工商設計研究所(Industrial and Commercial Design MA Program

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工 商 設 計 研 究 所 (Industrial and Commercial Design MA Program Courses)
課程代
中文課
碼
程名稱
英文課程名稱
學分
上
實
Introduction
Eng
數
課
習
lish
(cred
時
時
Pro
it)
數
數
gra
m
DT5003
DT5004
DT5005
創新設計
Innovative Design
管理
Management
工業設計
(一)
工業設計
(二)
三維產品
DT5006
網頁互動
展示設計
DT5007
DT5008
DT5009
DT5010
DT5011
DT5012
3
3
0
Industrial Design (1)
3
2
2
Industrial Design (2)
3
2
2
3
3
0
3
3
0
3
3
0
3
3
0
3
3
0
Industrial Design (1)
3
2
2
Industrial Design (2)
3
2
2
3D Interactive Product
Web Display Design
商業設計
Commercial Design
(一)
(1)
商業設計
Commercial Design
(二)
(2)
創造力開
發與實務
Creativity
Development and
Practice
廣告理論
Research and
研究與創
Innovation in
新
Advertising Theory
工業設計
(一)
工業設計
(二)
Throughout the course
there will be a dual
emphasis on the
deployment of
DT5013
設計企畫
Design Planning
3
3
0
systematical and
strategical aspects of
developing a design plan.
A primary goal of this
course is to develop
students’ competencies
in design planning that
will be useful to the
students’ in both the
short and long terms. In
principle, there are two
main components of a
successful design plan:
‘highly innovative
concept’ and ‘maximal
feasibility’. This course
has two central agenda: 1)
the contents of a design
plan and 2) the simulation
of a design plan. The
primary course material
will be a series of cases
illustrating both successes
and failures. The students
will also be provided with
supplementary readings to
further explain concepts
and frameworks.
Throughout the course
there will be a dual
emphasis on the
deployment of
systematical and
strategical aspects of
developing a design plan.
DT5013
設計企畫
Design Planning
3
3
0
A primary goal of this
course is to develop
students’ competencies
in design planning that
will be useful to the
students’ in both the
short and long terms. In
principle, there are two
main components of a
successful design plan:
‘highly innovative
concept’ and ‘maximal
feasibility’. This course
has two central agenda: 1)
the contents of a design
plan and 2) the simulation
of a design plan. The
primary course material
will be a series of cases
illustrating both successes
and failures. The students
will also be provided with
supplementary readings to
further explain concepts
and frameworks.
Design which involves
high uncertainty is a
critical business activity,
regardless of industry or
organization.
Theoretically, project
management knowledge
and skills are essential for
designers to communicate
DT5014
設計專案
Design Project
管理
Management
and coordinate their
3
3
0
stakeholders, and to
improve their performance
effectively and efficiently.
This course features a
comprehensive set of
lecture notes, readings and
assignments. To allow the
students with the ability to
explore related topics on
design project
management, this course
underlines four levels of
evaluation: cost, time,
quality, and overall
satisfactions. At each level
of evaluation, particular
attention is given to the
conditions under which
various design project
management succeeds and
fails.
In addition to interpreting
basic design management
theories, this course is
designed to offer the
students with various
design management
knowledge through the
discussions of various and
DT5015
設計管理
Case Studies of
個案研討
Design Management
real design management
3
3
0
cases. In the meantime, the
core of the course contains
a number of successful
and unsuccessful design
management cases.
Students are required to
accomplish supplementary
readings assigned and
discussions related to the
course.
This course emphasizes
both theory and practice
including both guided
使用者導
DT5016
向創新設
計
User-Oriented
Innovative Design
reading of theoretical
3
3
0
papers and practice of
design projects. Teaching
methods in this course
include: 1. Oral and
multimedia presentations
of related design theories
and cases. 2. Students
have to read related
literature and discuss it. 3.
Practical operation of
workshop of SCENARIO
APPROACH. 4. Students
have to cooperate to
realize their ideas and
provide design products in
the end.
This course is divided into
three stages. The first
stage is to examine current
phenomena, including
different types of
consumptions in
commodity, body, image,
culture, and internet. The
association between design
and these phenomena will
be discussed. In order to
obtain an insider
人類學方
DT5017
法運用於
設計
Anthropological
Approach in Design
perspective and generate
3
3
0
new understanding, design
ethnographic research is
introduced and discussed
in the second stage. There
are two parts in the third
stage. By applying what
we learn in the design
ethnographic research,
behavioral and situated
space become a target for
observation and exploring
new arrangement and
design possibility. Lastly,
an additional design
project done by the student
is required to address the
relationship between
design, technology, and
situated practice in home
environment.
In addition to interpreting
service design related
theories, this course is
designed to offer the
students with various
service design knowledge
through the discussions of
various and practical
DT5018
服務設計
Service Design
3
3
0
cases. Therefore, this
course contains a number
of successful and
unsuccessful service
design cases. And, the
students are required to
accomplish supplementary
readings assigned in this
course.
1. Introduction--Cultural
and Creative Industries 2.
The experience economy
DT5019
文化創意
Cultural Creative
產品設計
Product Design
and consumption patterns
3
3
0
3. The role of design in
cultural creative industries
4. Sustain and promote
local cultures 5. Studies on
cultural creative industries
1). to create opportunities
for students to appreciate
DT5020
創意產業
Creative Industry Case
個案研討
Studies
3
3
0
the essence of cultures and
social activities in order to
stimulate students to have
awareness of cultural
importance to future
aesthetic . 2). to introduce
the principal concepts of
creative industries and
design economics in order
to explore more business
opportunities; 3). to
furnish students with
fundamental knowledge
relating to creative design
processes and marketing
through case studies.
DT5305
DT5402
DT5405
DT5406
DT5411
DT5412
創新與智
財管理
設計傳達
Innovation &
Management of
3
3
0
3
3
0
3
3
0
3
3
0
Visual Semiotics
3
3
0
Design Semiotics
3
3
0
Avant-grade Design
3
3
0
3
3
0
3
3
0
3
3
0
3
3
0
0
0
0
Intellectual Property
Design
Communication
傳達技術
Media
(一)
Communication (1)
傳達技術
Media
(二)
Communication (2)
視覺符號
學
設計符號
論
前衛設計
DT5415
思維與實
務
DT5416
DT5420
DT5501
DT5502
DT5503
感性意象
Kansei Analysis
分析方法
Methods
產品設計
Product Design Case
個案研討
Study
設計與行
銷
Design & Marketing
設計策略
Design Strategy &
與管理
Management
人因工程
Special Topics on
設計特論
Ergonomic Design
流行造形
Fashionable Culture
文化設計
Design
廣告策略
Strategic Advertising
規劃
Planning
色彩策略
Color Strategy &
與設計
Design
DT5512
流行美學
DT5513
感性品牌
DT5506
DT5507
DT5508
3
3
0
3
3
0
0
0
0
Fashion Aesthetics
3
3
0
Emotional Branding
3
3
0
A.The course would study
the actual cases how the
business environment that
reformed brings about
creation. The product
design and brand-new
image enable to fulfill
entertainment and
imagination. B.To realize
DT5514
品牌創意
Branding and creative
行銷策略
marketing strategy
some pop issues that come
3
3
0
to consumer lifestyle is
distinguished. It would
investigate emotional
branding and marketing in
respect of consumer
lifestyle. C.It introduces
several creative marketing
strategies those are
benefits to brands
establishing and sales
promotion.
A. The course would
experience the different
cultures, arts and lifestyles
世界流行
DT5515
藝術與風
格品牌
Global fashion arts
and styling brands
those affect on the style of
3
3
0
design. B. The collections
of creative product
branding. They record and
sketch visual arts in global
fashion market. C. They
would make findings of
design thinking creatively
and brands styling in
respect of culture
differences.
This course examines
various aspects of
materials and techniques
innovation in design, from
engineering plastic and
metal to composite
material and digital
fabrication. Course
material deals with the
DT5517
材料創新
Materials in Design
運用
Innovation
broad issues affecting the
3
3
0
nature of materials in
architecture and product
design, and provides a
focused review of the state
of the art materials. An
additional design project
and report done by the
student is required to
address the relationship
between design, materials,
and techniques.
1.Introduction to
electronic art center
2.Case study: multiple
disciplinary labs
3.Workshop: LEGO
DT5518
實體空間
Physical Space
互動
Interaction
3
3
0
4.Workshop: arduino
5.Workshop: LED
6.Physical computing and
display 7.Theory of media
development 8.The study
of place and space
9.Interaction design
paradigm 10.Creative
thinking 11.Sketches
12.Gallery visiting
13.Final projects
Introduction to the field of
human factors/ergonomics
as related to
industrial/interaction
design. Design and
research issues pertinent to
human information
DT5601
人因工程
Human Engineering
設計
and Design
3
3
0
processing, cognitive
ergonomics, cognitive
psychology,
human-computer
interaction, and
wayfindings (in both
physical and virtual
environment) are
integrated in this course.
DT5603
DT5605
產品分析
Product Analysis and
與評估
Evaluation Techniques
設計管理
Design Management
3
3
0
3
3
0
Introduction to the study
of basic design research
methods common to
industrial, interface, and
interaction design. This
course will focus on both
DT5606
設計研究
Design Research
方法
Methodology
quantitative and qualitative
3
3
0
research methodologies
including the following
research methods:
experiment, observation,
interview, and
questionnaire. Moreover,
this course will emphasize
that the purpose of
conducting a design
research study is not
merely to generate a set of
“good data.” Designers
need to analyze the
research data and exploit
the research findings in
elevating the current and
future designs. The class
will primarily meet in
room RB-402 at
1:30-4:20pm on
Thursdays. Depending on
the progress of project
assignment, the class may
meet at other design
studios or computer labs
with prior notices.
This course aims to
discuss in what ways a
graphic, no matter it is a
still or a moving one, can
tell a great story. Based on
the fundamental
knowledge in the field of
DT5624
視覺設計
Visual Design and
與決策
Decision Making
visual communication
3
3
0
design and the techniques
learned about information
visualization
(design/research), we are
going to look further into
what and how the
designed graphics bring
the Impression and/or
Facts to their readers.
DT5625
文化體驗
Cultural Experience
與觀察
and Observation
This course intends to
3
3
0
induce students to
in?depth learn by culture
and life experience and
will lead students to apply
different cultural probe
methods and evaluation
methods in order to
explore the significance of
main or sub?cultures. This
course's goals are: 1) to
introduce students to
observe multidimensional
cultures in order to build
their cultural tolerances; 2)
to cultivate students to
know how to apply
cultural survey tools, such
as ethnography or case
study; 3) to create
opportunities for students
to appreciate the essence
of cultures and social
activities in order to
stimulate students to have
awareness of cultural
importance to future life
and creative industries. 4)
to cultivate students’
ability in design research.
1.To introduce the
meaning and connotation
of design classic works
2.To introduce the design
DT5626
設計經典
Case Study of Design
個案研討
Classics
masters and their great
3
3
0
works 3.How to see the
master’s design classic
and to analyze the
components of their works
4.To experience the design
classic works and carry on
the classroom discussion
Design Thinking has been
a hot issue in design
practice and business
management, referring to
the concepts and processes
designers use to solve
ill-defined problem. Its
features include
user-centered empathy,
multidisciplinary
innovation, and technical
realization. This idea
influences traditional
product design, interface
interaction design and
service design. Using
reviews and discussion of
DT5627
設計思考
Design Thinking
3
3
0
literatures, analyses of
design cases in different
fields, operation of design
thinking methods, this
course expects to achieve
the following goals:
1.Cultivate students’
understanding of the
meanings, content,
application of design
thinking 2.Foster
students’ design thinking
abilities and its methods
3.Lead students to think
about the relationship
between international
design trends and
transformation of Taiwan
industry
DT5628
體現互動
Inquiry into Embodied
3
3
0
1.Introduction to
研究
Interaction
embodied interaction
2.Introduction to social
science 3.Positivism and
post-positivism
4.Structuralism and
post-structuralism
5.Phenomenology and
hermeneutics 6.Perceptual
hermeneutics and
embodied interaction
7.Constructivism and
critical theory 8.Pragmatist
aesthetics and Bakhtin’s
dialogism 9.Epistemology
of design 10.Epistemology
of research through design
11.Epistemology of design
in ancient Chinese
philosophy 12.Mindful
inquiry 13.Reflexive
methodology
1.Visual Communication
design trend 2.Visual
DT5629
視覺傳達
設計實務
Practice of Visual
Communication
Communication design
3
3
0
Design
processes 3.Visual
Communication design
methods and techniques
4.Case studies
1.Product design trend
DT5630
產品個案
Practice of Product
設計實務
Design
2.Product design processes
3
3
0
3.Product design methods
and techniques 4.Case
studies
1. Constructivism 2.
DT5632
批判互動
Critical Interaction
設計
Design
Critical theory 3.
3
3
0
Dialogism 4. Activism 5.
Pragmatist aesthetics 7.
Experience-centered
design 8. Critical design 9.
Interaction design 10.
Performative design 11.
Interaction design practice
12. Historical
hermeneutics and critical
hermeneutics
DT5700
DT5701
DT5800
人機介面
設計
Interface Design
設計資訊
Design Information
處理
Processing
專題討論
Special Topics
Discussion
3
3
0
3
3
0
0
2
0
1. Understanding
environments and rules of
factories or company. 2.
Learning required basic
skills for practice (I) 3.
Learning required basic
設計研究
DT5993
與實務校
外實習
Research and Practical
Training for Design
skills for practice (II) 4.
3
0
240
Applying skills to practical
work (I) 5. Applying skills
to practical work (II) 6.
Applying skills to practical
work (III) 7. Applying
skills to practical work
(IV) 8. Writing internship
experience report
This course is to discuss
about the following issues:
1. Different levels of
organizational strategy,
DT6201
設計策略
Design Strategies
3
3
0
such as: corporate-level
strategy, business-level
product strategy, and
functional-level strategy 2.
New product design
strategy and design feature
3. The strategy
formulation process
DT6202
構成學
Composition
3
3
0
This course aims to
provide an analytical view
on design
objects/production from a
visual information design
perspective. There are two
sections throughout this
semester. The former
section involves reading,
note-taking, and
DT6203
資訊視覺
Information
化方法
Visualization
3
3
0
discussion; the latter
section deal with
information design case
studies in various fields.
This is also a core course
for second semester which
will allow students to
synthesis theory and
practice, and to produce a
paper or a design work
based on specific theories
and/or topics.
Fuzzy Reasoning defines
concepts and techniques
that provides a
mathematical method can
deal with thought process
DT6205
設計專論
Special Topics on
Design
that arc too imprecise to
3
3
0
be dealt with by classical
mathematical techniques.
Prouduct Sentantics is the
study of the symbolic
qualities of man-made
forms the context of their
use and application of
knowledge to industrial
design. Kansei
Engineering , which is
defined as " a translation
system for image or
feelings into real design
componcnts", is a
technology for translating
human feelings into
product design
DT6231
DT6232
DT6233
造形美學
Aesthetics of Form
產品設計
Product Design
創新
Innovation
認知性設
計
Cognitive Design
Creativity
DT6234
創意管理
DT6235
虛擬設計
Virtual Design
視覺傳達
Social Agenda in
之社會議
Visual
題
Communication
DT6501
DT6503
秩序與造
形
Management
Orders and Forms
3
3
0
3
3
0
3
3
0
3
3
0
3
3
0
3
3
0
3
3
0
3
3
0
3
3
0
商業設計
The Theory of
理論
Commercial Design
設計新思
New Thinking in
潮
Design
DTG001
設計史
Design History
3
3
0
DTG002
色彩學
Color Theory
3
3
0
DT6505
DT6901
Design
Micro-entrepreneurs is the
first step for a designer to
DTG003
設計微創
Design and
業
Micro-entrepreneur
make his/her dream come
3
3
0
true, but the designer
should be able to operate
and think for the
sustainable development
and long-term operation.
This course is designed for
students who plan to face
the job market as outlined
below: (1)
Micro-entrepreneurial
experience sharing by
alumnus (2) Case study (3)
Online report by students
1.Marketing is
inseparable from
designing. Product
positioning, pricing,
advertising and targeting
should be considered when
designing. 2.Customer is
the most important
element of marketing.
Knowing the lifestyle of
custumers will make
DTG004
行銷學
Marketing
3
3
0
designing closer to the
market and attractive to
customers. 3.According to
some research,
word-of-mouth
communication highly
influences consumers'
decision-making process.
Combining designing and
word-of-mouth
communication is one
useful way to create a
marketing niche.
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