Jamee Albright Professor Mullins UNIV 200-Reflection 3 December 2015 Unit Four Reflection The targeted audience I chose for my translation brochure is parents of middle school aged boys who play video games on a regular basis. I chose to target these parents because they can control the amount of time their boys play video games. Parents are also the ones who can control what kind of video games their children play. One of the main problems I found throughout my research was that many parents tend to be resistant to moderate the amount of time their children play violent video games, because most parents do not think that video games and aggression have a significant correlation. Some parents do not realize that playing violent video games goes deeper then just playing the game one time and becoming aggressive. There are many other factors that can play a role in a child becoming aggressive and violent video games can influence these behaviors. Through my translation I hope to change parent’s knowledge on this subject and help them realize the real effects violent video games can have on children especially of middle school aged. Video games may not be the sole source of aggressive behavior in middle school aged boys but it can influence violent behavior and this is the message I want to express to parents of children that play video games on a regular basis. Violent video games influences aggressive behavior, because it decreases empathy, prosocial behavior, and increases sensitivity to aggression. Children who are in middle school have brains that are still developing, and their prefrontal lobe which aids in their judgment is not fully developed until the age of twenty-five. Since these children’s brains are still developing they can be easily influenced by violent video games. The more the child plays the more likely they may become to adapting violence as their moral behavior. If violent video games decrease empathy, which is the want to help others, by playing violent video games they may be more likely to fight with teachers, parents, and siblings, and may not feel the need to help someone who is being hurt. The main problem is not the video games, but how often the child plays the games, and what game the child plays. If more parents are aware of this they may be able to prevent aggressive behaviors in their children. The medium I chose for this translation is a brochure that would be placed in the guidance counselor’s office of middle schools. I chose this location for the brochures because when students act out they usually are sent to the guidance counselor’s office. Once the parent comes to the guidance counselor’s office to talk about their child’s behavior the brochures could be distributed to the parents at the discretion of the guidance counselor. I left the discretion up to the guidance counselor, because not all kids act out, because of violent video games, some kids have other underlying issues that may not be reasonable for the brochure. I chose a brochure, because it allows the parent to read the information at anytime they desire. At first I wanted to do a website but I quickly realized that a brochure is more personable then a website, and can be a good tool to use if the parent wants to talk the information over with their child. The brochure is also tangible which means the parent can take it with them and have it on hand whenever they need or want the information. With the brochure I was able to put statistics, studies, and information on steps to take if their child plays violent video games on a regular basis and is starting to show aggressive behavior. I also used a conversational approach so that the brochure was not just educational, but also engaging. I included contact information as well for the parent in case the parent has further questions on the subject, or about their child’s behavior. The change I hope to inspire is for parents to become more knowledgeable of the subject and for parents to moderate the amount of time their child plays video games if the children are showing signs of aggressive behavior, such as screaming, hitting, or punching. When it comes to moderating the time children play violent video games the first step for parents if they think that the aggressive behavior in their son could be from the violent video games is to moderate the amount of time their son plays the games. I want the parents to realize they do not have to cut out violent video games altogether, just limit the amount of time their son can play each day. If this works, then great, if this does not work, then maybe the parent should then cut out violent video games altogether. If this still does not work then maybe it is not the violent video games, but a behavior disorder, and in that case the parents should contact their doctor. I believe that this change has not happened yet, because most parents believe that violent video games has no effect on their child’s behavior. Another reason is a lot of the times parents are not paying attention to what their child is playing especially if their child is staying at a friend’s house or staying up late at night playing, while the parent is asleep. I think violent video games and aggression in children has been a very debated subject for many generations, and I think that some parents are not knowledgeable on the subject and do not realize that their children’s aggressive behavior can be because of the video games their child plays. I hope that by a simple brochure parents are able to see the subject differently and maybe learn something they did not know before hand. Works Cited Anderson, Craig. 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