josh wehrly

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JOSH WEHRLY
joshwehrly.com
josh.wehrly@gmail.com
(810) 623 - 4165
721 10th Ave E Seattle, WA 98102
SUMMARY
Passionate game developer with experience shipping multiple AAA titles and an award-winning independent game
project, particularly excited by computer graphics and content pipeline development.
SKILLS
Strongest Programming Languages: C++, C#, HLSL
Libraries / Tools: 3DS MAX, Direct3D II, FBX SDK, Git, Team Foundation Server, Unity3D, WPF, XNA
Skills: Strong 3d math skills, strong interdisciplinary communication skills
INDUSTRY EXPERIENCE
Microsoft Studios, Software Development Engineer in Test
Sunset Overdrive
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Independently drove data analytics for Sunset Overdrive test team by building a system for generating on-demand,
custom reports from half-terabyte telemetry data set.
Collaborated with partners at “Insomniac Games” to customize and maintain Team Foundation Server work
item database composed of 50,000 bugs and tasks, keeping workflows efficient and both studios in-sync.
Ryse: Son of Rome
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May 2012 – August 2012
Wrote and executed test plan and manual test cases for multiplayer maps and game modes.
Redesigned internal C# automation framework to allow inexperienced C# developers to safely write custom
extensions needed for each game title, expanding the audience of potential automation developers by 2 times.
SIDE PROJECTS
Chimera, Chief Developer
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August 2013 – December 2013
Led team of 2 QA testers on “SmartGlass” companion app, made use of bugs and close collaboration with
artists, designers, developers, and producers to drive quality and completion in time for launch of Xbox One.
Assumed leadership for Microsoft Studios Games Test Organization on Xbox One content update, streaming
install features in preparation for launch of Xbox One.
Gears of War: Judgment, Intern
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Redmond, WA
December 2013 - Present
November 2012 – May 2013
Collaborated with 3 developers to build Chimera, a 3D puzzle-platformer about combining animal body parts
to create creatures with unique abilities and winner of the 2012 University of Michigan Computer Games Showcase
using C#, XNA, HLSL during five week senior design project.
Independently developed renderer and content pipeline with APIs exposed to other developers, implementing
features such as shadow maps, skeletal animations, and toon-shading.
Continued working after the senior design class with 2 developers to extend game systems to create level
editor for rapid level creation, individually contributing terrain heightmap displacement, terrain texture
splatting, entity transformation gizmo, level serialization, in-game level change loading, as well as UI features.
EDUCATION
University of Michigan
Bachelors of Science in Engineering, Computer Science
Ann Arbor, MI
May 2013
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