MOTOR LEARNING Learning • “relatively permanent change in behaviour due to practice or experience” • cannot be directly observed or measured; can only be inferred • performance can be observed and therefore we can use this to infer learning • however, performance can be affected by other factors, nutrition, arousal, feedback, fatigue, etc. Conditions required for learning: 1. must be provided with feedback i. Knowledge of Performance • ii. 2. watching yourself – told what happened Knowledge of Results (KR) practice Motor Learning “a change in capability of the individual to perform a skill that must be inferred from a relatively permanent improvement in performance as a result of practice or experience” Three Approaches to determining learning has occurred 1. observe changes in performance as skill being learned 2. retention tests • • before and after perform skill before and after ‘practice’ and observe change to infer learning 3. transfer tests • • • ‘the biggy’ must use skill that has been practical in a new way “real world” situations changing environment Three Phases of Skill Learning Cognitive Phase Associative Phase Autonomous Phase Practice Time Cognitive • gain “understanding” of what the new skill entails • close attention to cues, events, and response that will likely go unnoticed later • instruction and demonstration are crucial • lots of errors Associative Phase • integrate ideas from the first phase • gradual elimination of errors • length of phase depends on nature of the skill Autonomous Phase • extensive practice advanced performance • efficient, reduced error • “automatic performance” • less attention required (typing, piano, etc) Autonomous Lab A-3-3 (colours vs. words) Transfer • old habits/new skills Positive Transfer helps in new skill : handball squash t-ball baseball Negative Transfer hinders new skill : tennis badminton *** Affected by: i. context : similarity ii. complexity/organization Physical Skill Progression – Levels of Motor Skill Learning Complex Specific Refined Performance (individuating) Skill Diversification Stage Selection (smoothing Fixation or Practice Stages Combination (integrating & utilizing) Simple General Discovery (coordinating & controlling) Gross General Framework Stages Exploration (pre-control/getting the idea) Performance • basically, “an observable behaviour” • every/each motor skill is essentially a performance • performance changes during learning: 2 performance characteristics are important to look for 1. skill performance should improve over time • ie. improvement should continue over a long period, such that they can not only do the skill today, but next week etc. 2. performance should be increasingly more consistent • ie. trial by trial or attempt to attempt, performance should reveal decreasing fluctuations ** does not mean learned skill will be performed perfectly every time • means that the person has the increasing ability or potential to perform that skill Performance Curves • plot progress made by person/groups of persons during/over time • both performance improvement and performance consistency can be observed here • measured with performance on the “Y” axis and time on the “X” axis a) linear curve • learning occurred over time proportionately c) positive curve • major learning occurred late b) negative curve • large improvement early then levelled off d) ogive or s-shaped curve • most learning occurred in middle Real Curves General Information Processing Model (Proctor, Reeves, and Weeks, 1991) Human STIMULUS INPUT STIMULUS INDENTIFICATION RESPONSE TRANSLATION AND SELECTION RESPONSE PROCESSING MOVEMENT OUTPUT FEEDBACK • skills must be organized spatially (correct order) re: with environment • skills must be organized temporally (correct order) • skills must be organized according to their musculature Categories of Motor Skills 1. Closed Motor Skills (open loop) • performed in constant, unchanging environment • performing a movement in a particular way is essential for success eg. basketball free-throw, diving, gymnastics MOVEMENT CONTROL CENTRE MOVEMENT COMMAND FEEDBACK 2. Open Motor Skills (closed loop) • must: • • • • • • perceive the environment decide necessary motor program structure appropriate motor program execute skill evaluate the attempt prepare for next event (anticipate) MOVEMENT COMMAND MOVEMENT CONTROL CENTRE eg. hockey, basketball, volleyball PURE CLOSED SKILLS PURE OPEN SKILLS volleyball soccer golf high jump diving gymnastics Why the distinction? • crucial for determining how much information must be processed and therefore how much time is required • motor skill programming and execution requires a large amount of mental activity Schema’s (R.A. Schmidt, 1975) “a rule or set of rules that provide a basis for action decisions” -we learn rules for classes of movements -4 sources of information from each movement experience i. initial conditions: limb position, and environmental conditions ii. response specifications: specific demands for given movement, speed, force, etc. iii. sensory consequences: sensory feedback as a result of movement-during and after iv. response outcome: comparison of intended outcome with actual outcome ** these four sources form two general rules: 1. recall schema 2. recognition schema *** first 50% of movement is not crucial for accuracy Other Factors affecting movement (response) 1. sensory 2. perception (eg. colour differences) 3. ??? 4. ???? Basic Understanding of Motor Learning • generally, development proceeds cephalocaudally (head to feet) ie. coordination and management of body parts occur in the upper body before the lower -therefore, we throw before we can kick • AND, proximodistally (inside to outside) ie. control over arm before hand -therefore, we can reach before we can grasp *development occurs from general to specific -this holds true for skill acquisition -gross motor movements are learned and mastered before fine ones Factors Affecting Motor Learning Readiness – suggests that the subject can learn and is ready to learn • affected by maturity level, previous practice, prerequisite skills, body management skills and physical fitness, interest level generally and specifically Motivation – suggests that the subject wants to learn • readiness is relatively physically dependant while motivation is psychological • must have some drive to learn or little learning takes place • fortunately, ‘physical education’ is associated with play and therefore motivation is usually present • knowing why something is being done assists in motivation * motivation is tied to rewards 1. Extrinsic – visual or touchable reward for a success (trophy, prize) 2. Intrinsic – mental award – internalization of success (sinking of a basket) - satisfaction of accomplishment -ideally, a shift in extrinsic to intrinsic motivation should occur Goals • children (and all people) are better stimulated when a challenging and attainable goal is present • children specifically can get great satisfaction simply by being able to say “I did it” • the best learning takes place when the learner has some kind of input on the goal at hand Feedback and Reinforcement • these are ‘modifying factors’ in the learning process • detrimental effects can occur when the feedback is unpleasant or negative Feedback • refers to impressions, feelings or concepts that a child derives from learning experiences • should provide information about technical correctness of movement and about accuracy or adequacy of that response Reinforcement • implies a strengthening and shoring up of learning as a result of feedback • reinforcement is important in shaping the learned behaviour • positive reinforcement occurs when the learner receives something pleasant (attention, praise, and encouragement) or when something unpleasant is taken away (peer pressure or constant failure) • whatever is reinforced often is maintained in the behaviour Stress and Anxiety • early on can be detrimental, but later on can be good • stress in itself is not all bad Transfer of Movement Learning *previous discussions* • a learner’s learning efficiency depends on how fast they can adapt previously learned skills to new acquisition • appears to be more transfer from fundamental skills (walking, jumping, hopping) to specific skills that incorporate these skills • in addition, transfer is more probably if the original skill is well-learned • relates directly to Schmidt, 1975 and his Schema theories • basically suggests learning under a wide range of conditions and over a wide variety of situations as possible Discret vs. Continuous skills – L.U. p. 50, 38 Purple p. 183, 196 Types of Practice Whole vs. Part Learning Whole Method – learning the whole or entire skill or activity in one shot e. learning a skill from start to finish effective? depends on complexity of skill depends on skill transfer Part Method – involves learning parts of an activity separately until all parts are learned and then combining the ‘parts’ to make a whole effective? again, complexity is key – if skill is simple enough this method may not be practical Types of Practice Blocked vs. Random Practice Blocked practice – refers to making all trials under the same conditions effective? good early on in most skills good for closed skills Random practice – refers to practice under varying conditions effective? good for open skills in autonomous stage Types of Practice Massed vs. Distributed Practice Massed practice – reference to all totals trials in one block of time effective? complexity Distributed practice – total trials spread out over a period in a determined block size eg. 100 total trials 100 blocks of 1 4 blocks of 25 etc. effective? complexity Stress/Anxiety level shown here by external stimulus likely to affect performance Common Motor Learning Concepts Activity Sheet: Motor Learning Concepts Instructions 1. Students will be divided into three groups. 2. Each group will research one motor learning concept • blocked versus random practice • whole versus part learning • massed versus distributed practice 3. Each group will select a new skill and a group of subjects (e.g., grade 9 class) for instruction 4. The subject group will be divided in half. Half will have the skill taught with one component of the learning concept; and the other half will learn the skill with the other learning concept. Example Motor Learning Concept Skill Subject Group 1 Subject Group 2 • Basketball Lay-Up • Tennis Serve • Whole Learning • Part Learning • Basketball Foul Shooting • Golf Putt • Blocked Practice • Random Practice • Head Stands • Set Shots • Massed Practice • Distributed Practice The group will evaluate the effectiveness of both components of their motor learning concept for their selected skill and level of learner. Students will present their findings to the class. Long Term Motor Learning 1. Continuous tasks, eg. Riding a bike • participant determines start and end points near perfect retention over long periods of time compact and repetitive 2. Discrete tasks, eg. Throwing a ball • start and end points determined by nature of skill less retention 3. Serial skills, eg. trailing/catching a ball • series of discrete actions linked together Reaction Time • not to be confused with movement time Reaction time (RT) – time required to start movement from stimulus of signal Movement time (MT) – time required to complete task WARNING SIGNAL STIMULUS SIGNAL INITIATION OF RESPONSE COMPLETION OF TASK FORE PERIOD TIME REACTION TIME (RT) MOVEMENT TIME (MT) Simple RT Stimulus Lights Response Keys Red Index Finger Choice RT Discrimination RT Red Blue Green Index Middle Ring Red Blue Green Index Finger Theory into Instructional Practice Instructional Processes 1 Skill Analysis 2 Assess Learning 3 4 Design Instruction Evaluate Instruction 1. Skill Analysis - consider a) b) c) d) e) f) objective of skill? KR, KP, practice relevant stimuli – what are things in the environment that give people information about what to do, how and when to do it • duration and intensity of stimuli • number of stimuli response selection requirements • criteria to determine response • sequence • reaction time type (simple, choice, discrimination) movement requirements in terms of moving • consistency • accuracy • continuity (discrete vs. continuous) available feedback • supplementing KR, KP, etc • amount • quality arousal level • optimal? 2. Assess Learning and Set Goals a) terminal goals (long term) • base on learner’s proficiency (usually) b) current proficiency • what can individual already do? • pre-tests • possible transfer c) intermediate goals • ‘progress reports’ • individual and motivational • flexible 3. Design Instruction 1. 2. 3. 4. 5. 6. Structure environment Establish purpose Emphasize skill essentials Enhance retention Provided practice opportunities Improve performance 4. Evaluate Instruction 1. best environment? 2. best practice situation? 3. best feedback? Cognitive Phase Autonomous Phase Progression of Skill Development Skill development in sport may be described as progressing through the following stages: Perceiving movements are those in which participants become aware of and come to understand the fundamental positions, stances and patterns of their sport Patterning movements are those in which participants execute the components of movement in the correct order – but usually in an awkward and unsynchronized manner Adapting movements are those in which participants modify selected movements to perform them under different conditions and in different locations Refining movements are those in which movements are smooth and efficient and are consistent under more complex conditions Varying movements are those in which participants invent personal responses to competitive situations – at this level, these responses are limited to different ways of performing specific movements and the result of the immediate situation Improvising movements are those in which participants invent responses on the spur of the moment Composing movements are personal interpretations of movements OR personal combinations of movement into unique motor patterns – composing movements are the ultimate movements of sport – the creations of the superstars of sport Practice under practice conditions is imperfect – practice under competitive conditions is what coaches should plan for. A Big OW-IE-IE! Doctors at a boxing medical conference in Aruba say there is no documented evidence that the sport is more dangerous for women than for men. The case histories aren’t there”, Virginia orthopedic surgeon Joseph Estwanic said. “The hard research has yet to be done”. What’s to research? The repercussions of boxing are simple. "Get hit in the head, it hurts. "Get hit in the head again, you don't care if it hurts. "Get hit in the head again, you don't know if it hurts. "Get hit in the head again, and you can't tell anyone, even if you know it hurts. "Then you die." A Workin’ Man When Ken Griffey’s new $34-million, four-year contract kicks in next year, Baseball America has it figured out that it will take him exactly five innings to earn the equivalent of the average elementary school teacher; 2 ½ innings to match the salary of a waitress; 3 ½ innings to match the average clergyman; 5 ½ innings to make the average policeman’s salary; 12 ½ innings to match the average lawyer; and 16 innings to make as much as the average doctor. It will however, take him about 25 games to make as much as the average ball player. Toronto Sun, October 1996 The Last Word – Keeping Score – Bill Lankhof Tara Lipinski became the sports wordl’s newest darling this weekend. The tiny Texan is 14-years-old, and the world women’s figure skating champion. Poor kid. “Isn’t she just so cute,” cry all the people. And, the whole world laps up the warm and fuzzy tale about the little kid who could. If the story were to end there, it would be quite all right. But the story rarely ends there. For Tara Lipinski, as numerous child sports prodigies can attest, the story is just beginning. Most often, the ending is not a happy on.e The Toronto Sun, March 24, 1997