Products and Services To Accompany Russell and Taylor, Operations Management, 4th Edition, 2003 Prentice-Hall, Inc. All rights reserved. Design of Products Humor in Product Design As the customer wanted it. © 1984-1994 T/Maker Co. As Operations made it. © 1984-1994 T/Maker Co. As Marketing interpreted it. © 1984-1994 T/Maker Co. As Engineering designed it. © 1984-1994 T/Maker Co. What is a Product? • Need-satisfying offering of an organization –Example • P&G does not sell laundry detergent • P&G sells the benefit of clean clothes • Customers buy satisfaction, not parts • May be a good or a service Product and Service Design Major factors in design strategy •Cost •Quality •Time-to-market •Customer satisfaction •Competitive advantage Product and service design – or redesign – should be closely tied to an organization’s strategy Product or Service Design Activities • Translate customer wants and needs into product and service requirements • Refine existing products and services • Develop new products and services • Formulate quality goals • Formulate cost targets • Construct and test prototypes • Document specifications Product Life Cycle, Sales, Cost, and Profit Sales, Cost & Profit . Cost of Development & Manufacture Sales Revenue Profit Cash flow Loss Time Introduction Growth Maturity Decline Products in Various Stages of Life Cycle Sales Growth Introduction CD-ROM Internet Maturity Decline Jet Ski, fax machines Boeing 727 3½ Floppy disks Flatscreen monitors Time Degree of Newness of a Product/Service 1.Modification of an existing product/service 2.Expansion of an existing product/service 3.Clone of a competitor’s product/service 4.New product/service Degree of Design Change Type of Design Change Newness of the organization Newness to the market Modification Low Low Expansion Low Low Clone High Low New High High Trends in Product & Service Design (1 of 2) Increased emphasis on or attention to: Customer satisfaction (by translating customer wants and needs into product and service requirements) Reducing time to introduce new product or service Reducing time to produce product Trends in Product & Service Design (2 of 2) Increased emphasis on or attention to: The organization’s capabilities to produce or deliver the item Refining existing products and services Environmental concerns Designing products & services that are “user friendly” Designing products that use less material Why Companies Design New Products and Services To be competitive To increase business growth and profits To avoid downsizing with development of new products To improve product quality To achieve cost reductions in labor or materials Main Reasons for Product or Service Design • Economic • Social and demographic • Political, liabili • Cost or availability • Competitive • Technological Objectives of Product and Service Design • Main focus –Customer satisfaction • Secondary focus –Function of product/service –Cost/profit –Quality –Appearance –Ease of production/assembly –Ease of maintenance/service An Effective Design Process Matches product/service characteristics with customer needs Meets customer requirements in the simplest, most cost-effective manner Reduces time to market Minimizes revisions Few Successes 2000 1500 1000 500 0 Number of Ideas 1750 Design review, Testing, Introduction Market requirement 1000 Functional specifications 500 Product specification 100 Development Stage 25 One success! Stages in the Design Process 1. Idea Generation — Product Concept 2. Feasibility Study — Performance Specifications 3. Preliminary Design — Prototype 4. Final Design — Final Design Specifications 5. Process Planning — Manufacturing Specifications The Design Process Idea generation Suppliers Product or service concept Feasibility study Performance specifications Form design Customers R&D Marketing Competitors Revising and testing prototypes Production design Functional design New product or service launch Final design & process plans Design specifications Pilot run and final tests Manufacturing or delivery specifications Step 1: Idea Generation Suppliers, distributors, salespersons, competitors Trade journals and other published material Warranty claims, customer complaints, failures Customer surveys, focus groups, interviews Field testing, trial users Research and development Research & Development (R&D) • Organized efforts to increase scientific knowledge or product innovation & may involve: Basic Research advances knowledge about a subject without near-term expectations of commercial applications. Applied Research achieves commercial applications. Development converts results of applied research into commercial applications. More Idea Generators Perceptual Maps Visual comparison of customer perceptions Benchmarking Comparing product/service against best-in-class Reverse engineering Dismantling and inspecting a competitor’s product to discover product improvements Perceptual Map of Breakfast Cereals (1 of 2) GOOD TASTE LOW NUTRITION HIGH NUTRITION BAD TASTE Perceptual Map of Breakfast Cereals (2 of 2) GOOD TASTE Cocoa Puffs LOW NUTRITION HIGH NUTRITION Rice Krispies Cheerios Wheaties Shredded Wheat BAD TASTE Step 2: Feasibility Study Market Analysis Economic Analysis Technical / Strategic Analysis Performance Specifications are written for product concepts that pass the feasibility study Step 3: Preliminary Design Create form & functional design Build prototype Test prototype Revise prototype Retest 3.1. Form Design (How the Product Looks) Cellular Personal Safety Alarm Personal Computer 3.2. Functional Design (How the Product Performs) Reliability: The ability of a product, part or system to perform its intended function under a prescribed set of conditions over a specified length of time. It is expressed as the probability that the product performs intended function for a specified length of time Normal Operating Conditions: the set of conditions under which an item’s reliability is specified Maintainability: Ease and/or cost of maintaining/ repairing product How to improve Reliability Component design Production/assembly techniques Testing Redundancy/backup Preventive maintenance procedures User education System design 3.3. Production Design Part of the preliminary design phase Simplification Standardization Mass customization 3.3.1. Design Simplification (1 of 3) (a) The original design Assembly using common fasteners 3.3.1. Design Simplification (2 of 3) (a) The original design Assembly using common fasteners (b) Revised design One-piece base & elimination of fasteners 3.3.1. Design Simplification (3 of 3) (a) The original design Assembly using common fasteners (b) Revised design (c) Final design One-piece base & elimination of fasteners Design for push-and-snap assembly 3.3.2. Standardization Standardization Extent to which there is absence of variety in a product, service or process Standardized products are immediately available to customers Advantages of Standardization (1 of 2) • Fewer parts to deal with in inventory & manufacturing • Design costs are generally lower • Reduced training costs and time • More routine purchasing, handling, and inspection procedures Advantages of Standardization (2 of 2) • Orders fillable from inventory • Opportunities for long production runs and automation • Need for fewer parts justifies increased expenditures on perfecting designs and improving quality control procedures. Disadvantages of Standardization • Designs may be frozen with too many imperfections remaining. • High cost of design changes increases resistance to improvements. • Decreased variety results in less consumer appeal. 3.3.3. Mass Customization Mass customization: A strategy of producing basically standardized goods or services, but incorporating some degree of customization by: – Delayed differentiation – Modular design 3.3.3.1. Delayed Differentiation Delayed differentiation is a postponement tactic Producing but not quite completing a product or service until customer preferences or specifications are known 3.3.3.2. Modular Design Modular design is a form of standardization in which component parts are subdivided into modules that are easily replaced or interchanged. It allows: – easier diagnosis and remedy of failures – easier repair and replacement – simplification of manufacturing and assembly And it adds flexibility to both production and marketing Steps 4&5: Final Design & Process Plans Produce detailed drawings & specifications Create workable instructions for manufacture Select tooling & equipment Prepare job descriptions Determine operation & assembly order Program automated machines Improving the Design Process Design teams & concurrent design Design for manufacture & assembly Design for disassembly Design to prevent failures and ensure value Design for environment Measure design quality Utilize quality function deployment Utilize Computer Aided Design Design for robustness Engage in collaborative design Organizing for Product Development (1 of 2) • Historically – distinct departments – Duties and responsibilities are defined – Difficult to foster forward thinking • Today – team approach – Representatives from all disciplines or functions – Concurrent engineering – cross functional team Organizing for Product Development (2 of 2) • Traditional Approach – “We design it, you build it” or “Over the wall” • Concurrent Engineering – “Let’s work together simultaneously” “Over the Wall” Approach New Product Mfg Design Breaking Down Barriers to Effective Design Design Teams Marketing, manufacturing, engineering Suppliers, dealers, customers Lawyers, accountants, insurance companies Concurrent Engineering Defined Concurrent engineering is the bringing together of personnel from various functions together early in the design phase. CE can be defined as the simultaneous development of project design functions, with open and interactive communication existing among all team members for the purposes of reducing time to market, decreasing cost, and improving quality and reliability Time savings are created by performing activities in parallel Concurrent Design Improves quality of early design decisions Scheduling and management can be complex as tasks are done in parallel Design for Manufacture and Assembly Design a product for easy & economical production Incorporate production design early in the design phase Taking into account the manufacturing capabilities of the organization in designing goods The more general term “design for operations” encompasses services as well as manufacturing Improves quality, productivity and reduces costs Shortens time to design and manufacture DFM Guidelines 1. Simplify products by reducing the number of separate parts 2. Minimize the number of parts, tools, fasteners, and assemblies 3. Use standard parts and repeatable processes 4. Design parts for many uses 5. Incorporate modularity in design 6. Design for ease of assembly, minimal handling 7. Allow for efficient testing and parts replacement Design for Assembly (DFA) Procedure for reducing the number of parts Evaluate methods for assembly Determine the sequence of assembly operations Design for Disassembly Designing products so that they can be more easily taken apart. Includes fewer parts and less material and using snap-fits where possible instead of screws or nuts and bolts Value Analysis/Value Engineering (VA/VE) ( 1 of 4) Achieve equivalent or better performance at a lower cost while maintaining all functional requirements defined by the customer Ratio of value / cost Value analysis focuses on design improvements during production Value Analysis/Value Engineering (2 of 4) Assessment of value : 1. Can we do without it? 2. Does it do more than is required 3. Does it cost more than it is worth? 4. Can something else do a better job 5. Can it be made by less costly method, tools, material? 6. Can it be made cheaper, better or faster by someone else? 7. Does the item have any design features that are not necessary? 8. Can two or more parts be combined into one? Benefits of VA/VE (3 of 4) • Benefits: simplified products additional standardization of products improved functional aspects of product improved job design and job safety improved maintainability of the product robust design Cost Reduction of a Bracket via Value Engineering (4 of 4) Design for Environment Design safe and environmentally sound (eg. recyclable) products Design from recycled material Use materials which can be recycled Design for ease of repair Minimize packaging Minimize material & energy used during manufacture, consumption & disposal Recycling: Recovering materials for future use “Green Manufacturing” • • • • • • Make products recyclable Use recycled materials Use less harmful ingredients Use lighter components Use less energy Use less material Design for Environment Quality Function Deployment (QFD) QFD is an approach that integrates the “voice of the customer” into the product and service development process. Translates customer preferences into specific product characteristics Enables to design for the customer Displays requirements in matrix diagrams First matrix called “house of quality” Series of connected houses Quality Function Deployment Process Identify customer wants Identify how the good/service will satisfy customer wants Relate customer wants to product hows Identify relationships between the firm’s hows Develop importance ratings Evaluate competing products Importance House of Quality 5 Correlation matrix 3 Design requirements 1 4 2 Customer requirements Relationship matrix Competitive assessment 6 Target values House of Quality Example Correlation: X X Water resistance Accoust. Trans. Window Check force on level ground Energy needed to open door Door seal resistance Energy needed to close door Engineering Characteristics X X X X * Strong positive Positive Negative Strong negative Competitive evaluation X = Us A = Comp. A B = Comp. B (5 is best) 1 2 3 4 Customer Requirements Easy to close 7 X Stays open on a hill 5 X AB Easy to open 3 Doesn’t leak in rain 3 No road noise Importance weighting 2 XAB A XB X BA X 9 Reduce energy to 7.5 ft/lb. B A X B X A 2 3 Maintain current level B A 6 Maintain current level 5 4 3 2 1 6 Maintain current level Reduce energy level to 7.5 ft/lb 10 Reduce force to 9 lb. X A Target values Technical evaluation (5 is best) 5 AB BXA BA X Relationships: Strong = 9 Medium = 3 Small = 1 B Customer requirements information forms the basis for this matrix, used to translate them into operating or engineering goals. Technology in Design: Computer Aided Design (CAD) • Designing products at a computer terminal or work station – Design engineer develops rough sketch of product – Uses computer to draw product • Often used with CAM © 1995 Corel Corp. Benefits of CAD Produces better designs faster Builds database of designs and creates documentation to support them Shortens time to market Reduces time to manufacture Enlarges design possibilities Enhances communication and promotes innovation in design teams Provides possibility of engineering and cost analysis on proposed designs Design for Robustness Product can fail due to poor design quality Products subjected to many conditions Robust Design results in products or services that can function over a broad range of conditions A robust product is to be designed that is insensitive to environmental factors either in manufacturing or in use Robust design studies • Controllable factors - under designer’s control • Uncontrollable factors - from user or environment Design products for consistent performance Consistency is Important Consistent errors are easier to correct than random errors Parts within tolerances may yield assemblies which aren’t Consumers prefer product characteristics near their ideal values Remanufacturing Refurbishing used products by replacing worn out or defective components and reselling the products. Reverse Engineering Reverse engineering is the dismantling and inspecting of a competitor’s product to discover product improvements. The Kano Model Customer Satisfaction Kano Model Excitement Expected Must Have Customer Needs Global Product Design Virtual teams Uses combined efforts of a team of designers working in different countries Provides a range of comparative advantages over traditional teams such as: Engaging the best human resources around the world Possibly operating on a 24-hr basis Global customer needs assessment Global design can increase marketability Design Guidelines (1 of 2) Produce designs that are consistent with the goals of the company Take into account the operations capabilities of the organization in order to achieve designs that fit with those capabilities Take into account the cultural differences related to product design (for multinationals) Give customers the value they expect Make health and safety a primary concern Consider potential harm to the environment Design Quidelines (2 of 2) • Increased emphasis on components commonality • Package products and services • Use multiple-use platforms • Consider tactics fodr mass customization • Look for continual improvement • Shorten time to market Design of Services Characteristics of Services (1 of 2) 1. Services are acts, they are intangible but highly visible to the customers 2. Services are idiosyncratic 3. Services are created and delivered at the same time and are not consumed but experienced, cannot be inventoried. 4. Service requirements are variable 5. Service have customer contact 6. Services are perishable Characteristics of Services (2 of 2) 7. Services have low barriers to entry 8. Location is yimportant for service 9. Service inseparable from delivery 1. Tend to be decentralized and dispersed 2. Consumed more often than products 3. Services can be easily emulated Service Businesses Defined A service business is the management of organizations whose primary business requires interaction with the customer to produce the service • Facilities-based services: Where the customer must go to the service facility • Field-based services: Where the production and consumption of the service takes place in the customer’s environment Internal Services Defined Internal services is the management of services required to support the activities of the larger organization. Services including data processing, accounting, etc Internal Supplier Internal Customer External Customer Internal Supplier Differences Between Product and Service Design (1 of 2) Service design often focuses more on intangible factors Less latitude in finding and correcting errors before the customer, so training & process design are important As services are noninventoriable, capacity issues are very important Differences Between Product and Service Design (2 of 2) Services are highly visible to consumers and must be designed with that in mind Some services have low barriers to entry and exit, so service design has to be innovative and cost-effective As convenience is a major factor, location is important to service design Service design with high customer contact generally requires inclusion of the service delivery package Service Delivery System Components of service delivery system: Facilities Processes Skills Service Design • Service design involves – The physical resources needed – The goods that are purchased or consumed by the customer – Explicit services – Implicit services Service Demand Variability Demand variability creates waiting lines and idle service resources Service design perspectives: Cost and efficiency perspective Customer perspective Customer participation makes quality and demand variability hard to manage Attempts to achieve high efficiency may depersonalize service and change customer’s perception of quality Phases in Service Design • Determine performance specifications • Translate performance specifications into design specifications • Translate design specifications into delivery specifications Service Systems • Service systems range from those with little or no customer contact to very high degree of customer contact such as: – Insulated technical core (software development) – Production line (automatic car wash) – Personalized service (hair cut, medical service) – Consumer participation (diet program) – Self service (supermarket) Service-System Design Matrix Degree of customer/server contact High Buffered core (none) Permeable system (some) Reactive system (much) Low Face-to-face total customization Face-to-face loose specs Sales Opportunity Face-to-face tight specs Internet & on-site Mail contact technology Low Production Efficiency Phone Contact High Phases in Service Design 1.Conceptualize 2.Identify service package components 3.Determine performance specifications 4.Translate performance specifications into design specifications 5.Translate design specifications into delivery specifications Service Blueprinting Service blueprinting A method used in service design to describe and analyze a proposed service A useful tool for conceptualizing a service delivery system Major Steps in Service Blueprinting 1. Establish boundaries 2. Identify sequence of customer interactions • Prepare a flowchart 3. Develop time estimates 4. Identify potential failure points Example of Service Blueprinting Standard execution time 2 minutes Brush shoes 30 secs Total acceptable execution time 5 minutes Seen by customer Line of visibility Not seen by customer but necessary to performance Clean shoes 45 secs Apply polish 30 secs Fail point Buff Collect payment 45 secs 15 secs Wrong color wax Materials (e.g., polish, cloth) Select and purchase supplies Service Fail-safing Poka-Yokes (A Proactive Approach) • Keeping a mistake from becoming a service defect Task Treatment • How can we failsafe the three Ts? Tangibles Have we compromised one of the 3 Ts? 1. Task 2. Treatment 3. Tangible Characteristics of a WellDesigned Service System (1 of 2) 1. Each element of the service system is consistent with the operating focus of the firm 2. It is user-friendly 3. It is robust and easy to sustain 4. It is structured so that consistent performance by its people and systems is easily maintained Characteristics of a Well-Designed Service System (2 of 2) 5. It provides effective links between the back office and the front office so that nothing falls between the cracks 6. It manages the evidence of service quality in such a way that customers see the value of the service provided 7. It is cost-effective 8. It ensures reliability and high quality Challenges of Service Design 1. 2. 3. 4. Variable requirements Difficult to describe High customer contact Service – customer encounter Guidelines for Successful Service Design 1. 2. 3. 4. 5. 6. 7. 8. 9. Define the service package Focus on customer’s perspective Consider image of the service package Recognize that designer’s perspective is different from the customer’s perspecticve Make sure that managers are involved Define quality for tangible and intangibles Make sure that recruitment, training and rewards are consistent with service expectations Establish procedures to handle exceptions Establish systems to monitor service