Innovation and New Product Development Product Strategies Ing. Ľubica Knošková What is Innovation? What are the benefits? Spheres of Innovation Breakthrough Radical Innovations that Changed Our Lives Personal Computer Internet Microwave Oven Photocopier Fax Machine Birth Control Pill Home VCR Bar coding Integrated Circuit Navigation Systems Answering Machine Laser Surgery Apollo Lunar Spacecraft Organ Transplanting Fiber-Optic Systems Disposable Diaper MS-DOS Product Innovation Categories (producer view) 1st – new to the world products, brand new products on the world market Polaroid camera, in-line skates, word-processing software 2nd - new to the company - new category entries, new range of products that allow company to enter new market Hewlet-Packard: mainframes, PCs 3rd - additions to product lines, new products that extend company product portfolio chocolate bar – frozen, nonalcoholic beer, new categories of cars 4th - product improvements, new products that are improvements of old ones or their replacements Windows 98,2000, yogurt drink, cars-design facelift, new generation of cars 5th - new markets for existing products 6th – price decrease – new products which fulfill old function with lower price Basic Principles of Innovation Innovation appears to have its origin in Latin „Innovare“ – – meaning to renew, to make new or to alter, new way of doing things Innovation characteristic: – – – – Process from idea generation to commercialization The adoption of change, Radical change in traditional ways vs. incremental change, New device or something new to society There are many products, processes, services, organizational structures, ideas, technologies behaviors that have been awarded the title of „innovation“ because – – – – They improve our quality of life They have radical impact They are new They are not new, they are old things in new forms or combinations of existing forms Common Definitions of Innovations An innovation is successful implementation of a new or significantly improved product (good or service), or process, a new marketing method, or a new organisational method in business practices, workplace organisation or external relations. A creative process in which two or more existing things are combined in some novel way to produce unique new thing Successful implementation of creative ideas within organization. Innovation = Invention + usage, development of invention to success in the market, product with commercial value Everything that changes the potential of already existing sources of wealth Management process that requires specific tools, rules, and discipline. Some Common Definitions of Innovation A novel new device, concept based on creative idea A complex set of activities from the conceptualization of a new idea to its reduction to practice The adoption of a change that is new to the organization, group, or society Anything that is new as it is different from the existing forms Anything perceived by the individual or user as new Schumpeter’s Understanding of Innovations The term innovation is linked to American professor of Austrian origin Joseph A. Schumpeter – in the beginning of 20th century he analyzed business conditions in which the companies conduct the combination of development changes, that he called „innovation“. In the Theory of Economic Development he defined economic innovation. Schumpeter defined 5 typical changes, that lead to development: – – – – Introduction of brand new product into the market Instalation of brand new technology, brand new processes Utilization of brand new raw materials Changes in organization of an industry (creation of monopoly position or breaking up monoply position – Opening of brand new markets Schumpeterian view on Innovations A Schumpeterian perspective tends to emphasise innovation as market experiments and to look for large, sweeping changes that fundamentally restructure industries and markets. Mainstream or neoclassical economics views innovation in terms of asset creation as well as market experiments. In this view, innovation is an aspect of business strategy, or part of the set of investment decisions to create capacity for product development or to improve efficiency Types of Innovations a) by character – Technological innovations products processes – technology, – administration – Social innovations: leasing, insurance four types of innovations are distinguished and measured in EU (defined in Oslo manual) : - product innovations, - process innovations, - marketing innovations and - organisational innovations. Types of Innovations (Oslo manual of EU) Product innovation is the introduction of a good or service that is new or significantly improved with respect to its characteristics or intended uses. This includes significant improvements in technical specifications, components and materials, incorporated software, user friendliness or other functional characteristics. Process innovation is the implementation of a new or significantly improved production or delivery method. This includes significant changes in techniques,equipment and/or software. Marketing innovation is the implementation of a new marketing method involving significant changes in product design or packaging, product placement, product promotion or pricing. Organisational innovation is the implementation of a new organisational method in the firm’s business practices, workplace organisation or external relations. Types of Innovations b) by motivation – means generated - technology push – innovation based on invention, arise from technical capability of the company, the company role is to find the market or create the need – needs generated demand pull – innovation based on solving existing customer problem, response to documented need or demand. Questions to ask for evaluating Technology push opportunities What is the level of technical uniqueness of the solution? Is it easy to copy? Does this solution increase product value? How big is the increase? Can the new solution be patented? Can it be sold as licence? Is it possible to produce the proposed solution on state-of-the-art technology means or it will request investment into new technology? What will be the lifecycle of the product? Is the new technical solution risky? What is the degree of risk? Have the employees the right skills and capabilities? Questions to ask for evaluating Demand pull opportunities How big is the demand in the given segment of the market? Is it major area of our business or just marginal one? What is the degree of unmet consumer need that the product solves? How does the product differ from the competition? To what level does the product solve present consumer needs? Will it be difficult to present the product and its benefits to the customers? How strong are our competitors? Have we got suitable distribution channels? Innovation degrees (whole production process) 9 innovation degrees provide differentiation and classification of innovation from the content and importance point of view -1st degree – minus first degree innovation DE degeneration, destruction 0 degree – zero degree innovation RE regeneration 1st degree – first degree innovation EE Extensive expansion, simple quantitative change 2nd degree – second degree innovation RR Re-arrangement, re-organization of relationships 3rd degree – third degree innovation QA Quality adaptation Innovation degrees 4th degree – fourth degree innovation V New variant 5th degree – fifth degree innovation G New generation 6th degree – sixth degree innovation K New kind 7th degree – seventh degree innovation P New principle 8th degree – eight degree innovation P New paradigm Innovation degrees Innovation degrees from the 1st to the 3rd are mostly connected with the production processes – Process innovations Innovation degrees from the 4th to the 7th grade are connected mostly with products – Product innovations Approximate time of product innovation in years 4th degree: new variant - 1 to 5 years 5th degree:new generation - 5 to 15 years 6th degree:new kind - 15 to 50 years 7th degree: new principle - more than 50 years In recent decades the dynamics has accelerated Innovation in 21st century – growing concentration of distribution channels – radically shrinking product life cycles Key issue: creation of new value for customers, new markets, growth opportunities in long-term horizon Deep segmentation creates too small market segments and does not lead to profit Economic cycles and Innovation The business cycle or economic cycle refers to the fluctuations of economic activity about its long term growth trend. The cycle involves shifts over time between periods of relatively rapid growth of output (recovery and prosperity), and periods of relative stagnation or decline (contraction or recession). These fluctuations are often measured using the real gross domestic product. Despite being named cycles, these fluctuations in economic growth and decline do not follow a purely mechanical or predictable periodic pattern. Traditional business cycle models: enumerated by Joseph Schumpeter and others in this field have been named after their discoverers or proposers: the Kitchin inventory cycle (3–5 years) — after Joseph Kitchin, the Juglar fixed investment cycle (7–11 years) — after Clement Juglar, the Kuznets infrastructural investment cycle (15–25 years) — after Simon Kuznets, Nobel Laureate, the Kondratieff wave or cycle (45–60 years) — after Nikolai Kondratieff. the Forrester cycles (200 years) - after Jay Wright Forrester. the Toffler civilisation cycles (1000-2000 years) - after Alvin Toffler. Kondratiev long waves In heterodox economics, Kondratiev waves—also called grand supercycles, surges, long waves, or K-waves—are described as regular, sinusoidal cycles in the modern (capitalist) world economy. Fifty to sixty years in length, the cycles consist of alternating periods between high sectoral growth and periods of slower growth. According to the innovation theory, these waves arise from the bunching of basic innovations that launch technological revolutions that in turn create leading industrial or commercial sectors. Kondratiev's ideas were taken up by Joseph Schumpeter in the 1930s. The theory hypothesized the existence of very long-run macroeconomic and price cycles, originally estimated to last 50-54 years. Kondratiev long waves Most cycle theorists agree, however, with the "Schumpeter-Freeman-Perez" paradigm of five waves so far since the industrial revolution, and the sixth one to come. These five cycles are The Industrial Revolution--1771 The Age of Steam and Railways--1829 The Age of Steel, Electricity and Heavy Engineering--1875 The Age of Oil, the Automobile and Mass Production--1908 The Age of Information and Telecommunications--1971 According to this theory, we are currently at the turning-point of the 5th Kondratiev. Toffler Civilization Waves In his book The Third Wave Toffler describes three types of societies, based on the concept of 'waves' - each wave pushes the older societies and cultures aside. First Wave is the society after agrarian revolution and replaced the first huntergatherer cultures. Second Wave is the society during the Industrial Revolution (ca. late 1600s through the mid-1900s). The main components of the Second Wave society are nuclear family, factory-type education system and the corporation. Toffler writes: "The Second Wave Society is industrial and based on mass production, mass distribution, mass consumption, mass education, mass media, mass recreation, mass entertainment, and weapons of mass destruction. You combine those things with standardization, centralization, concentration, and synchronization, and you wind up with a style of organization we call bureaucracy." Third Wave is the post-industrial society. Toffler would also add that since late 1950s most countries are moving away from a Second Wave Society into what he would call a Third Wave Society. He coined lots of words to describe it and mentions names invented by him (super-industrial society) and other people (like the Information Age, Space Age, Electronic Era, Global Village, technetronic age, scientific-technological revolution), which to various degrees predicted demassification, diversity, knowledgebased production, and the acceleration of change (one of Toffler’s key maxims is "change is non-linear and can go backwards, forwards and sideways"). Post-industrial society In this post-industrial society, there is a lot of diversity in lifestyles ("subcults"). Adhocracies (fluid organizations) adapt quickly to changes. Information can substitute most of the material resources and becomes the main material for workers (cognitarians instead of proletarians), who are loosely affiliated. Mass customization offers the possibility of cheap, personalized, production catering to small niches (see Just In Time production). The gap between producer and consumer is bridged by technology using a so called configuration system. "Prosumers" can fill their own needs (see open source, assembly kit, freelance work). This was the notion that new technologies are enabling the radical fusion of the producer and consumer into the prosumer. In some cases prosuming entails a “third job” where the corporation “outsources” its labor not to other countries, but to the unpaid consumer, such as when we do our own banking through an ATM instead of a teller that the bank must employ, or trace our own postal packages on the internet instead of relying on a paid clerk. Post-industrial society Aging societies will be using new (medical) technologies from self-diagnosis to instant toilet urinalysis to self-administered therapies delivered by nanotechnology to do for themselves what doctors used to do. This will change the way the whole health industry works. this era's greatest turning point is the creation of wealth in outer space. Wealth today, Toffler argues, is created everywhere (globalisation), nowhere (cyberspace), and out there (outer space). Global positioning satellites are key to synchronising precision time and data streams for everything from cellphone calls to ATM withdrawals. They allow Just In Time productivity because of precise tracking. GPS is also becoming central to air-traffic control. And satellites increase agricultural productivity through tracking weather, enabling more accurate forecasts. Toffler explains, "Society needs people who take care of the elderly and who know how to be compassionate and honest. Society needs people who work in hospitals. Society needs all kinds of skill that are not just cognitive; they're emotional, they're affectional. You can't run the society on data and computers alone." Toffler also states in, Rethinking the Future, that "The illiterate of the 21st century will not be those who cannot read and write, but those who cannot learn, unlearn, and relearn." Science in Innovation In industrial society the innovations started in the laboratories and took years of concentrated development – Until scientists came to the desired invention – Innovation speed was much slower than it is today – It gave us: Cholesterol-fighting drugs Optical fibers LCD displays Compact discs From 1900 to 1950 science had no rival as a mechanism for creating new wealth Advertising in Innovation In the postwar years second innovation regime was born - It has first created and than fed off the consumer society - Its heroes were companies like Coca-Cola, Nestlé, P&G, Unilever who focused on sales, not on breakthroughs - Their challenge was to get consumers to buy their brand of soap powder or soft drink - Similar products were launched each year distinguished by inventive advertising From 1950 till 1990 consumer marketing was innovation high ground. The best and the brightest no longer wanted to be scientists, they wanted to be brand managers Presence of Innovation New innovation regime is not build on the slow acceleration of scientific knowledge nor the breathless hype of creating new advertising campaigns but instead on leaps of human imagination bringing new values Traditional understanding of resources is irrelevant New product development timescales are measured in weeks and months instead of years Customers are co-developers of new products Providing real time feedback They participate in the cycle of experiments and adaptations The goal is not a new communication campaign but a radically new business model, struggle against established practice (IKEA, MP3) Information technologies are available to everybody Challenge is in uniqness of their application that brings added value Presence of Innovation Linear, continuous improvement is not enough in the conditions of new economy the company has to be able to innovate quicker than the others and differentiate Measure of competitiveness on the market is the unique product value, that satisfies the customer and thrills him but also shakes the competition Company has to be able to innovate the products from its portfolio, but it has to be able to innovate itself, its business strategies and the industry it competes in New thinking is often seen in old established companies and new economy represents new concept of thinking, based on – New insights, knowledge and competencies – Using IT – Human potential Innovation in 21st century Form quality and cost reduction to value creation and growth – Quality was typical area where every employee could contribute – Companies devoted lot of time to set right approach to quality (creating tools and methodologies, organization) – Companies reached cost reduction plans involving employees Focus is changing – productivity and cost saving are given Growth is the differentiating value in 21st century – We need to know how the business will evolve in future in the given area – Can we grow on the basis of present business and present competencies? – The question how is changing into what What opportunities to pursue? What partnerships to form? What technologies to back? What experiment to start? Innovative Culture In innovative companies it is the responsibility of every employee to think about how to imagine the future of the company – Everyone can have good ideas Innovative companies create environment and processes that – Stimulate personal involvement of the employees to innovation – Top management gives high priority to innovation – Innovative companies understand necessity of change, the company culture is changing, atmosphere is open, thinking and organization is flexible, values are changing, listening to new voices, accepting new ideas from new sources, working in multifunctional teams, understand the need of personal change, respect opinions of others, understand new role of top management, ability to generate sources – human and financial sources to create new ideas, experiments and opportunities Qualities of Innovator by Mitchell Ditkoff Ability to innovate is given to people – Unlike other activities as audits or reengineering, it is not given to formulas – It is given to people Restless, inspired, fascinated individuals, With almost cellular need for change – It can be supported by systems, but it can never be reduced to systems – Tom Peters: „Innovation is a messy business“ Qualities of an Innovator Innovators of new era are diverse: – They are entrepreneurs – Able to produce something of nothing – They struggle against the hegemony of established practice they use entrepreneurial approach – That is closer to Silicon Valley than to corporate labs or customer focus groups – Irrelevant whether it is old or new company – They do not build their future on the extrapolation and achievements of past but they build it on their imagination of future – They can see and embrace new opportunities – They work on their key competencies Qualities of Innovator by Mitchell Ditkoff Innovator – inspired individual sees a better way and goes for it Challenges the status quo –dissatisfied with current reality, questions authority and routine and confronts assumptions Curious – actively explores the environment, investigates new possibilities and honors the sense of awe and wonder Self-motivated – responds to deep inner needs, proactively initiates new projects Vlastnosti inovátora podľa Mitchella Ditkoffa Visionary – highly imaginative, maintains a future orientation, thinks in mental pictures Entertains the fantastic – conjures outrageous scenarios, sees possibilities within the seemingly impossible, honors dreams and daydreams Takes risks – goes beyond the comfort zone, experimental and nonconforming, courageously willing to „fail“ Open to change – changes work environments as needed, wanders, walks or travels to inspire fresh thinking, given to movement and interaction Playful/humorous – appreciates disagreement and surprise, able to appear foolish and child-like, laughs easily and often Self-accepting – withholds compulsive criticism of their own ideas, understands „perfection is the enemy of the good“, unattached to „looking good“ in the eyes of others Vlastnosti inovátora podľa Mitchella Ditkoffa Flexible/adaptive – open to change, able to look for new solutions, able to adjust „game plan“ as needed, works with multiple ideas and solutions Makes new connections– sees relationships between seemingly disconnected elements, syntetizes odd combinations, distils unusual ideas down to their underlying principles Reflective – thinks about problems and challenges, incubates them, seeks out stages of immersion, muses, contemplates Recognizes patterns – models – perspective and discriminating, notices organizing principles and trends, sees and challenges the „Big Picture“ Tolerates ambiguity – comfortable with chaos, able to entertain paradox, does not settle for the first „right idea“ Commited to learning –continually seeks knowledge, syntetizes new inputs quickly, balances information gathering and action Qualities of Innovator by Mitchell Ditkoff Balances intuition and analysis – alternates between divergent and convergent thinking, can feel the opportunities before analyzing them, trust their gut, uses their head Situationally collaborative – balances rugged individualism with political savvy, open to coaching and support, supports organization as needed Formally articulate – communicates ideas effectively, translates abstract concepts into meaningful language, creates prototypes with ease Flexible/resilent – bounces back from disappointment, learns quickly from feedback, willing to try again and again Persevering – hardworking and persistent, champions new ideas with tenacity, commited till the results are evident Qualities of an Innovator by Mitchell Ditkoff Some of these traits look difficult some are easy It is possible to develop them Even more important: create environment, where these traits can flourish Special blend of inner qualities allows him or her to succeed when others have long since gone home Only after having the right people it is important to have the right tools, techniques and models, that are very useful, but without the right user they are merely decoration Supportive culture for innovation - by Peters and Waterman- 7S SKILLS - the distinctive capability of key personnel STRATEGY – long-term goals and the ways to fullfil them, the plan leading to the allocation of resources STRUCTURE - the characteristics of the organization chart, communication SHARED VALUES - the goals shared by organizational members STYLE - the cultural style of the organization management STAFF - the type of functional specialist employed SYSTEMS - the nature of proceduralized control processes Motivation to innovate by Drucker: Motivation inside the organisation: – 1. Unexpected events - succes, failure, competitor – 2. Collisiton between ecomomic values Collision between expected and achieved reality collision between expected and real values – 3. Innovation comming from the change in production process – 4. Change in the industry structure Motivation outside the organisation: – 5. Demografic changes – 6. New attitudes – 7. New scientific and non-scientific knowledge Idea Sources and Generating ideas Ideas can come from many sources, i.e.: internal – R&D, suggestions from employees on modifications to current products, quality circles external - benchmarking, customers and suppliers, marketing information, competitors, complaints from current customers, scientific literature, research and education institutes Generating ideas – ability to create ideas that are brand new or new to the author – Methods that support creativity and intuition: brainstorming, brainwriting 635, Synectics: dandelion - parachute Panel discussions – Methods of systematic and analytical approach Morphologic analysis Functional analysis – new way of providing the function Innovation program Strategic plan of organization Pipeline full with new products Process formalized in innovation programs Innovation program consists of: definition of goals Specification of major stages in progress Allocation of sources Time-plan Organization outline and support of the program Budget Innovation programs require teamwork and they are elaborations of several functional company strategies product-engineering – What products should we offer? What consumer needs and wants we will meet? Marketing and sales – For whom do we creat the products? What are the target groups of customers and target markets? production-technology – How will we create the products? What technologies are needed? Phases of innovation process Phases of innovation process from macro-economy perspective: science research development production exploitation Phases of innovation process from company perspective: 1. Idea generation 2. Idea screening 3. Concept development and testing 4. Marketing strategy development 5. Business analysis 6. Product development 7. Market testing 8. Commercialization - launch Product innovation process PHASES IN CONSUMER PRODUCT DEVELOPMENT Consumer Need Company Objectives IDEAS SCREENING Feasibility Studies Consumer Research Financial Review DEVELOPMENT PRODUCTION CONSUMER TRIALS TEST MARKET Product innovation process The Basic New Product Dev. Process Phase 1: Opportunity Identification/Selection Phase 2: Concept Generation Phase 3: Concept/Project Evaluation Phase 4: Development Phase 5: Launch Opportunity matrix Opportunity area for new products introductions Evaluate 2 marketing aspects: Identify the opportunity and evaluate the size of the opportunity high good bet risky Market atractivity Do not enter low bet low high low Company power Product innovation process New Product Development Process Marketing Strategy Development Concept Development and Testing Idea Screening Idea Generation Business Analysis Product Development Market Testing Launch Phases of innovation process 1st phase: idea generation and retrieval of primary and secondary data to create new opportunities What products is the company interested in? What markets does the company want to enter? What customers needs and wants does the offer respond to? Sources of Ideas internal - external primary - secondary Phases of Innovation Process 2nd phase: idea screening – critical selection of potential ideas for further elaboration in line with set of criteria Appeal for the market Objective and resources of organization Competences to develop new product Ability to produce Market size Scoring models – set of selected criteria, points evaluation of different ideas Phases of Innovation Process 3rd phase: Concept design and testing Selected ideas are worked out into the concept Clear and detailed product description Reflects customers needs Aim: low cost test to identify customers benefits and primary advantages of the product Concept testing on target group of consumers BASIC KINDS OF PRODUCT BENEFITS functional benefits describe the product advantage in objective terms - Product Performance - Superior, fresher, protects, etc. emotional and selfexpresion benefits describe the product in subjective terms - Personal value - Pride, confidence, less hassle, etc. Phase 3: Concept/Project Evaluation Evaluate new product concepts (as they begin to come in) on technical, marketing, and financial criteria. Rank them and select the best two or three. Request project proposal authorization when have product definition, team, budget, skeleton of development plan, and final Product Innovation Charter Phases of Innovation Process 4th phase: marketing strategy development goal: prepare product launch with help of marketing tools 3 major parts: Define target market Prepare long-term sales and profit plan Distribution channels strategy, price strategy, marketing communication proposal Phases of Innovation process 5th phase: business analysis/strategy Work out clear and detailed project plan Framework plan of production activities Framework plan of marketing activities Estimation of minimum and maximum sales Analysis of repeated sales Estimation of expected cost and profit - strong cooperation of R&D, production, finance and marketing 6th phase: product development Product becomes physical Versions are tested and validated result: tested prototype or working model Develop technical project, process flow sheet that indicates each step in the process, conditions for each step in the process, detailed time-plan, material flow Phases of Innovation Management 7th phase: product testing Complete product testing, rigorous and long to thoroughly test the product: performance, safety, convenience of new product Testing in own testing lab, certification Field test: Customer perception, cost Consumer preference test, price test, taste test, brand test Zero production series, test sales Return of cost, detailed value analysis Achievability of planes 8th phase: product launch on the market commercialization Develop marketing plan –marketing mix 4 major questions: When the new product should be launched on the market? Where the new product should be launched? Who is the target group of consumers? How should the company launch the product? Phases of Innovation Process 8th phase: product launch – commercialization Marketing goals: Sales volume per year Market share Profitability Starting point: situational analysis on the market Selection of innovation strategy – targeting, positioning the products on certain consumer segments, specify customer and company value, define desired product features and characteristics Waranties, repairs, replacement parts Product adoption process: AIDA Individual innovation processes depend on: Product character Traditions and customs Company strategies Actual market situation Market position of the company Innovation Sucess factors innovation portfolio with ideas, concepts a products of different innovation DEGREE speed New products success characteristics - by Rogers : Relative added value vs. Former product compatibility with existing values Low complexity of technical solution to the user Possibility to test for the consumer Visibility of innovation results Innovation success measurement : ROTHWELL "the criterion for succes is comercial... a succes being defined as an innovation which obtains a worthwhile market share and profit and a failure being defined as an innovations which fails to achieve this Success criteria: – Net financial income: profit, profitability, return on investment – Market share – Link with company strategy Success criteria by Nyström and Edvardsonn – Technology success – Market success – Commercial success Innovation Strategies There are 5 basic types of Innovation Strategies: 1. Progressive technical solution Products are build on the basis of the latest scientific and technical knowledge it is risky, costly and it is difficult to predict consumer interest due to underevaluated marketing activities 2. Balanced strategy Balance between latest scientific and technical trends application and marketing activities focused on finding unmet customer needs and wants and new product launch Brings the best results and is most sucessfull 3. Verified technical approaches Me-too strategy, focused on easy and verified technical solutions Nearly no resources given to R&D Innovation Strategies 4. Conservative low budget strategy Copy the leader, new products are in line with company skills, they are small improvements of old ones, for well-known markets Slightly positive results, without risks, profitable for the companies with strong marketing skills in slowly growing industries When dramatic change happens – unable to react quickly 5. Diversified high budgets New products development is isolated, without coordination, costly, without internal synergies Absence of market understanding: respecting needs The least sucessful from all strategies How to enter the market with new products Strategy of new product market launch is based on Market dimensions Technical solution of new product 1. New for the world solution – never used technical solution 2. New market for the company 3. Verified technical solution 4. Verified and well-known market Market entry strategies for the strategic products should be focused on the areas with known market characteristics and technical solution. Market entry strategies Verified technical solution New unknown Markets entry Joint venture New known Markets entry Internal preparation of market entry Acquisition Joint venture Old market entry Internal preparation of market entry acquisition Solution known, but New to the company New original solution Capital share Capital share Cooperation Cooperation Technology purchase Technology purchase Internal cooperation Acquisition Licence purchase Company R&D Acquisition Licence purchase Capital share Cooperation Technology purchase New type Joint venture Diffussion of Innovations (Everet Rogers) The technology adoption lifecycle model describes the adoption or acceptance of a new product or innovation, according to the demographic and psychological characteristics of defined adopter groups. The process of adoption over time is typically illustrated as a classical normal distribution or "bell curve." The model indicates that the first group of people to use a new product is called "innovators," followed by "early adopters." Next come the early and late majority, and the last group to eventually adopt a product are called "laggards." The demographic and psychological (or "psychographic") profiles of each adoption group were originally specified by the North Central Rural Sociology Committee, Subcommittee for the Study of the Diffusion of Farm Practices (as cited by Beal and Bohlen in their study above). Diffussion of Innovations (Everet Rogers) The report summarised the categories as: innovators - had larger farms, were more educated, more prosperous and more risk-oriented early adopters - younger, more educated, tended to be community leaders early majority - more conservative but open to new ideas, active in community and influence to neighbours late majority - older, less educated, fairly conservative and less socially active laggards - very conservative, had small farms and capital, oldest and least educated In this book, Crossing the Chasm, Geoffrey Moore proposes a variation of the original lifecycle. He suggests that for discontinuous or disruptive innovations, there is a gap or chasm between the first two adopter groups (innovators/early adopters), and the early majority. Revised technology adoption lifecycle (Geoffrey Moore) In Crossing the Chasm, Moore begins with the diffusion of innovations theory from Everett Rogers, and argues there is a chasm between the early adopters of the product (the technology enthusiasts and visionaries) and the early majority (the pragmatists). Moore believes visionaries and pragmatists have very different expectations, and he attempts to explore those differences and suggest techniques to successfully cross the "chasm," including choosing a target market, understanding the whole product concept, positioning the product, building a marketing strategy, choosing the most appropriate distribution channel and pricing. Revised technology adoption life cycle Crossing the Chasm is closely related to the Technology adoption lifecycle where five main segments are recognized; innovators, early adopters, early majority, late majority and laggards. According to Moore, the marketer should focus on one group of customers at a time, using each group as a base for marketing to the next group. The most difficult step is making the transition between visionaries (early adopters) and pragmatists (early majority). This is the chasm that he refers to. If a successful firm can create a bandwagon effect in which the momentum builds and the product becomes a de facto standard. However, Moore's theories are only applicable for disruptive or discontinuous innovations. Adoption of continuous innovations (that do not force a significant change of behavior by the customer) are still best described by the original Technology adoption lifecycle. Confusion between continuous and discontinuous innovation is a leading cause of failure for high tech products. DEFINITION of a CONCEPT A Concept Is…. A printed or filmed representation of a product or service. It is a promise a product makes to resolve an unmet consumer need, the reason why it will satisfy the need, and a description or portrayal of any key element that will affect the perception of the product. Translation: “What’s in it for me, the consumer, and why should I believe it?” ELEMENTS ESSESTIAL to a CONCEPT STATEMENT Product name and clear product description Headline Accepted Consumer Belief Benefit Reason to Believe Concept Development & Testing 1. Develop Product Ideas into Alternative Product Concepts 2. Concept Testing - Test the Product Concepts with Groups of Target Customers/Prospects 3. Choose the Best One