dsl con presentation - Dark & Shattered Lands

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Actual DSL Roundtable
Announcements
For REALS this time!
The Ambitious To-Do List
These are the things that are MY radar. These
can and will change in both priority and scope.
Plus, I am ADHD as hell so who know really
knows where any of this could go. Also I get
busy and sometimes I play a lot of FIFA and work
on other games and work on my house or…HEY
LOOK A SQUIRREL!!!
“Fix” or “Broke”
Classes that will see Improvements
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Shadowmage
Ranger
Crusader
Nightshade
Battlemage
Bandit
What improvements? Let’s talk about that for a
moment.
Dragons
• They need to stand on their own better, but
not necessarily be better when grouped with
other morts.
• This may take the form of MUCH better breath
AREA attacks, although breath attacks will use
a CHAMBER type stat line so they are used
sparingly.
Holy Remorts
• They will receive some changes to make them
more competitive.
• I don’t like to discuss holy remort specifics, so
let’s not discuss this in public. But if you play
one and have thoughts, please email me.
scorn@dsl-mud.org
PK
• Hall of Costs mobs will lose aggressiveness,
but will remain so as to alert others of when
people enter those rooms.
• More limited areas will enter the game,
although access will to be as easy as the Hall
of Cost portal.
Stat Changes
• STR – Improves melee damage.
• INT – Improves magic damage & casting
ability.
• WIS – Improves magic damage resistance and
natural saves.
• DEX – Improves Dodge and ability to land
melee hits.
• CON – Reduces melee damage and improves
chance to save against all stuns.
Stat Changes
• This will begin in late August, probably starting
with Wisdom.
• We will NOT pause for ACFL or any other
competitive season as we make adjustments
to the stat lines.
• When it is complete, a free PKP respect will be
made available.
Kingdom Wars
• Opens August 31 (or earlier)
Kwars Notes
• ANYONE can have a personal army, without
permission from anyone else.
• The world map is divided up into RISK type
territories, which will require that you ONLY attack
areas connected to each other by sea or land.
• Politics and RP will end up being as important as
army size.
• Some zones will have certain advantages or
disadvantages.
Main Storyline Quest
• The shards quest will wrap up and be finalized
by the end of the year.
• 7 shards have been found, 4 by GOOD (4 in
row) and 3 by evil.
• Evil only needs 1 more, good needs 4 more.
• When this concludes, the God War storyline
continues.
As for the BIG announcement!
I’ve given subtle hints all week.
2002
Hint #1:
This is something I set in motion back in 2002.
Shot Glasses
Hint #2
See any interesting shot glasses this weekend?
Hint #3
Think our food contest today was weird?
Final Hint
That’s an interesting little continent, isn’t it?
5 New Oriental Classes
5 new Oriental themed classes are entering the
game.
1 for EACH base class. (Warrior, Thief, Mage,
Cleric, Bard)
Let’s go over these.
Samurai (Warrior Reclass)
Samurai
The Samurai are powerful military nobility of the Shokono
empire.
Short Name: SMR
Primary Stats: Str, Con
Armor: Plate
Race Restrictions: No goblins species.
Ranks: Samurai start as a rank called the Ronin. At 300
hours, they become Samurai. At 1000 Hours, they
become Shogun. Each rank will bring class bonuses.
Samurai Skills
Seppuku - Suicide but has a chance to deal a
massive final attack to opponent.
*Samurai has to be under 10% of his max hp's for chance of success.
Retainer: Loyalty skill to auto rescue one member of a group.
Bushido: Dual Wielding two one handed swords get a bonus 4th attack, same
as the way pugil works with a staff.
Daikyu: Archery on horseback does up to 2 times the damage as normal
archery would. (Including critical shot)
Kiai: An aggressive shout at an opponent that stuns the opponent for 3
rounds and increases the Samurai's STR by up to 10 for 4 ticks, with a cool
down timer of 20 ticks.
Aikido. Using the opponents momentum against them, the Samurai throws
the opponent aside and gains 1 extra attack the next round. (passive, like par
ry)
Samurai Skills
• Call Dog (cmd: call)
• Calls an Akita pet. This is a summon pet feature, but in
skill form. Each pet has different features.
• If Ronin: Calls an Akita puppy
• If Samurai: Calls an adult Akita
• If Shogun: Calls a large Akita
Wu Jen (Mage Reclass)
Albie Wu Jen (Mage Reclass)
Short Name: WuJ
Primary Stats: Int, Wis
Armor: Cloth
Race Restrictions: None
NOT affected by moons like other mages. CAN
NOT join Conclave.
Wu Jen (Mage Reclass)
The Wu Jen are an arcane caster class who specializes in
element as well.
1 element and has a secondary
(So they choose 2 elements upon reclassing, a primary and a secondary, from the following:
Earth
Wind
Water
Fire
Metal
*The secondary specialty will have a 10% less chance of it’s spells working.
Wu Jen (Mage Reclass)
Flaming Soul This spell make the caster completely immune
to physical or magical attacks for 3 rounds BUT
loses 90 percent of their HP when the spell ends
.
20 percent chance that the power of the spell
kills the caster.
All Wu Jen get this.
Wu Jen (Mage Reclass)
• EARTH
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CHASM the caster opens a large gash in the earth separating your group. Those left on the
other side of the chasm can't rejoin for 2 ticks AND are removed from the group. (
can’t recast for 5 ticks, 1% chance of working per every 10% spell learned, so a
10% chance at 100%, will not work on higher levels, spell DOES start combat.
(does not work on air, flying or water rooms)
STALAGMITE THE Wu can bring forth hard and sharpened stalagmites from the earth
causing damage and briefly causing you to lose your footing aka be stunned.
SUMMON MONSTER THE WU can summon either a mud or a rock monster. The rock monster being
more powerful physically and the mud being more defensive and harder to kill.
Wu Jen (Mage Reclass)
• WIND
•
• ENGULF WIND The wu can take an incredibly deep breath increasing their size 3 fold
making them incredibly hard to choke or stun (does not affect hp when
leveling, it has a -10 dex affect)
• GUST THE WU can also blow gale force winds from his mouth which can stun an
entire group as well as blind them with flying debris
• SUFFOCATE The Wu can take in all the air in an area into his lungs causing anyone in
the room not in his group to slowly suffocate...like drowning on dry land (3
rounds of drowning type damage for any non dragons, so like a blizzard but
must be in same room)
Wu Jen (Mage Reclass)
• WATER
•
• DROWN The water wu can conjure water into their opponents lungs causing
them to panic making it hard to flee or perform spells or actions an
d also does drowning damage.
• MONSOON the wu can summon a monstrous storm that can completely
overwhelm entire groups causing great damage.
• WAVE the wu can
call upon the waves of the sea to come and sweep him away from
battle. (up to 4 rooms)
Wu Jen (Mage Reclass)
• FIRE
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SCORCHING WINDS This spell is the most powerful of all the offensive spells in the wu groups. It is a
flaming bite version of chain lighting.
• FLAME WALL A wu can summon a wall of smoke and flame making it hard for enemies to see to
hit or cast and also gives the casters group -40 ac for the duration of the spell
(works for 1 tick, 5 tick cool down, spell stays in room for the tick)
• IGNITE This spell is similar to heat metal but has varying chances of causing the victim to
remove armor. There is a 10 percent chance of completely removing all gear as it just g
ets too hot in there. (Saves check, and works on any type of eq. However, the eq goes
to players INVENTORY and not on the ground)
Wu Jen (Mage Reclass)
• METAL
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CONTROL METAL The Wu can use even the tiniest bit of metal in a weapon or shield and call upon it
to do various things. It can cause a weapon or shield to disarm. It can cause a
weapon or shield to fly into another room within 2 rooms of the battle. (chance to
disarm shield or weapon up to 1-2 rooms away, check rooms to make sure victim can
enter them though, so no disarming into clan halls or stuff)
• FORCE FIELD The caster can call upon the realms magnetic field and create an impenetrable
force field around his group stopping all physical damage for multiple rounds BUT it
drains the mage almost completely of mana. (Will require 500 mana to attempt and
depletes all remaining mana)
• METAL STORM The caster can bring forth even the tiniest bits of metallic ore from deep within th
e earth and direct it towards and individual causing extremely painful wounds whic
h diminish in intensity over 3 rounds.
Shukenja (Cleric Reclass)
Shukenja (Cleric Reclass)
• Short Name: Shu
• Primary Stats: Wis, Int
• Armor: Chain
These powerful clerics call upon the significant power of
those who have come before them and use the spirits of their
ancestors to defend them in battle. While not tremendously
powerful offensively their defensive and healing magics can
easily turn the tide of any battle.
Always mumbling and shaking as they converse with the dead.
(room echo when they cast anything)
Shukenja (Cleric Reclass)
• SPIRIT OF RETRIBUTION- 100 mana cost
• The Shukenja
calls upon the spirits of those ancestors trapped in hell to bring forth the
fire vengeance of the underworld. As glowing black smoke erupts from his
fingers the tormented faces of the damned shoot out and envelope all those
not aligned with the Shukenja. There is a chance this can be a powerful attack
but most times it is average damage. Also a chance of cursing the entire
group.
• SPIRIT OF PROTECTION
• The Shukenja
calls upon ancestors of who have found the light and peace of the afterlife
. White mist emanates from the clerics entire body and surrounds him and
his group in a protective mist for a brief time making them impervious to
mental and magical attack for 3 rounds. This can only be done once in
battle and the recovery time is significant. 50 tick cooloff.
Shukenja (Cleric Reclass)
• BLESSING OF PEACE
• The Shukenja
can pray over anyone he chooses and bless them with a
stillness of spirit.
• -3 saves
• Summon Yan Luo
• Yan Luo is an ancient evil oriental king, rumored to be a
demon. Like wake the dead the cleric can summon Yan Luo
to protect him allowing him to use his time to protect
others. IF Yan Luo decides to show up of course.
Shukenja (Cleric Reclass)
• ANCESTORAL HONOR
This simple prayer invokes the spirits of the dead to cast a
long lasting spell of protection on any he
chooses.
• Passive
The shukenja, when wielding a staff, have
incredible physical defensive abilities as well. They are ver
y hard to disarm and hard to hit. They use
the staff for offense but mostly to deflect blows and spin
out of the way.
Ninja (Thief Reclass)
Ninja (Thief Reclass)
• Short Name: Nin
• Primary Stats: Dex, Str
• Armor: Leather
An all around weapons expert who uses stealth
and deception to get close enough to strike with
lethal accuracy and force. Extremely quick and
nimble so dexterity is a must. They are equally
skilled with edged weapons and staffs.
Ninja (Thief Reclass)
• Disguise
• A ninja can disguise themselves as any humanoid in the are
a. It can't become a mountain lion but can mimic a sylvan
warrior. like the imposter spell but with a 20 tick cooloff and
only works on mobs.
• Pyro
• A ninja can use smoke and flames of fire to confuse their
enemies and make a speedy escape
• Like vanish, but with some small area damage.
Ninja (Thief Reclass)
• Kusarigama
• A kama is attached to a heavy chain. A ninja can use this
weapon to grab someone up to 2 rooms away and drag them into
the room.
• GET OVER HERE!!!!! Uses 25 movement.
• Kakute
• Spiked rings dipped in poison. When fighting hand to hand this
poison acts swiftly and with devastating effect .
• The Kakute poison is cured by cure poison but this poison should hit
players for about 75 hps per tick. Goblin species are immune.
Ninja (Thief Reclass)
• Fukiya
• Blowgun. Can be fired from a room away and has a similar effect to
strangle.
• Shuriken
• like a warlock a ninja must craft these but can throw them in quick bursts c
ausing damage to their opponent and effects depending on where the
strike lands.
• Enhanced Kurijitsu
• A ninja can slice his opponent up like butter with lethal use of their bare
hands and feet. This is also how kakute is most effective.
Like assassins Kurijitsu but with 10% more effectiveness.
Ninja (Thief Reclass)
• Ninjato
• A sword skill much like pupil which can unleash swift and powerful rounds of
damage
• Like pupil with slightly more damage.
• Night Cloak
• This enhanced version of sneak allows the ninja to move completely unseen in
dark rooms or outside at night. They can not carry a light for this to work.
• Reverts to visible upon attack.
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Passive
Ninja are more powerful in darkness than when exposed by the light
+5% damage at night
Brewmaster (Bard Reclass)
Brewmaster (Bard Reclass)
• Short Name: Brw
• Primary Stats: Str, Wis
• Armor: Studded
Few can hope to out-last the unquenchable
prowess of the monk-like Brewmaster, whose
empowering beverages and unpredictable
combat style allow them to absorb incredible
amounts of punishment.
Brewmaster (Bard Reclass)
• Passive
• serious damage boost when drunk. the
brewmaster always takes a large pull off his flask
before getting into a fight.
• Pick Fight
• The Brewmaster has an uncanny ability to piss
people off and his words combined with his foul
breath can cause an opponent of his choosing to go
hostile and take the first shot.
Brewmaster (Bard Reclass)
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•
Sucker Punch
From out of nowhere if given the chance at the first blow a brewmaster can deliver
a roundhouse that every bard in the realm is jealous of. serious damage(only for
the first blow) and a good chance the victim winds up on their ass. slight chance of
being knocked unconscious. Like assassinate, but instead of perm death it has a
chance of a 10 tick knockout. (10% chance) The skill can only work if the opponent is
at full health.
• Fire breather
• The Brew master takes a swig from his jug of grain alcohol and uses his light
Source/torch to blow a massive ball of fire at his enemies. causing damage as well as
temporary blindness. Fireball + 1 tick blindness (like a dirt kick with fireball damage)
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Keg Toss
this stunning attack allows the Brewmaster to launch a full large keg of beer at his
opponents head.
Brewmaster (Bard Reclass)
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PUKE
Sometimes a beating can cause a brewmasters stomach to turn. At random times, usually wh
en his health is almost depleted, the brawler will vomit all over his opponent causing all
battle to cease as they are shocked by what has just happened and sickened by the stench.
•
When under 10% health, have a slim chance upon getting hit to puke and stop the fight.
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STANCES
Drunken Monkey a goofy stance used to taunt. Not incredibly effective damage wise but annoys the opponent
and
makes the master hard to hit.
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Sloshing style surprising power can spring from the most awkward and goofy looking motions. by swaying
about and appearing
to almost fall down the opponent is distracted and thrown off guard leaving openings for ins
anely powerful strikes from very weird positions
Cripple StyleFeigning injury and appearing as a cripple with a mighty limp this form of drunken fighting is
a good combination of offensive power and defensive ability. The brewmaster uses an iron ca
ne to give the appearance he is handicapped but can use said cane with lethal intent as well a
s using it to defend from attack
Brewmaster (Bard Reclass)
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HAYMAKER
the most powerful and unreliable punch in the world. The brewmaster draws back
as far as he can and unleashes an completely blind roundhouse punch. If it lands it
will do unspeakable damage....but if it doesn't he falls to the floor like a goofy idiot
and leaves himself open to a good solid and painful kicking.
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Gourd of Health
the brewmaster doesn't JUST brew libations. He can also brew a tonic which can re
store vitality. "Scorn offers Curumo a sip from his gourd" Curumo
feels better” Basically an alcoholics version of poultice.
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Run Riot
"The lads
are good and drunk tonight The lads are out to start a fight! OI OI!!" sings the brew
master stirring his comrades into a fury.
5+HIT +5DAM buff
•
The Best Part
This Shit Is Done.
We open all classes August 14th.
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