Actual DSL Roundtable Announcements For REALS this time! The Ambitious To-Do List These are the things that are MY radar. These can and will change in both priority and scope. Plus, I am ADHD as hell so who know really knows where any of this could go. Also I get busy and sometimes I play a lot of FIFA and work on other games and work on my house or…HEY LOOK A SQUIRREL!!! “Fix” or “Broke” Classes that will see Improvements • • • • • • Shadowmage Ranger Crusader Nightshade Battlemage Bandit What improvements? Let’s talk about that for a moment. Dragons • They need to stand on their own better, but not necessarily be better when grouped with other morts. • This may take the form of MUCH better breath AREA attacks, although breath attacks will use a CHAMBER type stat line so they are used sparingly. Holy Remorts • They will receive some changes to make them more competitive. • I don’t like to discuss holy remort specifics, so let’s not discuss this in public. But if you play one and have thoughts, please email me. scorn@dsl-mud.org PK • Hall of Costs mobs will lose aggressiveness, but will remain so as to alert others of when people enter those rooms. • More limited areas will enter the game, although access will to be as easy as the Hall of Cost portal. Stat Changes • STR – Improves melee damage. • INT – Improves magic damage & casting ability. • WIS – Improves magic damage resistance and natural saves. • DEX – Improves Dodge and ability to land melee hits. • CON – Reduces melee damage and improves chance to save against all stuns. Stat Changes • This will begin in late August, probably starting with Wisdom. • We will NOT pause for ACFL or any other competitive season as we make adjustments to the stat lines. • When it is complete, a free PKP respect will be made available. Kingdom Wars • Opens August 31 (or earlier) Kwars Notes • ANYONE can have a personal army, without permission from anyone else. • The world map is divided up into RISK type territories, which will require that you ONLY attack areas connected to each other by sea or land. • Politics and RP will end up being as important as army size. • Some zones will have certain advantages or disadvantages. Main Storyline Quest • The shards quest will wrap up and be finalized by the end of the year. • 7 shards have been found, 4 by GOOD (4 in row) and 3 by evil. • Evil only needs 1 more, good needs 4 more. • When this concludes, the God War storyline continues. As for the BIG announcement! I’ve given subtle hints all week. 2002 Hint #1: This is something I set in motion back in 2002. Shot Glasses Hint #2 See any interesting shot glasses this weekend? Hint #3 Think our food contest today was weird? Final Hint That’s an interesting little continent, isn’t it? 5 New Oriental Classes 5 new Oriental themed classes are entering the game. 1 for EACH base class. (Warrior, Thief, Mage, Cleric, Bard) Let’s go over these. Samurai (Warrior Reclass) Samurai The Samurai are powerful military nobility of the Shokono empire. Short Name: SMR Primary Stats: Str, Con Armor: Plate Race Restrictions: No goblins species. Ranks: Samurai start as a rank called the Ronin. At 300 hours, they become Samurai. At 1000 Hours, they become Shogun. Each rank will bring class bonuses. Samurai Skills Seppuku - Suicide but has a chance to deal a massive final attack to opponent. *Samurai has to be under 10% of his max hp's for chance of success. Retainer: Loyalty skill to auto rescue one member of a group. Bushido: Dual Wielding two one handed swords get a bonus 4th attack, same as the way pugil works with a staff. Daikyu: Archery on horseback does up to 2 times the damage as normal archery would. (Including critical shot) Kiai: An aggressive shout at an opponent that stuns the opponent for 3 rounds and increases the Samurai's STR by up to 10 for 4 ticks, with a cool down timer of 20 ticks. Aikido. Using the opponents momentum against them, the Samurai throws the opponent aside and gains 1 extra attack the next round. (passive, like par ry) Samurai Skills • Call Dog (cmd: call) • Calls an Akita pet. This is a summon pet feature, but in skill form. Each pet has different features. • If Ronin: Calls an Akita puppy • If Samurai: Calls an adult Akita • If Shogun: Calls a large Akita Wu Jen (Mage Reclass) Albie Wu Jen (Mage Reclass) Short Name: WuJ Primary Stats: Int, Wis Armor: Cloth Race Restrictions: None NOT affected by moons like other mages. CAN NOT join Conclave. Wu Jen (Mage Reclass) The Wu Jen are an arcane caster class who specializes in element as well. 1 element and has a secondary (So they choose 2 elements upon reclassing, a primary and a secondary, from the following: Earth Wind Water Fire Metal *The secondary specialty will have a 10% less chance of it’s spells working. Wu Jen (Mage Reclass) Flaming Soul This spell make the caster completely immune to physical or magical attacks for 3 rounds BUT loses 90 percent of their HP when the spell ends . 20 percent chance that the power of the spell kills the caster. All Wu Jen get this. Wu Jen (Mage Reclass) • EARTH • • • • CHASM the caster opens a large gash in the earth separating your group. Those left on the other side of the chasm can't rejoin for 2 ticks AND are removed from the group. ( can’t recast for 5 ticks, 1% chance of working per every 10% spell learned, so a 10% chance at 100%, will not work on higher levels, spell DOES start combat. (does not work on air, flying or water rooms) STALAGMITE THE Wu can bring forth hard and sharpened stalagmites from the earth causing damage and briefly causing you to lose your footing aka be stunned. SUMMON MONSTER THE WU can summon either a mud or a rock monster. The rock monster being more powerful physically and the mud being more defensive and harder to kill. Wu Jen (Mage Reclass) • WIND • • ENGULF WIND The wu can take an incredibly deep breath increasing their size 3 fold making them incredibly hard to choke or stun (does not affect hp when leveling, it has a -10 dex affect) • GUST THE WU can also blow gale force winds from his mouth which can stun an entire group as well as blind them with flying debris • SUFFOCATE The Wu can take in all the air in an area into his lungs causing anyone in the room not in his group to slowly suffocate...like drowning on dry land (3 rounds of drowning type damage for any non dragons, so like a blizzard but must be in same room) Wu Jen (Mage Reclass) • WATER • • DROWN The water wu can conjure water into their opponents lungs causing them to panic making it hard to flee or perform spells or actions an d also does drowning damage. • MONSOON the wu can summon a monstrous storm that can completely overwhelm entire groups causing great damage. • WAVE the wu can call upon the waves of the sea to come and sweep him away from battle. (up to 4 rooms) Wu Jen (Mage Reclass) • FIRE • • SCORCHING WINDS This spell is the most powerful of all the offensive spells in the wu groups. It is a flaming bite version of chain lighting. • FLAME WALL A wu can summon a wall of smoke and flame making it hard for enemies to see to hit or cast and also gives the casters group -40 ac for the duration of the spell (works for 1 tick, 5 tick cool down, spell stays in room for the tick) • IGNITE This spell is similar to heat metal but has varying chances of causing the victim to remove armor. There is a 10 percent chance of completely removing all gear as it just g ets too hot in there. (Saves check, and works on any type of eq. However, the eq goes to players INVENTORY and not on the ground) Wu Jen (Mage Reclass) • METAL • • CONTROL METAL The Wu can use even the tiniest bit of metal in a weapon or shield and call upon it to do various things. It can cause a weapon or shield to disarm. It can cause a weapon or shield to fly into another room within 2 rooms of the battle. (chance to disarm shield or weapon up to 1-2 rooms away, check rooms to make sure victim can enter them though, so no disarming into clan halls or stuff) • FORCE FIELD The caster can call upon the realms magnetic field and create an impenetrable force field around his group stopping all physical damage for multiple rounds BUT it drains the mage almost completely of mana. (Will require 500 mana to attempt and depletes all remaining mana) • METAL STORM The caster can bring forth even the tiniest bits of metallic ore from deep within th e earth and direct it towards and individual causing extremely painful wounds whic h diminish in intensity over 3 rounds. Shukenja (Cleric Reclass) Shukenja (Cleric Reclass) • Short Name: Shu • Primary Stats: Wis, Int • Armor: Chain These powerful clerics call upon the significant power of those who have come before them and use the spirits of their ancestors to defend them in battle. While not tremendously powerful offensively their defensive and healing magics can easily turn the tide of any battle. Always mumbling and shaking as they converse with the dead. (room echo when they cast anything) Shukenja (Cleric Reclass) • SPIRIT OF RETRIBUTION- 100 mana cost • The Shukenja calls upon the spirits of those ancestors trapped in hell to bring forth the fire vengeance of the underworld. As glowing black smoke erupts from his fingers the tormented faces of the damned shoot out and envelope all those not aligned with the Shukenja. There is a chance this can be a powerful attack but most times it is average damage. Also a chance of cursing the entire group. • SPIRIT OF PROTECTION • The Shukenja calls upon ancestors of who have found the light and peace of the afterlife . White mist emanates from the clerics entire body and surrounds him and his group in a protective mist for a brief time making them impervious to mental and magical attack for 3 rounds. This can only be done once in battle and the recovery time is significant. 50 tick cooloff. Shukenja (Cleric Reclass) • BLESSING OF PEACE • The Shukenja can pray over anyone he chooses and bless them with a stillness of spirit. • -3 saves • Summon Yan Luo • Yan Luo is an ancient evil oriental king, rumored to be a demon. Like wake the dead the cleric can summon Yan Luo to protect him allowing him to use his time to protect others. IF Yan Luo decides to show up of course. Shukenja (Cleric Reclass) • ANCESTORAL HONOR This simple prayer invokes the spirits of the dead to cast a long lasting spell of protection on any he chooses. • Passive The shukenja, when wielding a staff, have incredible physical defensive abilities as well. They are ver y hard to disarm and hard to hit. They use the staff for offense but mostly to deflect blows and spin out of the way. Ninja (Thief Reclass) Ninja (Thief Reclass) • Short Name: Nin • Primary Stats: Dex, Str • Armor: Leather An all around weapons expert who uses stealth and deception to get close enough to strike with lethal accuracy and force. Extremely quick and nimble so dexterity is a must. They are equally skilled with edged weapons and staffs. Ninja (Thief Reclass) • Disguise • A ninja can disguise themselves as any humanoid in the are a. It can't become a mountain lion but can mimic a sylvan warrior. like the imposter spell but with a 20 tick cooloff and only works on mobs. • Pyro • A ninja can use smoke and flames of fire to confuse their enemies and make a speedy escape • Like vanish, but with some small area damage. Ninja (Thief Reclass) • Kusarigama • A kama is attached to a heavy chain. A ninja can use this weapon to grab someone up to 2 rooms away and drag them into the room. • GET OVER HERE!!!!! Uses 25 movement. • Kakute • Spiked rings dipped in poison. When fighting hand to hand this poison acts swiftly and with devastating effect . • The Kakute poison is cured by cure poison but this poison should hit players for about 75 hps per tick. Goblin species are immune. Ninja (Thief Reclass) • Fukiya • Blowgun. Can be fired from a room away and has a similar effect to strangle. • Shuriken • like a warlock a ninja must craft these but can throw them in quick bursts c ausing damage to their opponent and effects depending on where the strike lands. • Enhanced Kurijitsu • A ninja can slice his opponent up like butter with lethal use of their bare hands and feet. This is also how kakute is most effective. Like assassins Kurijitsu but with 10% more effectiveness. Ninja (Thief Reclass) • Ninjato • A sword skill much like pupil which can unleash swift and powerful rounds of damage • Like pupil with slightly more damage. • Night Cloak • This enhanced version of sneak allows the ninja to move completely unseen in dark rooms or outside at night. They can not carry a light for this to work. • Reverts to visible upon attack. • • • Passive Ninja are more powerful in darkness than when exposed by the light +5% damage at night Brewmaster (Bard Reclass) Brewmaster (Bard Reclass) • Short Name: Brw • Primary Stats: Str, Wis • Armor: Studded Few can hope to out-last the unquenchable prowess of the monk-like Brewmaster, whose empowering beverages and unpredictable combat style allow them to absorb incredible amounts of punishment. Brewmaster (Bard Reclass) • Passive • serious damage boost when drunk. the brewmaster always takes a large pull off his flask before getting into a fight. • Pick Fight • The Brewmaster has an uncanny ability to piss people off and his words combined with his foul breath can cause an opponent of his choosing to go hostile and take the first shot. Brewmaster (Bard Reclass) • • Sucker Punch From out of nowhere if given the chance at the first blow a brewmaster can deliver a roundhouse that every bard in the realm is jealous of. serious damage(only for the first blow) and a good chance the victim winds up on their ass. slight chance of being knocked unconscious. Like assassinate, but instead of perm death it has a chance of a 10 tick knockout. (10% chance) The skill can only work if the opponent is at full health. • Fire breather • The Brew master takes a swig from his jug of grain alcohol and uses his light Source/torch to blow a massive ball of fire at his enemies. causing damage as well as temporary blindness. Fireball + 1 tick blindness (like a dirt kick with fireball damage) • • Keg Toss this stunning attack allows the Brewmaster to launch a full large keg of beer at his opponents head. Brewmaster (Bard Reclass) • • PUKE Sometimes a beating can cause a brewmasters stomach to turn. At random times, usually wh en his health is almost depleted, the brawler will vomit all over his opponent causing all battle to cease as they are shocked by what has just happened and sickened by the stench. • When under 10% health, have a slim chance upon getting hit to puke and stop the fight. • • STANCES Drunken Monkey a goofy stance used to taunt. Not incredibly effective damage wise but annoys the opponent and makes the master hard to hit. • • • Sloshing style surprising power can spring from the most awkward and goofy looking motions. by swaying about and appearing to almost fall down the opponent is distracted and thrown off guard leaving openings for ins anely powerful strikes from very weird positions Cripple StyleFeigning injury and appearing as a cripple with a mighty limp this form of drunken fighting is a good combination of offensive power and defensive ability. The brewmaster uses an iron ca ne to give the appearance he is handicapped but can use said cane with lethal intent as well a s using it to defend from attack Brewmaster (Bard Reclass) • • HAYMAKER the most powerful and unreliable punch in the world. The brewmaster draws back as far as he can and unleashes an completely blind roundhouse punch. If it lands it will do unspeakable damage....but if it doesn't he falls to the floor like a goofy idiot and leaves himself open to a good solid and painful kicking. • • Gourd of Health the brewmaster doesn't JUST brew libations. He can also brew a tonic which can re store vitality. "Scorn offers Curumo a sip from his gourd" Curumo feels better” Basically an alcoholics version of poultice. • • Run Riot "The lads are good and drunk tonight The lads are out to start a fight! OI OI!!" sings the brew master stirring his comrades into a fury. 5+HIT +5DAM buff • The Best Part This Shit Is Done. We open all classes August 14th.