Connor Winkle November 7, 2012 ENG 111 Mrs. Betsy Woods Writer’s Later When beginning to write this persuasive essay, I struggled with making a decision on my topic. I didn’t know if I wanted to tell a personal story to make a point or not. Then, thinking to myself, I couldn’t come up with a personal story that would persuade people to do something. I saw a documentary on the television about the Columbine High School incident. After watching some of it, I decided to persuade parents and children to stay away from violent video games because there may be consequences that weren’t recognizable at first. I even chose to put information and beliefs about the Columbine occurrences into the essay because it gives a strong opinion about how violent video games can affect children. In this persuasive essay, I chose to use three sources in order to bring some logos and ethos in the essay because I didn’t know as much about this topic as I do now. I attempted to strike the emotion of the readers by using the Columbine incident as a reference to why not to buy violent video games for children. I used a very descriptive and supported argument in order to set a meaningful tone. My main audience is the parents who choose to buy these types of games for the children. I chose this as my audience because many parents may not be aware of the negative effects that these games can have on their children. While they may think that their children won’t be hypnotized by virtual realities, I chose to give them more evidence and support that could possibly persuade them to do differently. Altogether, I used logos, pathos, and ethos to make a strong case on why parents and children should avoid buying and playing these violent, graphic, and explicit video games. The Effect Violent Video Games Has On Children Violent video games have an effect on children in many ways. These types of video games can desensitize children to believe that murdering people, doing drugs, and having sex are not critical actions in real life. Being shown these things and being able to control characters that undergo such actions can cause these children to become used to these things. When shown something over and over, it tends to become a more normal experience. Many people believe that these video games do not actually have a direct impact on children and that it is truly dependent on the type of personality the kid has; however, there are many therapists and psychologists that believe otherwise. Many researchers have conducted studies in order to show that violent video games can in fact cause desensitization to violence and cause aggression. Bruce Bartholow, an associate professor of psychology at the University of Missouri, did one of the studies. Bartholow did an experimental study where he gave a kid a nonviolent game or a violent one. After having the children play for twenty-five minutes, he gave the kids a collection of photographs. These photographs showed violence in some and nonviolence in some. While undergoing this procedure, Bartholow measured brain responses during the viewing of photos (HCP Live Network 1). “Researchers used reduced brain response to the violent photos—an indicator of desensitization— as a predictor of the aggression levels of their participants” (HCP Live Network 1). Bartholow used the measurements to show that a smaller brain response to the violent photographs meant there was more aggression and desensitization. Every parent tries to limit what their children see in order to protect them until they mature, yet parents allow their child to play these violent games where they “could suffer from desensitization and become accustomed to violent behavior as their brains are forming” (HCP Live Network 1).miami On April 20th, 1999, the Columbine shooting occurred. Two kids, Eric Harris and Dylan Klebold, “launched an assault on Columbine High School in Littleton, Colorado, murdering 13 and wounding 23 before turning the guns on themselves” (Shin 1). There was nothing that proved that the shooting was caused by violent video games; however, the two kids did play many of these types of games (Shin 1). This example where a shooting may have been caused by playing violent video games causes us to be aware that there may be a direct causation between playing violent games and becoming more violent. “The Simon Wiesenthal Center, which tracks Internet hate groups, found in its archives a copy of Harris' web site with a version of Doom. He had customized it so that there were two shooters, each with extra weapons and unlimited ammunition, and the other people in the game could not fight back” (Shin 1). The fact that Eric Harris customized a game where he killed people that couldn’t fight back supports the belief that maybe partaking in these games can cause desensitization. Obviously, when the shooting occurred, the students being targeted could indeed not protect themselves due to the fact that these two students had weapons. Just like in Harris’s customized game, he was killing people that couldn’t fight back. True, this may only be a correlation, but there is doubt in saying that this is a mere coincidence. “For a class project, Harris and Klebold made a videotape that was similar to their customized version of Doom. In the video, Harris and Klebold were dressed in trench coats, carried guns, and killed school athletes. They acted out their videotaped performance in real life less than a year later” (Shin 1). There is not a correlation here. The videotape showing two characters dressed up and shooting school athletes can only portray that there is causation between playing this violent video game and making the actions come to life. The video game must have had an effect on the two students because they acted out the same things that were being done in the game. Nowadays, there are more violent and more realistic video games made that attract children to them. These games show graphic images of killing, drugs, and sex, yet parents buy these games for their kids and let them become witnesses to this violence. “Research shows that children are also spending increasing amounts of time playing them: an average of 13 hours per week for boys and five hours for girls” (Dr.Phil.com 1). The amount of time spent playing these games has to have an impact on children because something shown to you regularly can cause you to be desensitized to these type of things or actions. “According the American Psychological Association, violent video games can increase children's aggression” (Dr.Phil.com 1). In accordance to that, Dr. Phil states that in most cases kids will externalize the emotions through an act of aggression or violence rather than expressing or talking about them (Dr.Phil.com 1). These children ‘“do use more aggressive language, they do use more aggressive images, they have less ability to control their anger and they externalize things in these violent ways. It's absolutely not good,"’ says Dr. Phil” (Dr.Phil.com 1). Dr. Phil proclaims that these video games are not okay for young children to be exposed to, and he urges parents not to allow these types of things because the children don’t know the true effects it could have. Children with young, immature minds should not play violent video games until they are old enough to understand and realize that these actions occurring in the games are not ones to be toyed with. Parents shouldn’t buy these games for their kids because many kids become desensitized to reality. Any violent video game can cause aggression in the player. The point is to not play these video games until you are mature enough. Parents shouldn’t be providing these things to their children because you never know what may actually happen in that child’s mind. In certain cases, these dangerous and violent video games can cause desensitization and aggression in a young child. Works Cited Shin, Grace. "Video Games: A Cause of Violence and Aggression." Serendip Studio. N.p., 4 Jan. 2008. Web. 23 Oct. 2012. <http://serendip.brynmawr.edu/exchange/node/1723>. "Violent Video Games Desensitize Brain to Violence, Increase Aggressiveness." HCP Live Network. N.p., 26 May 2011. Web. 23 Oct. 2012. <http://www.hcplive.com/articles/Violent-Videogames-Desensitize-Brain-toViolence-Increase-Aggressiveness->. "Parenting: Children and Violent Video Games." Dr. Phil.com. Peteski Productions, 2012. Web. 23 Oct. 2012. <http://www.drphil.com/articles/article/297>.