Executive Summary This is an anti-phubbing campaign that is designed to encourage people to have more face-to-face communication in public places. Due to the advent of technology, people are addicted to it rather talking. It is predicted that the society will face social disintegration if phubbing is to remain. Moreover, anti-phubbing campaign can address the cost of phubbing and gain benefits of verbal communication. There are several challenges for this campaign. Firstly, despite that there are several article voicing this problem, there is no positive respond. Secondly, people may hold some misunderstandings. Lastly, phubbing becomes a bad habit unconsciously so it is difficult to change. The target audience is from 15-24 years old who live in HCMC with middle to high income and receive high school or higher education. The campaign aims to reach 60% awareness from target audience till the end of the campaign, and 60% of target audience will have positive attitude toward anti-phubbing. The most important objective is to stimulate viral discussion from the target audience in various social platforms by 20%. The concept of our advertising will be about daily life routines reflecting activities that people normally do so they can associate themselves with the image and interpret the messages easily. Various media channels will be utilized i.e. billboard, coffee shop tent card, elevator, and escalator. The 15s TVC will be shown on cinema and taxi screen. Online campaign and outdoor event will be run in complimentary. Campaign Background 1. What is phubbing? Phubbing (v): an act of snubbing someone in a social setting by looking at your phone instead of paying attention (Stop Phubbing, 2013). Phubbing is believed to decrease social interactions between humans and at the same time increase people's reliance on the mobile devices and the Internet (Ellicott, 2013). Alex Haigh, the founder of “Stop Phubbing" campaign explained on an interview with NovaFM Radio Australia (2013), many people are irritated by being ignored in the middle of a conversation when all the attention is moved to the phone screen. The feeling left behind was that the things on the phone had become more important than real people sitting next to them. 2. What is our inspiration? Smartphones bring convenience to human and make people connected to each other more (Business Wire 2011). However, they seem to make human addicted to the phones more than reality. Face-toface communication has a number of significant advantages, and it is believed by many observers that there is no replacement for face-to-face contact, regardless of how far technology has evolved (Duke 2001; Oxford Economics 2009, cited by Rebecca 2009). Moreover, The Beetle are inspired by one of the most well-known anti-phubbing campaigns, which was launched by a 23-year-old Melbourne's resident named Alex Haigh. Haigh's campaign includes a website featuring many amusing statistics related to phubbing, an interactive function where viewers can upload and share their “phubbed-situation" called “The Phubbing Hall of shame" and displayed many celebrities phubbers photos (Mogg, 2013). Its Facebook page has about 33,000 subscribers and its Twitter has more than 3,000 followers (Stop Phubbing, 2013). Besides Haigh's campaign, there have been many activities launched to fight phubbing. According to Mogg (2013) in his article on Digital Trends, some restaurants in America launch a game called “Phone Stack" where diners have to put their phone in the middle of the table and whoever touch their phones first have to pay for the meal or give 5% discounts for diners who hand their phone to the restaurants and take it back after the meal. Mogg also states that technologies’ inventions like smartphones then smart-watches would make “phubbing" more challenging to fight against. 3. Why is this campaign important? a. Threats: Within a world of instantly and absolutely accessible communication, ironically people suffer from unprecedented isolation. We have never been more detached from each other than ever before. People are now staring at a screen, at thirst for a virtual response than physical proximity. There has been a dramatic decrease in quality social connections over the past 25 years in the US. It is predicted that if phubbing continues, the society will face a social disintegration. As an offset of that consequence, US people are in greater need of professional carers who are psychologists, consultants, therapists, and nursery to cure problems caused by living a life online. People are left alone with their smartphones, and being lonely is very dangerous. These people are less likely to exercise. Their memory may be worse. They are more likely to be obese, to be depressed, to sleep badly, to have hormonal imbalances, and to suffer dementia and general cognitive decline (Marche 2012). Besides all those threats, phubbing creates higher potential to hamper real-life connections by making other people feel like they care more about posts than human presence (Steinmertz 2013). According to Turkle (2011), most people feel annoyed and disrespected if their friends keep their face to the mobile device without saying anything when they go together. b. Benefit: The benefit of this campaign is to indirectly make people aware that phubbing can cost them their real relationships and realize the real value of verbal communication. The New York Times (2011) states that nowadays people tend to post status saying sorry for their mistakes instead of truly saying apologize. It is saying sorry to Facebook or Twitter, not to people, and it reduces the emotional feeling from both sides. Furthermore, Cheung (2013) indicates that phubbing causes a decrease in social connection between young people. There are a large number of them who feel ashamed to share their deep feelings face to face with friends or family. For these reasons, what people will benefit from this campaign is the ability to differentiate between a real conversation and a digital status, a real loss and an unreal gain. Strategic Communication Challenges The campaign is expected to encounter several challenges regarding the audience’s awareness and attitude. Awareness: No credentials: Few months ago, several news articles were widely released on the Internet to alert about an increase in phubbing habit of Vietnamese young people seen in the public sphere (kenh14 2013). However, the alarm was not properly heard. Apparently, there has not been any successful campaign held in Vietnam to raise the concern. This very first anti-phubbing campaign is therefore imperative. People misperception: Young people have likely met some misperception about phubbing as well as multitasking. An US research conducted in 2001 asserted that 48 percent of online teenagers perceive the Internet had improved their relationships with friends. The more regularly they use the Internet, the stronger they voice this belief. A fascinating result indicates that 61 percent of them think being online does not occupy them from spending time with friends (Subrahmanyam K & Greefield P 2008). In addition, since human being is scientifically proved to be biologically incapable of multitasking, constant multitasking will lead to heightened stress, reduced creativity, shallower thinking and weakened concentration (Medina 2008). Attitude Phubbing unintentionally becomes a bad habit. Because there are many types of online temptations i.e. playing games, checking Facebook and Twitter; people experience silence and boredom in talking. According to Lehenbauer-Baum (2013), instead of figuring how to tolerate the awkwardness during the conversation, most people choose an easier way to use phone and let the silence takes over. There is an ongoing debate about whether texting has adverse affects on people' ability to communicate, 63% people say "Yes". (Debate n.d.). There is a significant gap between both sides of the debates. On the "Yes" side, people have many arguments and ideas to back up their choice, while on the "No" side, most of them tend to just click "No" without supporting their claims. Target Audience Demographics Age: 15-24 Gender: male and female Income: middle to high income Education: high school, higher education Geographic: Ho Chi Minh City It is the most ardent and energetic city with powerful mass media and excellent availability of media vehicles to employ an IMC campaign. Psychographics 1. Personality Dynamic, creative, eager to seek for new and distinctive things (Pham Hong Tung 2011) Self-assertive (Cimigo 2011) More likely to follow the crowd (Pham Hong Tung 2011) High-tech savvy Strongly influenced by celebrities (The Telegraph 2009; Cimigo 2011) High adaptability with new things Heavy social media users, with 90% of young Internet users have Facebook addiction (Binh Minh 2013) 2. Attitude Respect traditional culture and moral values of nation (Pham Hong Tung 2011) Be attentive to the country’s social issues (Pham Hong Tung 2011) Rationale: As young people are likely to be more self-assertive, making them feel guilty or being educated should not be applied in this campaign. Instead, approaching them with a funny tone and friendly attitude will be more effective. On the other hands, they are highly influenced by the norms of the crowd, the key to make this campaign succeed is to grow positive word-of-mouth that actually raises impact on them. Additionally, with a sheer volume of advertisement pops up everyday, audiences actually feel annoyed for being advertised (Fidelman 2013). Therefore, it is better to make them voluntarily get involved in the creative strategy that generates curiosity at the very offset of the campaign so as to let them find out ‘what’s going on’ by themselves. Also, since they are heavy Internet users, social media and online advertising should be occupied to reach the maximum of the target audience, which also help saving expenses. Behavioral: Spend more time on using digital devices than communicating (Tin Tuc Online 2012) Spend less time on physical activities and more on using high-tech devices (Dang Duc 2013) Hang out with friends, attend social gatherings Using Internet as a main source of entertainment Travelling High media consumption i.e. TV, Internet, newspaper, magazine Rationale: High media consumption suggests the use of mass media when developing the above the line media strategy, so that it increase the likelihood of the audience getting involved in the campaign. Objectives The campaign lasts for 6 months To increase campaign awareness to 60% of the target audience by the end of the campaign To influence 60% of the target audience's attitude to support the campaign's key message on social platform by the end of the campaign To stimulate viral discussion from the target audience on social platform to 20% by the end of the campaign Advertising Concept The main concept of this communication campaign is inspired by normal captured scenes in daily life that mean nothing more than simple routines in people's perception. Three typical scenarios will be selected in reflection of three real-life situations to whom a person might interact with in their life. This way they can easily associate themselves with the images and remember the message longer. A light, funny tone and might depict a little sarcasm will be used for this campaign so as to catch target audience's attention as well as drive them toward a positive attitude about antiphubbing. Humor is an effective tool to stimulate viral discussion. The purpose is to make people look at the bored routines in a new funny and not criticizing way. Proposition: "Real life is not on your device" Creative Strategy Key Visual Scenario: The story happens in a coffee shop when people use mobile phone during the conversation with others Creative technique: metaphor, exaggeration Headline: ‘Hello? I’m here!!!’ Media channel: o Billboard Place: Dist. 1, 3, Binh Thanh Purpose: Billboards will be displayed at intersections and main streets of stated places, where they can approach a large number of target audience o Coffee shop tent card Place: Starbuck, NYDC, Coffee Bean & Tea Leaf Purpose: To reach the target audience at their most visited place, also reinforce the message that they come here to spend time with their friends o Escalator Place: Cresent Mall, Parkson Hung Vuong, Diamond Plaza Display: the key visuals will be located at both sides of the escalator. On the outside of the escalator is the campaign slogan. On the inside of the escalator, a series of images of a person using mobile phone is placed on one side while another series of melting ice, invisible woman and a skeleton images will be respectively located on the other side. Purpose: To depict the gap between two people if one person uses their mobile phone, and it's easy to catch attention. o Elevator Place: Now Zone, Parkson Hung Vuong, Diamond Plaza Display: 3 key visuals will be posted on the elevator door, the left side displays a person using the mobile phone and the right side is one of the three metaphor objects. When the door opens, it seems like the two objects are separated. Inside the elevator is the campaign's slogan. Purpose: To depict the gap between two people if one person uses their mobile phone, and it's easy to catch attention. TVC • Creative technique: using slice-of-life to show the loneliness of people whose presence is neglected by people only focus on the screen. • Length: 15s • Media vehicles: o Cinema advertising (before the movie) o Taxi screen advertising Purpose: These are media occupied frequently by the target audience o Facebook and homepage Online Campaign • Website sections o Home page: Ad visuals and TVCs will be respectively posted on specific period of time during the campaign o Phenomenon: A place to raise awareness about the currently alarming phenomenon with real-life funny photos and fun facts o Inspiration: A place to present the cause of the campaign and its benefits to people o Gallery: Pictures of campaign activities o Worldwide warning: Previous campaigns in other countries and experts’ opinion on the issue o Discussion: A forum for online discussion that is linked to Facebook • Facebook o Communicate the key messages of the campaign repeatedly o Promote 3 TVCs throughout the 6 months campaign o Demonstrate the current phubbing habit with photos o Viral campaign: Phubbing victims are encouraged to voice their feelings, opinions, experiences. The campaign will create a Facebook application that audience will be able to put their intentional status provided funny 9gag photos in order to express their concerns with the campaign's logo and small slogan at the bottom. Then, the photos will be automatically posted on their wall and showed in the news feed of their friends. People with most affective pictures and status are invited to the campaign's event. Event People are invited can invite friends who has given them experience of phubbing to come to the event. The event will be like an outdoor picnic; people wear phubbing T-shirt and play teambuilding games together. The games will aim at making phubbers understand the feelings of their friends, so that they will absorb the message interpersonally, which print ads and TVCs cannot achieve. All the activities will emphasize on sharing and understanding each other. Media Strategy and Budget Word count: 2462 ANTI-PHUBBING CAMPAIGN Real life is not on your device Product Details: Cost per unit/20m2 Quantity Total cost (VND) Key visual 3 31-Aug-2014 24-Aug-2014 17-Aug-2014 3-Aug-2014 10-Aug-2014 27-Jul-2014 20-Jul-2014 13-Jul-2014 6-Jul-2014 29-Jun-2014 8-Jun-2014 15-Jun-2014 1-Jun-2014 25-May-2014 11-May-2014 18-May-2014 4-May-2014 27-Apr-2014 20-Apr-2014 6-Apr-2014 13-Apr-2014 30-Mar-2014 23-Mar-2014 9-Mar-2014 16-Mar-2014 2-Mar-2014 Media Details Key visual 2 Ho Chi Minh City Key visual 1 Geographic coverage: 22-Jun-2014 Target Market Description: Age: 15-24. Gender: both male and female. Income: middle to high income. Education levels: high school, higher education. Psychographics: Dynamic, creative, self-assertive, eager to seek for new and distinctive things, love hanging out with friends, regard the Internet as entertainment, high-tech savvy, heavy social media users, spending less time on physical activities and more on high-tech devices District 1 540,000 3 1,620,000 District 3 540,000 3 1,620,000 Binh Thanh District 540,000 3 1,620,000 Diamond Plaza 1570000 1 Parkson Hung Vuong 1380000 1 1,380,000 Now Zone 1380000 1 1,380,000 Billboards Elevator door 1570000 Escalator Diamond Plaza 1,790,000 2 3,580,000 Parkson Hung Vuong 1,790,000 2 3,580,000 Crescent Mall 1,790,000 2 3,580,000 Coffee Bean & Tea Leaf 25,000 100 2,500,000 Starbuck 30,000 100 3,000,000 NYDC 15,000 100 1,500,000 15,000,000 6 90,000,000 5,000,000 6 30,000,000 25,000,000 3 75,000,000 1 5,400,000 Tent card TVC Cinema Taxi Video production Online website 5,400,000 Event Permission 5,000,000 1 5,000,000 15,000,000 1 15,000,000 Party (per guest) 50,000 100 5,000,000 Banner (per m2) 80,000 5 400,000 Poster (per 40x60cm) 32,000 1 32,000 50,000,000 1 50,000,000 Avenue (Van Thanh) Stage Lighting, sound 25,000 1 Total 25,000 302,787,000 $ 15,292 References Binh Minh 2013, ‘Young people today are ‘poisoned’ by Facebook’, Nguoi Dua Tin, 03 July, viewed 04 November 2013, <http://www.nguoiduatin.vn/nhiem-doc-nang-tu-facebooka88538.html>. 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