CO-OPETITION by Adam M. Brandenburger and Barry J. Nalebuff CO-OPETITION • RECOGNIZES THAT BUSINESS RELATIONSHIPS HAVE MORE THAN ONE ASPECT • BY IDENTIFYING ALL THE PLAYERS AND ALL THE INTERDEPENDENCIES, GAME THEORY EXPANDS THE REPERTOIRE OF STRATEGIES LOOK FOR COMPLEMENTARY OPPORTUNITIES AS WELL AS COMPETITIVE THREATS BIGGER ‘BIGGER PICTURE’ • GAME THEORY GIVES MORE COMPLETE PICTURE OF BUSINESS RELATIONSHIPS • AVOIDS EXCLUSIVE FOCUS ON COMPETITION(win-lose) • RECOGNIZES THAT CHANGING THE GAME DOESN’T CAN RESULT IN WIN-WIN Game theory • Using game theory allows us to consider “changing the game” WHY is that helpful? • You can make the game you want…to your advantage. HOW? • Change the player, added value, rules or tactics. • PARTS are the levers for moving the world of business ala Archimedes. Change Players • Even if you can’t make money in a game, figure out who stands to gain from your entry and make them pay (Holland Sweetener) • once you’re in the game try to change who else is in the game; try to bring in customers, suppliers, complementors, competitors (e.g.credit union/auto sales) ALLOCENTRISM • ADDED VALUE: PUT YOURSELF IN THE SHOES OF OTHER PLAYERS TO ASSESS HOW VALUABLE YOU ARE TO THEM • RULES: PUT YOUR SELF IN THE SHOES OF OTHER PLAYERS TO ANTICIPATE REACTIONS TO YOUR ACTIONS • PERCEPTIONS: PUT YOURSELF IN THE SHOES OF OTHER PLAYERS TO UNDERSTAND HOW THEY SEE THE GAME YOUR ADDED VALUE= THE SIZE OF THE PIE WHEN YOU ARE IN THE GAME MINUS THE SIZE OF THE PIE WHEN YOU ARE OUT OF THE GAME Change Added Values • With a monopoly its ok to limit the added values of other players (nintendo) • In competitive situation, you need to build your own added value, e.g. improve quality at low incremental cost or vice versa • but only way to protect added value is to create relationships with your customers and suppliers…have a loyalty program (Aadvantage), because it doesn’t disappear even when imitated! Change Rules • Usually we think we should charge more to our customers and less to competitors • changing this rule is possible, e.g., introduction GM card (cash award)and Aadvantage (in kind award): latter is better because it increase the size of the pie by delivering more value for same price) Change Tactics • Shift perceptions – lift fog, e.g.display credibility through guarantees, free trials, ads or ask for credibility by requesting guarantee, pay for performance contract – preserve fog, e.g hide information, explain away failure – stir up the fog e.g. create complex pricing schemes Change Scope • Look at the game as part of an even bigger game…change the links between – added values--price superior product high so you don’t eat away at incumbent’s existing product – rules--if you have power get long-term contracts with suppliers, or offer package discounts – tactics--get another player to believe that what you will do in one situation depends on what happens in another. THE VALUE NET CUSTOMERS COMPETITORS company SUPPIERS COMPLEMENTOR COMPANIES ARE • COMPLEMENTORS IN MAKING MARKETS • COMPETITORS IN DIVIDING UP MARKETS SYMMETRIES OF THE VALUE NET CUSTOMERS AND SUPPLIERS PLAY SYMMETRIC ROLES COMPETITORS AND COMPLEMENTORS PLAY MIRROR-IMAGE ROLES • A PLAYER IS YOUR COMPLEMENTOR IF IT’S MORE ATTRACTIVE FOR A SUPPLIER TOPROVIDE RESOURCES TO YOU WHEN IT’S ALSO SUPPLYING THE OTHER PLAYER THAN WHEN IT’S SUPPLYING YOU ALONE • A PLAYER IS YOUR COMPETITOR IF IT’S LESS ATTACTIVE FOR A SUPPLIER TO PROVIDE RESOURCES TO YOU WHEN IT’S ALSO SUPPLYING THE OTHER PLAYER THAN WHEN IT’S SUPPLYING YOU ALONE • A PLAYER IS YOUR COMPLEMENTOR IF CUSTOMERS VALUE YOUR PRODUCT MORE WHEN THEY HAVE THE OTHER PLAYER’S PRODUCT THAN WHEN THEY HAVE YOUR PRODUCT ALONE. • A PLAYER IS YOUR COMPETITOR IF CUSTOMERS VALUE YOUR PRODUCT LESS WHEN THEY HAVE THE OTHER PLAYER’S PRODUCT THAN WHEN THEY HAVE YOUR PRODUCT ALONE THINK COMPLEMENTS • FIND WAYS TO MAKE THE PIE BIGGER RATHER THAN FIGHTING WITH COMPETITORS OVER A FIXED PIE • eg. Microsoft benefifts when Intel develops a new chip