EGRE 426 Fall 08 Chapter Three 1 Arithmetic • What's up ahead: – Implementing the Architecture operation a 32 ALU result 32 b 32 2 Numbers • • • • Bits are just bits (no inherent meaning) — conventions define relationship between bits and numbers Binary numbers (base 2) 0000 0001 0010 0011 0100 0101 0110 0111 1000 1001... decimal: 0...2n-1 Of course it gets more complicated: numbers are finite (overflow) fractions and real numbers negative numbers e.g., no MIPS subi instruction; addi can add a negative number) How do we represent negative numbers? i.e., which bit patterns will represent which numbers? 3 Possible Representations • Sign Magnitude: 000 = +0 001 = +1 010 = +2 011 = +3 100 = -0 101 = -1 110 = -2 111 = -3 • • One's Complement Two's Complement 000 = +0 001 = +1 010 = +2 011 = +3 100 = -3 101 = -2 110 = -1 111 = -0 000 = +0 001 = +1 010 = +2 011 = +3 100 = -4 101 = -3 110 = -2 111 = -1 Issues: balance, number of zeros, ease of operations Which one is best? Why? 4 MIPS • 32 bit signed numbers: 0000 0000 0000 ... 0111 0111 1000 1000 1000 ... 1111 1111 1111 0000 0000 0000 0000 0000 0000 0000two = 0ten 0000 0000 0000 0000 0000 0000 0001two = + 1ten 0000 0000 0000 0000 0000 0000 0010two = + 2ten 1111 1111 0000 0000 0000 1111 1111 0000 0000 0000 1111 1111 0000 0000 0000 1111 1111 0000 0000 0000 1111 1111 0000 0000 0000 1111 1111 0000 0000 0000 1110two 1111two 0000two 0001two 0010two = = = = = + + – – – 2,147,483,646ten 2,147,483,647ten 2,147,483,648ten 2,147,483,647ten 2,147,483,646ten maxint minint 1111 1111 1111 1111 1111 1111 1101two = – 3ten 1111 1111 1111 1111 1111 1111 1110two = – 2ten 1111 1111 1111 1111 1111 1111 1111two = – 1ten 5 Two's Complement Operations • Negating a two's complement number: invert all bits and add 1 – Easier rule: Start at least significant bit. Copy through fist “1”. Then invert each bit. • Example 0010101100 1101010100 – remember: “negate” and “invert” are quite different! • Converting n bit numbers into numbers with more than n bits: – MIPS 16 bit immediate gets converted to 32 bits for arithmetic – copy the most significant bit (the sign bit) into the other bits 0010 -> 0000 0010 1010 -> 1111 1010 – "sign extension" (lbu vs. lb) lbu rt,ofst(rs) # rt 024||MB(rs + ofst) or rt MB(rs + ofst) lb rt,ofst(rs) # rt MB(rs + ofst;7)24||MB(rs + ofst) or rt MB(rs + ofst) 6 Addition & Subtraction • Just like in grade school (carry/borrow 1s) 0111 ( 7) 0111 ( 7) 0110 ( 6) + 0110 ( 6) - 0110 (-6) - 0101 (-5) • Two's complement operations easy – subtraction using addition of negative numbers 0111 ( 7) + 1010 (-6) • Overflow (result too large for finite computer word): – e.g., adding two n-bit numbers does not yield an n-bit number 0111 ( 7) + 0001 ( 1) note that overflow term is somewhat misleading, 1000 (-8) it does not mean a carry “overflowed” 7 Detecting Overflow • • • • No overflow when adding a positive and a negative number No overflow when signs are the same for subtraction Overflow occurs when the value affects the sign: – overflow when adding two positives yields a negative – or, adding two negatives gives a positive – or, subtract a negative from a positive and get a negative – or, subtract a positive from a negative and get a positive Consider the operations A + B, and A – B – Can overflow occur if B is 0 ? – Can overflow occur if A is 0 ? 8 Two’s Complement Arithmetic Representation of 4 bit words in two’s complement.. Decimal value -8 -7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7 Binary -1000 -0111 -0110 -0101 -0100 -0011 -0010 -0001 0000 0001 0010 0011 0100 0101 0110 0111 Two’s complement 1000 1001 1010 1011 1100 1101 1110 1111 0000 0001 0010 0011 0100 0101 0110 0111 9 10 When does overflow occur? Let S be the sign bit (bit 3) of the result, let Co be the carry out of the sign bit, Let SA and SB be the sign bits of the two numbers added. Then form the previous table we can construct a Karnaough map for overflow. Thus, overflow is given by . Using Co and Cin, by inspection Ov = Cin Co Ov S A S B S S A S B S 11 Effects of Overflow • • • An exception (interrupt) occurs – Control jumps to predefined address for exception – Interrupted address is saved for possible resumption Details based on software system / language – example: flight control vs. homework assignment Don't always want to detect overflow — new MIPS instructions: addu, addiu, subu note: addiu ignores overflow. still sign-extends! note: sltu, sltiu for unsigned comparisons (no sign-extension) 12 Review: Boolean Algebra & Gates See Appendix B • Problem: Consider a logic function with three inputs: A, B, and C. Output D is true if at least one input is true Output E is true if exactly two inputs are true Output F is true only if all three inputs are true • Show the truth table for these three functions. • Show the Boolean equations for these three functions. • Show an implementation consisting of inverters, AND, and OR gates. 13 Review: The Multiplexor • Selects one of the inputs to be the output, based on a control input S A 0 B 1 C note: we call this a 2-input mux even though it has 3 inputs! • Lets build our ALU using a MUX: 14 An ALU (arithmetic logic unit) • Let's build an ALU to support the andi and ori instructions – we'll just build a 1 bit ALU, and use 32 of them operation a result b • Possible Implementation (sum-of-products): 15 Different Implementations • • Not easy to decide the “best” way to build something – Don't want too many inputs to a single gate – Don't want to have to go through too many gates – for our purposes, ease of comprehension is important Let's look at a 1-bit ALU for addition: CarryIn a Sum b CarryOut cout = a b + a cin + b cin sum = a xor b xor cin • How could we build a 1-bit ALU for add, and, and or? • How could we build a 32-bit ALU? 16 Building a 32 bit ALU CarryIn Operation Operation a0 CarryIn b0 CarryIn ALU0 Result0 CarryOut a 0 a1 b1 CarryIn ALU1 Result1 CarryOut 1 Result a2 b2 CarryIn ALU2 Result2 CarryOut 2 b CarryOut a31 b31 CarryIn ALU31 Result31 17 What about subtraction (a – b) ? • • Two's complement approach: just negate b and add. How do we negate? Binvert Operation CarryIn • A very clever solution: a 0 1 b 0 Result 2 1 CarryOut 18 Tailoring the ALU to the MIPS • Need to support the set-on-less-than instruction (slt) – remember: slt is an arithmetic instruction – produces a 1 if rs < rt and 0 otherwise – use subtraction: (a-b) < 0 implies a < b • Need to support test for equality (beq $t5, $t6, $t7) – use subtraction: (a-b) = 0 implies a = b 19 Supporting slt Binvert Operation CarryIn a 0 • Can we figure out the idea? 1 Result b 0 2 1 Less 3 a. CarryOut Binvert Operation CarryIn a 0 1 Result b 0 2 1 Less 3 Set Overflow detection b. Overflow Binvert CarryIn a0 b0 CarryIn ALU0 Less CarryOut a1 b1 0 CarryIn ALU1 Less CarryOut a2 b2 0 CarryIn ALU2 Less CarryOut Operation Result0 Result1 Result2 CarryIn a31 b31 0 CarryIn ALU31 Less Result31 Set Overflow 21 Test for equality • Bnegate Operation a0 b0 CarryIn ALU0 Less CarryOut Result0 a1 b1 0 CarryIn ALU1 Less CarryOut Result1 a2 b2 0 CarryIn ALU2 Less CarryOut Result2 a31 b31 0 CarryIn ALU31 Less Notice control lines: 000 001 010 110 111 = = = = = and or add subtract slt Zero •Note: zero is a 1 when the result is zero! Result31 Set Overflow 22 23 Conclusion • We can build an ALU to support the MIPS instruction set – key idea: use multiplexor to select the output we want – we can efficiently perform subtraction using two’s complement – we can replicate a 1-bit ALU to produce a 32-bit ALU • Important points about hardware – all of the gates are always working – the speed of a gate is affected by the number of inputs to the gate – the speed of a circuit is affected by the number of gates in series (on the “critical path” or the “deepest level of logic”) • Our primary focus: comprehension, however, – Clever changes to organization can improve performance (similar to using better algorithms in software) – we’ll look at two examples for addition and multiplication 24 Problem: ripple carry adder is slow • • Is a 32-bit ALU as fast as a 1-bit ALU? Is there more than one way to do addition? – two extremes: ripple carry and sum-of-products Can you see the ripple? How could you get rid of it? c1 c2 c3 c4 = = = = b0c0 b1c1 b2c2 b3c3 + + + + a0c0 a1c1 a2c2 a3c3 + + + + a0b0 a1b1 a2b2 a3b3 c2 = c3 = c4 = Not feasible! Why? 25 Carry-lookahead adder See B-39 • • • c1 c2 c3 c4 An approach in-between our two extremes Motivation: – If we didn't know the value of carry-in, what could we do? – When would we always generate a carry? gi = ai bi – When would we propagate the carry? pi = a i + bi Did we get rid of the ripple? = = = = g0 g1 g2 g3 + + + + p0c0 p1c1 p2c2 p3c3 Feasible! Why? 26 Use principle to build bigger adders CarryIn a0 b0 a1 b1 a2 b2 a3 b3 CarryIn Result0--3 ALU0 P0 G0 pi gi Carry-lookahead unit C1 a4 b4 a5 b5 a6 b6 a7 b7 a8 b8 a9 b9 a10 b10 a11 b11 a12 b12 a13 b13 a14 b14 a15 b15 • • • ci + 1 Result4--7 ci + 2 CarryIn Result8--11 ALU2 P2 G2 pi + 2 gi + 2 C3 ci + 3 CarryIn P1 p7 p6 p5 p4 P3 p15 p14 p13 p12 G 0 g3 p3 g 2 p3 p2 g1 p3 p2 p1 g0 pi + 1 gi + 1 C2 P0 p3 p2 p1 p0 P 2 p11 p10 p9 p8 CarryIn ALU1 P1 G1 Can’t build a 16 bit adder this way... (too big) Could use ripple carry of 4-bit CLA adders Better: use the CLA principle again! G1 g7 p7 g6 p7 p6 g5 p7 p6 p5 g 4 G 2 g11 p11g10 p11 p10 g9 p11 p10 p9 g8 G 3 g15 p15 g14 p15 p14 g13 p15 p14 p13g12 C1 G 0 P0c0 Result12--15 ALU3 P3 G3 pi + 3 gi + 3 C4 CarryOut ci + 4 C 2 G1 P1G 0 P1P0c0 C 3 G 2 P 2G1 P 2 P1G 0 P 2 P1P0c0 C 4 G 3 P3G 2 P3P 2G1 P3P 2 P1G 0 P3P 2 P1P0c0 See p B44-B45 27 Multiplication • • • • More complicated than addition – accomplished via shifting and addition More time and more area Let's look at 3 versions based on gradeschool algorithm 0010 (multiplicand) __x_1011 (multiplier) 0010 0010 0000 0010 . 0010110 Negative numbers: convert and multiply – there are better techniques, we won’t look at them 28 Multiplication: Implementation 0010 x_1011 0010 0010 0000 0010 0010110 Start (multiplicand Multiplier0 = 1 (multiplier) 1011 0101 0010 0001 1. Test Multiplier0 Multiplier0 = 0 1a. Add multiplicand to product and place the result in Product register 2. Shift the Multiplicand register left 1 bit Multiplicand Shift left 3. Shift the Multiplier register right 1 bit 64 bits Multiplier Shift right 64-bit ALU 32 bits 32nd repetition? No: < 32 repetitions Yes: 32 repetitions Done Product Write Control test 64 bits 29 Second Version Start Multiplier0 = 1 1. Test Multiplier0 Multiplier0 = 0 1a. Add multiplicand to the left half of the product and place the result in the left half of the Product register Multiplicand 32 bits 2. Shift the Product register right 1 bit Multiplier Shift right 32-bit ALU 3. Shift the Multiplier register right 1 bit 32 bits Product Shift right Write 32nd repetition? No: < 32 repetitions Control test Yes: 32 repetitions 64 bits Done 30 Final Version Start Product0 = 1 1. Test Product0 Product0 = 0 1a. Add multiplicand to the left half of the product and place the result in the left half of the Product register Multiplicand 32 bits 2. Shift the Product register right 1 bit 32-bit ALU 32nd repetition? No: < 32 repetitions Yes: 32 repetitions Product Shift right Write Control test Done 64 bits 31 Faster Multiplication: See Booths algorithm for a faster serial approach. For a fully parallel approach consider: 32 Carry Save Adders are a faster approach. Other techniques exist. 33 Floating Point (a brief look) • We need a way to represent – numbers with fractions, e.g., 3.1416 – very small numbers, e.g., .000000001 – very large numbers, e.g., 3.15576 109 • Representation: – sign, exponent, significand: (–1)sign significand 2exponent – more bits for significand gives more accuracy – more bits for exponent increases range • IEEE 754 floating point standard: – single precision: 8 bit exponent, 23 bit significand – double precision: 11 bit exponent, 52 bit significand 34 IEEE 754 floating-point standard • Leading “1” bit of significand is implicit • Exponent is “biased” to make sorting easier – all 0s is smallest exponent all 1s is largest – bias of 127 for single precision and 1023 for double precision – summary: (–1)sign (1significand) 2exponent – bias • Example: – decimal: -.75 = -3/4 = -3/22 – binary: -.11 = -1.1 x 2-1 – floating point: exponent = 126 = 01111110 – – – – – – IEEE single precision: 1,01111110,10000000000000000000000 Example: 1,10000001,0100000000000000000000 = ? Negative, exponent of 129 – 127 = +2, Significan = 1.012 -1.012x22 = -101.02 = -5.0 35 Floating point addition Sign Exponent Fraction Sign Exponent • 1. Compare the exponents of the two numbers. Shift the smaller number to the right until its exponent would match the larger exponent Small ALU 2. Add the significands Exponent difference 0 Start Fraction 1 0 1 0 1 3. Normalize the sum, either shifting right and incrementing the exponent or shifting left and decrementing the exponent Shift right Control Overflow or underflow? Big ALU Yes No 0 0 1 Increment or decrement 1 Exception 4. Round the significand to the appropriate number of bits Shift left or right No Still normalized? Rounding hardware Yes Sign Exponent Fraction Done 36 Floating Point Complexities • Operations are somewhat more complicated (see text) • In addition to overflow we can have “underflow” • Accuracy can be a big problem – IEEE 754 keeps two extra bits, guard and round – four rounding modes – positive divided by zero yields “infinity” – zero divide by zero yields “not a number” – other complexities • • Implementing the standard can be tricky Not using the standard can be even worse – see text for description of 80x86 and Pentium bug! 37 Chapter Three Summary • • • • • Computer arithmetic is constrained by limited precision Bit patterns have no inherent meaning but standards do exist – two’s complement – IEEE 754 floating point Computer instructions determine “meaning” of the bit patterns Performance and accuracy are important so there are many complexities in real machines (i.e., algorithms and implementation). We are ready to move on (and implement the processor) 38