Chapter 2 The Digital Economy Prentice Hall, 2002 1 Learning Objectives Describe the major characteristics of the digital economy Compare marketplaces with marketspaces Describe the nature of competition in marketspaces Describe some economic rules of the digital economy Prentice Hall, 2002 2 Learning Objectives (cont.) Describe the impacts of the digital economy on trading and intermediaries Describe the impacts of the digital economy on business processes and functional areas in organizations Understand the role of m-commerce in the digital economy Prentice Hall, 2002 3 Opening Case: Rosenbluth International Threats to international travel agency industry Online booking by airlines, hotels, etc. Commission caps for agents reduced Online companies penetrating corporate market as well as individual travelers Competition among major players is rebate-based Innovative business models (i.e., name your own price, auctions) embraced by companies in the industry Prentice Hall, 2002 4 Rosenbluth Car Rental Cus1 QANTAS Cus2 THAI AIR UAL Agency Agency Travel Agencies news/ web Cus3 Rental contract delivery ticket Cus.n payment Prentice Hall, 2002 5 Rosenbluth International (cont.) Solution Became a purely corporate travel agency Rebate customers with entire commission Strategic Information Systems DACODA: optimizes corporation's travel savings E-messaging services: reservation requests and results via e-mail E-ticket tracking: deals with and reduces number of unused e-tickets Prentice Hall, 2002 6 Rosenbluth International (cont.) Strategic Information Systems Res-Monitor: low-fare search system, finds additional savings for 1 of 4 reservations Global distribution network: enables instant access to traveler’s itinerary, travel preferences, corporate travel policy Prentice Hall, 2002 7 Rosenbluth International (cont.) Strategic Information Systems (cont.) Custom-Res:ensures policy compliance, consistent service, accurate reservations IntelliCenters: innovative telecommunications technology was to manage multiple accounts Network Operations Center (NOC): monitors weather, current events, air traffic Prentice Hall, 2002 8 The Digital Economy Complete change of business models and strategies for success in digital economy Web-based IT and EC facilitate competitive advantage Global competition: price, quality, service Prentice Hall, 2002 9 The Digital Economy (cont.) Extensive networked computing infrastructure is expensive -> Internet only Web-based applications provide customer service, online selling, and procurement support Innovative systems must be patented (to assure competitive advantage) Prentice Hall, 2002 10 Digital Economy Defined Also Known As: Internet economy, new economy, Web economy (by Don Tapscotts) Economy based largely on digital technologies Digital communication networks (Internet, intranets) Computers Prentice Hall, 2002 Software Related information technologies 11 Example platforms Products made of digital bits that are delivered over the digital infrastructure Conduct financial transaction digitally through digital currencies or financial tokens downloaded and carried on smart cards via network and mobile devices Physical goods are embedded with Microprocessors and networking capabilities Prentice Hall, 2002 12 Digital Economy Defined (cont.) Economic revolution Unprecedented economic growth (USA) IT growth more than doubles that of overall economy (GDP 4.9%:1985 to 9%:2000) Provided over ¼ of total economic growth Longest period of uninterrupted economic expansion in history High-paying jobs (1999:av 29K, IT 49K) Very low to negative unemployment in IT industry *GDP: Gross Domestic Product Prentice Hall, 2002 13 Marketspaces vs. Marketplaces Marketplace: 3 main objectives Match buyers and sellers Facilitate exchange of information, goods, services, payments (transactions) Provide institutional infrastructure enabling efficient functioning of the market EC in the marketplace Increased efficiencies Decreased cost of executing business functions Prentice Hall, 2002 14 Marketspaces vs. Marketplaces (cont.) Marketspaces: electronic marketplaces (especially Internet-based) Changed processes used in trading and supply chains Changes driven by IT Increased effectiveness Lower transaction and distribution costs More efficient markets Prentice Hall, 2002 15 Marketspaces vs. Marketplaces (cont.) Doing business in the real world Process raw materials Distribute raw materials Doing business with EC Prentice Hall, 2002 Gathering information Selecting information Synthesizing information Distributing information 16 Components of Digital Ecosystems Digital products Information and entertainment products Paper-based products: books, newspapers, magazines Product information: catalogs, training manuals Graphics: photographs, maps, calendars Video: movies, TV programs Software: programs, games, development tools Prentice Hall, 2002 17 Components of Digital Ecosystems (cont.) Symbols, tokens, icons Tickets and reservations: airline, concert Financial instruments: checks, credit cards, electronic currencies Processes and services Government services: forms, benefits, licenses E-messaging: letters, faxes Business processes: ordering, inventorying Auctions: bidding, bartering Others Prentice Hall, 2002 18 Components of Digital Ecosystems (cont.) Consumers Search for detailed information Compare products/prices Bid or negotiate prices Sellers Innumerable products and services available Web sites, marketplaces Prentice Hall, 2002 19 Components of Digital Ecosystems (cont.) Intermediaries: infomediaries, eintermediaries (computerized systems) Create and manage online markets Match buyers and sellers Provide infrastructure services Aid transactions Support services: to ensure security Certification and trust services Knowledge providers Prentice Hall, 2002 20 Components of Digital Ecosystems (cont.) Infrastructure companies: provide hardware, software, EC support Content creators: create and maintain Web sites Business partners: Internet collaboration usually along the supply chain Prentice Hall, 2002 21 Components of Digital Ecosystems (cont.) Electronic marketplaces Exchanges—many-to-many Sell-side—one-seller-many-buyers Buy-side—one-buyer-many-sellers Public—open to all Private—open to invited traders only Prentice Hall, 2002 22 Competition in Marketspaces Internet ecosystem : business model of the online economy (previous Industrial Economy) Competition in the Internet economy Inclusive with low/no barriers to entry Self-organizing: company profit and value to customers Old rules may no longer apply Competition is tense Lower buyers’ search cost : just click Speedy comparisons : e.g. compare books Differentiation and personalization : e.g. notify when a new book, review, favorite subjects Prentice Hall, 2002 23 Competition in Marketspaces (cont.) Consumers like differentiation and personalization Lower prices due to low cost of operation Customer service Size of company no longer significant Geographical location insignificant Language barriers are being removed Digital products do not have normal wear and tear Prentice Hall, 2002 24 Competition between company… Being replaced by competition between networks Better networks, advertisement capabilities and relationships has a strategic advantage Better business model will win Prentice Hall, 2002 25 Porter’s Competitive Analysis “how the Internet influences an industry structure” Source: Reprinted with the permission of the Free Press, a Division of Simon & Schuster, Inc. , from Competitive Advantage: Creating and Sustaining Superior Performance by Michael E. Porter, p. 67. Copyright © 1985, 1998 by Michael E. Porter. Issues and Success Factors Digital and regular products Cost curves : cost/unit decline as quantity increase Bundling products/services : more opportunities Buying vs. renting : can be rented and shared Prentice Hall, 2002 27 Issues and Success Factors (cont.) Critical Mass of Buyers & Sellers(initialtive to survive, liquidity) is needed because High fixed costs of deploying EC Market to be truly efficient Development of strong, fair competition Quality uncertainty and quality assurance : Buyers cannot see/feel what they puschase Provide free samples e.g. shareware Return if not satisfied, more complicate e.g. products(information) are fully consume twice time transport/transaction Insurance, escrow and other services e.g. ebay.com Prentice Hall, 2002 28 Issues and Success Factors (cont.) Pricing on the Internet : Enable new type of prices discovery in different markets e.g. auction last-minute unsold seat Determines: sales volume, market share, product profitability Price discrimination: different prices to different buyers through customization of products Product differentiation: price based on value to the customer, not cost of production Prentice Hall, 2002 29 Issues and Success Factors (cont.) Online vs. off-line pricing Click-and-mortar—available online and off-line Brokerage houses—50% commission discount for online trades Economic Impacts of EC Production function—can substitute capital for labor for same quantity of production Lower the labor needed, higher required investments EC lowers amount of labor/capital needed to produce the product Prentice Hall, 2002 30 Economic Effects of EC Prentice Hall, 2002 31 Issues and Success Factors (cont.) Contributors to E-market success Product characteristics Type: digitized, non-digitized Price: higher price greater level of risk Standards and product information available allows sale of most items: cars, computers, groceries Industry characteristics Brokers currently necessary but … Intelligent systems may replace brokers Prentice Hall, 2002 32 Issues and Success Factors (cont.) Seller characteristics Consumers find sellers with the lowest prices Low-volume, higher-profit-margin transactions(be reduced in the long run) Consumer characteristics Impulse buyers : most purchasing Patient buyers : some comparison Analytical buyers : do research Prentice Hall, 2002 33 Impacts on Trading Processes and Intermediaries Industry structure Consumers are aware of competitor’s prices through searches; reduced search costs(money, time and effort) intermediaries become obsolete Digitization of more products; reduction in shipping costs Seller and customer activities converge in 1 place; reduced costs, cycle time:improve customer satisfaction Marketing Order processing Distribution Payments Product development Prentice Hall, 2002 34 Traditional Supply Chain… Delivery Supplier Manufacturer Buyer Supplier Manufacturer Buyer Supplier Seller Buyer Supplier a. Direct relationship(point-to-point) Manufacturer Wholesaler Delivery Sub Supplier Service b. Traditional intermediary Prentice Hall, 2002 Retailer Buyer 35 Become Hub-based Chain Other Service Logistic, delivery Buyer Technology Buyer Electronic Hub Managed by Infomediary Supplier Bank Payment Consultant Manufacturer Logistic Sub Supplier Support c. Hub-based chain Prentice Hall, 2002 36 Impacts on Trading Processes and Intermediaries (cont.) Industry structure (cont.) Roles and value of intermediaries in emarkets Search costs: brokers with access to customer preferences can predict demand for products Lack of privacy: anonymity of buyer and/or seller Incomplete information: gathers product information from many sources(competing one) Contracting risk : escrow agency ; provide information for both sides, arrange transaction and insurance Pricing inefficiencies: dealing with an imbalance Prentice Hall, 2002 37 Impacts on Trading Processes and Intermediaries (cont.) Industry structure (cont.) Disintermediation and reintermediation Disintermediaries: match and provide information Reintermediatiaries: provide value-added services (consulting) Syndication: new EC model;sale of the same goods to many customers, who integrate it with other offerings and redistribute it Prentice Hall, 2002 38 Disintermediation/Reintermediation Role of intermediation e.g brokers 1. Matching and providing information 2. Value added service, consultant For EC,a phenomina would be happened: Brokers who provide only 1st type of service may be eliminate “disintermediation” Brokers who provide 2nd type or manage electronic intermediation,infomediation, will survive called “reintermediation” Prentice Hall, 2002 39 Reintermediation opportunities Brokers are valuable when the number of participants is enormous or complex information products are exchanged Many brokering services require information processing;That would better to use an electronic version For delicate negotiations, computer mediator may be more predictable, trustworthy than human Prentice Hall, 2002 40 Impacts on Trading Processes and Intermediaries (cont.) Syndication supply chain Syndication of information is critical to the success of EC Distributors provide free information to consumers, and package and sell the same information Content creators sell the same information to many syndicators and distributors Prentice Hall, 2002 41 The Supply Chain of Syndication Prentice Hall, 2002 42 Value Chain:The Analysis Framework Insert Fig 2-6 here Source: Block and Segev (1996). Reproduced with permission of the authors. Impacts on Trading Processes and Intermediaries (cont.) Potential Winners and Losers in EC Winners Internet access providers Diversified portal service providers EC software companies Proprietary network owners Others Prentice Hall, 2002 44 Impacts on Trading Processes and Intermediaries (cont.) Winners in EC Losers in EC Internet access providers Diversified portal service providers EC software companies Proprietary network owners Others Prentice Hall, 2002 Wholesalers (particularly small ones) Brokers Salespeople Nondifferentiated manufacturers 45 Impact on Business Processes and Organizations Improving direct marketing Product promotion New sales channels : bidirectional Direct savings Reduced cycle time Customer service Brand or corporate image Prentice Hall, 2002 46 Impact on Business Processes and Organizations (cont.) Other marketing-related impacts Customization Advertising : one-to-one marketing Ordering systems Markets Transforming organizations Technology and organization learning Changing nature of work Prentice Hall, 2002 47 Impact on Business Processes and Organizations (cont.) Redefining organizations New product capabilities : creating products in an innovative way New business models Impacts on manufacturing Build-to-order Virtual manufacturing : run global plants as a single plant Impact on finance and accounting Human resource management, training, and education Prentice Hall, 2002 48 Mobile Commerce Applications of M-commerce Online stock trading Online banking Micropayments Online gambling Prentice Hall, 2002 Ordering and service Online auctions Others 49 Mobile Commerce (cont.) A successful vendor I-mode customers can Receive train timetable Discount coupons for shopping and restaurants Purchase music online Send or receive photos Purchase airline tickets Locate information about books and buy them Prentice Hall, 2002 50