Research partner Page Edits The top line should read: The following is a list of research partners working with the Workshop from 2006 to the present. For a comprehensive collection of all research produced by our research partners, please see our Reports page. We are reformatting a bit. All researchers will be listed under their institution. So we will have the logo of the institution [attached to the ticket] justified left with the words to the right (this will include one or two sentences about the institution and a sentence or two about their Globaloria focus- all details below). Under the logo and language for each institution, we will list the researchers associated with that institution (their photos justified left and name and text to the right of it). Order: Edvantia (Doris, Kristine, Jessica) ILT (Susan, John, Cameron) Marshall University (Bobbi) Michigan State University (Alex- say now at Microsoft) NCWIT (Catherine) Rockman (Saul, Jennifer) Rutgers University (Rebecca, Cindy) University of Wisconsin (Luke)- say he is replicating the study conducted by Alex Games West Virginia University (Pamela) World Wide Workshop (Laura) 1) Move the Edvantia team up to the top. Have the three women listed in this order: Doris, Kristine, Jessica The Edvantia Blurb should read: [http://www.edvantia.org/ Edvantia]is a not-for-profit corporation that works in partnership with clients to provide workable solutions to the issues facing education today. Their comprehensive services are grounded in research and best practices. The Edvantia team are analyzing the effect of Globaloria on student achievement; specifically, how participation in Globaloria affects student scores on West Virginia’s standardized math, reading/language arts, science, and social studies tests. -You can edit Doris’s blurb so we don’t repeat the same info above. So her first sentence should read: Dr. Dorris Redfield is the President and Chief Executive Officer of Edvantia. 2) ILT will be next. The order should be: Susan, John, Cameron. Their blurb should be: The [http://www.ilt.columbia.edu/ Institute for Learning Technologies] (ILT) at [http://www.tc.columbia.edu/ Teachers College, [http://www.columbia.edu/ Columbia University], mission is using digital technologies as an agent of change in education. The ILT research team conducted a meta-analysis of all Globaloria studies through 2011. -You can edit Cameron’s blurb to take out the bold sentence. So the first sentence should be: Cameron L. Fadjo (EdM) is a PhD student in Cognitive Studies in Education and a Research Associate with the Institute for Learning Technologies, both at Teachers College of Columbia University. 3) Marshall University Graduate School of Education and Professional Development, Bobbi Nicholson. [http://www.marshall.edu/gsepd/ Marshall University Graduate School of Education and Professional Development] provides an array of degree and professional development programs, continuing education opportunities and services designed to address the needs of the adult learner. The research team is focusing on assessing the potential transferability of Globaloria skills to other academic contexts; investigating if Globaloria skills in critical thinking and problem-solving affect the academic performance of students in other academic pursuits. The first sentence of Bobbi’s blurb should now read: Dr. Bobbi Nicholson is a Professor in the Leadership Studies Program at Marshall University’s Graduate School of Education and Professional Development. 4) Michigan State University. Alex Games. The mission of the [http://www.gel.msu.edu/ Games for Entertainment and Learning (GEL) Lab at Michigan State University] is to design innovative prototypes, techniques, and complete games for entertainment and learning and to advance state of the art knowledge about social and individual effects of digital games. The research team is focusing on how Globaloria affects students' understanding of algorithmic thinking, mathematical aspects of computation, and the use of abstractions. Edit Alex’s bio to: Dr. Alex Games currently the Education Design Director at Microsoft. He conducted this research while he was Assistant Professor in Serious Games Design, as well as Research Scientist in the Games for Entertainment and Learning Lab at Michigan State University. He is now advising Luke Kane at University of Wisconsin on continuing the study. His research work concentrates on exploring the ways in which new game technologies shape the way children learn in the 21st century, particularly with respect to Science, Technology, Engineering and Math (STEM) skills. His current work focuses on educational game design, where he studies the ways in which easily accessible game-making tools may provide learners with tools to think about and understand the STEM systems underlying modern games, and their application to problems in the real world. He also studies the ways in which reward systems and social organization in game design communities can serve as incentives for children to engage in deep and reflective forms of learning they would otherwise ignore during play, and the ways in which aspects such as gender roles and ethnic and national identities shape and are shaped by the learning process of minority and disadvantaged youth. He is currently implementing these studies in Globaloria classrooms in West Virginia, Texas, and New York. He is originally from Mexico, holds a B.S. in Computer Systems Engineering from the Instituto Tecnológico y de Estudios Superiores de Monterrey (ITESM), a Master's in Educational Technology from the University of Wisconsin-Madison, and a Ph.D. in Curriculum and Instruction/Learning Sciences from the University of Wisconsin-Madison. 5) Catherine Ashcraft should now be under an institution titled National Center for Women & Information Technology (NCWIT) [http://www.ncwit.org/ National Center for Women & Information Technology] (NCWIT) is a 501(c)(3)* coalition that works to increase diversity and meaningful participation of girls and women in IT and computing. NCWIT believes that greater diversity will create a larger and more competitive workforce, and promote the design of technology that is as broad and innovative as the population it serves. The team is investigating gender differences in participation in Globaloria, particularly as relates to computer usage, computer knowledge/skills, computer interest, computer attitudes, computer confidence, future plans for computer education or computing careers. The project explores to what extent participation in Globaloria improves girls’ interest and skills in these areas. Catherine’s first sentence can be updated to: Dr. Catherine Ashcraft is a Senior Research Scientist with the National Center for Women & Information Technology at the University of Colorado in Boulder. 6) Rockman. List Saul first and then Jennifer. [http://www.rockman.com Rockman et al] is an innovative research, evaluation, and consulting company. They examine critical issues in formal and informal education to help our clients make decisions and to inform funders about the value and impact of their investments. The team is conducting a participatory evaluation in San Jose that focuses on programmatic experiences and outcomes. Stakeholders, including students, teachers/facilitators, and parents in four San Jose sites were invited to collaborate and to truly take ownership of the evaluation process. Saul Rockman has spent more than 35 years as an evaluator, studying the use and impact of media and technology for learning as well as broadly educational projects in formal and informal settings. He is president of Rockman et al, an independent evaluation, research, and consulting firm headquartered in San Francisco. The company, now in its 20th year, works with preschool, K-12, postsecondary and adult education institutions, as well as with informal education projects having a wide community or consumer audience. In addition to core education initiatives, such as research on school reform and teacher professional development, Rockman conducts research and evaluation on public television and radio series, museum programs, mobile media and websites, and edutainment products. The company interests include school improvement, education and technology policy, after school programs, audience and consumer impact, and the effects of telecommunications and media. Saul established Rockman et al after leaving the education marketing group of Apple where he was manager of education research. Prior to joining Apple, Saul was director of technology programs at WestEd in San Francisco, California. Before moving to San Francisco, Saul was director of research at the Agency for Instructional Technology in Bloomington, Indiana. Saul did his doctoral work in Mass Communications at Indiana University, Bloomington. Jennifer Borland joined the team at Rockman et al in 1998 and specializes in the evaluation of new media projects and programs and museum-based evaluation. At Rockman et al, Jennifer has managed evaluations for the Corporation for Public Broadcasting, PBS KIDS, the Microsoft Partners in Learning Program, the American Museum of Natural History, and the Boys and Girls Clubs of America. Jennifer has also led numerous workshops at regional and national conferences on evaluation techniques, including innovative uses of new technology to facilitate evaluation efforts. Jennifer holds undergraduate degrees in Psychology and Telecommunications and did her graduate studies in the Mass Communications program at Indiana University. Her graduate research focused on educational technology, physiological responses to media stimuli, and human-computer interface design. Jennifer also facilitated research and training on distance learning and web-based educational resources at the Center for Excellence in Education at Indiana University and served as the newsletter editor for the Educator's Technology Center at IUPUI. 7) Rutgers University, Put Rebecca and then Cindy [http://comminfo.rutgers.edu/ School of Communication and Information at Rutgers University’s] educational, scholarly and public mission affirms the premise that communication and information processes must put people first. The school aims to understand such pressing issues as: the new media and democracy; social networks; virtual environments and collaborative design; health and wellness; leadership and policy. The team is studying how Globaloria changes student technology habits, attitudes, and understanding; and additionally focuses on collaborative knowledge construction, facilitation by teachers and peers, critical use of information resources and how student understanding is embodied in the artifacts they create. Add cindy’s school? Rebecca is an assistant professor of Library and Information Science in the School of Communication and Information at Rutgers University. Her research focuses on the learning that occurs during young people's active social media use and digital media content creation, and the ways in which such activity contributes to the development of new literacies, in the context of both naturalistic digital environments/ communities, and, educational interventions designed with explicit learning goals and objectives. Dr. Reynolds has worked with the Globaloria program founders of the World Wide Workshop since its inception, to help establish methodology for measuring the success and impact of the program among students, and to report upon its outcomes. She has written a series of Workshop Research Reports and several conference papers and journal articles on student engagement, motivation and learning in Globaloria. Prior to Rutgers she was a postdoctoral fellow in the AERA and the American Institutes for Research (AERA/AIR2) program, working on federally-funded educational technology initiatives in Washington DC. She holds a BA in sociology from Tufts University, and an MA and Ph.D. from the Newhouse School of Public Communications at Syracuse University. Her early professional experience includes key roles in product management and interactive marketing for Pearson's Family Education Network, ZDNet Ziff Davis, Peoplestreet, and TechTarget. Cindy E. Hmelo-Silver is a professor of Educational Psychology at Rutgers, the State University of New Jersey in the United States. She received her PhD from Vanderbilt University. Her current research interests focus on how people learn about complex phenomena and how technology can help support that learning. As part of this work, she studies problem-based learning and collaborative knowledge construction in both face-to-face and computer-supported collaborative learning environments. Prof. Hmelo-Silver has published numerous journal articles, book chapters, and edited two books in these areas and is co-editor of Journal of the Learning Sciences. Here faculty research page at Rutgers University is: http://gse.rutgers.edu/cindy_hmelo-silver. 8) University of Wisconsin- He has not submitted hiw bio yet so do not put him now. I will send it over when he does. Luke- say he is replicating the study conducted by Alex Games 9) West Virginia University College of Human Resources and Education, Pamela Whitehouse [http://www.hre.wvu.edu/ West Virginia University College of Human Resources and Education] mission acknowledges the diverse nature of its programs while continuing to adhere to its historic tradition of preparing educational professionals. The team studies cognition and teacher learning in networked learning environments: specifically trying to understand how and to what extent Globaloria educators change their overall teaching style as a result of participation in the network, and how this might inform 21st century teacher professional development. Pam’s first sentence should now read: Dr. Pamela Whitehouse is an assistant professor of Instructional Design and Technology in the Technology, Learning, & Culture Department at West Virginia University College of Human Resources and Education. 10) World Wide Workshop, Laura Minnigerode The Research Manager in Austin, Texas is responsible for evaluating the implementation of Globaloria at East Austin College Pre (EAPrep) a charter school in Austin Texas where Globaloria is integrated into the daily core curriculum. Laura Minnigerode (EdM) is an experienced educational researcher who began her career working with research departments at Children's Television Workshop and WGBH. During 199296, Laura worked as a founding researcher for the Living Books series, as well as other early learning software products. She has been a classroom teacher, leading writing workshop classes with middle grade students. Before joining the World Wide Workshop, Laura was a School Reform Specialist in the Houston Independent School District as part of the Houston Annenberg Challenge, focused on professional development for technology integration and project based learning. From 1995-2009, with Barbara Flagg’s Multimedia Research Group, Laura was an evaluator of more than 40 educational media projects for organizations such as WGBH and WNET. She has a BA in Telecommunication from Indiana University in Bloomington, California teaching credentials in multiple subject areas, and a Master’s in Education from Harvard Graduate School of Education. Advisors: [do not add the advisory section yet, still waiting on bios from most of them, I’ll update this document when I receive them] Chris Dede Chris Dede is the Timothy E. Wirth Professor in Learning Technologies at Harvard’s Graduate School of Education. His fields of scholarship include emerging technologies, policy, and leadership. His current research includes seven grants from NSF, Qualcomm, the Gates Foundation, and the US Department of Education Institute of Education Sciences to explore immersive simulations and transformed social interactions as means of student engagement, learning, and assessment. In 2007, he was honored by Harvard University as an outstanding teacher, and in 2011 he was named a Fellow of the American Educational Research Association. Chris has served as a member of the National Academy of Sciences Committee on Foundations of Educational and Psychological Assessment and a member of the 2010 National Educational Technology Plan Technical Working Group. His co-edited book, Scaling Up Success: Lessons Learned from Technology-based Educational Improvement, was published by Jossey-Bass in 2005. A second volume he edited, Online Professional Development for Teachers: Emerging Models and Methods, was published by the Harvard Education Press in 2006. His latest coedited book, Digital Teaching Platforms, will be published by Teachers College Press in 2012. Yasmin Kafai Dr. Yasmin Kafai’s work with Globaloria focuses on using game design for learning programming, academic content, and creative expression. She is a professor of Learning Sciences at the [http://www.gse.upenn.edu/ University of Pennyslvania’s Graduate School of Education in the United States]. She received her EdD from Harvard University. Current projects examine creativity in the design of computational textiles with urban youth and creative collaborations in Scratch, a media-rich programming environment for designers of all ages, that she co-developed with MIT researchers. Prof. Kafai’s book publications include “Beyond Barbie and Mortal Kombat: New Perspective on Gender and Gaming” (MIT Press) and “The Computer Clubhouse: Constructionism and Creativity in Youth Communities” (Teachers College Press). She also is co-editor of Journal of the Learning Sciences. Click [http://www.gse.upenn.edu/faculty/kafai here] for her faculty research page at University of Pennsylvania. Susan Lowes [paste what is in her profile under ILT profile already on the site] Ray Rose Terrence Tivan Uri Wilensky