UMass Lowell Computer Science Prof. Karen Daniels Computational Geometry Overview from Cormen, et al. Chapter 33 Overview Line Segment Intersection Convex Hull Algorithms Nearest Neighbors/Closest Points Line Segment Intersections (2D) Intersection of 2 Line Segments Intersection of > 2Line Segments Cross-Product-Based Geometric Primitives Some fundamental geometric questions: source: 91.503 textbook Cormen et al. p3 p2 p3 (1) p4 p2 p1 p0 p2 p1 p1 (2) (3) Cross-Product-Based Geometric Primitives: (1) p2 33.1 p1 p0 x1 p1 p2 det y1 x2 x1 y2 x2 y1 y2 Advantage: less sensitive to accumulated round-off error (1) source: 91.503 textbook Cormen et al. Cross-Product-Based Geometric Primitives: (2) p2 p1 33.2 p0 (2) source: 91.503 textbook Cormen et al. Intersection of 2 Line Segments Step 1: Bounding Box Test p3 p3 and p4 on opposite sides of p1p2 p2 p4 p1 (3) Step 2: Does each segment straddle the line containing the other? 33.3 source: 91.503 textbook Cormen et al. Segment-Segment Intersection Finding the actual intersection point Approach: parametric vs. slope/intercept parametric generalizes to more complex intersections Lcd e.g. segment/triangle Parameterize each segment Lcd c C=d-c Lab c b a Lab b q(t)=c+tC A=b-a d d a p(s)=a+sA Intersection: values of s, t such that p(s) =q(t) : a+sA=c+tC 2 equations in unknowns s, t : 1 for x, 1 for y source: O’Rourke, Computational Geometry in C Demo Segment/Segment Intersection http://cs.smith.edu/~orourke/books/CompGeom/CompGeom.html Intersection of >2 Line Segments Sweep-Line Algorithmic Paradigm: 33.4 source: 91.503 textbook Cormen et al. Intersection of >2 Line Segments Sweep-Line Algorithmic Paradigm: source: 91.503 textbook Cormen et al. Intersection of >2 Line Segments Time to detect if any 2 segments intersect:O(n lg n) Balanced BST stores segments in order of intersection with sweep line. Associated operations take O(lgn) time. Note that it exits as soon as one intersection is detected. 33.5 source: 91.503 textbook Cormenet et al. al. source: 91.503 textbook Cormen Intersection of Segments Goal: “Output-size sensitive” line segment intersection algorithm that actually computes all intersection points Bentley-Ottmann plane sweep: O((n+k)log(n+k))= O((n+k)logn) time k = number of intersection points in output Intuition: sweep horizontal line downwards just before intersection, 2 segments are adjacent in sweep-line intersection structure check for intersection only adjacent segments insert intersection event into sweep-line structure event types: top endpoint of a segment bottom endpoint of a segment intersection between 2 segments swap order Improved to O(nlogn+k) [Chazelle/Edelsbrunner] source: O’Rourke, Computational Geometry in C Convex Hull Algorithms Definitions Gift Wrapping Graham Scan QuickHull Incremental Divide-and-Conquer Lower Bound in W(nlgn) Convexity & Convex Hulls source: O’Rourke, Computational Geometry in C A convex combination of points x1, ..., xk is a sum of the form a1x1+...+ akxk where a i 0 i and a1 a k 1 Convex hull of a set of points is the set of all convex combinations of points in the set. source: 91.503 textbook Cormen et al. nonconvex polygon convex hull of a point set Naive Algorithms for Extreme Points Algorithm: INTERIOR POINTS for each i do for each j = i do for each k = j = i do for each L = k = j = i do if pL in triangle(pi, pj, pk) then pL is nonextreme O(n4) Algorithm: EXTREME EDGES for each i do for each j = i do for each k = j = i do if pk is not left or on (pi, pj) then (pi , pj) is not extreme O(n3) source: O’Rourke, Computational Geometry in C Algorithms: 2D Gift Wrapping Use one extreme edge as an anchor for finding the next q Algorithm: GIFT WRAPPING i0 index of the lowest point i i0 repeat for each j = i Compute counterclockwise angle q from previous hull edge k index of point with smallest q Output (pi , pk) as a hull edge i k until i = i0 O(n2) source: O’Rourke, Computational Geometry in C Gift Wrapping source: 91.503 textbook Cormen et al. 33.9 Output Sensitivity: O(n2) run-time is actually O(nh) where h is the number of vertices of the convex hull. Algorithms: 3D Gift Wrapping O(n2) time [output sensitive: O(nF) for F faces on hull] CxHull Animations: http://www.cse.unsw.edu.au/~lambert/java/3d/hull.html Algorithms: 2D QuickHull Concentrate on points close to hull boundary Named for similarity to Quicksort a b A c finds one of upper or lower hull Algorithm: QUICK HULL function QuickHull(a,b,S) if S = 0 return() else c index of point with max distance from ab A points strictly right of (a,c) B points strictly right of (c,b) return QuickHull(a,c,A) + (c) + QuickHull(c,b,B) O(n2) source: O’Rourke, Computational Geometry in C Algorithms: 3D QuickHull CxHull Animations: http://www.cse.unsw.edu.au/~lambert/java/3d/hull.html Algorithms: >= 2D Convex Hull boundary is intersection of hyperplanes, so worst-case combinatorial size (not necessarily running time) in: Qhull: http://www.qhull.org/ complexity is (n d / 2 ) Graham’s Algorithm source: O’Rourke, Computational Geometry in C Points sorted angularly provide “star-shaped” starting point Prevent “dents” as you go via convexity testing q p0 Algorithm: GRAHAM SCAN Find rightmost lowest point; label it p0. Sort all other points angularly about p0. In case of tie, delete point(s) closer to p0. Stack S (p1, p0) = (pt, pt-1); t indexes top i 2 while i < n do if pi is strictly left of pt-1pt then Push(pi, S) and set i i +1 else Pop(S) “multipop” O(nlgn) Graham Scan source: 91.503 textbook Cormen et al. Graham Scan 33.7 source: 91.503 textbook Cormen et al. Graham Scan 33.7 source: 91.503 textbook Cormen et al. Graham Scan source: 91.503 textbook Cormen et al. Graham Scan source: 91.503 textbook Cormen et al. Algorithms: 2D Incremental source: O’Rourke, Computational Geometry in C Add points, one at a time update hull for each new point Key step becomes adding a single point to an existing hull. Find 2 tangents Results of 2 consecutive LEFT tests differ Idea can be extended to 3D. Algorithm: INCREMENTAL ALGORITHM Let H2 ConvexHull{p0 , p1 , p2 } for k 3 to n - 1 do Hk ConvexHull{ Hk-1 U pk } O(n2) can be improved to O(nlgn) Algorithms: 3D Incremental O(n2) time CxHull Animations: http://www.cse.unsw.edu.au/~lambert/java/3d/hull.html Algorithms: 2D Divide-and-Conquer source: O’Rourke, Computational Geometry in C Divide-and-Conquer in a geometric setting O(n) merge step is the challenge Find upper and lower tangents Lower tangent: find rightmost pt of A & leftmost pt of B; then “walk it downwards” B A Idea can be extended to 3D. Algorithm: DIVIDE-and-CONQUER Sort points by x coordinate Divide points into 2 sets A and B: A contains left n/2 points B contains right n/2 points Compute ConvexHull(A) and ConvexHull(B) recursively Merge ConvexHull(A) and ConvexHull(B) O(nlgn) Algorithms: 3D Divide and Conquer O(n log n) time ! CxHull Animations: http://www.cse.unsw.edu.au/~lambert/java/3d/hull.html Lower Bound of O(nlgn) source: O’Rourke, Computational Geometry in C Worst-case time to find convex hull of n points in algebraic decision tree model is in W(nlgn) Proof uses sorting reduction: Given unsorted list of n numbers: (x1,x2 ,…, xn) Form unsorted set of points: (xi, xi2) for each xi Convex hull of points produces sorted list! Parabola: every point is on convex hull Reduction is O(n) (which is in o(nlgn)) Finding convex hull of n points is therefore at least as hard as sorting n points, so worst-case time is in W(nlgn) Parabola for sorting 2,1,3 Nearest Neighbor/ Closest Pair of Points Closest Pair Goal: Given n (2D) points in a set Q, find the closest pair under the Euclidean metric in O(n lgn) time. Divide-and-Conquer Strategy: -X = points sorted by increasing x -Y = points sorted by increasing y -Divide: partition with vertical line L into PL, PR -Conquer: recursively find closest pair in PL, PR dL, dR are closest-pair distances d min( dL, dR ) -Combine: closest-pair is either d or pair straddles partition line L Check for pair straddling partition line L both points must be within d of L create array Y’ = Y with only points in 2d strip for each point p in Y’ find (<= 7) points in Y’ within d of p source: 91.503 textbook Cormen et al. Closest Pair Correctness 33.11 source: 91.503 textbook Cormen et al. Closest Pair Running Time: T (n) 2T (n / 2) O(n) O(1) if n 3 O(n lg n) if n 3 Key Point: Presort points, then at each step form sorted subset of sorted array in linear time Like opposite of MERGE step in MERGESORT… L R source: 91.503 textbook Cormen et al.