Parallelism Lecture notes from MKP and S. Yalamanchili Introduction • Goal: Higher performance through parallelism • Job-level (process-level) parallelism High throughput for independent jobs • Application-level parallelism Single program run on multiple processors • Multicore microprocessors Chips with multiple processors (cores) Support for both job level and application-level parallelism (2) Core Count Roadmap: AMD From anandtech.com (3) Core Count: NVIDIA 1536 cores at 1GHz • All cores are not created equal • Need to understand the programming model (4) Hardware and Software • Hardware Serial: e.g., Pentium 4 Parallel: e.g., quad-core Xeon e5345 • Software Sequential: e.g., matrix multiplication Concurrent: e.g., operating system • Sequential/concurrent software can run on serial/parallel hardware Challenge: making effective use of parallel hardware (5) Parallel Programming • Parallel software is the problem • Need to get significant performance improvement Otherwise, just use a faster uniprocessor, since it’s easier! • Difficulties Partitioning Coordination Communications overhead (6) Amdahl’s Law • Sequential part can limit speedup • Example: 100 processors, 90× speedup? Tnew = Tparallelizable/100 + Tsequential 1 Speedup 90 (1 Fparalleliz able ) Fparalleliz able /100 Solving: Fparallelizable = 0.999 • Need sequential part to be 0.1% of original time (7) Scaling Example • Workload: sum of 10 scalars, and 10 × 10 matrix sum Speed up from 10 to 100 processors • Single processor: Time = (10 + 100) × tadd • 10 processors Time = 10 × tadd + 100/10 × tadd = 20 × tadd Speedup = 110/20 = 5.5 (55% of potential) • 100 processors Time = 10 × tadd + 100/100 × tadd = 11 × tadd Speedup = 110/11 = 10 (10% of potential) • Idealized model Assumes load can be balanced across processors (8) Scaling Example (cont) • What if matrix size is 100 × 100? • Single processor: Time = (10 + 10000) × tadd • 10 processors Time = 10 × tadd + 10000/10 × tadd = 1010 × tadd Speedup = 10010/1010 = 9.9 (99% of potential) • 100 processors Time = 10 × tadd + 10000/100 × tadd = 110 × tadd Speedup = 10010/110 = 91 (91% of potential) • Idealized model Assuming load balanced (9) Strong vs Weak Scaling • Strong scaling: problem size fixed As in example • Weak scaling: problem size proportional to number of processors 10 processors, 10 × 10 matrix o Time = 20 × tadd 100 processors, 32 × 32 matrix o Time = 10 × tadd + 1000/100 × tadd = 20 × tadd Constant performance in this example For a fixed size system grow the number of processors to improve performance (10) What We Have Seen • §3.6: Parallelism and Computer Arithmetic Associativity and bit level parallelism • §4.10: Parallelism and Advanced InstructionLevel Parallelism Recall multi-instruction issue • §6.9: Parallelism and I/O: Redundant Arrays of Inexpensive Disks • Now we will look at categories in computation classification (11) Concurrency and Parallelism • Each core can operate concurrently and in parallel • Multiple threads may operate in a time sliced fashion on a single core • Concurrent access to shared data must be controlled for correctness • Programming models? Image from futurelooks.com (12) Instruction Level Parallelism (ILP) Multiple instructions in EX at the same time IF ID MEM WB • Single (program) thread of execution • Issue multiple instructions from the same instruction stream • Average CPI<1 • Often called out of order (OOO) cores (13) The P4 Microarchitecture From, “The Microarchitecture of the Pentium 4 Processor 1,” G. Hinton et.al, Intel Technology Journal Q1, 2001 (14) ILP Wall - Past the Knee of the Curve? Performance Made sense to go Superscalar/OOO: good ROI Very little gain for substantial effort Scalar In-Order Moderate-Pipe Superscalar/OOO Very-Deep-Pipe Aggressive Superscalar/OOO “Effort” Source: G. Loh (15) Thread Level Parallelism (TLP) • Multiple threads of execution • Exploit ILP in each thread • Exploit concurrent execution across threads (16) Instruction and Data Streams • Taxonomy due to M. Flynn Data Streams Single Instruction Single Streams Multiple Multiple SISD: Intel Pentium 4 SIMD: SSE instructions of x86 MISD: No examples today MIMD: Intel Xeon e5345 SPMD: Single Program Multiple Data A parallel program on a MIMD computer where each instruction stream is identical Conditional code for different processors (17) Programming Model: Multithreading • Performing multiple threads of execution in parallel Replicate registers, PC, etc. Fast switching between threads • Fine-grain multithreading Switch threads after each cycle Interleave instruction execution If one thread stalls, others are executed • Coarse-grain multithreading Only switch on long stall (e.g., L2-cache miss) Simplifies hardware, but doesn’t hide short stalls (eg, data hazards) (18) Conventional Multithreading • Zero-overhead context switch • Duplicated contexts for threads 0:r0 0:r7 1:r0 CtxtPtr Memory (shared by threads) 1:r7 2:r0 2:r7 3:r0 3:r7 Register file (19) Simultaneous Multithreading • In multiple-issue dynamically scheduled processor Schedule instructions from multiple threads Instructions from independent threads execute when function units are available Within threads, dependencies handled by scheduling and register renaming • Example: Intel Pentium-4 HT Two threads: duplicated registers, shared function units and caches Known as Hyperthreading in Intel terminology (20) Hyper-threading 2 CPU Without Hyper-threading Arch State Arch State Processor Execution Resources Processor Execution Resources 2 CPU With Hyper-threading Arch State Arch State Processor Execution Resources Arch State Arch State Processor Execution Resources • Implementation of Hyper-threading adds less that 5% to the chip area • Principle: share major logic components by adding or partitioning buffering logic 21 (21) Multithreading Example (22) Shared Memory • SMP: shared memory multiprocessor Hardware provides single physical address space for all processors Synchronize shared variables using locks Memory access time o UMA (uniform) vs. NUMA (nonuniform) (23) Example: Communicating Threads Producer Consumer The Producer calls while (1) { while (count == BUFFER_SIZE) ; // do nothing // add an item to the buffer ++count; buffer[in] = item; in = (in + 1) % BUFFER_SIZE; } (24) Example: Communicating Threads Producer Consumer The Consumer calls while (1) { while (count == 0) ; // do nothing // remove an item from the buffer --count; item = buffer[out]; out = (out + 1) % BUFFER_SIZE; } (25) Uniprocessor Implementation • count++ could be implemented as register1 = count; register1 = register1 + 1; count = register1; • count-- could be implemented as register2 = count; register2 = register2 – 1; count = register2; • Consider this execution interleaving: S0: S1: S2: S3: S4: S5: producer execute producer execute consumer execute consumer execute producer execute consumer execute register1 = count register1 = register1 + 1 register2 = count register2 = register2 - 1 count = register1 count = register2 {register1 = 5} {register1 = 6} {register2 = 5} {register2 = 4} {count = 6 } {count = 4} (26) Synchronization • We need to prevent certain instruction interleavings Or at least be able to detect violations! • Some sequence of operations (instructions) must happen atomically E.g., register1 = count; register1 = register1 + 1; count = register1; atomic operations/instructions (27) Synchronization • Two processors sharing an area of memory P1 writes, then P2 reads Data race if P1 and P2 don’t synchronize o Result depends of order of accesses • Hardware support required Atomic read/write memory operation No other access to the location allowed between the read and write • Could be a single instruction E.g., atomic swap of register ↔ memory Or an atomic pair of instructions (28) Synchronization in MIPS • Load linked: ll rt, offset(rs) • Store conditional: sc rt, offset(rs) Succeeds if location not changed since the ll o Returns 1 in rt Fails if location is changed o Returns 0 in rt • Example: atomic swap (to test/set lock variable) try: add ll sc beq add $t0,$zero,$s4 $t1,0($s1) $t0,0($s1) $t0,$zero,try $s4,$zero,$t1 ;copy exchange value ;load linked ;store conditional ;branch store fails ;put load value in $s4 (29) Cache Coherence • A shared variable may exist in multiple caches • Multiple copies to improve latency • This is a really a synchronization problem (30) Cache Coherence Problem • Suppose two CPU cores share a physical address space Write-through caches Time Event step CPU A’s cache CPU B’s cache 0 Memory 0 1 CPU A reads X 0 0 2 CPU B reads X 0 0 0 3 CPU A writes 1 to X 1 0 1 (31) Example (Writeback Cache) P P Rd? Cache Rd? Cache X= -100 Memory Courtesy H. H. Lee P Cache X= -100 505 X= X= -100 X= -100 (32) Coherence Defined • Informally: Reads return most recently written value • Formally: P writes X; P reads X (no intervening writes) read returns written value P1 writes X; P2 reads X (sufficiently later) read returns written value o c.f. CPU B reading X after step 3 in example P1 writes X, P2 writes X all processors see writes in the same order o End up with the same final value for X (33) Cache Coherence Protocols • Operations performed by caches in multiprocessors to ensure coherence Migration of data to local caches o Reduces bandwidth for shared memory Replication of read-shared data o Reduces contention for access • Snooping protocols Each cache monitors bus reads/writes • Directory-based protocols Caches and memory record sharing status of blocks in a directory (34) Invalidating Snooping Protocols • Cache gets exclusive access to a block when it is to be written Broadcasts an invalidate message on the bus Subsequent read in another cache misses o Owning cache supplies updated value CPU activity Bus activity CPU A’s cache CPU B’s cache Memory 0 CPU A reads X Cache miss for X 0 0 CPU B reads X Cache miss for X 0 0 0 CPU A writes 1 to X Invalidate for X 1 invalid 0 CPU B read X Cache miss for X 1 1 1 (35) Programming Model: Message Passing • Each processor has private physical address space • Hardware sends/receives messages between processors (36) Parallelism • Write message-passing programs • Explicit send and receive of data Rather than accessing data in shared memory Process 2 Process 2 send() receive() receive() send() (37) Loosely Coupled Clusters • Network of independent computers Each has private memory and OS Connected using I/O system o E.g., Ethernet/switch, Internet • Suitable for applications with independent tasks Web servers, databases, simulations, … • High availability, scalable, affordable • Problems Administration cost (prefer virtual machines) Low interconnect bandwidth o c.f. processor/memory bandwidth on an SMP SMP – Shared Memory Processor (38) High Performance Computing theregister.co.uk zdnet.com • The dominant programming model is message passing • Scales well but requires programmer effort • Science problems have fit this model well to date (e.g., Weather Prediction) (39) Grid Computing • Separate computers interconnected by longhaul networks (2 dimensional grid) E.g., Internet connections Work units farmed out, results sent back • Can make use of idle time on PCs E.g., SETI@home, World Community Grid (40) Programming Model: SIMD • Operate element wise on vectors of data E.g., MMX and SSE instructions in x86 o Multiple data elements in 128-bit wide registers • All processors execute the same instruction at the same time Each with different data address, etc. • Simplifies synchronization • Reduced instruction control hardware • Works best for highly data-parallel applications • Data Level Parallelism Single Instruction – Multiple Data (41) SIMD Co-Processor • Graphics and media processing operates on vectors of 8-bit and 16-bit data Use 64-bit adder, with partitioned carry chain o Operate on 8×8-bit, 4×16-bit, or 2×32-bit vectors SIMD (single-instruction, multiple-data) 4x16-bit 2x32-bit (42) History of GPUs • Early video cards Frame buffer memory with address generation for video output • 3D graphics processing Originally high-end computers (e.g., SGI) Moore’s Law lower cost, higher density 3D graphics cards now for PCs and game consoles • Graphics Processing Units Processors oriented to 3D graphics tasks Vertex/pixel processing, shading, texture mapping, rasterization (43) Graphics in the System (44) GPU Architectures • Processing is highly data-parallel GPUs are highly multithreaded Use thread switching to hide memory latency o Less reliance on multi-level caches Graphics memory is wide and high-bandwidth • Trend toward general purpose GPUs Heterogeneous CPU/GPU systems CPU for sequential code, GPU for parallel code • Programming languages/APIs DirectX, OpenGL C for Graphics (Cg), High Level Shader Language (HLSL) Compute Unified Device Architecture (CUDA) (45) Example: NVIDIA Tesla Streaming multiprocessor 8 × Streaming processors (46) Compute Unified Device Architecture Bulk synchronous processing (BSP) execution model For access to CUDA tutorials http://developer.nvidia.com/cuda-education-training (47) 47 Example: NVIDIA Tesla • Streaming Processors Single-precision FP and integer units Each SP is fine-grained multithreaded • Warp: group of 32 threads Executed in parallel, SIMD style o 8 SPs × 4 clock cycles Hardware contexts for 24 warps o Registers, PCs, … (48) Classifying GPUs • Does not fit nicely into SIMD/MIMD model Conditional execution in a thread allows an illusion of MIMD o o But with performance degradation Need to write general purpose code with care Instruction-Level Parallelism Data-Level Parallelism Static: Discovered at Compile Time Dynamic: Discovered at Runtime VLIW Superscalar SIMD or Vector Tesla Multiprocessor Really Single Instruction Multiple Thread (SIMT) (49) Vector Processors • Highly pipelined function units • Stream data from/to vector registers to units Data collected from memory into registers Results stored from registers to memory • Example: Vector extension to MIPS 32 × 64-element registers (64-bit elements) Vector instructions o lv, sv: load/store vector o addv.d: add vectors of double o addvs.d: add scalar to each element of vector of double • Significantly reduces instruction-fetch bandwidth (50) Cray-1: Vector Machine • Mid 70’s – principles have not changed • Aggregate operations defined on vectors • Vector ISAs operating on vector instruction sets • Load/store ISA ala MIPS • Often confused with SIMD From pg-server.csc.ncsu.edu (51) Vector vs. Scalar • Vector architectures and compilers Simplify data-parallel programming Explicit statement of the absence of loop-carried dependences o Reduced checking in hardware Regular access patterns benefit from interleaved and burst memory Avoid control hazards by avoiding loops • More general than ad-hoc media extensions (such as MMX, SSE) Better match with compiler technology (52) Interconnection Networks • Network topologies Arrangements of processors, switches, and links Bus Ring N-cube (N = 3) 2D Mesh Fully connected (53) Network Characteristics • Performance Latency per message (unloaded network) Throughput o o o Link bandwidth Total network bandwidth Bisection bandwidth Congestion delays (depending on traffic) • Cost • Power • Routability in silicon (54) Modeling Performance • Assume performance metric of interest is achievable GFLOPs/sec Measured using computational kernels from Berkeley Design Patterns • Arithmetic intensity of a kernel FLOPs per byte of memory accessed • For a given computer, determine Peak GFLOPS (from data sheet) Peak memory bytes/sec (using Stream benchmark) (55) Roofline Diagram Attainable GPLOPs/sec = Max ( Peak Memory BW × Arithmetic Intensity, Peak FP Performance ) (56) Comparing Systems • Example: Opteron X2 vs. Opteron X4 2-core vs. 4-core, 2× FP performance/core, 2.2GHz vs. 2.3GHz Same memory system To get higher performance on X4 than X2 Need high arithmetic intensity Or working set must fit in X4’s 2MB L-3 cache (57) Optimizing Performance • Optimize FP performance Balance adds & multiplies Improve superscalar ILP and use of SIMD instructions • Optimize memory usage Software prefetch o Avoid load stalls Memory affinity o Avoid non-local data accesses (58) Optimizing Performance • Choice of optimization depends on arithmetic intensity of code Arithmetic intensity is not always fixed May scale with problem size Caching reduces memory accesses Increases arithmetic intensity (59) Four Example Systems 2 × quad-core Intel Xeon e5345 (Clovertown) 2 × quad-core AMD Opteron X4 2356 (Barcelona) (60) Four Example Systems 2 × oct-core Sun UltraSPARC T2 5140 (Niagara 2) 2 × oct-core IBM Cell QS20 (61) And Their Rooflines •Kernels SpMV (left) LBHMD (right) •Some optimizations change arithmetic intensity •x86 systems have higher peak GFLOPs But harder to achieve, given memory bandwidth (62) Pitfalls • Not developing the software to take account of a multiprocessor architecture Example: using a single lock for a shared composite resource o o Serializes accesses, even if they could be done in parallel Use finer-granularity locking (63) Concluding Remarks • Goal: higher performance by using multiple processors • Difficulties Developing parallel software Devising appropriate architectures • Many reasons for optimism Changing software and application environment Chip-level multiprocessors with lower latency, higher bandwidth interconnect • An ongoing challenge for computer architects! (64) Study Guide • Be able to explain the following concepts ILP, MT, SMT, TLP, DLP, MIMD, SIMD, SISD* • Explain the roofline model of performance • Use of Amdahl’s Law in demonstrating the limits of scaling • What is the impact of a sequence of read/write operations on shared data? Cache coherence • How does ILP differ from SMT • How does SIMD differ from vector? • What is the difference between weak vs. strong scaling? *Instruction Level Parallelism, Multi-Scaler Techn., Shared Memory Techn., Thread LP, Data LP, Multiple Instruction-Multiple Data, Single-Instruct Single Data (65)