Technology as a School Subject in the Indian Context Beena Choksi, Sugra Chunawala and Chitra Natarajan Homi Bhabha Centre for Science Education, TIFR, Mumbai 1 150 million children of school going age, 35 million out of school • Problems of mismatch between culture, educational content and pedagogy • Access inequities gender, rural-urban, sect.. • Worse when subjects taught through “universal” frameworks with no connection to local context 2 Technology in S&T textbook, Class 6 • Technology as application of science • no making or "doing" 3 Summary of current school TE • TE as applied science work education Vocational/ technical education or IT (information technology) education • Too narrow a view of Technology Education ignores design, which is the core of TE productivity oriented, not adaptive/ innovative 4 Rethinking Technology Education • Design is central to TE link craft and empirical indigenous knowledge; the natural sciences and the social sciences • Problem in context – authentic Problem Solving • Collaborative: teams, users, designers, makers • Communication and language, multiple expression modes, quantitative reasoning • Valid in a variety of classroom contexts 5 Design and Technology (D&T) activities • Use a variety of skills • Draw upon key concepts • Integrate affect (desires,aesthetics) and judgements (alliances, materials, products) • Episteme (knowledge) + techné (skill) + phronesis (practical wisdom) • Cognition: conceptual, sensory-motor, visualspatial and kinaesthetic (cognition and action) 6 Socio-cultural concerns • Girls and women not well represented in technology, excluded in TE curricula • Indian context: indigenous local technologies, wide urban-rural differences, multi-lingual classrooms • Inclusive TE curriculum arrived at by addressing the nature of activities and its context 7 Framework for D&T Education • Broad goals: (adapted from APU model) design, make, evaluate and communicate technological goals, processes, and products through collaboration within a complex sociocultural environment • Groups share goal, common purpose, work as teams, common practices, tools and language • Units selected in increasing order of complexity of tasks and intra and inter group collaboration 8 Collaboration and communication centred D&T education model for the Indian classrooms 9 D&T at HBCSE… so far • Three D&T units: bag windmill model puppets and staging a puppet show • Trials: Grade VI students in three socio-cultural and language settings urban English and Marathi medium schools residential Marathi medium school for tribal students (rural) 10 Three D&T units: Bag • Product, familiar object of individual use by boys and girls, • Simple design considerations, • Individual/ team based criteria for design for individual use • Needs familiar tools, simple making skills available among boys and girls • Scope to use range of materials, available resources 11 Three D&T units: Windmill model • Technology as process; product is multi-component and dynamic • Complex design considerations • Team based criteria for design for community users • Unfamiliar tools, making skills • Scope to assemble different materials • Community set criteria of evaluation; use by individuals/ team 12 Three D&T units: Making puppet, staging a show • Product is object and system, object more complex than bag (component, dynamic) • Linked by complex system in production of puppet and show; social connections • Collective criteria for show design; team criteria for product design • Community judged show and product 13 Tasks within each D&T unit: Motivation and Investigation • Set context for task, negotiate constraints, explore language of description, solution options • Windmill model: Goal/ problem set through interactive story story, discussion to suit school context negotiated goal: working model of windmill to lift weight • Exposure to photographs, animations, movie clips, books, magazines, etc. orient to structure, function of windmill 14 Exploration of design • Negotiating design within group, design description – consists of doodling and sketching design negotiations; Verbal, non-verbal making small scale models of paper, cloth… written description of envisaged product • Results in design drawing – group’s idea of product (draw, write) 15 Technical drawing • Technical drawing of selected design has labels and/ or annotations measurements with dimensions and units conventions of leaders and arrows • Resource list – materials, their quantities, estimated costs, tools used to provide resources to each group 16 Planning to make • Step-by-step plan of making using description and drawing – procedural map puppet paper cut-outs made • Making sub-tasks and their distribution e.g. cutting, sewing in bag and puppet; fabrication and assembly in windmill 17 Making, evaluation, communication • Design and plan communication/ justification before receiving resources • Making: use design, plan and resources to collaborate in teams making product; modify • Evaluation: use criteria to assess own & others’ products and communicate critical thinking, language and social skills 18 The fun of making a windmill model 19 Making, evaluation, communication • Completed product broadly conforms to design, often incorporates changes, especially in complex artefacts card paper bag reinforced by cloth windmill vane material and shape varied, assembly design changed, tower modified decorative elements on bag and puppet • Evaluation criteria given + generated • Communication of evaluation 20 Communication 21 Stage-wise Model • Stages of school curriculum, vary across States: pre-primary primary (Grades I to IV or V) middle or upper primary (Grades V or IV to VIII) secondary (Grades IX and X) and higher secondary (Grades XI and XII) • Framework for collaboration and communication centred D&T education elaborated stage-wise • Artefacts, activities, communication issues 22 Manifestations of technology at stages of school curriculum • Artefact/ object: aspects students will deal with materials, process of making, knowledge/ concepts, links with science and society (STS issues) • Activities: interactions/ tasks students will participate in • Language & communication: outcomes (debates, ...) & productions (drawings, writings...) 23 Stage 1: Pre-primary, Primary (to Grade V) • Artefact/ object: locally available materials, their properties • Activities: materials manipulation, use of simple tools, estimation & measurement • Language and communication: drawings -“reading” & generating, making explicit the tacit knowledge 24 Stage 2 and 3: Middle school (Grades VI to VIII) & Secondary school(Grades IX & X) • Artefact/ object: object, model/ process and system • Activities: investigating, designing, planning and making, evaluating • Language and communication: exploratory sketches, technical drawings, communication of complex ideas design language, community interactions, make STS links 25 Stage 4: Higher secondary (Grades XI & XII) • Options of objects and activities • Artefact/ object: study of objects, machines and systems • Activities: survey and analysis projects • Language and communication: critical thinking, community interactions, make STS links 26 Summary • Proposed model for technology education as part of general education • Collaboration and communication at core of classroom interactions, appropriate for diversity in Indian contexts • D&T units with design, planning, making and evaluation as important constituents • Stage-wise increase of complexity in activities within the D&T units • Integrates skills, processes across domains 27 Acknowledgements • Insights Swati Mehrotra Ritesh Khunyakari • Technical help Manoj N., Bipin A. Technical services group • Encouragement Arvind Kumar, HBCSE Marc J. de Vries, the Netherlands 28 29 Vocational/ technical education lofty goals, low status • Craft-oriented or industrial/ agricultural production oriented • Only 1.5% of post-secondary students enrol, 50% drop out, a large fraction "unemployed“ • Paradox: supply falls short of skilled labour demand Lack of coordination between institution and industry Low social status – considered suitable for academically and/or economically weaker 30 Collaboration and cognition • Piagetian view: individual cognitive development through resolution of cognitive conflicts • Vygotskian perspective: cognition manifest as changes in participation across different activities 31 Overview of technology education in school • National Policy on Education (NPE 1968, 1986) emphasises technology literacy, education for work • S&T education has science; technology addressed as applications • Technology can be integrated in other school subjects; not done • Work education: 7+ years, recipe-based, production goals, values & limited skills • Vocational education, post secondary – lofty goals, low status, built-in obsolescence 32