Design of Blended Learning Activities Design of blended learning activities: Issues and perspectives An ASCILITE workshop By Allison Littlejohn Chair of Learning Technology International Centre for Research on Learning University of Dundee, Scotland, UK a.littlejohn@dundee.ac.uk Design of Blended Learning Activities Blended learning: the ‘best of both worlds’? The role of electronic learning environments in supporting blended learning Difficulties in blending activities in real and virtual environments Strategies for effective course design (scenarios) Future learning environments Design of Blended Learning Activities Identifying the problems List up to three problems you experience in trying to design and implement blended learning activities for your students Is there anything you do when planning blended learning activities that other tutors might find useful? Design of Blended Learning Activities Extending reputation The Vision role of electronic learning environments? Increased access to learning online Increased choice within the learning and teaching environment “From Classroom teaching to Flexible Learning”, University of Monash Guide www.celts.monash.edu.au/hedu/flexible-learning-guides.html off campus on campus face-to-face Design of Blended Learning Activities The role of electronic learning environments? “ New technology makes access possible to a vast range of digital resources. Scenario 3 The environment makes some activities possible and constrains others but it does not change the fundamental processes of human learning” Boud (2001) . Design of Blended Learning Activities The role of electronic learning environments? A VLE is a collection of tools that support: Scenario 3 eAdministration course calendars and info link to student records eContent content management assignment management eLearning discussion fora test banks with feedback Design of Blended Learning Activities How can a VLE support flexible learning? Can support interaction and communication (tutors and peers) Can link activities on and off campus Can allow better management of learning resources Design of Blended Learning Activities What are the problems in using a VLE? Can support interaction and Scenario 3 communication (tutors and peers) Focus on content delivery not student interaction Can link activities on and off campus No clear link between learning activities in real & virtual space (Goodyear, 2002) (Crook and Barrowcliff, 2002) Can allow better management of learning resources Difficult to transport resources & courses (Koper, 2003… and many others!!!) Design of Blended Learning Activities What are the problems in using a VLE? Scenario 3 Focus on content delivery not student interaction (Goodyear, 2002) No clear link between learning activities in real & virtual space (Crook and Barrowcliff, 2002) Difficult to transport resources & courses (Koper, 2003… and many others!!!) Design of Blended Learning Activities What are the problems in using a VLE? Scenario 3 Focus on content delivery not student interaction (Goodyear, 2002) No clear link between learning activities in real & virtual space (Crook and Barrowcliff, 2002) Difficult to transport resources & courses (Koper, 2003… and many others!!!) Photo of Glasgow Caledonian Learning Cafe Design of Blended Learning Activities What are the problems in using a VLE? Scenario 3 Focus on content delivery not student interaction (Goodyear, 2002) No clear link between learning activities in real & virtual space (Crook and Barrowcliff, 2002) Difficult to transport resources & courses (Koper, 2003… and many others!!!) Design of Blended Learning Activities What are the problems in using a VLE? Scenario 3 Focus on content delivery not student interaction (Goodyear, 2002) No clear link between learning activities in real & virtual space (Crook and Barrowcliff, 2002) Difficult to transport resources & courses (Koper, 2003… and many others!!!) Design of Blended Learning Activities Strategies for effective learning design? Can support interaction and Scenario 3 communication (tutors and students) Focus on content delivery not student interaction Can link activities on and off campus No clear link between learning activities in real & virtual space (Goodyear, 2002) (Crook and Barrowcliff, 2002) Can allow better management of learning resources Difficult to transport resources & courses (Koper, 2003… and many others!!!) Design of Blended Learning Activities Strategies for effective learning design? Can support “People engage in interaction and activities with resources” Scenario 3 communication Koper (2003) Reusing Online Resources, (tutors and students) Chapt 5 Can link activities on and off campus Can allow better management of learning resources Design of Blended Learning Activities Extending reputation Strategies design? Vision for effective learning • design learning activities around desired outcomes “People engage in activities with resources” Koper (2003) Reusing Online Resources, Chapt 5 • source learning resources that help students with activities tutor • assign roles to tutors and students students • decide how students will receive feedback resources feedback Design of Blended Learning Activities Extending reputation Strategies design? Vision for effective learning Can design courses by mapping:: • activities (inc assessment) “People engage in activities with resources” Koper (2003) Reusing Online Resources, Chapt 5 tutor resources • resources • people • feedback students feedback Design of Blended Learning Activities Scenario 1: Supporting learner interaction Students can download a course reading from Scenario 3 Blackboard… and discuss ideas using an online bulletin board Photo of Glasgow Caledonian Learning Cafe Design of Blended Learning Activities Scenario 1: Supporting learner interaction Tutor Activities Student Activities Resources Download article Koper (2003) Moderate discussion Group discussion online Scenario 3 One group member to summarize discussion Photo of Glasgow Caledonian Learning Cafe Discussion board Feedback Feedback from peers and tutor Design of Blended Learning Activities Scenario 1: Supporting learner interaction Tutor Activities Student Activities Resources Download article Koper (2003) Moderate discussion Group discussion face-toface One group member to summarize discussion Discussion board Feedback from peers and tutor comment on summaries Submit summary to discussion board Group should comment on summaries of 2 other groups Discussion board Summary Feedback from peers and tutor online Scenario 3 f2f online Photo of Glasgow Caledonian Learning Cafe Feedback Design of Blended Learning Activities Scenario 4 Scenario 2: Providing a focal point Student groups are given a collaborative project task. They provide Scenario 3 a weekly progress report (online) in which they reflect upon their progress and recommend future actions. The students choose when and where to interact. Photo of Glasgow Caledonian Learning Cafe Design of Blended Learning Activities Scenario 4 Scenario 2: Providing a focal point Scenario 3 Design of Blended Learning Activities Scenario 4 Scenario 2: Providing a focal point F2F Tutor activities Student Activities Resources Lecture on product design Take notes Greirson (2003) Assign roles to team members Articles and simulations ePort Make sure students Scenario 3 can access ePortfolio Feedback From tutor and peers Plan project tasks F2F Meet with students if required Monitor & reflect on progress Feedback from peers Make decision on future goals ePort Monitor student progress Provide weekly progress report in ePortfolio Uploaded resources shared between groups Feedback from tutor, peers Highlight future tasks and goals F2F Students present group project Group presentation Peers and tutor Design of Blended Learning Activities Scenario 4 Scenario 3: Sharing and managing resources Student groups are given a group project task. Resources sourced by Scenario 3 students are uploaded to a shared workspace using wireless technology. Resources are shared within and across project teams. Photo of Glasgow Caledonian Learning Cafe Design of Blended Learning Activities Scenario 4 Scenario 3: Sharing and managing resources Scenario 3 Design of Blended Learning Activities Scenario 4 Scenario 3: Sharing and managing resources Scenario 3 Design of Blended Learning Activities Scenario 4 Scenario 3: Sharing and managing resources Tutor Student Resources F2F Lecture on product design. Take notes Greirson (2003) Workspace Make sure students can access workspace Access task and resources Series of online articles and simulations Scenario 3 Assign roles to team members F2F Task students: upload the resources sourced Learn information literacy skills Monitor student progress Upload resources View resources uploaded by others F2F Students present final concept Group presentation From tutor and other students From tutor, peers and librarian Information literacy workshop Workspace Feedback Uploaded resources shared across groups Feedback from tutor, peers Peers and tutor Task 1: devise an activity Design of Blended Learning Activities Design a learning activity by answering the following questions: Specify the overall aim of the course: who are the learners? why use technology? how will these activities be integrated into mainstream teaching? Define the learning objectives what are the core concepts? what activities will students undertake to learn these concepts? Outline the assessment and feedback processes how will you know the students have understood each concept? how will students interact with each other/ the tutor/ resources ? what feedback do they get and from whom/what ? how is the technology adding value this process? Design of Blended Learning Activities Task 2: Build a lesson plan using ‘LDlite’ Tutor Activities Student Activities Resources Download article Koper (2003) Moderate discussion Group discussion face-toface One group member to summarize discussion Discussion board Feedback from peers and tutor comment on summaries Submit summary to discussion board Group should comment on summaries of 2 other groups Discussion board Summary Feedback from peers and tutor online Scenario 3 f2f online Photo of Glasgow Caledonian Learning Cafe Feedback Design of Blended Learning Activities Task 3: Present your ideas Scenario 3 Scenario Why is 4this approach useful? Design of Blended Learning Activities 1. Sustainable approach: learning designs and resources Scenario can 3 be reused. 2. Accessible approach: resources can be replaced or repurposed. 3. Emphasis on learner interaction. Scenario Why is 4this approach useful? Design of Blended Learning Activities What can be reused? •Scenario resources 3 • activities • designs These ‘learning designs’ can “assist the…teacher to build up their own range of tasks, tools or materials that can draw on a collected body of experience”. (McAndrew, 2004) Design of Blended Learning Activities What sorts of learning environments? Learning Activity Management System – LAMS – being developed at Macquarie University, Australia Design of Blended Learning Activities What sorts of learning environments? Design of Blended Learning Activities What sorts of learning environments? Design of Blended Learning Activities Scenario 4– the best of both worlds? Summary Integrating ‘real’ and ‘virtual’ learning Scenario 3 requires: • flexible environments • effective planning • imagination Design of Blended Learning Activities Design of blended learning activities: Issues and perspectives An ASCILITE workshop By Allison Littlejohn Chair of Learning Technology International Centre for Research on Learning University of Dundee, Scotland, UK a.littlejohn@dundee.ac.uk