Pho
Highly talented and self-motivated professional with strong ability to adapt to new environments and processes. Ability to work independently with minimal supervision on projects in addition to functioning well in a team environment. Able to assist development and maintain production development processes, resulting in successful, on time projects. Detail oriented and focused in analyzing programming challenges and solutions. Dedicated and reliable.
Software Engineer Flow International Corporation July 2010 – Present
Responsible for design and development of system software for high precision, multi-axis industrial machinery. Work includes research, development, design, documentation, and testing of computer software modules and/or complete systems. Works under general supervision, exercising a certain degree of independent judgment.
Object-Oriented analysis and design requirements for water jet technology applications.
Designs, modifies, develops and documents PC software programming applications in a standard product (OEM) environment.
Designing, coding, and debugging applications in various software languages
Analyzes software requirements to determine feasibility of design within time and cost constraints
Analysis of software, code, requirements, system risk, software reliability
Front end graphical user interface design
Supports product documentation including generation of user manual content, sequence of operations and source code documentation.
Identify and evaluate new technologies for implementation.
Performance tuning, improvements, balancing, and usability.
Masters in Project Management Graduation: 2010-2013 (expected)
Keller Graduate School - Bellevue, WA
Bachelor of Science in Game and Simulation Programming Graduation: June 2010
DeVry University - Federal Way, WA Cumulative GPA: 3.78,
Dean’s List
CORE SKILLS
Object-Oriented Programming
Design/Development Logic
LANGUAGES/APIs SOFTWARE
C++ /C#
Python/php/Html
Visual Studio
Photoshop
GAME ENGINES
Panda 3D
Torque (TGE)
3D Modeling & Texturing
Game Physics
DirectX/XNA/OpenGL 3D Studio Max Game Maker 6
WPF Flash
Project Management ActiPro/SpaceClaim MS Office Suite
Software & Game Documentation Acis SoundForge
Software Interface Design
S ENIOR P ROJECT : C HICKEN R ANCHER J UNE 2010
Collaborated with team in designing and producing a 3d casual farming style game intended for the pc, Xbox, and mobile phone platforms, using the cumulative knowledge acquired throughout school courses. Full SDLC experience: planning, design, implementation, testing, deployment, documentation and maintenance
A PPLIED P ROJECT : T EMPLE D EFENDER J UNE 2009
Collaborated on a casual 2D tower defense game designed using Microsoft XNA to show knowledge of the software development cycle and programming skills.
Awarded the ESA Foundation Scholarship for 2009
Member of King County Explorer Search and Rescue (ESAR)