Introduction to the MIPS Lecture for CPSC 5155 Edward Bosworth, Ph.D. Computer Science Department Columbus State University Introduction to the MIPS • The Microprocessor without Interlocked Pipeline Stages is a RISC microprocessor architecture developed by MIPS Technologies, Inc, starting in about 1981. • The first commercial product was the R2000, marketed in 1984. • For a good historical account, go to http://en.wikipedia.org/wiki/MIPS_architecture • MIPS processors are found in a variety of products, such as TiVo, Cisco routers, the Nintendo 64, and Sony PlayStation. MIPS Integer Arithmetic • The integer arithmetic used in our version of the MIPS is 32-bit arithmetic. • There is a 64-bit version of the MIPS. • The range of integers represented in 32 bits Unsigned: 0 to 232 – 1 Signed: -231 to 231 – 1 • All memory addresses are unsigned integers. 8-bit example of Signed Integers • The number 0 is denoted as 0000 0000. • Consider the pattern 1111 1111. Add one to this 0000 0001 The result is 0000 0000 The carry-out from the left column is dropped. • Thus, the pattern 1111 1111 represents the negative number -1. • This pattern generalizes to 16 bits, 32 bits, etc. The Two’s Complement • Recall that the one’s complement of a bit pattern is achieved by changing every 0 to a 1 and every 1 to a 0. What is the sum X + X’? • We have only 0 + 1 = 1 and 1 + 0 = 1, so X + X’ = -1. Consider the example. X 1011 1001 X’ 0100 0110 Sum 1111 1111 • If X + X’ = -1, then X + (X’ + 1) = 0; -X = X’ + 1. Arithmetic instructions use register operands MIPS has a 32 × 32-bit register file Assembler names Use for frequently accessed data Numbered 0 to 31 32-bit data called a “word” $t0, $t1, …, $t9 for temporary values $s0, $s1, …, $s7 for saved variables §2.3 Operands of the Computer Hardware Register Operands Design Principle 2: Smaller is faster c.f. main memory: millions of locations Chapter 2 — Instructions: Language of the Computer — 6 The MIPS Register Set There are 32 registers, 0 - 31 Name $zero $at $v0 – $v1 $a0 – $a3 $t0 – $t7 $s0 – $s7 $t8 – $t9 $k0 – $k1 $gp $sp $fp $ra Register Number 0 1 2–3 4–7 8 – 15 16 – 23 24 – 25 26 – 27 28 29 30 31 Usage Holds the constant value 0. Read only. Reserved for use by the assembler. Holds values from functions. Holds arguments sent to functions Temporary registers, not saved in a call Saved registers More temporary registers Reserved for the Operating System Pointer to global variables The stack pointer The frame pointer, useful in the call stack. Return address from functions. The repertoire of instructions of a computer Different computers have different instruction sets But with many aspects in common Early computers had very simple instruction sets §2.1 Introduction Instruction Set Simplified implementation Many modern computers also have simple instruction sets Chapter 2 — Instructions: Language of the Computer — 8 Variables and Labels • The idea of a “variable” is a construct of high level languages only. Each variable is given a type, which determines the operations on it. • In assembly language, there are no variables. Labels are used to identify locations only. The operation is determined by the assembly language instruction only. The MIPS Instruction Set Used as the example throughout the book Stanford MIPS commercialized by MIPS Technologies (www.mips.com) Large share of embedded core market Applications in consumer electronics, network/storage equipment, cameras, printers, … Typical of many modern ISAs See MIPS Reference Data tear-out card, and Appendixes B and E Chapter 2 — Instructions: Language of the Computer — 10 Add and subtract, three operands Two sources and one destination add a, b, c # a gets b + c All arithmetic operations have this form Design Principle 1: Simplicity favours regularity §2.2 Operations of the Computer Hardware Arithmetic Operations Regularity makes implementation simpler Simplicity enables higher performance at lower cost Chapter 2 — Instructions: Language of the Computer — 11 Arithmetic Example C code: f = (g + h) - (i + j); Compiled MIPS code: add t0, g, h add t1, i, j sub f, t0, t1 # temp t0 = g + h # temp t1 = i + j # f = t0 - t1 NOTE: This is not exactly the MIPS syntax. Chapter 2 — Instructions: Language of the Computer — 12 Register Operand Example C code: f = (g + h) - (i + j); f, …, j in $s0, …, $s4 Compiled MIPS code: add $t0, $s1, $s2 add $t1, $s3, $s4 sub $s0, $t0, $t1 Chapter 2 — Instructions: Language of the Computer — 13 Memory Operands Main memory used for composite data To apply arithmetic operations Each address identifies an 8-bit byte Words are aligned in memory Load values from memory into registers Store result from register to memory Memory is byte addressed Arrays, structures, dynamic data Address must be a multiple of 4 MIPS is Big Endian Most-significant byte at least address of a word c.f. Little Endian: least-significant byte at least address Chapter 2 — Instructions: Language of the Computer — 14 Big-Endian vs. Little-Endian Memory Dump Note: Powers of 256 are 2560 = 1, 2562 = 65536, 2561 = 256, 2563 = 16,777,216 Suppose one has the following memory map as a result of a core dump. The memory is byte addressable. Address Contents 0x200 02 0x201 04 0x202 06 0x203 08 What is the value of the 32–bit long integer stored at address 0x200? This is stored in the four bytes at addresses 0x200, 0x201, 0x202, and 0x203. Big Endian: The number is 0x02040608. Its decimal value is 22563 + 42562 + 62561 + 81 = 33,818,120 Little Endian: The number is 0x08060402. Its decimal value is 82563 + 62562 + 42561 + 21 = 134,611,970. Memory Operand Example 1 C code: g = h + A[8]; g in $s1, h in $s2, base address of A in $s3 Compiled MIPS code: Index 8 requires offset of 32 4 bytes per word lw $t0, 32($s3) add $s1, $s2, $t0 offset # load word base register Chapter 2 — Instructions: Language of the Computer — 17 Memory Operand Example 2 C code: A[12] = h + A[8]; h in $s2, base address of A in $s3 Compiled MIPS code: Index 8 requires offset of 32 lw $t0, 32($s3) # load word add $t0, $s2, $t0 sw $t0, 48($s3) # store word Chapter 2 — Instructions: Language of the Computer — 18 Registers vs. Memory Registers are faster to access than memory Operating on memory data requires loads and stores More instructions to be executed Compiler must use registers for variables as much as possible Only spill to memory for less frequently used variables Register optimization is important! Chapter 2 — Instructions: Language of the Computer — 19 Immediate Operands Constant data specified in an instruction addi $s3, $s3, 4 No subtract immediate instruction Just use a negative constant addi $s2, $s1, -1 #$s3 = $s3 + 4 #$s2 = $s1 - 1 Design Principle 3: Make the common case fast Small constants are common Immediate operand avoids a load instruction Chapter 2 — Instructions: Language of the Computer — 20 The Constant Zero MIPS register 0 ($zero) is the constant 0 Cannot be overwritten Useful for common operations E.g., move between registers add $t2, $s1, $zero Chapter 2 — Instructions: Language of the Computer — 21 Instructions are encoded in binary MIPS instructions Called machine code Encoded as 32-bit instruction words Small number of formats encoding operation code (opcode), register numbers, … Regularity! Register numbers $t0 – $t7 are reg’s 8 – 15 $t8 – $t9 are reg’s 24 – 25 $s0 – $s7 are reg’s 16 – 23 §2.5 Representing Instructions in the Computer Representing Instructions Chapter 2 — Instructions: Language of the Computer — 22 MIPS R-format Instructions op rs rt rd shamt funct 6 bits 5 bits 5 bits 5 bits 5 bits 6 bits Instruction fields op: operation code (opcode) rs: first source register number rt: second source register number rd: destination register number shamt: shift amount (00000 for now) funct: function code (extends opcode) Chapter 2 — Instructions: Language of the Computer — 23 R-format Example op rs rt rd shamt funct 6 bits 5 bits 5 bits 5 bits 5 bits 6 bits add $t0, $s1, $s2 special $s1 $s2 $t0 0 add 0 17 18 8 0 32 000000 10001 10010 01000 00000 100000 000000100011001001000000001000002 = 0232402016 Chapter 2 — Instructions: Language of the Computer — 24 Hexadecimal Base 16 0 1 2 3 Compact representation of bit strings 4 bits per hex digit 0000 0001 0010 0011 4 5 6 7 0100 0101 0110 0111 8 9 a b 1000 1001 1010 1011 c d e f 1100 1101 1110 1111 Example: eca8 6420 1110 1100 1010 1000 0110 0100 0010 0000 Chapter 2 — Instructions: Language of the Computer — 25 MIPS I-format Instructions rs rt constant or address 6 bits 5 bits 5 bits 16 bits Immediate arithmetic and load/store instructions op rt: destination or source register number Constant: –215 to +215 – 1 Address: offset added to base address in rs Design Principle 4: Good design demands good compromises Different formats complicate decoding, but allow 32-bit instructions uniformly Keep formats as similar as possible Chapter 2 — Instructions: Language of the Computer — 26 Stored Program Computers The BIG Picture Instructions represented in binary, just like data Instructions and data stored in memory Programs can operate on programs e.g., compilers, linkers, … Binary compatibility allows compiled programs to work on different computers Standardized ISAs Chapter 2 — Instructions: Language of the Computer — 27 Memory Layout Text: program code Static data: global variables Dynamic data: heap e.g., static variables in C, constant arrays and strings $gp initialized to address allowing ±offsets into this segment E.g., malloc in C, new in Java Stack: automatic storage Chapter 2 — Instructions: Language of the Computer — 28 All Memory Maps Use Virtual Addresses • Virtual memory is a service of the computer’s operating system in conjunction with the MMU (Memory Management Unit). • Logical addresses are generated by the code and then translated into physical addresses. • For example, the global pointer contains the logical address 0x1000 8000. The actual physical address is determined by the OS. The Stack and Heap • The stack and heap are two dynamic memory structures, assigned to occupy memory with virtual addresses above the static data. • To avoid a rigid partitioning of this block of memory, the stack starts at the top and grows down, while the heap starts at the bottom and grows up. Instructions for bitwise manipulation Operation C Java MIPS Shift left << << sll Shift right >> >>> srl Bitwise AND & & and, andi Bitwise OR | | or, ori Bitwise NOT ~ ~ nor §2.6 Logical Operations Logical Operations Useful for extracting and inserting groups of bits in a word Chapter 2 — Instructions: Language of the Computer — 31 AND Operations Useful to mask bits in a word Select some bits, clear others to 0 and $t0, $t1, $t2 $t2 0000 0000 0000 0000 0000 1101 1100 0000 $t1 0000 0000 0000 0000 0011 1100 0000 0000 $t0 0000 0000 0000 0000 0000 1100 0000 0000 Chapter 2 — Instructions: Language of the Computer — 32 OR Operations Useful to include bits in a word Set some bits to 1, leave others unchanged or $t0, $t1, $t2 $t2 0000 0000 0000 0000 0000 1101 1100 0000 $t1 0000 0000 0000 0000 0011 1100 0000 0000 $t0 0000 0000 0000 0000 0011 1101 1100 0000 Chapter 2 — Instructions: Language of the Computer — 33 NOT Operations Useful to invert bits in a word Change 0 to 1, and 1 to 0 MIPS has NOR 3-operand instruction a NOR b == NOT ( a OR b ) nor $t0, $t1, $zero Register 0: always read as zero $t1 0000 0000 0000 0000 0011 1100 0000 0000 $t0 1111 1111 1111 1111 1100 0011 1111 1111 Chapter 2 — Instructions: Language of the Computer — 34 Branch to a labeled instruction if a condition is true beq rs, rt, L1 if (rs == rt) branch to instruction labeled L1; bne rs, rt, L1 Otherwise, continue sequentially §2.7 Instructions for Making Decisions Conditional Operations if (rs != rt) branch to instruction labeled L1; j L1 unconditional jump to instruction labeled L1 Chapter 2 — Instructions: Language of the Computer — 35 Compiling If Statements C code: if (i==j) f = g+h; else f = g-h; f, g, … in $s0, $s1, … Compiled MIPS code: bne add j Else: sub Exit: … $s3, $s4, Else $s0, $s1, $s2 Exit $s0, $s1, $s2 Assembler calculates addresses Chapter 2 — Instructions: Language of the Computer — 36 Compiling Loop Statements C code: while (save[i] == k) i += 1; i in $s3, k in $s5, address of save in $s6 Compiled MIPS code: Loop: sll add lw bne addi j Exit: … $t1, $t1, $t0, $t0, $s3, Loop $s3, 2 $t1, $s6 0($t1) $s5, Exit $s3, 1 Chapter 2 — Instructions: Language of the Computer — 37 More Conditional Operations Set result to 1 if a condition is true slt rd, rs, rt if (rs < rt) rd = 1; else rd = 0; slti rt, rs, constant Otherwise, set to 0 if (rs < constant) rt = 1; else rt = 0; Use in combination with beq, bne slt $t0, $s1, $s2 bne $t0, $zero, L # if ($s1 < $s2) # branch to L Chapter 2 — Instructions: Language of the Computer — 38 Branch Instruction Design Why not blt, bge, etc? Hardware for <, ≥, … slower than =, ≠ Combining with branch involves more work per instruction, requiring a slower clock All instructions penalized! beq and bne are the common case This is a good design compromise Chapter 2 — Instructions: Language of the Computer — 39 Signed vs. Unsigned Signed comparison: slt, slti Unsigned comparison: sltu, sltui Example $s0 = 1111 1111 1111 1111 1111 1111 1111 1111 $s1 = 0000 0000 0000 0000 0000 0000 0000 0001 slt $t0, $s0, $s1 # signed –1 < +1 $t0 = 1 sltu $t0, $s0, $s1 # unsigned +4,294,967,295 > +1 $t0 = 0 Chapter 2 — Instructions: Language of the Computer — 40 The MIPS is a Load/Store RISC • Only 2 types of instructions reference memory Load register from memory: LW, LB, LBU, etc. Store register to memory: SW, SB, etc. • This restriction leads to a CPU design that is considerably simpler and faster. • The MIPS is designed to work with a virtual memory system. The load/store feature simplifies the handling of page faults. More on this when we discuss the control unit. Byte/Halfword Operations Could use bitwise operations MIPS byte/halfword load/store String processing is a common case lb rt, offset(rs) Sign extend to 32 bits in rt lbu rt, offset(rs) lhu rt, offset(rs) Zero extend to 32 bits in rt sb rt, offset(rs) lh rt, offset(rs) sh rt, offset(rs) Store just rightmost byte/halfword Chapter 2 — Instructions: Language of the Computer — 42 Example: EBCDIC “E” • The EBCDIC for “E” is 0xC5 or 1100 0101. • A LB (load byte) instruction would treat this as a negative 8-bit number and sign extend it. 1111 1111 1111 1111 1111 1111 1100 0101 or 0xFFFF FFC5. • A LBU (load unsigned byte) would treat this as a character and zero extend the value. 0000 0000 0000 0000 0000 0000 1100 0101 or 0x0000 00C5. Value vs. Address • Consider the following data declaration: L1: .word 7 # Decimal value 7 • Suppose the assembler has located this at address 0x1000 7FF8. • The instruction lw $a0, L1 would place the value 7 into register $a0. • The instruction la $a0, L1 would place the value 0x1000 7FF8 into register $a0.