the car that he would drive to the hospital to get his chemo treatments when he was a teenager. After his first surgery on his arm when he was sixteen, they removed a tumor the size of a baseball. Chemotherapy is painful and makes a person very tired for days after the treatment. My brother never showed that he was tired: never telling his littlest brother that he was too tired to play or telling me to go away. He always made time for his youngest brother. I rode with my brother in that muscle car to see his girlfriend. He bought me soda and taught me how to belch (an important life lesson). This may seem like a strange way to bond, but any time with a big brother is the best. My sister places her hand on my shoulder; I look into her face and give her a hug. It brings some comfort in this time of hardship when emotions are stretched so thin. Hugs like this are rare; they are not like normal hugs; they come only in times when you feel as if you can no longer stand on your own. The last time I hugged my brother like that he was leaving on an LDS Mission. Seeing him at the airport in a new suit, he looked ten feet tall. He was such a heroic figure to me: standing 13 tall, hands on hips, shoulders back, chin up, tie flapping in the breeze, sunray illuminating him in just such a way. I could not wait until I had the chance to serve a mission. Letting my sister go, we walk back to join the others in the waiting room. The janitor comes past with his mop and bucket filled with the antiseptic cleaner that is used in hospitals. I can’t stand that smell: the disinfected laminate flooring, or the flat wash of the florescent lights with that annoying buzzing noise. A noise that slowly creeps down into your soul then starts grating on the very center of you. It’s a noise you can only hear when everyone in the room is quiet, praying for some kind of miracle, when there is nothing left to do but pray. The children color in small books with bright colors that my brother loves. My brother; the artist, teaching me to draw stick figure soldiers wail we sat trying to keep quiet during church. My brother would dip the tip of a brush into colors on a pallet, then sweep it across the canvas, creating beautiful paintings. Occasionally, he stopped to ask if he was using the right color because he was colorblind. He drew animals that appeared as if they could leap off of the page and into your home. My mother walks over to me, bending down to look into my eyes, “your brother wants to see you.” I walk down the hall, thinking about all the other times I have done this: all the trips to other hospitals. I know deep down in my heart that this time is different from the others. 14 A voice over an intercom called my sister and I to the school office. “Your parents are coming to pick you up.” The road slipped past the window on yet another trip to the hospital to see my brother after yet another surgery. I had never seen so many tubes and hoses coming out of a person. How could this happen to my brother? He was so strong; now he was left to lay on a bed struggling to breathe, not able to sit up on his own? He recovered, but lost some of the feeling in his hand from nerves that had been damaged in the surgeries. This time he decided that he would fight it with holistic treatment. He met with a holistic healer, but no matter how he stuck to her regiment and followed her instructions, including no painkillers of any kind, he continued to get weaker. I blink my eyes, pulling my self back to the present. I struggle to hold back tears. With each step I tell myself “He’s going to be okay. He’s strong. He is going to be okay,” It was like a mantra. “HE WAS GOING TO BE OKAY”… Or maybe not… The surgeons had removed his arm, the arm where this all started, hoping that this would give his body a chance to fight the cancer that is attacking his body like the little stick soldiers he taught me to draw. The final realization comes when I see him in the center of a sterile white room. My brother, my hero, no longer writhing in a bed, with only a stump of an arm. The painkillers have done their job. He waves me over to him. The tears rolling down my face. “Why are you crying?” He asks “It’s going to be okay.” I cannot give an answer. My body is trembling and the words will not come. He looks deep into my eyes “You are a strong kid. 15 Take care of your friends. Make sure you set a good example for them. Stay away from bad things. Everything is going to be okay. We believe that family can be together after this life. I will always love you no matter what.” The next couple of days are a blur. My head is in a fog that not much seems to penetrate. My hero lies in bed so medicated that he just stares into space. Suddenly he moves, trying to get out of the bed. He is struggling as my father holds him down. My father is asking him, “What is it? What do you need?” he roles his head to the side, and looking over at my mother he says, “He wants me to come with him! I need to go!” she says “It’s okay, but you can’t take your body with you.” He lets out a breath. It makes a slight noise almost as if you can hear his spirit escaping his body: escaping from the cancer, from the illness that plagued him most of his life. His loved ones are left behind to try to find some way to cope with the loss. With the sadness of losing a son, a brother, a friend, a hero. 16 Reflection paper By Kip Atkinson Professor Dursema English 1010 04-Jan-2011 Fluffy White Foe A single flake falls slowly from the sky, moving downwards, fluttering gently back and forth, one flake, soft and light. Then another following in its own unique path, so different from the first, with the same lazy method: back and forth, small concentric circles. A silver- haired man looks out the window, furrowing his brow, at the two flakes. He starts cursing under his breath at this personal attack on his kingdom. These two small flakes are just the scouts preparing to making a full assault on his fortress. More flakes come as the sun sets over the tops of the mountains. A brilliant pink hue dances across the bottoms of the clouds, the heat of the sun giving way to the onslaught of millions of tiny sharp dangers of the storm. 17 He tightens his perimeter and turns up the internal defenses with one last longing look out at the hopeless night as the attackers strike at the fragile glass in front of his nose. He makes one last scathing remark under his breath before he turns off the light and retreats to the safety of his bed. The silver-haired man wore black warm-up paints with two white pin stripes on each side tucked into thick winter socks one red the other blue. His boots hang loosely around his legs. Brown leather with black rubber molded to the toes. What used to be white faux fur lining was now grey from grease stains. Some areas look as if they have been burned by the hot embers of a fire. He wears an old blue plaid coat that is tattered at the wrists and torn at the elbows with little pieces of white stuffing hanging from the holes. Splinters and saw dust litter the outer lining of the jacket. Each hole in his coat is blackened with little balls of steel embedded deep in the stuffing. Each a little stow away peaking from its hole, observing the battle to come. The tendons roll under the thin, almost translucent, skin on the back of his hands as he rubs them together preparing for the work they are about to do. Pulling a knit hat down over his silvery hair, he grips his weapon of choice: a large red plastic shovel tipped with a sharp steel edge and a wooden handle caped with a molded grip to fit precisely in the hand of the warrior. 18 Bravely walking out to meet the enemy, he quietly uses only the choicest of phrases saved for these times of war. The flakes throw themselves with all there might at the man. The flakes combine to cover his silver hair and jacket. Even with the flakes combined effort there is little effect on the silver haired man. He inhales deeply through his nose and blows the breath out of his mouth, the air freezing into rolling clouds of smoke like the exhaust of a powerful and complex machine. His hand reaches down. The time has come to push back the insolent intruders and show them their rightful place in his kingdom. He grabs the shovel, hunches over, and puts power behind the handle, scratching the metal edge against the concrete. He scoops up large piles of snow throwing them over his shoulder. The snow flying through the air landing with muted thudding noises. Scoop after scoop the snow flies through the air. With each scope the piles growing larger. Each is put in their place. None of the intruders are to remain upon the selected areas. Finally, the battle fought, the intruder has been beaten back; nothing is left but to stare out upon the battlefield victoriously. The grey-haired man looks up at the sky in defiance, seeing an ominous darkening above the mountains the forbearing of another snow storm. Reinforcements are on their way.