Advanced Placement Studio Art 2D Design and Drawing Hello, AP 2D students! Your class will take up all of next year at school, but it would be less stressful if you started early! Please look at the BREADTH assignments below and choose one at a time to complete by the first day of school. You may do as many or as few as you like, however, if you choose to do none, you will have only one week to complete each assignment next school year-VERY STRESSFUL SCHEDULE! Please do as many as possible. You may email your teacher for advice at any time: zazo@iss.k12.nc.us The focus of a 2D Design portfolio is the following: 1. Understanding of the elements and principles of design This means you can use a variety of line types (remember calligraphic and implied?), shapes, forms, perspective techniques (remember converging lines and atmospheric perspective?), color schemes ( remember monochromatic and analogous?), values (remember your shading techniques?), patterns (remember alternating and progressive patterns?), balance (remember informal balance and Rule of Thirds?), Proportion (can you draw a figure correctly?), contrast (can you make the focal point stand out?). 2. Meaning of each item in the composition Artists intentionally place things in artworks. Think back to your Italian Renaissance or Baroque units in class: why did the artist paint a bowl of fruit in the Arnolfini Wedding? It was to symbolize the innocence of the bride. Include items in your image that symbolize some concept to enrich your idea. Please look online to see excellent AP Studio Art Portfolios: http://apcentral.collegeboard.com/apc/members/exam/exam_information/222059.html You may choose the media for most of the assignments below. Be sure you have a variety of media for the whole BREADTH portfolio. If media is stated in the assignment, it is suggested, not required. You may use any of the following media for a 2D Design artwork: computer graphics, photography, collage, fabric design, weaving, fashion design, illustration, painting, printmaking, drawing media. You may NOT use: videos, DVDs, CDs, or 3D works. Stills from video are permitted. For each assignment, you must show your teacher any visuals you used for inspiration. You may print them out or email them for approval. Get approval before you submit your work! You may not copy someone else's artwork or photographs. Advanced Placement Studio Art-2D Design Summer Breadth Assignments. 1. Design a fabric pattern based on things you found in nature. Your design must have repetition. Use this website to make your repetitions: http://www.designsponge.com/2008/05/welcome-julia-and-how-to-make-a-repeat-pattern.html 2. Create three sketches of a complex 3D object from observation from unusual points of view in ultra fine point markers. Use a figure/ground contrast, rule of thirds, and an artistic fill technique. Use the style of Roy Lichtenstein or Carolee S. Clark. 3. Create a self-portrait collage as you see yourself. Depict yourself as you see in the reflection of a mirror. List descriptives of yourself and create symbols of these in your portrait, for example, if you worry about being late frequently, you could include an overly large timepiece. Use the style of artists David Hockney or Audrey Flack. 4. Create a self-portrait to complement the last assignment: as you believe others see you. Be sure you are segmented, distorted, or obscured in some way. You may use a distorted grid transfer technique (ask your teacher how or look online!) Show a different view of yourself than the last assignment. Use the style of Maurice van Tilburg. 5. Create a progressive pattern based on objects in your sketches. Incorporate it into an artwork inspired by the style of M.C. Escher or Charles Demuth. Your subject matter is 'Escaping a Bad Mood,' in ultrafine markers or colored pencil. 6. Create a landscape using heavily textured patterns. Choose an important detail as your emphasis and contrast it using color and texture. Use the style of Henri Matisse or CA Martin (http://camartin.deviantart.com). 7. Create a series of artworks in a limited color scheme that depict a recognizable object progressively from realism to abstraction in four or more steps. Use the style of Pablo Picasso's bulls, Henri Matisse's odalisques, or Piet Mondrian's trees. 8. Create a compartmentalized still life with arbitrary texture and shallow depth. Use the style of Paul Klee, Andy Warhol, Jasper Johns, or Joseph Cornell. 9. Create an acrylic cityscape design with lots of repetition. You must use your own photos for resources. Use the style of Stuart Davis, Joseph Stella, Charles Sheeler, Richard Diebenkorn, or Daniel Hewers. 10. Create a four artwork series about what's under the hood of a car. Crop your view so their is no background. The four artworks are: 1. realistic contours, 2. geometric shapes, 3. anthropomorphic, and 4. blind contour with shading and color added in places. Use the style of Michel Gagne, Francis Picabia, or Michael Lang. 11. Create a mysterious and confusing scene in the style of Giorgio de Chirico or Edward Hopper. Use strong shadows and contrast. 12. Content ideation is created while looking at photos of family and friends and remembering past life events and anecdotes. Students will practice layout/composition skills and figure/ground relationships. Illustrate a memory in some of the styles below: 1. in the impossible room style of M. C. Escher 2. as a blind contour in the style of Ian Sklarsky 3. in the textured style of Edward Gorey 4. in the patterned style of Peter Max 5. repeated in a fabric design as on the website, Spoonflower 6. with emphasis on hands in the style of Chuck Baird 7. as a collage of a variety of papers and 2D found objects 8. as a photomontage in the style of Hannah Hoch 9. as a layered gesture drawing in the style of Farshid Maleki 10. in radial balance 11. from an aerial view, from above, looking down 12. from a worm’s eye view, from below looking up 13. in the figure/ground confused style of Rene Magritte 14. in the camoflaged style of Bev Doolittle 15. in the continuous line style of Saul Steinberg 16. in the non-representational style of Richard Pousette-Dart 17. in the abstract style of Joan Miro or George Andreas 18. using text as objects 13. Create an artwork illustrating the sequence: before, during, and after. See your teacher's example about caffeine. Use the style of Bill Wilkison, Alex Grey, or Marcel Duchamp. 14. Create a portrait in which you are filled with unlikely images, as in the work of Giuseppe Arcimboldo. See your teacher for the Scholastic Art magazine about this topic. Those objects could be art supplies, text, flora or fauna, junk food... 15. Create an altered book in which each page is about a memory. Look up altered book techniques online and ask your teacher for other resources. You may ask your teacher for a book to use. 16. Create an abstract portrait depicting a specific emotion with objects to explain the emotion, in a limited color scheme. Be sure to have an appropriate body position to fit the emotion. Use the style of Peter Max, Pablo Picasso, or Joanna Haber. 17. Create a late night or evening landscape using three or more media. Use the Rule of Thirds and an attentiongrabbing focal point. Use the works of Charles Demuth as a starting point. As with every one of these assignments, you must use your own photos. 18. Create an artwork about a pile of...? Dump or spill the contents of something and use the works of Joan Miro for inspiration. Examples: dump a silverware drawer, purse, junk drawer, closet, trash can. 19. Draw the interior of something from a low perspective: sit in your closet and look up (with a flashlight), look up into your fridge, sit at the bottom of the stairs looking at what?, sit next to the open door of your car and look up. 20. Create an artwork about a toy or set of toys. Create a small space for the toys. Use the style of Miki de Goodaboom and Andy Warhol for examples. 21. Depict your half-eaten meal in an arbitrary color scheme as the Fauvists would have done. Use the style of Andy Warhol, Wayne Thiebaud, or Dutch Baroque still life paintings for examples. 22. Grab a shoe from each of your family members. Create a technical drawing with labels where each shoe shows something about the wearer. Use the works of Philip Guston for inspiration. 23. Create a new graphic design for fruit or vegetables. Your design must look like a new logo for a company. 24. Modernize an old masterpiece artwork from the German, Italian, or Dutch Renaissance. Model the scene by having real people and props set up in the same way, and depict the modern clothing and technology. Use the works of Ben Long and Fernando Botero for a starting point. 25. Create a new city or landscape in the style of Giuseppi Arcimboldo. Your objects must be made from unusual items. See the cover of Supertramp's album, Breakfast in America by Mike Doud and the works of Max Ernst. 26. Create a distorted or partially distorted grid transfer artwork. Look up this technique on the internet or ask your teacher for a demonstration. M.C. Escher has a few of these artworks. 27. Make logo or text-based art based on the work of Robert Indiana, Ed Ruscha, calligraphic zoomorphism (education.asianart.org, keyword 'animal', first one in list) 28. Create an artwork that incorporates photocopied body parts like your face, and detailed illustrations of what is under the skin, literally or figuratively. 29. Create a drawing in which you use calligraphy pens, as in the works of Jason Sho Green (mymodernmet.com) 30. Render a portrait as reflected in a window. Be sure that what is outside the window is visible as well. See the works of Frank Neu (mymodernmet.com), and your teacher's Scholastic Art magazines. 31. Work with natural pigments, dirt, coffee, tea, beets, soda, sauces, or other unusual materials. Use the style of Carne Griffiths of mymodernmet.com or Vik Muniz. 32. Create a drawing in contours only, but have one shape drawn in which there are vibrant colors, shading, and highlights. Ask your teacher for examples. 33. Create a Cubist collage in which a whole object is represented with images of close-up details of a contrasting size and texture.